Pikmin 2

Novice Training: Difference between revisions

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|sublevels=2
|sublevels=2
|white=30
|white=30
|whitem=l
|spicy=3
|spicy=3
|gridcol=2
|gridcol=2
|gridrow=1
|gridrow=1
}}
}}
The '''Novice Training''' is the second level in ''[[Pikmin 2]]'''s [[Challenge Mode (Pikmin 2)|Challenge Mode]]. The captains will have [[White Pikmin]] at their disposal when they start the level. It is slightly harder than the [[Explorer's Cave]], but [[Olimar]] and [[Louie]] won't lose that much Pikmin if the captains pay attention to the Doodlebugs that are present in this cave if [[Purple Pikmin]] are in their group.
{{guide}}
 
The '''Novice Training''' is the second level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]] and is automatically unlocked with the mode. Since the only harmful hazard in this level is [[poison]], and the player has [[White Pikmin]], a pink flower is nearly guaranteed.


==Sublevel 1==
==Sublevel 1==
*'''Theme''': Soil
* '''Theme''': Soil
*'''Time''': 170
* '''Music''': ''[[Music in Pikmin 2#Concrete 3|Concrete 3]]''
*'''Enemies''':
* '''Time''': 170 (340 seconds)
**1 [[Iridescent Glint Beetle]]
* '''Starting Pikmin''':
**1 [[Doodlebug]]
** {{icon|White Pikmin|v=P2|y}} × 30 (leaf)
**1 [[Iridescent Flint Beetle]]
* '''Treasures''':
*'''Hazards''':
** {{icon|Citrus Lump|y|v=TH}} × 1
**5 [[Hazard#Poison gas|gas pipes]]
** {{icon|Combustion Berry|y}} × 1
*'''Treasures''':
** {{icon|Disguised Delicacy|y|v=TH}} × 1
**[[Lustrous Element]] (inside the Iridescent Glint Beetle)
** {{icon|Insect Condo|y|v=TH}} × 1
**[[Mirrored Element]] (inside the Doodlebug)
** {{icon|Love Nugget|y}} × 1
**[[Unknown Merit]] (inside the Iridescent Flint Beetle)
** {{icon|Lustrous Element|y}} × 1 (inside Iridescent Glint Beetle)
**[[The Key]]
** {{icon|Mirrored Element|y}} × 1 (inside Doodlebug)
**[[Insect Condo]]
** {{icon|The Key|y}} × 1
**[[Love Nugget]]
** {{icon|Unknown Merit|y}} × 1 (inside Iridescent Flint Beetle)
**[[Disguised Delicacy]]
* '''Enemies''':
**[[Citrus Lump]]
** {{icon|Doodlebug|y}} × 1
**[[Combustion Berry]]
** {{icon|Iridescent Flint Beetle|y}} × 1
*'''Plants''':
** {{icon|Iridescent Glint Beetle|y}} × 1
**4 [[Margaret]]s
** {{icon|Mitite|y}} (group of 10) × 0 - 2 (from eggs)
**4 [[Clover]]s
* '''Obstacles''':
**4 small [[Figwort]]s
** {{icon|Poison emitter|v=P2|y}} × 5
**4 small dying [[Figwort]]s
* '''Vegetation''':
*'''Others''':
** {{icon|Clover|y}} × 4
**3 [[Violet Candypop Bud]]s
** {{icon|Figwort|y}} (small brown) × 4
**2 [[egg]]s
** {{icon|Figwort|y}} (small red) × 4
** {{icon|Margaret|y}} × 4
** {{icon|Violet Candypop Bud|y}} × 3
* '''Others''':
** {{icon|Egg|y}} × 2
An extremely simple sublevel. The only 'hazards' are a single [[Doodlebug]] and a few poison emitters; given how your squad consists of [[White Pikmin]], they are at no risk. If you simply want to finish the level as soon as possible, ignore everything else, locate the Key and assign Pikmin to it. If you want to go for a high score, it's recommended to convert some of your White Pikmin into [[Purple Pikmin]]; both to facilitate carrying treasures and to make looting the three beetles easier. The [[Iridescent Glint Beetle]] is particularly important as the [[Lustrous Element]] will add 1,000 points to your score.
 
Make sure to break the poison emitters to ensure the safety of any Purple Pikmin created. Breaking the eggs for nectar is also recommended.


{{cavegen|nt1}}
{{sublevel technical
{{sublevel technical
|cave        = ch_NARI_07whitepurple
|cave        = ch_NARI_07whitepurple
Line 46: Line 55:
|capmax      = 100
|capmax      = 100
|rooms      = 3
|rooms      = 3
|ctrratio    = 0
|geyser      = No
|geyser      = No
|unitfile    = 2_units_cent_north_tsuchi.txt
|unitfile    = 2_units_cent_north_tsuchi.txt
|lightfile  = normal_light_cha.ini
|lightfile  = normal_light_cha.ini
|bg          = None
|bg          =
|clog        = No
|clog        = No
|hiddenfloor = 0
|hiddenfloor = 0
|units      =  
|units      =
{{sublevel units
{{sublevel units
|cap_tsuchi|Dead end
|cap_tsuchi|Dead end
|item_cap_tsuchi|Dead end with item
|item_cap_tsuchi|Dead end with item
|way3_tsuchi|Three-way crossing
|way3_tsuchi|Three-way crossing
|way4_tsuchi|Four-way crossing
|way4_tsuchi|Four-way crossing
|wayl_tsuchi|Turning corridor
|wayl_tsuchi|Turning corridor
|way2_tsuchi|Corridor
|way2_tsuchi|Corridor
}}
}}
{{sublevel units
{{sublevel units
|way2x2_tsuchi|Long corridor
|way2x2_tsuchi|Long corridor
|room_cent_4_tsuchi|'''Circular room with 4 exits'''
|room_cent_4_tsuchi|'''Circular room with 4 exits'''
|room_north_1_tsuchi|'''Circular room with 1 exit'''
|room_north_1_tsuchi|'''Circular room with 1 exit'''
}}
}}
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Iridescent Glint Beetle|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Lustrous Element|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Doodlebug|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Mirrored Element|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Iridescent Flint Beetle|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Unknown Merit|y}}
| colspan="3" | Carried inside entry with ID 3
|-
| 4
| {{icon|Violet Candypop Bud|y}}
| 3
| None
| "Hard" enemy spots
|-
| 5
| {{icon|Egg|y}}
| 2
| None
| "Hard" enemy spots
|-
| 6
| {{icon|Poison emitter|v=P2|y}}
| 5
| None
| Cave unit seams
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 7
| {{icon|Margaret|y}}
| 4
| None
| Plant spots
|-
| 8
| {{icon|Clover|y}}
| 4
| None
| Plant spots
|-
| 9
| {{icon|Figwort|y}} (small red)
| 4
| None
| Plant spots
|-
| 10
| {{icon|Figwort|y}} (small brown)
| 4
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 11
| {{icon|The Key|y}}
| 1
| None
| Treasure spots
|-
| 12
| {{icon|Insect Condo|y|v=TH}}
| 1
| None
| Treasure spots
|-
| 13
| {{icon|Love Nugget|y}}
| 1
| None
| Treasure spots
|-
| 14
| {{icon|Disguised Delicacy|y|v=TH}}
| 1
| None
| Treasure spots
|-
| 15
| {{icon|Citrus Lump|y|v=TH}}
| 1
| None
| Treasure spots
|-
| 16
| {{icon|Combustion Berry|y}}
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Sublevel 2==
==Sublevel 2==
*'''Theme''': Soil
* '''Theme''': Soil
*'''Time''': +170
* '''Music''': ''[[Music in Pikmin 2#Concrete 3|Concrete 3]]''
*'''Enemies''':
* '''Time''': +170 (+340 seconds)
**1 [[Puffy Blowhog]]
* '''Treasures''':
**1 [[Iridescent Glint Beetle]]
** {{icon|Anxious Sprout|y}} × 1 (partially buried)
**1 [[Doodlebug]]
** {{icon|Child of the Earth|y}} × 1 (fully buried)
**1 [[Iridescent Flint Beetle]]
** {{icon|Lustrous Element|y}} × 1 (inside Iridescent Glint Beetle)
**2 groups of 10 [[Mitites]] each (1 group in a dead end)
** {{icon|Mirrored Element|y}} × 1 (inside Doodlebug)
*'''Hazards''':
** {{icon|Onion Replica|y}} × 1 (fully buried)
**5 [[Hazard#Poison gas|gas pipes]]
** {{icon|Pilgrim Bulb|y}} × 1 (fully buried)
*'''Treasures''':
** {{icon|Spiny Alien Treat|y}} × 1 (fully buried)
**[[The Key]] (inside the Puffy Blowhog)
** {{icon|The Key|y}} × 1 (inside Puffy Blowhog)
**[[Lustrous Element]] (inside the Iridescent Glint Beetle)
** {{icon|Unknown Merit|y}} × 1 (inside Iridescent Flint Beetle)
**[[Mirrored Element]] (inside the Doodlebug)
* '''Enemies''':
**[[Unknown Merit]] (inside the Iridescent Flint Beetle)
** {{icon|Doodlebug|y}} × 1
**[[Child of the Earth]]
** {{icon|Iridescent Flint Beetle|y}} × 1
**[[Onion Replica]]
** {{icon|Iridescent Glint Beetle|y}} × 1
**[[Anxious Sprout]]
** {{icon|Mitite|y}} (group of 10) × 2 (from the ground)
**[[Spiny Alien Treat]]
** {{icon|Puffy Blowhog|y}} × 1
**[[Pilgrim Bulb]]
* '''Obstacles''':
*'''Plants''':
** {{icon|Poison emitter|v=P2|y}} × 5
**4 [[Margaret]]s
* '''Vegetation''':
**4 [[Clover]]s
** {{icon|Clover|y}} × 4
**4 small [[Figwort]]s
** {{icon|Figwort|y}} (small brown) × 4
**4 small dying [[Figwort]]s
** {{icon|Figwort|y}} (small red) × 4
*'''Others''':
** {{icon|Margaret|y}} × 4
**None
* '''Others''':
** None
 
Another simple sublevel. The Key is inside the [[Puffy Blowhog]] – even if you're aiming for a high score, you'll want to find and kill it immediately to prevent potential annoyance. Almost every treasure on this sublevel is buried, apart from the three inside beetles. [[Swarm]] your White Pikmin squad around to find all of it. Keep your Purple Pikmin close, as [[Mitites]] may crawl out of the ground – throw a Purple Pikmin at them to prevent them from panicking your squad. Don't forget to transport their corpses back if you're squeezing out as many points as you can.
 
Again, the Glint Beetle should be prioritized if going for a high score, as it will drop another [[Lustrous Element]].


{{cavegen|nt2}}
{{sublevel technical
{{sublevel technical
|cave        = ch_NARI_07whitepurple
|cave        = ch_NARI_07whitepurple
Line 104: Line 244:
|capmax      = 100
|capmax      = 100
|rooms      = 3
|rooms      = 3
|ctrratio    = 0
|geyser      = Yes
|geyser      = Yes
|unitfile    = 2_units_mid2_north_tsuchi.txt
|unitfile    = 2_units_mid2_north_tsuchi.txt
|lightfile  = normal_light_cha.ini
|lightfile  = normal_light_cha.ini
|bg          = None
|bg          =
|clog        = No
|clog        = No
|hiddenfloor = 0
|hiddenfloor = 0
|units      =  
|units      =
{{sublevel units
{{sublevel units
|item_cap_tsuchi|Dead end with item
|item_cap_tsuchi|Dead end with item
|way3_tsuchi|Three-way crossing
|way3_tsuchi|Three-way crossing
|way4_tsuchi|Four-way crossing
|way4_tsuchi|Four-way crossing
|wayl_tsuchi|Turning corridor
|wayl_tsuchi|Turning corridor
|way2_tsuchi|Corridor
|way2_tsuchi|Corridor
|way2x2_tsuchi|Long corridor
|way2x2_tsuchi|Long corridor
}}
}}
{{sublevel units
{{sublevel units
|room_mid2_3_tsuchi|'''Y-shaped room'''
|room_mid2_3_tsuchi|'''Y-shaped room'''
|room_north_1_tsuchi|'''Circular room with 1 exit'''
|room_north_1_tsuchi|'''Circular room with 1 exit'''
}}
}}
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Puffy Blowhog|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Iridescent Glint Beetle|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Lustrous Element|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Doodlebug|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Mirrored Element|y}}
| colspan="3" | Carried inside entry with ID 3
|-
| 4
| {{icon|Iridescent Flint Beetle|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Unknown Merit|y}}
| colspan="3" | Carried inside entry with ID 4
|-
| 5
| {{icon|Mitite|y}} (group of 10)
| 1
| None
| "Hard" enemy spots
|-
| 6
| {{icon|Poison emitter|v=P2|y}}
| 5
| None
| Cave unit seams
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 7
| {{icon|Margaret|y}}
| 4
| None
| Plant spots
|-
| 8
| {{icon|Clover|y}}
| 4
| None
| Plant spots
|-
| 9
| {{icon|Figwort|y}} (small red)
| 4
| None
| Plant spots
|-
| 10
| {{icon|Figwort|y}} (small brown)
| 4
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 11
| {{icon|Child of the Earth|y}}
| 1
| None
| Treasure spots
|-
| 12
| {{icon|Onion Replica|y}}
| 1
| None
| Treasure spots
|-
| 13
| {{icon|Anxious Sprout|y}}
| 1
| None
| Treasure spots
|-
| 14
| {{icon|Spiny Alien Treat|y}}
| 1
| None
| Treasure spots
|-
| 15
| {{icon|Pilgrim Bulb|y}}
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 16
| {{icon|Mitite|y}} (group of 10)
| 1
| None
| Dead ends
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Names in other languages==
==Names in other languages==
{{Foreignname
{{Foreignname
|Jap=新参者の試練場<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt -->
|Jap=新参者の試練場<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt -->
|JapM=Camp for Rookies
|SpaA=Circuito del Novato
|SpaAM=Novice's Circuit
|FraA=Camp du débutant
|FraAM=Beginner's camp
|FraE=Camp du débutant
|FraEM=Beginner's camp
|Ger=Anfängertraining
|GerM=Beginner's Training
|Ita=Esercizi da principiante
|ItaM=Exercises for beginners
}}
}}


{{CM}}
{{CM}}

Latest revision as of 05:10, March 15, 2025

Novice Training
A few treasures and a Violet Candypop Bud in Novice Training.
Sublevels 2 Ultra-bitter sprays 0
Red Pikmin 0 Ultra-spicy sprays 3
Yellow Pikmin 0
P2 challenge mode flower.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
Blue Pikmin 0
White Pikmin 30
Purple Pikmin 0
Bulbmin 0

The following article or section contains guides.
The strategies shown are just suggestions.

The Novice Training is the second level in Pikmin 2's Challenge Mode and is automatically unlocked with the mode. Since the only harmful hazard in this level is poison, and the player has White Pikmin, a pink flower is nearly guaranteed.

Sublevel 1Edit

An extremely simple sublevel. The only 'hazards' are a single Doodlebug and a few poison emitters; given how your squad consists of White Pikmin, they are at no risk. If you simply want to finish the level as soon as possible, ignore everything else, locate the Key and assign Pikmin to it. If you want to go for a high score, it's recommended to convert some of your White Pikmin into Purple Pikmin; both to facilitate carrying treasures and to make looting the three beetles easier. The Iridescent Glint Beetle is particularly important as the Lustrous Element will add 1,000 points to your score.

Make sure to break the poison emitters to ensure the safety of any Purple Pikmin created. Breaking the eggs for nectar is also recommended.

Generate sample map →

Technical sublevel information
Internal cave name ch_NARI_07whitepurple
"Main" object maximum (?) 13
"Treasure" object maximum (?) 6
"Gate" object maximum (?) 0
Dead end unit probability (?) 100
Number of rooms (?) 3
Corridor-to-room ratio (?) 0
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 2_units_cent_north_tsuchi.txt
Lighting file (?) normal_light_cha.ini
Background (?) None
Cave units (?)
Dead end Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor
Long corridor Circular room with 4 exits Circular room with 1 exit
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1   Iridescent Glint Beetle 1 None "Hard" enemy spots
-   Lustrous Element Carried inside entry with ID 1
2   Doodlebug 1 None "Hard" enemy spots
-   Mirrored Element Carried inside entry with ID 2
3   Iridescent Flint Beetle 1 None "Hard" enemy spots
-   Unknown Merit Carried inside entry with ID 3
4   Violet Candypop Bud 3 None "Hard" enemy spots
5   Egg 2 None "Hard" enemy spots
6   Poison emitter 5 None Cave unit seams
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
7   Margaret 4 None Plant spots
8   Clover 4 None Plant spots
9   Figwort (small red) 4 None Plant spots
10   Figwort (small brown) 4 None Plant spots
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
11   The Key 1 None Treasure spots
12   Insect Condo 1 None Treasure spots
13   Love Nugget 1 None Treasure spots
14   Disguised Delicacy 1 None Treasure spots
15   Citrus Lump 1 None Treasure spots
16   Combustion Berry 1 None Treasure spots
For details on how objects are spawned, and how some may fail to spawn, see here.

Sublevel 2Edit

Another simple sublevel. The Key is inside the Puffy Blowhog – even if you're aiming for a high score, you'll want to find and kill it immediately to prevent potential annoyance. Almost every treasure on this sublevel is buried, apart from the three inside beetles. Swarm your White Pikmin squad around to find all of it. Keep your Purple Pikmin close, as Mitites may crawl out of the ground – throw a Purple Pikmin at them to prevent them from panicking your squad. Don't forget to transport their corpses back if you're squeezing out as many points as you can.

Again, the Glint Beetle should be prioritized if going for a high score, as it will drop another Lustrous Element.

Generate sample map →

Technical sublevel information
Internal cave name ch_NARI_07whitepurple
"Main" object maximum (?) 10
"Treasure" object maximum (?) 5
"Gate" object maximum (?) 0
Dead end unit probability (?) 100
Number of rooms (?) 3
Corridor-to-room ratio (?) 0
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 2_units_mid2_north_tsuchi.txt
Lighting file (?) normal_light_cha.ini
Background (?) None
Cave units (?)
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
Y-shaped room Circular room with 1 exit
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1   Puffy Blowhog 1 None "Hard" enemy spots
-   The Key Carried inside entry with ID 1
2   Iridescent Glint Beetle 1 None "Hard" enemy spots
-   Lustrous Element Carried inside entry with ID 2
3   Doodlebug 1 None "Hard" enemy spots
-   Mirrored Element Carried inside entry with ID 3
4   Iridescent Flint Beetle 1 None "Hard" enemy spots
-   Unknown Merit Carried inside entry with ID 4
5   Mitite (group of 10) 1 None "Hard" enemy spots
6   Poison emitter 5 None Cave unit seams
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
7   Margaret 4 None Plant spots
8   Clover 4 None Plant spots
9   Figwort (small red) 4 None Plant spots
10   Figwort (small brown) 4 None Plant spots
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
11   Child of the Earth 1 None Treasure spots
12   Onion Replica 1 None Treasure spots
13   Anxious Sprout 1 None Treasure spots
14   Spiny Alien Treat 1 None Treasure spots
15   Pilgrim Bulb 1 None Treasure spots
Then it spawns these "dead end" objects:
ID Object Amount Fall method Spawn location
16   Mitite (group of 10) 1 None Dead ends
For details on how objects are spawned, and how some may fail to spawn, see here.

Names in other languagesEdit

Language Name Meaning
  Japanese 新参者の試練場? Camp for Rookies
  French (NoA) Camp du débutant Beginner's camp
  French (NoE) Camp du débutant Beginner's camp
  German Anfängertraining Beginner's Training
  Italian Esercizi da principiante Exercises for beginners
  Spanish (NoA) Circuito del Novato Novice's Circuit