Red Chasm: Difference between revisions
m (Text replacement - "{{icon|Dwarf Red Bulborb|y}}" to "{{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}}") |
(Undo 2 edits: The navbox was removed) Tag: Manual revert |
||
(12 intermediate revisions by 7 users not shown) | |||
Line 9: | Line 9: | ||
}} | }} | ||
{{guide}} | {{guide}} | ||
'''Red Chasm''' is the eighth level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]]. Its name is in reference to the huge population of [[Dwarf | '''Red Chasm''' is the eighth level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]]. Its name is in reference to the huge population of [[Dwarf Bulborb]]s, [[Bulborb|Red Bulborb]]s, and [[Red Pikmin]] on its only sublevel, as well as the red treasures dropped by the enemies. | ||
==Sublevel 1== | ==Sublevel 1== | ||
* '''Theme''': Soil | * '''Theme''': Soil | ||
* '''Music''': ''[[Music in Pikmin 2# | * '''Music''': ''[[Music in Pikmin 2#Concrete 2|Concrete 2]]'' | ||
* '''Time''': 130 (260 seconds) | * '''Time''': 130 (260 seconds) | ||
* '''Starting Pikmin''': | * '''Starting Pikmin''': | ||
** {{icon|Red Pikmin|y}} × 40 (flower) | ** {{icon|Red Pikmin|v=P2|y}} × 40 (flower) | ||
* '''Treasures''': | * '''Treasures''': | ||
** {{icon|Omniscient Sphere|y}} × 15 (inside Dwarf Red Bulborbs) | ** {{icon|Omniscient Sphere|y}} × 15 (inside Dwarf Red Bulborbs) | ||
Line 23: | Line 23: | ||
* '''Enemies''': | * '''Enemies''': | ||
** {{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}} × 15 | ** {{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}} × 15 | ||
** {{icon| | ** {{icon|Bulborb|y|n=Red Bulborb}} × 5 | ||
* '''Obstacles''': | * '''Obstacles''': | ||
** None | ** None | ||
Line 35: | Line 35: | ||
Using [[ultra-spicy spray|ultra-spicy]] or [[ultra-bitter spray]] can help a lot in defeating the Red Bulborbs, particularly if you can hit two at once with ultra-bitter spray. Also, always make sure you can hit them from behind. The Dwarf Red Bulborbs shouldn't give you much trouble, but try to keep track of your Pikmin while they are around, especially if your aim is a pink flower. | Using [[ultra-spicy spray|ultra-spicy]] or [[ultra-bitter spray]] can help a lot in defeating the Red Bulborbs, particularly if you can hit two at once with ultra-bitter spray. Also, always make sure you can hit them from behind. The Dwarf Red Bulborbs shouldn't give you much trouble, but try to keep track of your Pikmin while they are around, especially if your aim is a pink flower. | ||
{{cavegen|rc1}} | |||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_MAT_limited_time | |cave = ch_MAT_limited_time | ||
Line 74: | Line 75: | ||
|- | |- | ||
| 1 | | 1 | ||
| {{icon| | | {{icon|Bulborb|y|n=Red Bulborb}} | ||
| 1 | | 1 | ||
| None | | None | ||
Line 84: | Line 85: | ||
|- | |- | ||
| 2 | | 2 | ||
| {{icon| | | {{icon|Bulborb|y|n=Red Bulborb}} | ||
| 2 | | 2 | ||
| None | | None | ||
Line 124: | Line 125: | ||
|- | |- | ||
| 6 | | 6 | ||
| {{icon| | | {{icon|Bulborb|y|n=Red Bulborb}} | ||
| 2 | | 2 | ||
| None | | None | ||
Line 157: | Line 158: | ||
| Plant spots | | Plant spots | ||
|} | |} | ||
:''For details on how objects are spawned, and how some may fail to spawn, see [[ | :''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].'' | ||
==Names in other languages== | ==Names in other languages== | ||
Line 169: | Line 170: | ||
|FraE=Abîme Rouge | |FraE=Abîme Rouge | ||
|FraEM=Red Abyss | |FraEM=Red Abyss | ||
|Ger=Karmesinschlucht | |||
|GerM=Crimson Chasm | |||
|Ita=Baratro rosso | |||
|ItaM=Red chasm | |||
}} | }} | ||
{{CM}} | {{CM}} |
Latest revision as of 19:46, November 3, 2024
Red Chasm | |||
---|---|---|---|
Sublevels | 1 | Ultra-bitter sprays | 3 |
Red Pikmin | 40 | Ultra-spicy sprays | 4 |
Yellow Pikmin | 0 | ||
Blue Pikmin | 0 | ||
White Pikmin | 0 | ||
Purple Pikmin | 0 | ||
Bulbmin | 0 |
The following article or section contains guides. |
Red Chasm is the eighth level in Pikmin 2's Challenge Mode. Its name is in reference to the huge population of Dwarf Bulborbs, Red Bulborbs, and Red Pikmin on its only sublevel, as well as the red treasures dropped by the enemies.
Sublevel 1[edit]
- Theme: Soil
- Music: Concrete 2
- Time: 130 (260 seconds)
- Starting Pikmin:
- Red Pikmin × 40 (flower)
- Treasures:
- Omniscient Sphere × 15 (inside Dwarf Red Bulborbs)
- Petrified Heart × 4 (inside Red Bulborbs)
- The Key × 1 (inside Red Bulborb)
- Enemies:
- Dwarf Red Bulborb × 15
- Red Bulborb × 5
- Obstacles:
- None
- Vegetation:
- Common Glowcap × 12
- Others:
- None
Try finding the Bulborb that has The Key. Leaving the course and returning to change the layout will be helpful here. Take out all Bulborbs in the path back to the Research Pod, making it easier by simply luring the Dwarf Red Bulborbs away. It may also be a good idea to carry the bodies of enemies back to the pod, so that they don't get in your way during future fights. Although there is no need to do so for a Pink Flower, you can collect other treasures if you have time by defeating the Bulborbs.
Using ultra-spicy or ultra-bitter spray can help a lot in defeating the Red Bulborbs, particularly if you can hit two at once with ultra-bitter spray. Also, always make sure you can hit them from behind. The Dwarf Red Bulborbs shouldn't give you much trouble, but try to keep track of your Pikmin while they are around, especially if your aim is a pink flower.
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | ch_MAT_limited_time | ||||
"Main" object maximum (?) | 20 | ||||
"Treasure" object maximum (?) | 0 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 0 | ||||
Number of rooms (?) | 4 | ||||
Corridor-to-room ratio (?) | 0.1 | ||||
Escape geyser (?) | No (despite having one, in reality) | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 4_NARI_all_hitode.txt | ||||
Lighting file (?) | normal_light_cha.ini | ||||
Background (?) | None | ||||
Cave units (?) | |||||
Dead end | Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor |
Long corridor | Room with 5 exits | Room with 5 exits | Room with 4 exits | Room with 4 exits |
Detailed object list | ||||
---|---|---|---|---|
The game spawns these "main" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
1 | Red Bulborb | 1 | None | "Hard" enemy spots |
- | The Key | Carried inside entry with ID 1 | ||
2 | Red Bulborb | 2 | None | "Hard" enemy spots |
- | Petrified Heart | Carried inside entry with ID 2 | ||
3 | Dwarf Red Bulborb | 4 | None | "Easy" enemy spots |
- | Omniscient Sphere | Carried inside entry with ID 3 | ||
4 | Dwarf Red Bulborb | 4 | None | "Easy" enemy spots |
- | Omniscient Sphere | Carried inside entry with ID 4 | ||
5 | Dwarf Red Bulborb | 4 | None | "Easy" enemy spots |
- | Omniscient Sphere | Carried inside entry with ID 5 | ||
6 | Red Bulborb | 2 | None | Cave unit seams |
- | Petrified Heart | Carried inside entry with ID 6 | ||
Alongside it spawns 3 "main" objects (and their treasures). Chances: | ||||
ID | Object | Chance | Fall method | Spawn location |
3 | Dwarf Red Bulborb | 100% | None | "Easy" enemy spots |
- | Omniscient Sphere | Carried inside entry with ID 3 | ||
Then it spawns these "decoration" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
7 | Common Glowcap | 12 | None | Plant spots |
- For details on how objects are spawned, and how some may fail to spawn, see here.
Names in other languages[edit]
Language | Name | Meaning |
---|---|---|
Japanese | 赤の洞窟? | Red Cave |
French (NoA) | Abîme rouge | Red abyss |
French (NoE) | Abîme Rouge | Red Abyss |
German | Karmesinschlucht | Crimson Chasm |
Italian | Baratro rosso | Red chasm |
Spanish (NoA) | Sima Roja | Red Chasm |