Pikmin 2

Novice Training: Difference between revisions

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(Added Cavegen links.)
 
(3 intermediate revisions by 2 users not shown)
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* '''Time''': 170 (340 seconds)
* '''Time''': 170 (340 seconds)
* '''Starting Pikmin''':
* '''Starting Pikmin''':
** {{icon|White Pikmin|y}} × 30 (leaf)
** {{icon|White Pikmin|v=P2|y}} × 30 (leaf)
* '''Treasures''':
* '''Treasures''':
** {{icon|Citrus Lump|y|v=TH}} × 1
** {{icon|Citrus Lump|y|v=TH}} × 1
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** {{icon|Mitite|y}} (group of 10) × 0 - 2 (from eggs)
** {{icon|Mitite|y}} (group of 10) × 0 - 2 (from eggs)
* '''Obstacles''':
* '''Obstacles''':
** {{icon|Gas pipe|y}} × 5
** {{icon|Poison emitter|v=P2|y}} × 5
* '''Vegetation''':
* '''Vegetation''':
** {{icon|Clover|y}} × 4
** {{icon|Clover|y}} × 4
Line 45: Line 45:
** {{icon|Egg|y}} × 2
** {{icon|Egg|y}} × 2


{{cavegen|nt1}}
{{sublevel technical
{{sublevel technical
|cave        = ch_NARI_07whitepurple
|cave        = ch_NARI_07whitepurple
Line 124: Line 125:
|-
|-
| 6
| 6
| {{icon|Gas pipe|y}}
| {{icon|Poison emitter|v=P2|y}}
| 5
| 5
| None
| None
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| Treasure spots
| Treasure spots
|}
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Sublevel 2==
==Sublevel 2==
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** {{icon|Puffy Blowhog|y}} × 1
** {{icon|Puffy Blowhog|y}} × 1
* '''Obstacles''':
* '''Obstacles''':
** {{icon|Gas pipe|y}} × 5
** {{icon|Poison emitter|v=P2|y}} × 5
* '''Vegetation''':
* '''Vegetation''':
** {{icon|Clover|y}} × 4
** {{icon|Clover|y}} × 4
Line 229: Line 230:
** None
** None


{{cavegen|nt2}}
{{sublevel technical
{{sublevel technical
|cave        = ch_NARI_07whitepurple
|cave        = ch_NARI_07whitepurple
Line 311: Line 313:
|-
|-
| 6
| 6
| {{icon|Gas pipe|y}}
| {{icon|Poison emitter|v=P2|y}}
| 5
| 5
| None
| None
Line 388: Line 390:
| Dead ends
| Dead ends
|}
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Names in other languages==
==Names in other languages==

Latest revision as of 18:05, April 16, 2024

Novice Training
A few treasures and a Violet Candypop Bud in Novice Training.
Sublevels 2 Ultra-bitter sprays 0
Red Pikmin 0 Ultra-spicy sprays 3
Yellow Pikmin 0
P2 challenge mode flower.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
Blue Pikmin 0
White Pikmin 30
Purple Pikmin 0
Bulbmin 0

The following article or section contains guides.
The strategies shown are just suggestions.

The leaf texture used in Pikmin 2's Challenge Mode menu. (Used on Pikipedia in the {{stub}} template.)

This article is a stub. You can help Pikipedia by expanding it.
Suggestions: Add the per-level guide.

The Novice Training is the second level in Pikmin 2's Challenge Mode and is automatically unlocked with the mode. Since the only harmful hazard in this level is poison, and the player has White Pikmin, a pink flower is nearly guaranteed.

Sublevel 1[edit]

Generate sample map →

Technical sublevel information
Internal cave name ch_NARI_07whitepurple
"Main" object maximum (?) 13
"Treasure" object maximum (?) 6
"Gate" object maximum (?) 0
Dead end unit probability (?) 100
Number of rooms (?) 3
Corridor-to-room ratio (?) 0
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 2_units_cent_north_tsuchi.txt
Lighting file (?) normal_light_cha.ini
Background (?) None
Cave units (?)
cap_tsuchi
item_cap_tsuchi
way3_tsuchi
way4_tsuchi
wayl_tsuchi
way2_tsuchi
Dead end Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor
way2x2_tsuchi
room_cent_4_tsuchi
room_north_1_tsuchi
Long corridor Circular room with 4 exits Circular room with 1 exit
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Iridescent Glint Beetle Iridescent Glint Beetle 1 None "Hard" enemy spots
- Lustrous Element Lustrous Element Carried inside entry with ID 1
2 Doodlebug Doodlebug 1 None "Hard" enemy spots
- Mirrored Element Mirrored Element Carried inside entry with ID 2
3 Iridescent Flint Beetle Iridescent Flint Beetle 1 None "Hard" enemy spots
- Unknown Merit Unknown Merit Carried inside entry with ID 3
4 Violet Candypop Bud Violet Candypop Bud 3 None "Hard" enemy spots
5 Egg Egg 2 None "Hard" enemy spots
6 Poison emitter Poison emitter 5 None Cave unit seams
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
7 Margaret Margaret 4 None Plant spots
8 Clover Clover 4 None Plant spots
9 Figwort Figwort (small red) 4 None Plant spots
10 Figwort Figwort (small brown) 4 None Plant spots
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
11 The Key The Key 1 None Treasure spots
12 Insect Condo Insect Condo 1 None Treasure spots
13 Love Nugget Love Nugget 1 None Treasure spots
14 Disguised Delicacy Disguised Delicacy 1 None Treasure spots
15 Citrus Lump Citrus Lump 1 None Treasure spots
16 Combustion Berry Combustion Berry 1 None Treasure spots
For details on how objects are spawned, and how some may fail to spawn, see here.

Sublevel 2[edit]

Generate sample map →

Technical sublevel information
Internal cave name ch_NARI_07whitepurple
"Main" object maximum (?) 10
"Treasure" object maximum (?) 5
"Gate" object maximum (?) 0
Dead end unit probability (?) 100
Number of rooms (?) 3
Corridor-to-room ratio (?) 0
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 2_units_mid2_north_tsuchi.txt
Lighting file (?) normal_light_cha.ini
Background (?) None
Cave units (?)
item_cap_tsuchi
way3_tsuchi
way4_tsuchi
wayl_tsuchi
way2_tsuchi
way2x2_tsuchi
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_mid2_3_tsuchi
room_north_1_tsuchi
Y-shaped room Circular room with 1 exit
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Puffy Blowhog Puffy Blowhog 1 None "Hard" enemy spots
- The Key The Key Carried inside entry with ID 1
2 Iridescent Glint Beetle Iridescent Glint Beetle 1 None "Hard" enemy spots
- Lustrous Element Lustrous Element Carried inside entry with ID 2
3 Doodlebug Doodlebug 1 None "Hard" enemy spots
- Mirrored Element Mirrored Element Carried inside entry with ID 3
4 Iridescent Flint Beetle Iridescent Flint Beetle 1 None "Hard" enemy spots
- Unknown Merit Unknown Merit Carried inside entry with ID 4
5 Mitite Mitite (group of 10) 1 None "Hard" enemy spots
6 Poison emitter Poison emitter 5 None Cave unit seams
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
7 Margaret Margaret 4 None Plant spots
8 Clover Clover 4 None Plant spots
9 Figwort Figwort (small red) 4 None Plant spots
10 Figwort Figwort (small brown) 4 None Plant spots
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
11 Child of the Earth Child of the Earth 1 None Treasure spots
12 Onion Replica Onion Replica 1 None Treasure spots
13 Anxious Sprout Anxious Sprout 1 None Treasure spots
14 Spiny Alien Treat Spiny Alien Treat 1 None Treasure spots
15 Pilgrim Bulb Pilgrim Bulb 1 None Treasure spots
Then it spawns these "dead end" objects:
ID Object Amount Fall method Spawn location
16 Mitite Mitite (group of 10) 1 None Dead ends
For details on how objects are spawned, and how some may fail to spawn, see here.

Names in other languages[edit]

Language Name Meaning
Flag of Japan Japanese 新参者の試練場? Camp for Rookies
Flag of Québec French (NoA) Camp du débutant Beginner's camp
Flag of France French (NoE) Camp du débutant Beginner's camp
Flag of Germany German Anfängertraining Beginner's Training
Flag of Italy Italian Esercizi da principiante Exercises for beginners
Flag of Mexico Spanish (NoA) Circuito del Novato Novice's Circuit