Pikmin 2

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The ninth level in Challenge mode in [[Pikmin 2]].
{{guide}}
'''Trampled Garden''' is the ninth level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]]. This [[cave]] consists of only one [[sublevel]], chock-full of seemingly very accessible [[treasure]]s. The name comes from how the [[Withering Blowhog]]s will deflower the [[Pikmin family|Pikmin]] the [[Mamuta]]s may grow.


This cave consists of only one level, chock-full of seemingly very accessible treasures. However, the cave is also home to a number of mamutas and withering blowhogs (which cannot seriously harm your Pikmin). It is recommended that care be taken in order to make the area safe before trying to grab any treasures. A few treasures will be buried, so check every corner with your whites. As always, you know you have everything when you hear the noise. It is impossible to lose Pikmin, so a pink flower is guaranteed.
==Sublevel 1==
* '''Theme''': Concrete
* '''Music''': ''[[Music in Pikmin 2#Soil 3|Soil 3]]''
* '''Time''': 145 (290 seconds)
* '''Starting Pikmin''':
** {{icon|Red Pikmin|v=P2|y}} × 40 (flower)
** {{icon|Purple Pikmin|v=P2|y}} × 20 (flower)
** {{icon|White Pikmin|v=P2|y}} × 20 (flower)
* '''Treasures''':
** {{icon|Air Brake|y}} × 1
** {{icon|Aquatic Mine|y}} × 1
** {{icon|Child of the Earth|y}} × 1 (fully buried)
** {{icon|Coiled Launcher|y}} × 1
** {{icon|Confection Hoop|y}} × 1
** {{icon|Crystal Clover|y}} × 1
** {{icon|Crystallized Telepathy|y}} × 1
** {{icon|Director of Destiny|y}} × 1
** {{icon|Enamel Buster|y}} × 1
** {{icon|Furious Adhesive|y}} × 1
** {{icon|Indomitable CPU|y}} × 1
** {{icon|Luck Wafer|y}} × 1
** {{icon|Lustrous Element|y}} × 3 (2 inside Mamutas)
** {{icon|Manual Honer|y}} × 1
** {{icon|Massage Girdle|y}} × 1
** {{icon|Nouveau Table|y}} × 1 (fully buried)
** {{icon|Petrified Heart|y}} × 3 (inside Withering Blowhogs)
** {{icon|Regal Diamond|y}} × 1 (fully buried)
** {{icon|Repair Juggernaut|y}} × 1
** {{icon|The Key|y}} × 1
* '''Enemies''':
** {{icon|Mamuta|y}} × 2
** {{icon|Withering Blowhog|y}} × 3
* '''Obstacles''':
** None
* '''Vegetation''':
** None
* '''Others''':
** None


==Treasures==
The cave consists of two round rooms, connected by a short hallway. It is recommended that care be taken in order to make the area safe before trying to grab any treasures. A few treasures will be buried, so check every corner with [[White Pikmin]]. The only way to lose any Pikmin is to leave them behind as sprouts, so a pink flower is nearly guaranteed.
*[[The Key]]
 
*[[Petrified Heart]] x3
{{cavegen|tg1}}
*[[Lustrous Element]] x3
{{sublevel technical
*[[Director of Destiny]]
|cave        = ch_MAT_t_hunter_hana
*[[Enamel Buster]]
|enemymax    = 5
*[[Furious Adhesive]]
|itemmax    = 19
*[[Crystal Clover]]
|gatemax    = 0
*[[Network Mainbrain]]
|capmax      = 0
*[[Child of the Earth]]
|rooms      = 2
*[[Regal Diamond]]
|ctrratio    = 0
*[[Confection Hoop]]
|geyser      = Yes
*[[Massage Girdle]]
|unitfile    = 1_units_manh_conc.txt
*[[Coiled Launcher]]
|lightfile  = normal_light_cha.ini
*[[Air Brake]]
|bg          =
*[[Nouveau Table]]
|clog        = No
*[[Luck Wafer]]
|hiddenfloor = 0
*[[Manual Honer]]
|units      =
*[[Aquatic Mine]]
{{sublevel units
*[[Repair Juggernaut]]
|item_cap_conc|Dead end with item
|way3_conc|Three-way crossing
|way4_conc|Four-way crossing
|wayl_conc|Turning corridor
|way2_conc|Corridor
|way2x2_conc|Long corridor
}}
{{sublevel units
|room_manh_2_conc|'''Circular room with 1 exit'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Mamuta|y}}
| 2
| None
| "Hard" enemy spots
|-
| -
| {{icon|Lustrous Element|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Withering Blowhog|y}}
| 1
| None
| "Easy" enemy spots
|-
| -
| {{icon|Petrified Heart|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Withering Blowhog|y}}
| 1
| None
| "Easy" enemy spots
|-
| -
| {{icon|Petrified Heart|y}}
| colspan="3" | Carried inside entry with ID 3
|-
| 4
| {{icon|Withering Blowhog|y}}
| 1
| None
| "Easy" enemy spots
|-
| -
| {{icon|Petrified Heart|y}}
| colspan="3" | Carried inside entry with ID 4
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 5
| {{icon|The Key|y}}
| 1
| None
| Treasure spots
|-
| 6
| {{icon|Coiled Launcher|y}}
| 1
| None
| Treasure spots
|-
| 7
| {{icon|Nouveau Table|y}}
| 1
| None
| Treasure spots
|-
| 8
| {{icon|Regal Diamond|y}}
| 1
| None
| Treasure spots
|-
| 9
| {{icon|Manual Honer|y}}
| 1
| None
| Treasure spots
|-
| 10
| {{icon|Director of Destiny|y}}
| 1
| None
| Treasure spots
|-
| 11
| {{icon|Child of the Earth|y}}
| 1
| None
| Treasure spots
|-
| 12
| {{icon|Luck Wafer|y}}
| 1
| None
| Treasure spots
|-
| 13
| {{icon|Indomitable CPU|y}}
| 1
| None
| Treasure spots
|-
| 14
| {{icon|Massage Girdle|y}}
| 1
| None
| Treasure spots
|-
| 15
| {{icon|Repair Juggernaut|y}}
| 1
| None
| Treasure spots
|-
| 16
| {{icon|Crystallized Telepathy|y}}
| 1
| None
| Treasure spots
|-
| 17
| {{icon|Crystal Clover|y}}
| 1
| None
| Treasure spots
|-
| 18
| {{icon|Furious Adhesive|y}}
| 1
| None
| Treasure spots
|-
| 19
| {{icon|Aquatic Mine|y}}
| 1
| None
| Treasure spots
|-
| 20
| {{icon|Air Brake|y}}
| 1
| None
| Treasure spots
|-
| 21
| {{icon|Lustrous Element|y}}
| 1
| None
| Treasure spots
|-
| 22
| {{icon|Confection Hoop|y}}
| 1
| None
| Treasure spots
|-
| 23
| {{icon|Enamel Buster|y}}
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
 
==Names in other languages==
{{Foreignname
|Jap=花園を荒らすもの<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt -->
|SpaA=Jardín Pisoteado
|SpaAM=Trampled Garden
|FraA=Jardin piétiné
|FraAM=Trampled garden
|FraE=Jardin Piétiné
|FraEM=Trampled Garden
|Ger=Zertrampelter Garten
|GerM=Trampled Garden
|Ita=Giardino calpestato
|ItaM=Trampled garden
}}


{{CM}}
{{CM}}

Latest revision as of 18:11, April 16, 2024

Trampled Garden
A group of de-flowered Pikmin in Trampled Garden.
Sublevels 1 Ultra-bitter sprays 0
Red Pikmin 40 Ultra-spicy sprays 0
Yellow Pikmin 0
P2 challenge mode flower.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
Blue Pikmin 0
White Pikmin 20
Purple Pikmin 20
Bulbmin 0

The following article or section contains guides.
The strategies shown are just suggestions.

Trampled Garden is the ninth level in Pikmin 2's Challenge Mode. This cave consists of only one sublevel, chock-full of seemingly very accessible treasures. The name comes from how the Withering Blowhogs will deflower the Pikmin the Mamutas may grow.

Sublevel 1[edit]

The cave consists of two round rooms, connected by a short hallway. It is recommended that care be taken in order to make the area safe before trying to grab any treasures. A few treasures will be buried, so check every corner with White Pikmin. The only way to lose any Pikmin is to leave them behind as sprouts, so a pink flower is nearly guaranteed.

Generate sample map →

Technical sublevel information
Internal cave name ch_MAT_t_hunter_hana
"Main" object maximum (?) 5
"Treasure" object maximum (?) 19
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 2
Corridor-to-room ratio (?) 0
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 1_units_manh_conc.txt
Lighting file (?) normal_light_cha.ini
Background (?) None
Cave units (?)
item_cap_conc
way3_conc
way4_conc
wayl_conc
way2_conc
way2x2_conc
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_manh_2_conc
Circular room with 1 exit
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Mamuta Mamuta 2 None "Hard" enemy spots
- Lustrous Element Lustrous Element Carried inside entry with ID 1
2 Withering Blowhog Withering Blowhog 1 None "Easy" enemy spots
- Petrified Heart Petrified Heart Carried inside entry with ID 2
3 Withering Blowhog Withering Blowhog 1 None "Easy" enemy spots
- Petrified Heart Petrified Heart Carried inside entry with ID 3
4 Withering Blowhog Withering Blowhog 1 None "Easy" enemy spots
- Petrified Heart Petrified Heart Carried inside entry with ID 4
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
5 The Key The Key 1 None Treasure spots
6 Coiled Launcher Coiled Launcher 1 None Treasure spots
7 Nouveau Table Nouveau Table 1 None Treasure spots
8 Regal Diamond Regal Diamond 1 None Treasure spots
9 Manual Honer Manual Honer 1 None Treasure spots
10 Director of Destiny Director of Destiny 1 None Treasure spots
11 Child of the Earth Child of the Earth 1 None Treasure spots
12 Luck Wafer Luck Wafer 1 None Treasure spots
13 Indomitable CPU Indomitable CPU 1 None Treasure spots
14 Massage Girdle Massage Girdle 1 None Treasure spots
15 Repair Juggernaut Repair Juggernaut 1 None Treasure spots
16 Crystallized Telepathy Crystallized Telepathy 1 None Treasure spots
17 Crystal Clover Crystal Clover 1 None Treasure spots
18 Furious Adhesive Furious Adhesive 1 None Treasure spots
19 Aquatic Mine Aquatic Mine 1 None Treasure spots
20 Air Brake Air Brake 1 None Treasure spots
21 Lustrous Element Lustrous Element 1 None Treasure spots
22 Confection Hoop Confection Hoop 1 None Treasure spots
23 Enamel Buster Enamel Buster 1 None Treasure spots
For details on how objects are spawned, and how some may fail to spawn, see here.

Names in other languages[edit]

Language Name Meaning
Flag of Japan Japanese 花園を荒らすもの?
Flag of Québec French (NoA) Jardin piétiné Trampled garden
Flag of France French (NoE) Jardin Piétiné Trampled Garden
Flag of Germany German Zertrampelter Garten Trampled Garden
Flag of Italy Italian Giardino calpestato Trampled garden
Flag of Mexico Spanish (NoA) Jardín Pisoteado Trampled Garden