Pikmin 2

Explorer's Cave: Difference between revisions

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{{infobox challenge
{{infobox challenge
|image=Explorer's Cave.png
|image=Explorer's Cave.png
|size=250px
|red=50
|redm=l
|sublevels=2
|sublevels=2
|spicy=2
|spicy=2
|bitter=2
|bitter=2
|time = sublevel 1 - 100
|gridcol=1
 
|gridrow=1
sublevel 2 - 100
}}
|reds = 50}}
The '''Explorer's Cave''' is the first level in ''[[Pikmin 2]]''<nowiki>'</nowiki>s [[Challenge Mode (Pikmin 2)|Challenge Mode]]. It has two sublevels, the second one being the only one with any enemies for the player to fight. It is an easy area and introduces Challenge Mode to beginners. There are two sublevels and only [[Red Pikmin]] are available.
The '''Explorer's Cave''' is the first level in [[Challenge Mode (Pikmin 2)|Challenge Mode]]. It is an easy area and introduces Challenge Mode to beginners. There are two sublevels and only [[Red Pikmin]] are available.


==Sublevel 1==
==Sublevel 1==
*'''Time''': 100 seconds
*'''Theme''': Soil
*'''Music''': Citadel of Spiders
*'''Time''': 100 (200 seconds)
*'''Enemies''': None
*'''Enemies''':
*'''Plants''':
**None
**[[Clover]]s x4
*'''Hazards''':
**[[Figwort]]s x5
**None
*'''Treasures''':
*'''Treasures''':
**[[The Key]]
**[[The Key]]
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**[[Mirrored Element]]
**[[Mirrored Element]]
**[[Unknown Merit]]
**[[Unknown Merit]]
*'''Plants''':
**4 [[Clover]]s
**1 [[Horsetail]]
**2 small [[Figwort]]s
**3 small dying [[Figwort]]s
*'''Others''':
**None
{{sublevel technical
|cave        = ch_ABEM_tutorial
|enemymax    = 0
|itemmax    = 4
|gatemax    = 0
|capmax      = 0
|rooms      = 1
|geyser      = No
|unitfile    = 1_units_cent3_tsuchi.txt
|lightfile  = normal_light_cha.ini
|bg          = None
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|item_cap_tsuchi|Dead end with item
|way3_tsuchi|Three-way crossing
|way4_tsuchi|Four-way crossing
|wayl_tsuchi|Turning corridor
|way2_tsuchi|Corridor
|way2x2_tsuchi|Long corridor
}}
{{sublevel units
|room_cent3_4_tsuchi|'''Circular room with 4 exits'''
}}
}}
Get the Pikmin and make haste to collect the treasures. Good time is 80-85 on the clock.


==Sublevel 2==
==Sublevel 2==
*'''Time''': 100 seconds
*'''Theme''': Soil
*'''Music''': Hole of Beasts
*'''Time''': +100 (+200 seconds)
*'''Enemies''':
*'''Enemies''':
**[[Dwarf Red Bulborb]] x5
**1 [[Red Bulborb]]
**[[Red Bulborb]]
**5 [[Dwarf Red Bulborb]]s
*'''Plants''':
*'''Hazards''':
**[[Horsetail]]s x2
**None
**[[Clover]]s x2
**[[Figwort]]s x8
*'''Other''':
**[[Egg]] x3
*'''Treasures''':
*'''Treasures''':
**[[The Key]]
**[[The Key]] (inside the Red Bulborb)
**5 [[Omniscient Sphere]]s (inside the Dwarf Red Bulborbs)
**[[Lustrous Element]]
**[[Lustrous Element]]
**[[Mirrored Element]]
**[[Mirrored Element]]
**[[Omniscient Sphere]] x5
**[[Unknown Merit]]
**[[Unknown Merit]]
*'''Plants''':
**2 [[Clover]]s
**2 [[Horsetail]]s
**2 small [[Figwort]]s
**2 large [[Figwort]]s
**2 small dying [[Figwort]]s
**2 large dying [[Figwort]]s
*'''Others''':
**3 [[egg]]s (2 in dead ends)
{{sublevel technical
|cave        = ch_ABEM_tutorial
|enemymax    = 7
|itemmax    = 3
|gatemax    = 0
|capmax      = 100
|rooms      = 1
|geyser      = Yes
|unitfile    = 2_MAT_mid1_nor2_tsuchi.txt
|lightfile  = normal_light_cha.ini
|bg          = None
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|item_cap_tsuchi|Dead end with item
|way3_tsuchi|Three-way crossing
|way4_tsuchi|Four-way crossing
|wayl_tsuchi|Turning corridor
|way2_tsuchi|Corridor
|way2x2_tsuchi|Long corridor
}}
{{sublevel units
|room_mid1_6_tsuchi|'''Room with 6 exits'''
|room_north2_1_tsuchi|'''Room with long dead end'''
}}
}}
Defeat the Red Bulborb first, then hit some eggs. After flowering, defeat any Dwarf Red Bulborbs. Acquire treasure. Time should be around 150-130.
==Names in other languages==
{{Foreignname
|Jap=こてしらべの洞窟<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt -->
|SpaA=Cueva del Explorador
|SpaAM=Explorer's Cave
}}


{{CM}}
{{CM}}
[[Category:Pikmin 2]]
[[Category:Pikmin 2 Challenge Mode]]

Revision as of 14:53, July 16, 2014

Explorer's Cave
The Key in Explorer's Cave.
Sublevels 2 Ultra-bitter sprays 2
Red Pikmin 50 Ultra-spicy sprays 2
Yellow Pikmin 0
P2 challenge mode flower.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
Blue Pikmin 0
White Pikmin 0
Purple Pikmin 0
Bulbmin 0

The Explorer's Cave is the first level in Pikmin 2's Challenge Mode. It has two sublevels, the second one being the only one with any enemies for the player to fight. It is an easy area and introduces Challenge Mode to beginners. There are two sublevels and only Red Pikmin are available.

Sublevel 1

Technical sublevel information
Internal cave name ch_ABEM_tutorial
"Main" object maximum (?) 0
"Treasure" object maximum (?) 4
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 1
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 1_units_cent3_tsuchi.txt
Lighting file (?) normal_light_cha.ini
Background (?) None (File:P2 VRBOX None.png)
Cave units (?)
item_cap_tsuchi
way3_tsuchi
way4_tsuchi
wayl_tsuchi
way2_tsuchi
way2x2_tsuchi
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_cent3_4_tsuchi
Circular room with 4 exits

Get the Pikmin and make haste to collect the treasures. Good time is 80-85 on the clock.

Sublevel 2

Technical sublevel information
Internal cave name ch_ABEM_tutorial
"Main" object maximum (?) 7
"Treasure" object maximum (?) 3
"Gate" object maximum (?) 0
Dead end unit probability (?) 100
Number of rooms (?) 1
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 2_MAT_mid1_nor2_tsuchi.txt
Lighting file (?) normal_light_cha.ini
Background (?) None (File:P2 VRBOX None.png)
Cave units (?)
item_cap_tsuchi
way3_tsuchi
way4_tsuchi
wayl_tsuchi
way2_tsuchi
way2x2_tsuchi
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_mid1_6_tsuchi
room_north2_1_tsuchi
Room with 6 exits Room with long dead end

Defeat the Red Bulborb first, then hit some eggs. After flowering, defeat any Dwarf Red Bulborbs. Acquire treasure. Time should be around 150-130.

Names in other languages

Language Name Meaning
Flag of Japan Japanese こてしらべの洞窟?
Flag of Mexico Spanish (NoA) Cueva del Explorador Explorer's Cave