Abduction Den: Difference between revisions
Los Plagas (talk | contribs) No edit summary |
(Improved.) |
||
Line 13: | Line 13: | ||
== The Petrified Jellyfloat Strategy == | == The Petrified Jellyfloat Strategy == | ||
The player should take both captains with no Pikmin, and go over to the [[Greater Spotted Jellyfloat]]. One captain should be angled so that the Jellyfloat sucks him up into its body; the other captain should then petrify the creature with the Ultra-bitter spray. Then, using the captain that is inside the Jellyfloat, the player should rapidly press the same buttons they would use if they were taken by a [[Swooping Snitchbug]]. The Jellyfloat will break, the captain will escape, and the key will clatter onto the floor. After taking the key, one can collect any other treasures at will, and finally escape. | |||
{{CM}} | {{CM}} |
Revision as of 14:43, June 27, 2013
Abduction Den | |||
---|---|---|---|
Sublevels | 1 | Ultra-bitter sprays | 1 |
Red Pikmin | 30 | Ultra-spicy sprays | 2 |
Yellow Pikmin | 30 | ||
Blue Pikmin | 0 | ||
White Pikmin | 0 | ||
Purple Pikmin | 0 | ||
Bulbmin | 0 |
The twenty-fourth level in Challenge mode in Pikmin 2. There is only one sublevel, but there are many enemies. These enemies include: Bumbling Snitchbugs, Careening Dirigibugs, Fiery Dweevils, a Swooping Snitchbug and a Greater Spotted Jellyfloat.
As said, there are quite a few enemies that take Pikmin and Captains in the air (abduction). It would be wise to lure the Greater Spotted Jellyfloat away from the rest to get the key it holds. If one is here for the pink flowers, then nothing else should be done. If a high score is wanted, taking out the Careening Dirigibugs with a bitter spray is advisable.
The Petrified Jellyfloat Strategy
The player should take both captains with no Pikmin, and go over to the Greater Spotted Jellyfloat. One captain should be angled so that the Jellyfloat sucks him up into its body; the other captain should then petrify the creature with the Ultra-bitter spray. Then, using the captain that is inside the Jellyfloat, the player should rapidly press the same buttons they would use if they were taken by a Swooping Snitchbug. The Jellyfloat will break, the captain will escape, and the key will clatter onto the floor. After taking the key, one can collect any other treasures at will, and finally escape.