Pikmin 2

Brawny Abyss: Difference between revisions

From Pikipedia, the Pikmin wiki
Jump to navigation Jump to search
No edit summary
(Added Cavegen links.)
 
(61 intermediate revisions by 28 users not shown)
Line 1: Line 1:
The seventh level in the [[Pikmin 2]] challenge mode. There are 2 sublevels. There are a few blowhogs and cannon beetles. In the first sublevel, the key is in the Armored Cannon Beetle Larva. In the second sublevel, the key is in the Decorated Cannon Beetle.
{{infobox challenge
==Pikmin==
|image=Brawny Abyss.png
50x Blue
|size=250px
{{Improve}}
|sublevels=2
|bitter=1
|spicy=1
|blue=50
|gridcol=2
|gridrow=2
}}
{{guide}}
'''Brawny Abyss''' is the seventh level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]]. The player is given 50 [[Blue Pikmin]], although there are no [[water]] [[hazard]]s. However, there are [[Fiery Blowhog]]s and no [[Red Pikmin]].
 
==Sublevel 1==
* '''Theme''': Metal
* '''Music''': ''[[Music in Pikmin 2#Metal 1|Metal 1]]''
* '''Time''': 130 (260 seconds)
* '''Starting Pikmin''':
** {{icon|Blue Pikmin|v=P2|y}} × 50 (flower)
* '''Treasures''':
** {{icon|Adamantine Girdle|y}} × 1
** {{icon|Crystallized Telepathy|y}} × 1 (inside Fiery Blowhog)
** {{icon|Mirth Sphere|y}} × 3 (inside Snow Bulborbs)
** {{icon|Spirit Flogger|y}} × 1 (partially buried)
** {{icon|Superstrong Stabilizer|y}} × 1
** {{icon|The Key|y}} × 1 (inside Armored Cannon Beetle Larva)
* '''Enemies''':
** {{icon|Armored Cannon Larva|y|n=Armored Cannon Beetle Larva}} (buried) × 1
** {{icon|Fiery Blowhog|y}} × 1
** {{icon|Snow Bulborb|y}} × 3
* '''Obstacles''':
** None
* '''Vegetation''':
** {{icon|Glowstem|y}} (green) × 5
** {{icon|Glowstem|y}} (red) × 5
* '''Others''':
** None
 
Use the larva to kill the other enemies. Then take out the larva itself. Your Pikmin will be safe after they are thrown off, since they will hug the wall and the boulder will fly over them. Get the treasure near the hole (should the hole pop up at the back near the Bulborbs) for some extra Pokos. Watch out when pressing {{button|gc|a|wii|a}} at the hole. Pikmin are often thrown instead and will drop down to death. However, should this happen, going down the hole before the Pikmin die will prevent them from dying at all.
 
{{cavegen|ba1}}
{{sublevel technical
|cave        = ch_MUKI_metal
|enemymax    = 5
|itemmax    = 3
|gatemax    = 0
|capmax      = 0
|rooms      = 3
|ctrratio    = 0
|geyser      = No
|unitfile    = 2_units_nor_tekiF_metal.txt
|lightfile  = metal_light_cha.ini
|bg          = test
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|item_cap_metal|Dead end with item
|way3_metal|Three-way crossing
|way4_metal|Four-way crossing
|wayl_metal|Turning corridor
|way2_metal|Corridor
|way2x2_metal|Long corridor
}}
{{sublevel units
|room_hitode4x4_tekiF_3_metal|'''Room with raised blue edge'''
|room_north_1_metal|'''Circular room with 1 exit'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Armored Cannon Larva|y|n=Armored Cannon Beetle Larva}} (buried)
| 1
| None
| "Special" enemy spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Snow Bulborb|y}}
| 3
| None
| "Hard" enemy spots
|-
| -
| {{icon|Mirth Sphere|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Fiery Blowhog|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Crystallized Telepathy|y}}
| colspan="3" | Carried inside entry with ID 3
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 4
| {{icon|Glowstem|y}} (red)
| 5
| None
| Plant spots
|-
| 5
| {{icon|Glowstem|y}} (green)
| 5
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 6
| {{icon|Spirit Flogger|y}}
| 1
| None
| Treasure spots
|-
| 7
| {{icon|Adamantine Girdle|y}}
| 1
| None
| Treasure spots
|-
| 8
| {{icon|Superstrong Stabilizer|y}}
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
 
==Sublevel 2==
* '''Theme''': Metal
* '''Music''': ''[[Music in Pikmin 2#Metal 2|Metal 2]]''
* '''Time''': +100 (+200 seconds)
* '''Treasures''':
** {{icon|Crystallized Telepathy|y}} × 1 (inside Fiery Blowhog)
** {{icon|Love Sphere|y}} × 3 (inside Dwarf Orange Bulborbs)
** {{icon|Massage Girdle|y}} × 1
** {{icon|Omega Flywheel|y}} × 1 (partially buried)
** {{icon|Repair Juggernaut|y}} × 1
** {{icon|The Key|y}} × 1 (inside Decorated Cannon Beetle)
* '''Enemies''':
** {{icon|Decorated Cannon Beetle|y}} × 1
** {{icon|Dwarf Orange Bulborb|y}} × 3
** {{icon|Fiery Blowhog|y}} × 1
** {{icon|Mitite|y}} (group of 10) × 0 - 2 (from eggs)
* '''Obstacles''':
** None
* '''Vegetation''':
** {{icon|Glowstem|y}} (green) × 5
** {{icon|Glowstem|y}} (red) × 5
* '''Others''':
** {{icon|Egg|y}} × 2
 
The [[Decorated Cannon Beetle]] has the [[The Key|key]]. Use a [[ultra-bitter spray|bitter spray]] if you like, or use the Cannon Beetle to defeat some enemies (and/or itself). As always, the treasures aren't necessary, but if desired, there is plenty of time to get them.
 
{{cavegen|ba2}}
{{sublevel technical
|cave        = ch_MUKI_metal
|enemymax    = 5
|itemmax    = 3
|gatemax    = 0
|capmax      = 0
|rooms      = 2
|ctrratio    = 0
|geyser      = Yes
|unitfile    = 2_units_mid1_nor22_metal.txt
|lightfile  = metal_light_cha.ini
|bg          = build
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|item_cap_metal|Dead end with item
|way3_metal|Three-way crossing
|way4_metal|Four-way crossing
|wayl_metal|Turning corridor
|way2_metal|Corridor
|way2x2_metal|Long corridor
}}
{{sublevel units
|room_mid1_6_metal|'''Long room with 6 exits'''
|room_north2x2_1_metal|'''T-shaped room'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Decorated Cannon Beetle|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Dwarf Orange Bulborb|y}}
| 3
| None
| "Hard" enemy spots
|-
| -
| {{icon|Love Sphere|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Fiery Blowhog|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Crystallized Telepathy|y}}
| colspan="3" | Carried inside entry with ID 3
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 4
| {{icon|Glowstem|y}} (red)
| 5
| None
| Plant spots
|-
| 5
| {{icon|Glowstem|y}} (green)
| 5
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 6
| {{icon|Omega Flywheel|y}}
| 1
| None
| Treasure spots
|-
| 7
| {{icon|Massage Girdle|y}}
| 1
| None
| Treasure spots
|-
| 8
| {{icon|Repair Juggernaut|y}}
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 9
| {{icon|Egg|y}}
| 2
| None
| Dead ends
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
 
==Names in other languages==
{{Foreignname
|Jap=鉄人の穴<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt -->
|JapM=Iron Man's Hole
|SpaA=Abismo Corpulento
|SpaAM=Corpulent Abyss
|FraA=Abîme de fer
|FraAM=Iron abyss
|FraE=Abîme de fer
|FraEM=Iron abyss
|Ger=Abgrund der Kämpfer
|GerM=Abyss of Fighters
|Ita=Abissi infernali
|ItaM=Infernal abysses
}}
 
{{CM}}

Latest revision as of 18:10, April 16, 2024

Brawny Abyss
The Armored Cannon Beetle Larva in Brawny Abyss.
Sublevels 2 Ultra-bitter sprays 1
Red Pikmin 0 Ultra-spicy sprays 1
Yellow Pikmin 0
P2 challenge mode flower.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
Blue Pikmin 50
White Pikmin 0
Purple Pikmin 0
Bulbmin 0

The following article or section contains guides.
The strategies shown are just suggestions.

Brawny Abyss is the seventh level in Pikmin 2's Challenge Mode. The player is given 50 Blue Pikmin, although there are no water hazards. However, there are Fiery Blowhogs and no Red Pikmin.

Sublevel 1[edit]

Use the larva to kill the other enemies. Then take out the larva itself. Your Pikmin will be safe after they are thrown off, since they will hug the wall and the boulder will fly over them. Get the treasure near the hole (should the hole pop up at the back near the Bulborbs) for some extra Pokos. Watch out when pressing the A Button on the GameCube controller / the A Button on the Wii Remote at the hole. Pikmin are often thrown instead and will drop down to death. However, should this happen, going down the hole before the Pikmin die will prevent them from dying at all.

Generate sample map →

Technical sublevel information
Internal cave name ch_MUKI_metal
"Main" object maximum (?) 5
"Treasure" object maximum (?) 3
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 3
Corridor-to-room ratio (?) 0
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 2_units_nor_tekiF_metal.txt
Lighting file (?) metal_light_cha.ini
Background (?) test (P2 VRBOX test.png cavern)
Cave units (?)
item_cap_metal
way3_metal
way4_metal
wayl_metal
way2_metal
way2x2_metal
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_hitode4x4_tekiF_3_metal
room_north_1_metal
Room with raised blue edge Circular room with 1 exit
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Armored Cannon Larva Armored Cannon Beetle Larva (buried) 1 None "Special" enemy spots
- The Key The Key Carried inside entry with ID 1
2 Snow Bulborb Snow Bulborb 3 None "Hard" enemy spots
- Mirth Sphere Mirth Sphere Carried inside entry with ID 2
3 Fiery Blowhog Fiery Blowhog 1 None "Hard" enemy spots
- Crystallized Telepathy Crystallized Telepathy Carried inside entry with ID 3
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
4 Glowstem Glowstem (red) 5 None Plant spots
5 Glowstem Glowstem (green) 5 None Plant spots
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
6 Spirit Flogger Spirit Flogger 1 None Treasure spots
7 Adamantine Girdle Adamantine Girdle 1 None Treasure spots
8 Superstrong Stabilizer Superstrong Stabilizer 1 None Treasure spots
For details on how objects are spawned, and how some may fail to spawn, see here.

Sublevel 2[edit]

The Decorated Cannon Beetle has the key. Use a bitter spray if you like, or use the Cannon Beetle to defeat some enemies (and/or itself). As always, the treasures aren't necessary, but if desired, there is plenty of time to get them.

Generate sample map →

Technical sublevel information
Internal cave name ch_MUKI_metal
"Main" object maximum (?) 5
"Treasure" object maximum (?) 3
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 2
Corridor-to-room ratio (?) 0
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 2_units_mid1_nor22_metal.txt
Lighting file (?) metal_light_cha.ini
Background (?) build (P2 VRBOX build.png steel)
Cave units (?)
item_cap_metal
way3_metal
way4_metal
wayl_metal
way2_metal
way2x2_metal
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_mid1_6_metal
room_north2x2_1_metal
Long room with 6 exits T-shaped room
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Decorated Cannon Beetle Decorated Cannon Beetle 1 None "Hard" enemy spots
- The Key The Key Carried inside entry with ID 1
2 Dwarf Orange Bulborb Dwarf Orange Bulborb 3 None "Hard" enemy spots
- Love Sphere Love Sphere Carried inside entry with ID 2
3 Fiery Blowhog Fiery Blowhog 1 None "Hard" enemy spots
- Crystallized Telepathy Crystallized Telepathy Carried inside entry with ID 3
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
4 Glowstem Glowstem (red) 5 None Plant spots
5 Glowstem Glowstem (green) 5 None Plant spots
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
6 Omega Flywheel Omega Flywheel 1 None Treasure spots
7 Massage Girdle Massage Girdle 1 None Treasure spots
8 Repair Juggernaut Repair Juggernaut 1 None Treasure spots
Then it spawns these "dead end" objects:
ID Object Amount Fall method Spawn location
9 Egg Egg 2 None Dead ends
For details on how objects are spawned, and how some may fail to spawn, see here.

Names in other languages[edit]

Language Name Meaning
Flag of Japan Japanese 鉄人の穴? Iron Man's Hole
Flag of Québec French (NoA) Abîme de fer Iron abyss
Flag of France French (NoE) Abîme de fer Iron abyss
Flag of Germany German Abgrund der Kämpfer Abyss of Fighters
Flag of Italy Italian Abissi infernali Infernal abysses
Flag of Mexico Spanish (NoA) Abismo Corpulento Corpulent Abyss