Hot House: Difference between revisions
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{{infobox challenge | {{infobox challenge | ||
|image=Hot House.png | |image=Hot House.png | ||
|size=250px | |||
|sublevels=2 | |sublevels=2 | ||
|red=1 | |||
|redm=l | |||
|yellow=1 | |||
|yellowm=l | |||
|blue=1 | |||
|bluem=l | |||
|bitter=1 | |bitter=1 | ||
|spicy=2 | |spicy=2 | ||
| | |gridcol=1 | ||
|gridrow=2 | |||
}} | |||
| | The '''Hot House''' is the sixth level in ''[[Pikmin 2]]'''s [[Challenge Mode (Pikmin 2)|Challenge Mode]]. The initial number of Pikmin – 3 – is small, but more can be gained in the first [[sublevel]], by using the Queen Candypop Buds present there, in preparation for the threats of the second. | ||
The '''Hot House''' is the sixth level in [[ | |||
==Sublevel 1== | ==Sublevel 1== | ||
*''' | *'''Theme''': Soil | ||
*''' | *'''Time''': 120 (240 seconds) | ||
*'''Enemies''': | *'''Enemies''': | ||
**[[ | **1 [[Snow Bulborb]] | ||
**[[Dwarf | **1 [[Dwarf Red Bulborb]] | ||
**[[Dwarf | **1 [[Dwarf Orange Bulborb]] | ||
**[[ | **1 [[Dwarf Bulbear]] | ||
*'''Hazards''': | |||
**None | |||
*'''Treasures''': | *'''Treasures''': | ||
**[[Armored Nut]] | **[[Pale Passion]] (inside the Snow Bulborb) | ||
**[[Compelling Cookie]] | **[[Sunseed Berry]] (inside the Dwarf Red Bulborb) | ||
**[[Armored Nut]] (inside the Dwarf Orange Bulborb) | |||
**[[Compelling Cookie]] (inside the Dwarf Bulbear) | |||
**[[The Key]] | **[[The Key]] | ||
**[[ | *'''Plants''': | ||
**[[ | **2 small [[Shoot]]s | ||
*''' | **1 large [[Shoot]] | ||
**[[ | **6 small [[Figwort]]s | ||
*'''Others''': | |||
**3 [[Queen Candypop Bud]]s (1 in a dead end) | |||
**2 [[egg]]s | |||
{{sublevel technical | |||
|cave = ch_NARI_05start3easy | |||
|enemymax = 8 | |||
|itemmax = 1 | |||
|gatemax = 0 | |||
|capmax = 0 | |||
|rooms = 2 | |||
|geyser = No | |||
|unitfile = 2_MAT_cent_north_tsuchi.txt | |||
|lightfile = normal_light_cha.ini | |||
|bg = "vrbox" (none) | |||
|clog = No | |||
|hiddenfloor = 0 | |||
|units = | |||
{{sublevel units | |||
|item_cap_tsuchi|Dead end with item | |||
|way3_tsuchi|Three-way crossing | |||
|way4_tsuchi|Four-way crossing | |||
|wayl_tsuchi|Turning corridor | |||
|way2_tsuchi|Corridor | |||
|way2x2_tsuchi|Long corridor | |||
}} | |||
{{sublevel units | |||
|room_cent_4_tsuchi|'''Circular room with 4 exits''' | |||
|room_north_1_tsuchi|'''Circular room''' | |||
}} | |||
}} | |||
The first thing to do is increase the number of [[Pikmin family|Pikmin]] available using the Queen Candypop Buds; afterwards, proceed to deal with the enemies that are present on the sublevel. Do not forget about the Key; it is needed to proceed to the next sublevel. | |||
==Sublevel 2== | ==Sublevel 2== | ||
*''' | *'''Theme''': Soil | ||
*''' | *'''Time''': +80 (+160 seconds) | ||
*'''Enemies''': | *'''Enemies''': | ||
**[[Fiery Blowhog]] | **1 [[Watery Blowhog]] | ||
**[[ | **1 [[Fiery Blowhog]] | ||
*''' | *'''Hazards''': | ||
**4 [[Hazard#Electricity|electrical wires]] | |||
*'''Treasures''': | |||
**[[The Key]] (inside the Watery Blowhog) | |||
**[[Mirrored Element]] (inside the Fiery Blowhog) | |||
**[[Anxious Sprout]] | **[[Anxious Sprout]] | ||
**[[Triple Sugar Threat]] | **[[Triple Sugar Threat]] | ||
*'''Plants''': | |||
**4 small [[Figwort]]s | |||
**4 small [[Shoot]]s | |||
*'''Others''': | |||
**1 [[Queen Candypop Bud]] | |||
{{sublevel technical | |||
|cave = ch_NARI_05start3easy | |||
|enemymax = 7 | |||
|itemmax = 2 | |||
|gatemax = 0 | |||
|capmax = 0 | |||
|rooms = 2 | |||
|geyser = Yes | |||
|unitfile = 2_MAT_cent_north_tsuchi.txt | |||
|lightfile = normal_light_cha.ini | |||
|bg = "vrbox" (none) | |||
|clog = No | |||
|hiddenfloor = 0 | |||
|units = | |||
{{sublevel units | |||
|item_cap_tsuchi|Dead end with item | |||
|way3_tsuchi|Three-way crossing | |||
|way4_tsuchi|Four-way crossing | |||
|wayl_tsuchi|Turning corridor | |||
|way2_tsuchi|Corridor | |||
|way2x2_tsuchi|Long corridor | |||
}} | |||
{{sublevel units | |||
|room_cent_4_tsuchi|'''Circular room with 4 exits''' | |||
|room_north_1_tsuchi|'''Circular room with 1 exit''' | |||
}} | |||
}} | |||
==Names in other languages== | |||
{{Foreignname | |||
|Jap=地下の温室<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt --> | |||
|SpaA=Invernadero | |||
|SpaAM=Greenhouse | |||
}} | |||
{{CM}} | {{CM}} | ||
Revision as of 14:56, July 16, 2014
Hot House | |||
---|---|---|---|
Sublevels | 2 | Ultra-bitter sprays | 1 |
Red Pikmin | 1 | Ultra-spicy sprays | 2 |
Yellow Pikmin | 1 | ||
Blue Pikmin | 1 | ||
White Pikmin | 0 | ||
Purple Pikmin | 0 | ||
Bulbmin | 0 |
The Hot House is the sixth level in Pikmin 2's Challenge Mode. The initial number of Pikmin – 3 – is small, but more can be gained in the first sublevel, by using the Queen Candypop Buds present there, in preparation for the threats of the second.
Sublevel 1
- Theme: Soil
- Time: 120 (240 seconds)
- Enemies:
- Hazards:
- None
- Treasures:
- Pale Passion (inside the Snow Bulborb)
- Sunseed Berry (inside the Dwarf Red Bulborb)
- Armored Nut (inside the Dwarf Orange Bulborb)
- Compelling Cookie (inside the Dwarf Bulbear)
- The Key
- Plants:
- Others:
- 3 Queen Candypop Buds (1 in a dead end)
- 2 eggs
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | ch_NARI_05start3easy | ||||
"Main" object maximum (?) | 8 | ||||
"Treasure" object maximum (?) | 1 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 0 | ||||
Number of rooms (?) | 2 | ||||
Corridor-to-room ratio (?) | {{{ctrratio}}} | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 2_MAT_cent_north_tsuchi.txt | ||||
Lighting file (?) | normal_light_cha.ini | ||||
Background (?) | "vrbox" (none) (File:P2 VRBOX "vrbox" (none).png)
| ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Circular room with 4 exits | Circular room |
The first thing to do is increase the number of Pikmin available using the Queen Candypop Buds; afterwards, proceed to deal with the enemies that are present on the sublevel. Do not forget about the Key; it is needed to proceed to the next sublevel.
Sublevel 2
- Theme: Soil
- Time: +80 (+160 seconds)
- Enemies:
- Hazards:
- Treasures:
- The Key (inside the Watery Blowhog)
- Mirrored Element (inside the Fiery Blowhog)
- Anxious Sprout
- Triple Sugar Threat
- Plants:
- Others:
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | ch_NARI_05start3easy | ||||
"Main" object maximum (?) | 7 | ||||
"Treasure" object maximum (?) | 2 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 0 | ||||
Number of rooms (?) | 2 | ||||
Corridor-to-room ratio (?) | {{{ctrratio}}} | ||||
Escape geyser (?) | Yes | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 2_MAT_cent_north_tsuchi.txt | ||||
Lighting file (?) | normal_light_cha.ini | ||||
Background (?) | "vrbox" (none) (File:P2 VRBOX "vrbox" (none).png)
| ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Circular room with 4 exits | Circular room with 1 exit |
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | 地下の温室? | |
Spanish (NoA) | Invernadero | Greenhouse |