Explorer's Cave: Difference between revisions
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* '''Time''': 100 (200 seconds) | * '''Time''': 100 (200 seconds) | ||
* '''Starting Pikmin''': | * '''Starting Pikmin''': | ||
** {{icon|Red Pikmin|y}} × 50 (leaf) | ** {{icon|Red Pikmin|v=P2|y}} × 50 (leaf) | ||
* '''Treasures''': | * '''Treasures''': | ||
** {{icon|Lustrous Element|y}} × 1 | ** {{icon|Lustrous Element|y}} × 1 |
Revision as of 17:50, February 9, 2024
Explorer's Cave | |||
---|---|---|---|
Sublevels | 2 | Ultra-bitter sprays | 2 |
Red Pikmin | 50 | Ultra-spicy sprays | 2 |
Yellow Pikmin | 0 | ||
Blue Pikmin | 0 | ||
White Pikmin | 0 | ||
Purple Pikmin | 0 | ||
Bulbmin | 0 |
The following article or section contains guides. |
The Explorer's Cave (こてしらべの洞窟?, lit.: "Explorer's Cave") is the first level in Pikmin 2's Challenge Mode and is automatically unlocked with the mode. It is an easy area and introduces Challenge Mode to beginners. Only Red Pikmin are available for its two sublevels, the second one being the only with any enemies for the player to fight.
Sublevel 1
- Theme: Soil
- Music: Concrete 1
- Time: 100 (200 seconds)
- Starting Pikmin:
- Red Pikmin × 50 (leaf)
- Treasures:
- Lustrous Element × 1
- Mirrored Element × 1
- The Key × 1
- Unknown Merit × 1
- Enemies:
- None
- Obstacles:
- None
- Vegetation:
- Others:
- None
Get the Pikmin and make haste to collect the treasures. Good time is 80-85 on the clock.
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | ch_ABEM_tutorial | ||||
"Main" object maximum (?) | 0 | ||||
"Treasure" object maximum (?) | 4 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 0 | ||||
Number of rooms (?) | 1 | ||||
Corridor-to-room ratio (?) | 0 | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 1_units_cent3_tsuchi.txt | ||||
Lighting file (?) | normal_light_cha.ini | ||||
Background (?) | None | ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Circular room with 4 exits |
Detailed object list | ||||
---|---|---|---|---|
The game spawns these "decoration" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
1 | Clover | 4 | None | Plant spots |
2 | Horsetail | 1 | None | Plant spots |
3 | Figwort (small red) | 2 | None | Plant spots |
4 | Figwort (small brown) | 3 | None | Plant spots |
Then it spawns these "treasure" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
5 | The Key | 1 | None | Treasure spots |
6 | Lustrous Element | 1 | None | Treasure spots |
7 | Mirrored Element | 1 | None | Treasure spots |
8 | Unknown Merit | 1 | None | Treasure spots |
- For details on how objects are spawned, and how some may fail to spawn, see here.
Sublevel 2
- Theme: Soil
- Music: Soil 1
- Time: +100 (+200 seconds)
- Treasures:
- Lustrous Element × 1
- Mirrored Element × 1
- Omniscient Sphere × 5 (inside Dwarf Red Bulborbs)
- The Key × 1 (inside Red Bulborb)
- Unknown Merit × 1
- Enemies:
- Dwarf Red Bulborb × 5
- Mitite (group of 10) × 0 - 3 (from eggs)
- Red Bulborb × 1
- Obstacles:
- None
- Vegetation:
- Others:
- Egg × 3
Defeat the Red Bulborb first, then hit some eggs. After flowering, defeat any Dwarf Red Bulborbs. Acquire treasure. Time should be around 150-130.
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | ch_ABEM_tutorial | ||||
"Main" object maximum (?) | 7 | ||||
"Treasure" object maximum (?) | 3 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 100 | ||||
Number of rooms (?) | 1 | ||||
Corridor-to-room ratio (?) | 0 | ||||
Escape geyser (?) | Yes | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 2_MAT_mid1_nor2_tsuchi.txt | ||||
Lighting file (?) | normal_light_cha.ini | ||||
Background (?) | None | ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Room with 6 exits | Room with long dead end |
Detailed object list | ||||
---|---|---|---|---|
The game spawns these "main" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
1 | Red Bulborb | 1 | None | "Hard" enemy spots |
- | The Key | Carried inside entry with ID 1 | ||
2 | Dwarf Red Bulborb | 5 | None | "Hard" enemy spots |
- | Omniscient Sphere | Carried inside entry with ID 2 | ||
3 | Egg | 1 | None | "Easy" enemy spots |
Then it spawns these "decoration" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
4 | Clover | 2 | None | Plant spots |
5 | Horsetail | 2 | None | Plant spots |
6 | Figwort (small red) | 2 | None | Plant spots |
7 | Figwort (large red) | 2 | None | Plant spots |
8 | Figwort (small brown) | 2 | None | Plant spots |
9 | Figwort (large brown) | 2 | None | Plant spots |
Then it spawns these "treasure" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
10 | Lustrous Element | 1 | None | Treasure spots |
11 | Mirrored Element | 1 | None | Treasure spots |
12 | Unknown Merit | 1 | None | Treasure spots |
Then it spawns these "dead end" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
13 | Egg | 2 | None | Dead ends |
- For details on how objects are spawned, and how some may fail to spawn, see here.
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | こてしらべの洞窟? Kote shirabe no dōkutsu |
Explorer's Cave |
French (NoA) | Grotte de l'explorateur | Explorer's cave |
French (NoE) | Grotte de l'explorateur | Explorer's cave |
German | Höhle der Entdeckung | Cave of Discovery |
Italian | Grotta dell' Esploratore | Explorer's Cave |
Spanish | Cueva del Explorador | Explorer's Cave |