Pikmin 2

Cave of Pain: Difference between revisions

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{{infobox challenge
{{infobox challenge
|image={{PAGENAME}}.jpg
|image=Cave of Pain.jpg
|sublevels=1
|sublevels=1
|size=250px
|size=250px
|red=50
|red=50
|purple=0
|white=0
|yellow=0
|blue=0
|bitter=1
|bitter=1
|spicy=1
|spicy=1
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|gridrow=6
|gridrow=6
}}
}}
The '''Cave of Pain''' is one of the levels in [[Challenge Mode (Pikmin 2)]]. There are many large and mean beasts that often fall out of the sky, along with boulders and [[Bomb rock]]s.  When you think you have the key however, more cruelty and punishment will fall from the sky in the form of [[Anode Dweevil]]s that scoop up the key.
{{guide}}
The '''Cave of Pain''' is the twenty-seventh level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]]. There are many large and mean beasts that often fall out of the sky, along with boulders and [[bomb-rock]]s.


You should start off by taking your captain and trigger all the falling boulders, enemies and bomb-rocks. Anode Dweevils should be killed with the captains or with Pikmin if you are very careful. Use an [[Ultra Bitter Spray]] with the [[Fiery Bulblax]] and kill the Hairy Bulborb by luring it near a Bomb-rock when it explodes.
==Sublevel 1==
* '''Theme''': Snow
* '''Music''': ''[[Music in Pikmin 2#Emergence Cave 1|Emergence Cave 1]]''
* '''Time''': 160 (320 seconds)
* '''Starting Pikmin''':
** {{icon|Red Pikmin|v=P2|y}} × 50 (flower)
* '''Treasures''':
** {{icon|Arboreal Frippery|y|v=US}} × 2 (inside Anode Dweevils)
** {{icon|Combustion Berry|y}} × 1 (inside Hairy Bulborb)
** {{icon|Crystallized Clairvoyance|y}} × 1
** {{icon|Crystallized Telepathy|y}} × 1
** {{icon|Gyroid Bust|y}} × 1
** {{icon|Omniscient Sphere|y}} × 1 (inside Dwarf Red Bulborb)
** {{icon|Seed of Greed|y}} × 1 (inside Fiery Bulblax)
** {{icon|The Key|y}} × 1
* '''Enemies''':
** {{icon|Anode Dweevil|y}} × 2
** {{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}} × 1
** {{icon|Fiery Bulblax|y}} × 1
** {{icon|Hairy Bulborb|y}} × 1
** {{icon|Volatile Dweevil|y}} × 6
* '''Obstacles''':
** {{icon|Bomb-rock|y}} × 3
** {{icon|Boulder|y}} × 8
* '''Vegetation''':
** None
* '''Others''':
** None
 
You should start off by taking your leader and trigger all the falling boulders, enemies and [[Bomb rock|bomb-rocks]]. Anode Dweevils should be killed with the leaders or with Pikmin if you are very careful. Use an [[ultra-bitter spray]] with the [[Fiery Bulblax]] and kill the Hairy Bulborb by luring it near a bomb-rock when it explodes. When you think you have the key however, more will fall from the sky in the form of [[Anode Dweevil]]s that scoop up the key. Without Yellow Pikmin, it is recommended to grab the key and move it away than trying to defeat them.
 
{{cavegen|cop1}}
{{sublevel technical
|cave        = ch_MAT_flier
|enemymax    = 22
|itemmax    = 4
|gatemax    = 0
|capmax      = 0
|rooms      = 3
|ctrratio    = 0
|geyser      = No (despite having one, in reality)
|unitfile    = 2_MAT_sak1_sak2_snow.txt
|lightfile  = normal_light_cha.ini
|bg          =
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|item_cap_snow|Dead end with item
|way3_snow|Three-way crossing
|way4_snow|Four-way crossing
|wayl_snow|Turning corridor
|way2_snow|Corridor
|way2x2_snow|Long corridor
}}
{{sublevel units
|room_saka1_1_snow|'''Room with trunk in center'''
|room_saka2_2_snow|'''Room with large trunk'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Hairy Bulborb|y}}
| 1
| Falls from the sky
| Cave unit seams
|-
| -
| {{icon|Combustion Berry|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}}
| 1
| Falls from the sky
| "Special" enemy spots
|-
| -
| {{icon|Omniscient Sphere|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Fiery Bulblax|y}}
| 1
| Falls from the sky
| "Special" enemy spots
|-
| -
| {{icon|Seed of Greed|y}}
| colspan="3" | Carried inside entry with ID 3
|-
| 4
| {{icon|Anode Dweevil|y}}
| 1
| Falls when Pikmin are carrying nearby
| "Hard" enemy spots
|-
| -
| {{icon|Arboreal Frippery|y|v=US}}
| colspan="3" | Carried inside entry with ID 4
|-
| 5
| {{icon|Anode Dweevil|y}}
| 1
| Falls when Pikmin are carrying nearby
| Cave unit seams
|-
| -
| {{icon|Arboreal Frippery|y|v=US}}
| colspan="3" | Carried inside entry with ID 5
|-
| 6
| {{icon|Volatile Dweevil|y}}
| 3
| Falls from the sky
| "Hard" enemy spots
|-
| 7
| {{icon|Volatile Dweevil|y}}
| 3
| Falls when Pikmin are carrying nearby
| "Hard" enemy spots
|-
| 8
| {{icon|Bomb-rock|y}}
| 3
| Falls from the sky
| "Hard" enemy spots
|-
| 9
| {{icon|Boulder|y}}
| 4
| None
| "Easy" enemy spots
|-
| 10
| {{icon|Boulder|y}}
| 4
| None
| "Easy" enemy spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 11
| {{icon|The Key|y}}
| 1
| None
| Treasure spots
|-
| 12
| {{icon|Crystallized Telepathy|y}}
| 1
| None
| Treasure spots
|-
| 13
| {{icon|Crystallized Clairvoyance|y}}
| 1
| None
| Treasure spots
|-
| 14
| {{icon|Gyroid Bust|y}}
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Sublevel 1==
==Names in other languages==
*'''Time''': 160 seconds
{{Foreignname
*'''Enemies''':
|Jap=天罰の穴<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt -->
**[[Anode Dweevil]] x2
|JapM=Divine Punishment Den
**[[Dwarf Red Bulborb]]
|SpaA=Cueva del Dolor
**[[Fiery Bulblax]]
|SpaAM=Cave of Pain
**[[Hairy Bulborb]]
|FraA=Grotte du martyre
**[[Volatile Dweevil]] x6
|FraAM=Martyrdom cave
*'''Treasures''':
|FraE=Grotte du Martyre
**[[Arboreal Frippery]] x2
|FraEM=Martyrdom Cave
**[[Combustion Berry]]
|Ger=Höhle des Schmerzes
**[[Crystallized Clairvoyance]]
|GerM=Cave of Pain
**[[Crystallized Telepathy]]
|Ita=Covo del dolore
**[[Gyroid Bust]]
|ItaM=Den of pain
**[[The Key]]
}}
**[[Omniscient Sphere]]
**[[Seed of Greed]]


{{CM}}
{{CM}}

Latest revision as of 18:27, April 16, 2024

Cave of Pain
Cave of Pain.jpg
Sublevels 1 Ultra-bitter sprays 1
Red Pikmin 50 Ultra-spicy sprays 1
Yellow Pikmin 0
P2 challenge mode flower.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
Blue Pikmin 0
White Pikmin 0
Purple Pikmin 0
Bulbmin 0

The following article or section contains guides.
The strategies shown are just suggestions.

The Cave of Pain is the twenty-seventh level in Pikmin 2's Challenge Mode. There are many large and mean beasts that often fall out of the sky, along with boulders and bomb-rocks.

Sublevel 1[edit]

You should start off by taking your leader and trigger all the falling boulders, enemies and bomb-rocks. Anode Dweevils should be killed with the leaders or with Pikmin if you are very careful. Use an ultra-bitter spray with the Fiery Bulblax and kill the Hairy Bulborb by luring it near a bomb-rock when it explodes. When you think you have the key however, more will fall from the sky in the form of Anode Dweevils that scoop up the key. Without Yellow Pikmin, it is recommended to grab the key and move it away than trying to defeat them.

Generate sample map →

Technical sublevel information
Internal cave name ch_MAT_flier
"Main" object maximum (?) 22
"Treasure" object maximum (?) 4
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 3
Corridor-to-room ratio (?) 0
Escape geyser (?) No (despite having one, in reality)
Clogged hole (?) No
Cave units file (?) 2_MAT_sak1_sak2_snow.txt
Lighting file (?) normal_light_cha.ini
Background (?) None
Cave units (?)
item_cap_snow
way3_snow
way4_snow
wayl_snow
way2_snow
way2x2_snow
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_saka1_1_snow
room_saka2_2_snow
Room with trunk in center Room with large trunk
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Hairy Bulborb Hairy Bulborb 1 Falls from the sky Cave unit seams
- Combustion Berry Combustion Berry Carried inside entry with ID 1
2 Dwarf Bulborb Dwarf Red Bulborb 1 Falls from the sky "Special" enemy spots
- Omniscient Sphere Omniscient Sphere Carried inside entry with ID 2
3 Fiery Bulblax Fiery Bulblax 1 Falls from the sky "Special" enemy spots
- Seed of Greed Seed of Greed Carried inside entry with ID 3
4 Anode Dweevil Anode Dweevil 1 Falls when Pikmin are carrying nearby "Hard" enemy spots
- Arboreal Frippery Arboreal Frippery Carried inside entry with ID 4
5 Anode Dweevil Anode Dweevil 1 Falls when Pikmin are carrying nearby Cave unit seams
- Arboreal Frippery Arboreal Frippery Carried inside entry with ID 5
6 Volatile Dweevil Volatile Dweevil 3 Falls from the sky "Hard" enemy spots
7 Volatile Dweevil Volatile Dweevil 3 Falls when Pikmin are carrying nearby "Hard" enemy spots
8 Bomb-rock Bomb-rock 3 Falls from the sky "Hard" enemy spots
9 Boulder Boulder 4 None "Easy" enemy spots
10 Boulder Boulder 4 None "Easy" enemy spots
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
11 The Key The Key 1 None Treasure spots
12 Crystallized Telepathy Crystallized Telepathy 1 None Treasure spots
13 Crystallized Clairvoyance Crystallized Clairvoyance 1 None Treasure spots
14 Gyroid Bust Gyroid Bust 1 None Treasure spots
For details on how objects are spawned, and how some may fail to spawn, see here.

Names in other languages[edit]

Language Name Meaning
Flag of Japan Japanese 天罰の穴? Divine Punishment Den
Flag of Québec French (NoA) Grotte du martyre Martyrdom cave
Flag of France French (NoE) Grotte du Martyre Martyrdom Cave
Flag of Germany German Höhle des Schmerzes Cave of Pain
Flag of Italy Italian Covo del dolore Den of pain
Flag of Mexico Spanish (NoA) Cueva del Dolor Cave of Pain