Brawny Abyss: Difference between revisions
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{{infobox challenge | |||
|image=Brawny Abyss.png | |||
|size=250px | |||
|sublevels=2 | |||
|bitter=1 | |||
|spicy=1 | |||
|blue=50 | |||
|gridcol=2 | |||
|gridrow=2 | |||
}} | |||
{{guide}} | |||
'''Brawny Abyss''' is the seventh level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]]. The player is given 50 [[Blue Pikmin]], although there are no [[water]] [[hazard]]s. However, there are [[Fiery Blowhog]]s and no [[Red Pikmin]]. | |||
== | ==Sublevel 1== | ||
1 | * '''Theme''': Metal | ||
* '''Music''': ''[[Music in Pikmin 2#Metal 1|Metal 1]]'' | |||
* '''Time''': 130 (260 seconds) | |||
* '''Starting Pikmin''': | |||
** {{icon|Blue Pikmin|v=P2|y}} × 50 (flower) | |||
* '''Treasures''': | |||
** {{icon|Adamantine Girdle|y}} × 1 | |||
** {{icon|Crystallized Telepathy|y}} × 1 (inside Fiery Blowhog) | |||
** {{icon|Mirth Sphere|y}} × 3 (inside Snow Bulborbs) | |||
** {{icon|Spirit Flogger|y}} × 1 (partially buried) | |||
** {{icon|Superstrong Stabilizer|y}} × 1 | |||
** {{icon|The Key|y}} × 1 (inside Armored Cannon Beetle Larva) | |||
* '''Enemies''': | |||
** {{icon|Armored Cannon Larva|y|n=Armored Cannon Beetle Larva}} (buried) × 1 | |||
** {{icon|Fiery Blowhog|y}} × 1 | |||
** {{icon|Snow Bulborb|y}} × 3 | |||
* '''Obstacles''': | |||
** None | |||
* '''Vegetation''': | |||
** {{icon|Glowstem|y}} (green) × 5 | |||
** {{icon|Glowstem|y}} (red) × 5 | |||
* '''Others''': | |||
** None | |||
Use the larva to kill the other enemies. Then take out the larva itself. Your Pikmin will be safe after they are thrown off, since they will hug the wall and the boulder will fly over them. Get the treasure near the hole (should the hole pop up at the back near the Bulborbs) for some extra Pokos. Watch out when pressing {{button|gc|a|wii|a}} at the hole. Pikmin are often thrown instead and will drop down to death. However, should this happen, going down the hole before the Pikmin die will prevent them from dying at all. | |||
{{cavegen|ba1}} | |||
{{sublevel technical | |||
|cave = ch_MUKI_metal | |||
|enemymax = 5 | |||
|itemmax = 3 | |||
|gatemax = 0 | |||
|capmax = 0 | |||
|rooms = 3 | |||
|ctrratio = 0 | |||
|geyser = No | |||
|unitfile = 2_units_nor_tekiF_metal.txt | |||
|lightfile = metal_light_cha.ini | |||
|bg = test | |||
|clog = No | |||
|hiddenfloor = 0 | |||
|units = | |||
{{sublevel units | |||
|item_cap_metal|Dead end with item | |||
|way3_metal|Three-way crossing | |||
|way4_metal|Four-way crossing | |||
|wayl_metal|Turning corridor | |||
|way2_metal|Corridor | |||
|way2x2_metal|Long corridor | |||
}} | |||
{{sublevel units | |||
|room_hitode4x4_tekiF_3_metal|'''Room with raised blue edge''' | |||
|room_north_1_metal|'''Circular room with 1 exit''' | |||
}} | |||
}} | |||
{| class="wikitable mw-collapsible mw-collapsed technicaltable" | |||
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}} | |||
|- | |||
! colspan="5" | The game spawns these "main" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 1 | |||
| {{icon|Armored Cannon Larva|y|n=Armored Cannon Beetle Larva}} (buried) | |||
| 1 | |||
| None | |||
| "Special" enemy spots | |||
|- | |||
| - | |||
| {{icon|The Key|y}} | |||
| colspan="3" | Carried inside entry with ID 1 | |||
|- | |||
| 2 | |||
| {{icon|Snow Bulborb|y}} | |||
| 3 | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
| - | |||
| {{icon|Mirth Sphere|y}} | |||
| colspan="3" | Carried inside entry with ID 2 | |||
|- | |||
| 3 | |||
| {{icon|Fiery Blowhog|y}} | |||
| 1 | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
| - | |||
| {{icon|Crystallized Telepathy|y}} | |||
| colspan="3" | Carried inside entry with ID 3 | |||
|- | |||
! colspan="5" | Then it spawns these "decoration" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 4 | |||
| {{icon|Glowstem|y}} (red) | |||
| 5 | |||
| None | |||
| Plant spots | |||
|- | |||
| 5 | |||
| {{icon|Glowstem|y}} (green) | |||
| 5 | |||
| None | |||
| Plant spots | |||
|- | |||
! colspan="5" | Then it spawns these "treasure" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 6 | |||
| {{icon|Spirit Flogger|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
| 7 | |||
| {{icon|Adamantine Girdle|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
| 8 | |||
| {{icon|Superstrong Stabilizer|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|} | |||
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].'' | |||
==Sublevel 2== | ==Sublevel 2== | ||
* '''Theme''': Metal | |||
* '''Music''': ''[[Music in Pikmin 2#Metal 2|Metal 2]]'' | |||
* '''Time''': +100 (+200 seconds) | |||
* '''Treasures''': | |||
** {{icon|Crystallized Telepathy|y}} × 1 (inside Fiery Blowhog) | |||
** {{icon|Love Sphere|y}} × 3 (inside Dwarf Orange Bulborbs) | |||
** {{icon|Massage Girdle|y}} × 1 | |||
** {{icon|Omega Flywheel|y}} × 1 (partially buried) | |||
** {{icon|Repair Juggernaut|y}} × 1 | |||
** {{icon|The Key|y}} × 1 (inside Decorated Cannon Beetle) | |||
* '''Enemies''': | |||
** {{icon|Decorated Cannon Beetle|y}} × 1 | |||
** {{icon|Dwarf Orange Bulborb|y}} × 3 | |||
** {{icon|Fiery Blowhog|y}} × 1 | |||
** {{icon|Mitite|y}} (group of 10) × 0 - 2 (from eggs) | |||
* '''Obstacles''': | |||
** None | |||
* '''Vegetation''': | |||
** {{icon|Glowstem|y}} (green) × 5 | |||
** {{icon|Glowstem|y}} (red) × 5 | |||
* '''Others''': | |||
** {{icon|Egg|y}} × 2 | |||
The [[Decorated Cannon Beetle]] has the [[The Key|key]]. Use a [[ultra-bitter spray|bitter spray]] if you like, or use the Cannon Beetle to defeat some enemies (and/or itself). As always, the treasures aren't necessary, but if desired, there is plenty of time to get them. | |||
{{cavegen|ba2}} | |||
{{sublevel technical | |||
|cave = ch_MUKI_metal | |||
|enemymax = 5 | |||
|itemmax = 3 | |||
|gatemax = 0 | |||
|capmax = 0 | |||
|rooms = 2 | |||
|ctrratio = 0 | |||
|geyser = Yes | |||
|unitfile = 2_units_mid1_nor22_metal.txt | |||
|lightfile = metal_light_cha.ini | |||
|bg = build | |||
|clog = No | |||
|hiddenfloor = 0 | |||
|units = | |||
{{sublevel units | |||
|item_cap_metal|Dead end with item | |||
|way3_metal|Three-way crossing | |||
|way4_metal|Four-way crossing | |||
|wayl_metal|Turning corridor | |||
|way2_metal|Corridor | |||
|way2x2_metal|Long corridor | |||
}} | |||
{{sublevel units | |||
|room_mid1_6_metal|'''Long room with 6 exits''' | |||
|room_north2x2_1_metal|'''T-shaped room''' | |||
}} | |||
}} | |||
{| class="wikitable mw-collapsible mw-collapsed technicaltable" | |||
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}} | |||
|- | |||
! colspan="5" | The game spawns these "main" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 1 | |||
| {{icon|Decorated Cannon Beetle|y}} | |||
| 1 | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
| - | |||
| {{icon|The Key|y}} | |||
| colspan="3" | Carried inside entry with ID 1 | |||
|- | |||
| 2 | |||
| {{icon|Dwarf Orange Bulborb|y}} | |||
| 3 | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
| - | |||
| {{icon|Love Sphere|y}} | |||
| colspan="3" | Carried inside entry with ID 2 | |||
|- | |||
| 3 | |||
| {{icon|Fiery Blowhog|y}} | |||
| 1 | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
| - | |||
| {{icon|Crystallized Telepathy|y}} | |||
| colspan="3" | Carried inside entry with ID 3 | |||
|- | |||
! colspan="5" | Then it spawns these "decoration" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 4 | |||
| {{icon|Glowstem|y}} (red) | |||
| 5 | |||
| None | |||
| Plant spots | |||
|- | |||
| 5 | |||
| {{icon|Glowstem|y}} (green) | |||
| 5 | |||
| None | |||
| Plant spots | |||
|- | |||
! colspan="5" | Then it spawns these "treasure" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 6 | |||
| {{icon|Omega Flywheel|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
| 7 | |||
| {{icon|Massage Girdle|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
| 8 | |||
| {{icon|Repair Juggernaut|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
! colspan="5" | Then it spawns these "dead end" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 9 | |||
| {{icon|Egg|y}} | |||
| 2 | |||
| None | |||
| Dead ends | |||
|} | |||
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].'' | |||
==Names in other languages== | |||
{{Foreignname | |||
|Jap=鉄人の穴<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt --> | |||
|JapM=Iron Man's Hole | |||
|SpaA=Abismo Corpulento | |||
|SpaAM=Corpulent Abyss | |||
|FraA=Abîme de fer | |||
|FraAM=Iron abyss | |||
|FraE=Abîme de fer | |||
|FraEM=Iron abyss | |||
|Ger=Abgrund der Kämpfer | |||
|GerM=Abyss of Fighters | |||
|Ita=Abissi infernali | |||
|ItaM=Infernal abysses | |||
}} | |||
{{CM}} |
Latest revision as of 18:10, April 16, 2024
Brawny Abyss | |||
---|---|---|---|
Sublevels | 2 | Ultra-bitter sprays | 1 |
Red Pikmin | 0 | Ultra-spicy sprays | 1 |
Yellow Pikmin | 0 | ||
Blue Pikmin | 50 | ||
White Pikmin | 0 | ||
Purple Pikmin | 0 | ||
Bulbmin | 0 |
The following article or section contains guides. |
Brawny Abyss is the seventh level in Pikmin 2's Challenge Mode. The player is given 50 Blue Pikmin, although there are no water hazards. However, there are Fiery Blowhogs and no Red Pikmin.
Sublevel 1[edit]
- Theme: Metal
- Music: Metal 1
- Time: 130 (260 seconds)
- Starting Pikmin:
- Blue Pikmin × 50 (flower)
- Treasures:
- Adamantine Girdle × 1
- Crystallized Telepathy × 1 (inside Fiery Blowhog)
- Mirth Sphere × 3 (inside Snow Bulborbs)
- Spirit Flogger × 1 (partially buried)
- Superstrong Stabilizer × 1
- The Key × 1 (inside Armored Cannon Beetle Larva)
- Enemies:
- Armored Cannon Beetle Larva (buried) × 1
- Fiery Blowhog × 1
- Snow Bulborb × 3
- Obstacles:
- None
- Vegetation:
- Others:
- None
Use the larva to kill the other enemies. Then take out the larva itself. Your Pikmin will be safe after they are thrown off, since they will hug the wall and the boulder will fly over them. Get the treasure near the hole (should the hole pop up at the back near the Bulborbs) for some extra Pokos. Watch out when pressing / at the hole. Pikmin are often thrown instead and will drop down to death. However, should this happen, going down the hole before the Pikmin die will prevent them from dying at all.
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | ch_MUKI_metal | ||||
"Main" object maximum (?) | 5 | ||||
"Treasure" object maximum (?) | 3 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 0 | ||||
Number of rooms (?) | 3 | ||||
Corridor-to-room ratio (?) | 0 | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 2_units_nor_tekiF_metal.txt | ||||
Lighting file (?) | metal_light_cha.ini | ||||
Background (?) | test ( cavern)
| ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Room with raised blue edge | Circular room with 1 exit |
Detailed object list | ||||
---|---|---|---|---|
The game spawns these "main" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
1 | Armored Cannon Beetle Larva (buried) | 1 | None | "Special" enemy spots |
- | The Key | Carried inside entry with ID 1 | ||
2 | Snow Bulborb | 3 | None | "Hard" enemy spots |
- | Mirth Sphere | Carried inside entry with ID 2 | ||
3 | Fiery Blowhog | 1 | None | "Hard" enemy spots |
- | Crystallized Telepathy | Carried inside entry with ID 3 | ||
Then it spawns these "decoration" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
4 | Glowstem (red) | 5 | None | Plant spots |
5 | Glowstem (green) | 5 | None | Plant spots |
Then it spawns these "treasure" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
6 | Spirit Flogger | 1 | None | Treasure spots |
7 | Adamantine Girdle | 1 | None | Treasure spots |
8 | Superstrong Stabilizer | 1 | None | Treasure spots |
- For details on how objects are spawned, and how some may fail to spawn, see here.
Sublevel 2[edit]
- Theme: Metal
- Music: Metal 2
- Time: +100 (+200 seconds)
- Treasures:
- Crystallized Telepathy × 1 (inside Fiery Blowhog)
- Love Sphere × 3 (inside Dwarf Orange Bulborbs)
- Massage Girdle × 1
- Omega Flywheel × 1 (partially buried)
- Repair Juggernaut × 1
- The Key × 1 (inside Decorated Cannon Beetle)
- Enemies:
- Decorated Cannon Beetle × 1
- Dwarf Orange Bulborb × 3
- Fiery Blowhog × 1
- Mitite (group of 10) × 0 - 2 (from eggs)
- Obstacles:
- None
- Vegetation:
- Others:
- Egg × 2
The Decorated Cannon Beetle has the key. Use a bitter spray if you like, or use the Cannon Beetle to defeat some enemies (and/or itself). As always, the treasures aren't necessary, but if desired, there is plenty of time to get them.
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | ch_MUKI_metal | ||||
"Main" object maximum (?) | 5 | ||||
"Treasure" object maximum (?) | 3 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 0 | ||||
Number of rooms (?) | 2 | ||||
Corridor-to-room ratio (?) | 0 | ||||
Escape geyser (?) | Yes | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 2_units_mid1_nor22_metal.txt | ||||
Lighting file (?) | metal_light_cha.ini | ||||
Background (?) | build ( steel)
| ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Long room with 6 exits | T-shaped room |
Detailed object list | ||||
---|---|---|---|---|
The game spawns these "main" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
1 | Decorated Cannon Beetle | 1 | None | "Hard" enemy spots |
- | The Key | Carried inside entry with ID 1 | ||
2 | Dwarf Orange Bulborb | 3 | None | "Hard" enemy spots |
- | Love Sphere | Carried inside entry with ID 2 | ||
3 | Fiery Blowhog | 1 | None | "Hard" enemy spots |
- | Crystallized Telepathy | Carried inside entry with ID 3 | ||
Then it spawns these "decoration" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
4 | Glowstem (red) | 5 | None | Plant spots |
5 | Glowstem (green) | 5 | None | Plant spots |
Then it spawns these "treasure" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
6 | Omega Flywheel | 1 | None | Treasure spots |
7 | Massage Girdle | 1 | None | Treasure spots |
8 | Repair Juggernaut | 1 | None | Treasure spots |
Then it spawns these "dead end" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
9 | Egg | 2 | None | Dead ends |
- For details on how objects are spawned, and how some may fail to spawn, see here.
Names in other languages[edit]
Language | Name | Meaning |
---|---|---|
Japanese | 鉄人の穴? | Iron Man's Hole |
French (NoA) | Abîme de fer | Iron abyss |
French (NoE) | Abîme de fer | Iron abyss |
German | Abgrund der Kämpfer | Abyss of Fighters |
Italian | Abissi infernali | Infernal abysses |
Spanish (NoA) | Abismo Corpulento | Corpulent Abyss |