Explorer's Cave: Difference between revisions
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{{infobox challenge | {{infobox challenge | ||
|image=Explorer's Cave.png | |image=Explorer's Cave.png | ||
|size=250px | |||
|red=50 | |||
|redm=l | |||
|sublevels=2 | |sublevels=2 | ||
|spicy=2 | |spicy=2 | ||
|bitter=2 | |bitter=2 | ||
| | |gridcol=1 | ||
|gridrow=1 | |||
}} | |||
| | The '''Explorer's Cave''' is the first level in ''[[Pikmin 2]]''<nowiki>'</nowiki>s [[Challenge Mode (Pikmin 2)|Challenge Mode]]. It has two sublevels, the second one being the only one with any enemies for the player to fight. It is an easy area and introduces Challenge Mode to beginners. There are two sublevels and only [[Red Pikmin]] are available. | ||
The '''Explorer's Cave''' is the first level in [[Challenge Mode (Pikmin 2)|Challenge Mode]]. It is an easy area and introduces Challenge Mode to beginners. There are two sublevels and only [[Red Pikmin]] are available. | |||
==Sublevel 1== | ==Sublevel 1== | ||
*''' | *'''Theme''': Soil | ||
*''' | *'''Time''': 100 (200 seconds) | ||
*'''Enemies''': None | *'''Enemies''': | ||
*''' | **None | ||
** | *'''Hazards''': | ||
**None | |||
*'''Treasures''': | *'''Treasures''': | ||
**[[The Key]] | **[[The Key]] | ||
Line 22: | Line 24: | ||
**[[Mirrored Element]] | **[[Mirrored Element]] | ||
**[[Unknown Merit]] | **[[Unknown Merit]] | ||
*'''Plants''': | |||
**4 [[Clover]]s | |||
**1 [[Horsetail]] | |||
**2 small [[Figwort]]s | |||
**3 small dying [[Figwort]]s | |||
*'''Others''': | |||
**None | |||
{{sublevel technical | |||
|cave = ch_ABEM_tutorial | |||
|enemymax = 0 | |||
|itemmax = 4 | |||
|gatemax = 0 | |||
|capmax = 0 | |||
|rooms = 1 | |||
|geyser = No | |||
|unitfile = 1_units_cent3_tsuchi.txt | |||
|lightfile = normal_light_cha.ini | |||
|bg = None | |||
|clog = No | |||
|hiddenfloor = 0 | |||
|units = | |||
{{sublevel units | |||
|item_cap_tsuchi|Dead end with item | |||
|way3_tsuchi|Three-way crossing | |||
|way4_tsuchi|Four-way crossing | |||
|wayl_tsuchi|Turning corridor | |||
|way2_tsuchi|Corridor | |||
|way2x2_tsuchi|Long corridor | |||
}} | |||
{{sublevel units | |||
|room_cent3_4_tsuchi|'''Circular room with 4 exits''' | |||
}} | |||
}} | |||
Get the Pikmin and make haste to collect the treasures. Good time is 80-85 on the clock. | |||
==Sublevel 2== | ==Sublevel 2== | ||
*''' | *'''Theme''': Soil | ||
*''' | *'''Time''': +100 (+200 seconds) | ||
*'''Enemies''': | *'''Enemies''': | ||
**[[ | **1 [[Red Bulborb]] | ||
**[[Red Bulborb | **5 [[Dwarf Red Bulborb]]s | ||
*'''Hazards''': | |||
**None | |||
*''' | |||
** | |||
*'''Treasures''': | *'''Treasures''': | ||
**[[The Key]] | **[[The Key]] (inside the Red Bulborb) | ||
**5 [[Omniscient Sphere]]s (inside the Dwarf Red Bulborbs) | |||
**[[Lustrous Element]] | **[[Lustrous Element]] | ||
**[[Mirrored Element]] | **[[Mirrored Element]] | ||
**[[Unknown Merit]] | **[[Unknown Merit]] | ||
*'''Plants''': | |||
**2 [[Clover]]s | |||
**2 [[Horsetail]]s | |||
**2 small [[Figwort]]s | |||
**2 large [[Figwort]]s | |||
**2 small dying [[Figwort]]s | |||
**2 large dying [[Figwort]]s | |||
*'''Others''': | |||
**3 [[egg]]s (2 in dead ends) | |||
{{sublevel technical | |||
|cave = ch_ABEM_tutorial | |||
|enemymax = 7 | |||
|itemmax = 3 | |||
|gatemax = 0 | |||
|capmax = 100 | |||
|rooms = 1 | |||
|geyser = Yes | |||
|unitfile = 2_MAT_mid1_nor2_tsuchi.txt | |||
|lightfile = normal_light_cha.ini | |||
|bg = None | |||
|clog = No | |||
|hiddenfloor = 0 | |||
|units = | |||
{{sublevel units | |||
|item_cap_tsuchi|Dead end with item | |||
|way3_tsuchi|Three-way crossing | |||
|way4_tsuchi|Four-way crossing | |||
|wayl_tsuchi|Turning corridor | |||
|way2_tsuchi|Corridor | |||
|way2x2_tsuchi|Long corridor | |||
}} | |||
{{sublevel units | |||
|room_mid1_6_tsuchi|'''Room with 6 exits''' | |||
|room_north2_1_tsuchi|'''Room with long dead end''' | |||
}} | |||
}} | |||
Defeat the Red Bulborb first, then hit some eggs. After flowering, defeat any Dwarf Red Bulborbs. Acquire treasure. Time should be around 150-130. | |||
==Names in other languages== | |||
{{Foreignname | |||
|Jap=こてしらべの洞窟<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt --> | |||
|SpaA=Cueva del Explorador | |||
|SpaAM=Explorer's Cave | |||
}} | |||
{{CM}} | {{CM}} | ||
Revision as of 14:53, July 16, 2014
Explorer's Cave | |||
---|---|---|---|
Sublevels | 2 | Ultra-bitter sprays | 2 |
Red Pikmin | 50 | Ultra-spicy sprays | 2 |
Yellow Pikmin | 0 | ||
Blue Pikmin | 0 | ||
White Pikmin | 0 | ||
Purple Pikmin | 0 | ||
Bulbmin | 0 |
The Explorer's Cave is the first level in Pikmin 2's Challenge Mode. It has two sublevels, the second one being the only one with any enemies for the player to fight. It is an easy area and introduces Challenge Mode to beginners. There are two sublevels and only Red Pikmin are available.
Sublevel 1
- Theme: Soil
- Time: 100 (200 seconds)
- Enemies:
- None
- Hazards:
- None
- Treasures:
- Plants:
- Others:
- None
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | ch_ABEM_tutorial | ||||
"Main" object maximum (?) | 0 | ||||
"Treasure" object maximum (?) | 4 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 0 | ||||
Number of rooms (?) | 1 | ||||
Corridor-to-room ratio (?) | {{{ctrratio}}} | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 1_units_cent3_tsuchi.txt | ||||
Lighting file (?) | normal_light_cha.ini | ||||
Background (?) | None (File:P2 VRBOX None.png)
| ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Circular room with 4 exits |
Get the Pikmin and make haste to collect the treasures. Good time is 80-85 on the clock.
Sublevel 2
- Theme: Soil
- Time: +100 (+200 seconds)
- Enemies:
- Hazards:
- None
- Treasures:
- The Key (inside the Red Bulborb)
- 5 Omniscient Spheres (inside the Dwarf Red Bulborbs)
- Lustrous Element
- Mirrored Element
- Unknown Merit
- Plants:
- Others:
- 3 eggs (2 in dead ends)
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | ch_ABEM_tutorial | ||||
"Main" object maximum (?) | 7 | ||||
"Treasure" object maximum (?) | 3 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 100 | ||||
Number of rooms (?) | 1 | ||||
Corridor-to-room ratio (?) | {{{ctrratio}}} | ||||
Escape geyser (?) | Yes | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 2_MAT_mid1_nor2_tsuchi.txt | ||||
Lighting file (?) | normal_light_cha.ini | ||||
Background (?) | None (File:P2 VRBOX None.png)
| ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Room with 6 exits | Room with long dead end |
Defeat the Red Bulborb first, then hit some eggs. After flowering, defeat any Dwarf Red Bulborbs. Acquire treasure. Time should be around 150-130.
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | こてしらべの洞窟? | |
Spanish (NoA) | Cueva del Explorador | Explorer's Cave |