Trampled Garden: Difference between revisions
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{{guide}} | |||
'''Trampled Garden''' is the ninth level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]]. This [[cave]] consists of only one [[sublevel]], chock-full of seemingly very accessible [[treasure]]s. The name comes from how the [[Withering Blowhog]]s will deflower the [[Pikmin family|Pikmin]] the [[Mamuta]]s may grow. | |||
==Sublevel 1== | |||
* '''Theme''': Concrete | |||
* '''Music''': ''[[Music in Pikmin 2#Soil 3|Soil 3]]'' | |||
* '''Time''': 145 (290 seconds) | |||
* '''Starting Pikmin''': | |||
** {{icon|Red Pikmin|v=P2|y}} × 40 (flower) | |||
** {{icon|Purple Pikmin|v=P2|y}} × 20 (flower) | |||
** {{icon|White Pikmin|v=P2|y}} × 20 (flower) | |||
* '''Treasures''': | |||
** {{icon|Air Brake|y}} × 1 | |||
** {{icon|Aquatic Mine|y}} × 1 | |||
** {{icon|Child of the Earth|y}} × 1 (fully buried) | |||
** {{icon|Coiled Launcher|y}} × 1 | |||
** {{icon|Confection Hoop|y}} × 1 | |||
** {{icon|Crystal Clover|y}} × 1 | |||
** {{icon|Crystallized Telepathy|y}} × 1 | |||
** {{icon|Director of Destiny|y}} × 1 | |||
** {{icon|Enamel Buster|y}} × 1 | |||
** {{icon|Furious Adhesive|y}} × 1 | |||
** {{icon|Indomitable CPU|y}} × 1 | |||
** {{icon|Luck Wafer|y}} × 1 | |||
** {{icon|Lustrous Element|y}} × 3 (2 inside Mamutas) | |||
** {{icon|Manual Honer|y}} × 1 | |||
** {{icon|Massage Girdle|y}} × 1 | |||
** {{icon|Nouveau Table|y}} × 1 (fully buried) | |||
** {{icon|Petrified Heart|y}} × 3 (inside Withering Blowhogs) | |||
** {{icon|Regal Diamond|y}} × 1 (fully buried) | |||
** {{icon|Repair Juggernaut|y}} × 1 | |||
** {{icon|The Key|y}} × 1 | |||
* '''Enemies''': | |||
** {{icon|Mamuta|y}} × 2 | |||
** {{icon|Withering Blowhog|y}} × 3 | |||
* '''Obstacles''': | |||
** None | |||
* '''Vegetation''': | |||
** None | |||
* '''Others''': | |||
** None | |||
The cave consists of two round rooms, connected by a short hallway. It is recommended that care be taken in order to make the area safe before trying to grab any treasures. A few treasures will be buried, so check every corner with [[White Pikmin]]. The only way to lose any Pikmin is to leave them behind as sprouts, so a pink flower is nearly guaranteed. | |||
{{cavegen|tg1}} | |||
{{sublevel technical | |||
|cave = ch_MAT_t_hunter_hana | |||
|enemymax = 5 | |||
|itemmax = 19 | |||
|gatemax = 0 | |||
|capmax = 0 | |||
|rooms = 2 | |||
|ctrratio = 0 | |||
|geyser = Yes | |||
|unitfile = 1_units_manh_conc.txt | |||
|lightfile = normal_light_cha.ini | |||
|bg = | |||
|clog = No | |||
|hiddenfloor = 0 | |||
|units = | |||
{{sublevel units | |||
|item_cap_conc|Dead end with item | |||
|way3_conc|Three-way crossing | |||
|way4_conc|Four-way crossing | |||
|wayl_conc|Turning corridor | |||
|way2_conc|Corridor | |||
|way2x2_conc|Long corridor | |||
}} | |||
{{sublevel units | |||
|room_manh_2_conc|'''Circular room with 1 exit''' | |||
}} | |||
}} | |||
{| class="wikitable mw-collapsible mw-collapsed technicaltable" | |||
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}} | |||
|- | |||
! colspan="5" | The game spawns these "main" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 1 | |||
| {{icon|Mamuta|y}} | |||
| 2 | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
| - | |||
| {{icon|Lustrous Element|y}} | |||
| colspan="3" | Carried inside entry with ID 1 | |||
|- | |||
| 2 | |||
| {{icon|Withering Blowhog|y}} | |||
| 1 | |||
| None | |||
| "Easy" enemy spots | |||
|- | |||
| - | |||
| {{icon|Petrified Heart|y}} | |||
| colspan="3" | Carried inside entry with ID 2 | |||
|- | |||
| 3 | |||
| {{icon|Withering Blowhog|y}} | |||
| 1 | |||
| None | |||
| "Easy" enemy spots | |||
|- | |||
| - | |||
| {{icon|Petrified Heart|y}} | |||
| colspan="3" | Carried inside entry with ID 3 | |||
|- | |||
| 4 | |||
| {{icon|Withering Blowhog|y}} | |||
| 1 | |||
| None | |||
| "Easy" enemy spots | |||
|- | |||
| - | |||
| {{icon|Petrified Heart|y}} | |||
| colspan="3" | Carried inside entry with ID 4 | |||
|- | |||
! colspan="5" | Then it spawns these "treasure" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 5 | |||
| {{icon|The Key|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
| 6 | |||
| {{icon|Coiled Launcher|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
| 7 | |||
| {{icon|Nouveau Table|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
| 8 | |||
| {{icon|Regal Diamond|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
| 9 | |||
| {{icon|Manual Honer|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
| 10 | |||
| {{icon|Director of Destiny|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
| 11 | |||
| {{icon|Child of the Earth|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
| 12 | |||
| {{icon|Luck Wafer|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
| 13 | |||
| {{icon|Indomitable CPU|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
| 14 | |||
| {{icon|Massage Girdle|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
| 15 | |||
| {{icon|Repair Juggernaut|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
| 16 | |||
| {{icon|Crystallized Telepathy|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
| 17 | |||
| {{icon|Crystal Clover|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
| 18 | |||
| {{icon|Furious Adhesive|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
| 19 | |||
| {{icon|Aquatic Mine|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
| 20 | |||
| {{icon|Air Brake|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
| 21 | |||
| {{icon|Lustrous Element|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
| 22 | |||
| {{icon|Confection Hoop|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
| 23 | |||
| {{icon|Enamel Buster|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|} | |||
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].'' | |||
==Names in other languages== | |||
{{Foreignname | |||
|Jap=花園を荒らすもの<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt --> | |||
|SpaA=Jardín Pisoteado | |||
|SpaAM=Trampled Garden | |||
|FraA=Jardin piétiné | |||
|FraAM=Trampled garden | |||
|FraE=Jardin Piétiné | |||
|FraEM=Trampled Garden | |||
|Ger=Zertrampelter Garten | |||
|GerM=Trampled Garden | |||
|Ita=Giardino calpestato | |||
|ItaM=Trampled garden | |||
}} | |||
{{CM}} |
Latest revision as of 18:11, April 16, 2024
Trampled Garden | |||
---|---|---|---|
Sublevels | 1 | Ultra-bitter sprays | 0 |
Red Pikmin | 40 | Ultra-spicy sprays | 0 |
Yellow Pikmin | 0 | ||
Blue Pikmin | 0 | ||
White Pikmin | 20 | ||
Purple Pikmin | 20 | ||
Bulbmin | 0 |
The following article or section contains guides. |
Trampled Garden is the ninth level in Pikmin 2's Challenge Mode. This cave consists of only one sublevel, chock-full of seemingly very accessible treasures. The name comes from how the Withering Blowhogs will deflower the Pikmin the Mamutas may grow.
Sublevel 1[edit]
- Theme: Concrete
- Music: Soil 3
- Time: 145 (290 seconds)
- Starting Pikmin:
- Red Pikmin × 40 (flower)
- Purple Pikmin × 20 (flower)
- White Pikmin × 20 (flower)
- Treasures:
- Air Brake × 1
- Aquatic Mine × 1
- Child of the Earth × 1 (fully buried)
- Coiled Launcher × 1
- Confection Hoop × 1
- Crystal Clover × 1
- Crystallized Telepathy × 1
- Director of Destiny × 1
- Enamel Buster × 1
- Furious Adhesive × 1
- Indomitable CPU × 1
- Luck Wafer × 1
- Lustrous Element × 3 (2 inside Mamutas)
- Manual Honer × 1
- Massage Girdle × 1
- Nouveau Table × 1 (fully buried)
- Petrified Heart × 3 (inside Withering Blowhogs)
- Regal Diamond × 1 (fully buried)
- Repair Juggernaut × 1
- The Key × 1
- Enemies:
- Mamuta × 2
- Withering Blowhog × 3
- Obstacles:
- None
- Vegetation:
- None
- Others:
- None
The cave consists of two round rooms, connected by a short hallway. It is recommended that care be taken in order to make the area safe before trying to grab any treasures. A few treasures will be buried, so check every corner with White Pikmin. The only way to lose any Pikmin is to leave them behind as sprouts, so a pink flower is nearly guaranteed.
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | ch_MAT_t_hunter_hana | ||||
"Main" object maximum (?) | 5 | ||||
"Treasure" object maximum (?) | 19 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 0 | ||||
Number of rooms (?) | 2 | ||||
Corridor-to-room ratio (?) | 0 | ||||
Escape geyser (?) | Yes | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 1_units_manh_conc.txt | ||||
Lighting file (?) | normal_light_cha.ini | ||||
Background (?) | None | ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Circular room with 1 exit |
Detailed object list | ||||
---|---|---|---|---|
The game spawns these "main" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
1 | Mamuta | 2 | None | "Hard" enemy spots |
- | Lustrous Element | Carried inside entry with ID 1 | ||
2 | Withering Blowhog | 1 | None | "Easy" enemy spots |
- | Petrified Heart | Carried inside entry with ID 2 | ||
3 | Withering Blowhog | 1 | None | "Easy" enemy spots |
- | Petrified Heart | Carried inside entry with ID 3 | ||
4 | Withering Blowhog | 1 | None | "Easy" enemy spots |
- | Petrified Heart | Carried inside entry with ID 4 | ||
Then it spawns these "treasure" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
5 | The Key | 1 | None | Treasure spots |
6 | Coiled Launcher | 1 | None | Treasure spots |
7 | Nouveau Table | 1 | None | Treasure spots |
8 | Regal Diamond | 1 | None | Treasure spots |
9 | Manual Honer | 1 | None | Treasure spots |
10 | Director of Destiny | 1 | None | Treasure spots |
11 | Child of the Earth | 1 | None | Treasure spots |
12 | Luck Wafer | 1 | None | Treasure spots |
13 | Indomitable CPU | 1 | None | Treasure spots |
14 | Massage Girdle | 1 | None | Treasure spots |
15 | Repair Juggernaut | 1 | None | Treasure spots |
16 | Crystallized Telepathy | 1 | None | Treasure spots |
17 | Crystal Clover | 1 | None | Treasure spots |
18 | Furious Adhesive | 1 | None | Treasure spots |
19 | Aquatic Mine | 1 | None | Treasure spots |
20 | Air Brake | 1 | None | Treasure spots |
21 | Lustrous Element | 1 | None | Treasure spots |
22 | Confection Hoop | 1 | None | Treasure spots |
23 | Enamel Buster | 1 | None | Treasure spots |
- For details on how objects are spawned, and how some may fail to spawn, see here.
Names in other languages[edit]
Language | Name | Meaning |
---|---|---|
Japanese | 花園を荒らすもの? | |
French (NoA) | Jardin piétiné | Trampled garden |
French (NoE) | Jardin Piétiné | Trampled Garden |
German | Zertrampelter Garten | Trampled Garden |
Italian | Giardino calpestato | Trampled garden |
Spanish (NoA) | Jardín Pisoteado | Trampled Garden |