Pikmin 2

Red Chasm: Difference between revisions

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|sublevels=1
|sublevels=1
|red=40
|red=40
|redm=f
|spicy=4
|spicy=4
|bitter=3
|bitter=3
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}}
}}
{{guide}}
{{guide}}
'''Red Chasm''' is the eighth level in [[Challenge Mode (Pikmin 2)|Challenge Mode]] for ''[[Pikmin 2]]''. Its name is in reference to the huge population of [[Dwarf Red Bulborb|Dwarf Bulborbs]], [[Red Bulborb]]s, and [[Red Pikmin]] on its only sublevel, as well as the red treasures dropped by the enemies.
'''Red Chasm''' is the eighth level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]]. Its name is in reference to the huge population of [[Dwarf Bulborb]]s, [[Bulborb|Red Bulborb]]s, and [[Red Pikmin]] on its only sublevel, as well as the red treasures dropped by the enemies.


==Sublevel 1==
==Sublevel 1==
*'''Theme''': Soil
* '''Theme''': Soil
*'''Time''': 130 (260 seconds)
* '''Music''': ''[[Music in Pikmin 2#Concrete 2|Concrete 2]]''
*'''Treasures''':
* '''Time''': 130 (260 seconds)
**{{icon|Omniscient Sphere|y}} × 15 (inside the Dwarf Red Bulborbs)
* '''Starting Pikmin''':
**{{icon|Petrified Heart|y}} × 4 (inside 4 Red Bulborbs)
** {{icon|Red Pikmin|v=P2|y}} × 40 (flower)
**{{icon|The Key|y}} × 1 (inside a Red Bulborb)
* '''Treasures''':
*'''Enemies''':
** {{icon|Omniscient Sphere|y}} × 15 (inside Dwarf Red Bulborbs)
**{{icon|Dwarf Red Bulborb|y}} × 15
** {{icon|Petrified Heart|y}} × 4 (inside Red Bulborbs)
**{{icon|Red Bulborb|y}} × 5
** {{icon|The Key|y}} × 1 (inside Red Bulborb)
*'''Hazards''':
* '''Enemies''':
**None
** {{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}} × 15
*'''Plants''':
** {{icon|Bulborb|y|n=Red Bulborb}} × 5
**{{icon|Common Glowcap|y}} × 12
* '''Obstacles''':
*'''Others''':
** None
**None
* '''Vegetation''':
** {{icon|Common Glowcap|y}} × 12
* '''Others''':
** None


Try finding the Bulborb that has The Key. Leaving the course and returning to change the layout will be helpful here. Take out all Bulborbs in the path back to the Research Pod, making it easier by simply luring the Dwarf Red Bulborbs away. It may also be a good idea to carry the bodies of enemies back to the pod, so that they don't get in your way during future fights. Although there is no need to do so for a Pink Flower, you can collect other treasures if you have time by defeating the Bulborbs.
Using [[ultra-spicy spray|ultra-spicy]] or [[ultra-bitter spray]] can help a lot in defeating the Red Bulborbs, particularly if you can hit two at once with ultra-bitter spray. Also, always make sure you can hit them from behind. The Dwarf Red Bulborbs shouldn't give you much trouble, but try to keep track of your Pikmin while they are around, especially if your aim is a pink flower.
{{cavegen|rc1}}
{{sublevel technical
{{sublevel technical
|cave        = ch_MAT_limited_time
|cave        = ch_MAT_limited_time
Line 36: Line 43:
|capmax      = 0
|capmax      = 0
|rooms      = 4
|rooms      = 4
|ctrratio    = 0.1
|geyser      = No (despite having one, in reality)
|geyser      = No (despite having one, in reality)
|unitfile    = 4_NARI_all_hitode.txt
|unitfile    = 4_NARI_all_hitode.txt
|lightfile  = normal_light_cha.ini
|lightfile  = normal_light_cha.ini
|bg          =  
|bg          =
|clog        = No
|clog        = No
|hiddenfloor = 0
|hiddenfloor = 0
|units      =  
|units      =
{{sublevel units
{{sublevel units
|cap_tsuchi|Dead end
|cap_tsuchi|Dead end
|item_cap_tsuchi|Dead end with item
|item_cap_tsuchi|Dead end with item
|way3_tsuchi|Three-way crossing
|way3_tsuchi|Three-way crossing
|way4_tsuchi|Four-way crossing
|way4_tsuchi|Four-way crossing
|wayl_tsuchi|Turning corridor
|wayl_tsuchi|Turning corridor
|way2_tsuchi|Corridor
|way2_tsuchi|Corridor
}}
}}
{{sublevel units
{{sublevel units
|way2x2_tsuchi|Long corridor
|way2x2_tsuchi|Long corridor
|room_hitode1_5_tsuchi|'''Room with 5 exits'''
|room_hitode1_5_tsuchi|'''Room with 5 exits'''
|room_hitode2_5_tsuchi|'''Room with 5 exits'''
|room_hitode2_5_tsuchi|'''Room with 5 exits'''
|room_hitode3_4_tsuchi|'''Room with 4 exits'''
|room_hitode3_4_tsuchi|'''Room with 4 exits'''
|room_hitode4_4_tsuchi|'''Room with 4 exits'''
|room_hitode4_4_tsuchi|'''Room with 4 exits'''
}}
}}
}}
}}
 
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
Try finding the Bulborb that has The Key. Resetting will be helpful here. Take out all Bulborbs in the path back to the Research Pod, making it easier by simply luring the Dwarf Red Bulborbs away. It may also be a good idea to carry the bodies of enemies back to the pod, so that they don't get in your way during future fights. Although there is no need to do so for a Pink Flower, you can collect other treasures if you have time by defeating the Bulborbs.
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
 
|-
Using [[Ultra-Spicy Spray|Ultra-Spicy]] or [[Ultra-Bitter Spray]] can help a lot in defeating the Red Bulborbs, particularly if you can hit two at once with Ultra-Bitter Spray. Also, always make sure you can hit them from behind. The Dwarf Red Bulborbs shouldn't give you much trouble, but try to keep track of your Pikmin while they are around, especially if your aim is a pink flower.
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Bulborb|y|n=Red Bulborb}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Bulborb|y|n=Red Bulborb}}
| 2
| None
| "Hard" enemy spots
|-
| -
| {{icon|Petrified Heart|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}}
| 4
| None
| "Easy" enemy spots
|-
| -
| {{icon|Omniscient Sphere|y}}
| colspan="3" | Carried inside entry with ID 3
|-
| 4
| {{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}}
| 4
| None
| "Easy" enemy spots
|-
| -
| {{icon|Omniscient Sphere|y}}
| colspan="3" | Carried inside entry with ID 4
|-
| 5
| {{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}}
| 4
| None
| "Easy" enemy spots
|-
| -
| {{icon|Omniscient Sphere|y}}
| colspan="3" | Carried inside entry with ID 5
|-
| 6
| {{icon|Bulborb|y|n=Red Bulborb}}
| 2
| None
| Cave unit seams
|-
| -
| {{icon|Petrified Heart|y}}
| colspan="3" | Carried inside entry with ID 6
|-
! colspan="5" | Alongside it spawns 3 "main" objects (and their treasures). Chances:
|-
! ID !! Object !! Chance !! Fall method !! Spawn location
|-
| 3
| {{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}}
| 100%
| None
| "Easy" enemy spots
|-
| -
| {{icon|Omniscient Sphere|y}}
| colspan="3" | Carried inside entry with ID 3
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 7
| {{icon|Common Glowcap|y}}
| 12
| None
| Plant spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Names in other languages==
==Names in other languages==
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|SpaA=Sima Roja
|SpaA=Sima Roja
|SpaAM=Red Chasm
|SpaAM=Red Chasm
|FraA=Abîme rouge
|FraAM=Red abyss
|FraE=Abîme Rouge
|FraEM=Red Abyss
|Ger=Karmesinschlucht
|GerM=Crimson Chasm
|Ita=Baratro rosso
|ItaM=Red chasm
}}
}}


{{CM}}
{{CM}}

Latest revision as of 19:46, November 3, 2024

Red Chasm
A group of Red Bulborbs in Red Chasm.
Sublevels 1 Ultra-bitter sprays 3
Red Pikmin 40 Ultra-spicy sprays 4
Yellow Pikmin 0
P2 challenge mode flower.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
Blue Pikmin 0
White Pikmin 0
Purple Pikmin 0
Bulbmin 0

The following article or section contains guides.
The strategies shown are just suggestions.

Red Chasm is the eighth level in Pikmin 2's Challenge Mode. Its name is in reference to the huge population of Dwarf Bulborbs, Red Bulborbs, and Red Pikmin on its only sublevel, as well as the red treasures dropped by the enemies.

Sublevel 1[edit]

Try finding the Bulborb that has The Key. Leaving the course and returning to change the layout will be helpful here. Take out all Bulborbs in the path back to the Research Pod, making it easier by simply luring the Dwarf Red Bulborbs away. It may also be a good idea to carry the bodies of enemies back to the pod, so that they don't get in your way during future fights. Although there is no need to do so for a Pink Flower, you can collect other treasures if you have time by defeating the Bulborbs.

Using ultra-spicy or ultra-bitter spray can help a lot in defeating the Red Bulborbs, particularly if you can hit two at once with ultra-bitter spray. Also, always make sure you can hit them from behind. The Dwarf Red Bulborbs shouldn't give you much trouble, but try to keep track of your Pikmin while they are around, especially if your aim is a pink flower.

Generate sample map →

Technical sublevel information
Internal cave name ch_MAT_limited_time
"Main" object maximum (?) 20
"Treasure" object maximum (?) 0
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 4
Corridor-to-room ratio (?) 0.1
Escape geyser (?) No (despite having one, in reality)
Clogged hole (?) No
Cave units file (?) 4_NARI_all_hitode.txt
Lighting file (?) normal_light_cha.ini
Background (?) None
Cave units (?)
cap_tsuchi
item_cap_tsuchi
way3_tsuchi
way4_tsuchi
wayl_tsuchi
way2_tsuchi
Dead end Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor
way2x2_tsuchi
room_hitode1_5_tsuchi
room_hitode2_5_tsuchi
room_hitode3_4_tsuchi
room_hitode4_4_tsuchi
Long corridor Room with 5 exits Room with 5 exits Room with 4 exits Room with 4 exits
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Bulborb Red Bulborb 1 None "Hard" enemy spots
- The Key The Key Carried inside entry with ID 1
2 Bulborb Red Bulborb 2 None "Hard" enemy spots
- Petrified Heart Petrified Heart Carried inside entry with ID 2
3 Dwarf Bulborb Dwarf Red Bulborb 4 None "Easy" enemy spots
- Omniscient Sphere Omniscient Sphere Carried inside entry with ID 3
4 Dwarf Bulborb Dwarf Red Bulborb 4 None "Easy" enemy spots
- Omniscient Sphere Omniscient Sphere Carried inside entry with ID 4
5 Dwarf Bulborb Dwarf Red Bulborb 4 None "Easy" enemy spots
- Omniscient Sphere Omniscient Sphere Carried inside entry with ID 5
6 Bulborb Red Bulborb 2 None Cave unit seams
- Petrified Heart Petrified Heart Carried inside entry with ID 6
Alongside it spawns 3 "main" objects (and their treasures). Chances:
ID Object Chance Fall method Spawn location
3 Dwarf Bulborb Dwarf Red Bulborb 100% None "Easy" enemy spots
- Omniscient Sphere Omniscient Sphere Carried inside entry with ID 3
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
7 Common Glowcap Common Glowcap 12 None Plant spots
For details on how objects are spawned, and how some may fail to spawn, see here.

Names in other languages[edit]

Language Name Meaning
Flag of Japan Japanese 赤の洞窟? Red Cave
Flag of Québec French (NoA) Abîme rouge Red abyss
Flag of France French (NoE) Abîme Rouge Red Abyss
Flag of Germany German Karmesinschlucht Crimson Chasm
Flag of Italy Italian Baratro rosso Red chasm
Flag of Mexico Spanish (NoA) Sima Roja Red Chasm