Pikmin 2

Rumbling Grotto: Difference between revisions

From Pikipedia, the Pikmin wiki
Jump to navigation Jump to search
No edit summary
(Added Cavegen links.)
 
(51 intermediate revisions by 25 users not shown)
Line 1: Line 1:
{{infobox challenge
{{infobox challenge
|image={{PAGENAME}}.jpg
|image={{PAGENAME}}.jpg
|size=320px
|size=250px
|sublevels=2
|sublevels=2
|red=30
|red=30
Line 7: Line 7:
|spicy=4
|spicy=4
|bitter=3
|bitter=3
|gridcol=1
|gridrow=5
}}
}}
{{guide}}
The '''Rumbling Grotto''' is the twenty-first level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]]. As the name implies, it focuses on many ground-burrowing enemies, including an encounter with the [[Pileated Snagret]], making it a very challenging level overall.


The '''Rumbling Grotto''' is a [[Challenge Mode (Pikmin 2)|Challenge Mode]] arena where you have to find [[The Key|the key]] on one sublevel and defeat a [[Pileated Snagret]] for it on the next. Proceed with caution.
== Sublevel 1 ==
* '''Theme''': Concrete
* '''Music''': ''[[Music in Pikmin 2#Concrete 1|Concrete 1]]''
* '''Time''': 170 (340 seconds)
* '''Starting Pikmin''':
** {{icon|Red Pikmin|v=P2|y}} × 30 (flower)
** {{icon|Blue Pikmin|v=P2|y}} × 30 (flower)
* '''Treasures''':
** {{icon|Armored Nut|y}} × 3 - 6 (inside Shearwigs)
** {{icon|Crystal King|y}} × 1
** {{icon|Gyroid Bust|y}} × 1
** {{icon|Lustrous Element|y}} × 1 (inside Iridescent Glint Beetle)
** {{icon|Mirrored Element|y}} × 2 (inside Creeping Chrysanthemums)
** {{icon|Mirth Sphere|y}} × 3 - 6 (inside Male Sheargrubs)
** {{icon|Omniscient Sphere|y}} × 3 - 6 (inside Female Sheargrubs)
** {{icon|The Key|y}} × 1
** {{icon|Unknown Merit|y}} × 3 (inside Cloaking Burrow-nits)
* '''Enemies''':
** {{icon|Cloaking Burrow-nit|y}} × 3
** {{icon|Creeping Chrysanthemum|y}} × 2
** {{icon|Female Sheargrub|y}} × 3 - 6
** {{icon|Iridescent Glint Beetle|y}} × 1
** {{icon|Male Sheargrub|y}} × 3 - 6
** {{icon|Shearwig|y}} × 3 - 6
* '''Obstacles''':
** None
* '''Vegetation''':
** {{icon|Clover|y}} × 6
** {{icon|Figwort|y}} (large red) × 2
** {{icon|Figwort|y}} (small red) × 2
** {{icon|Margaret|y}} × 5
** {{icon|Shoot|y}} (large) × 1
** {{icon|Shoot|y}} (small) × 1
* '''Others''':
** [[Gate]] with 4000 [[Health|HP]] × 3
 
The cave starts rumbling while [[Creeping Chrysanthemum]]s, [[Cloaking Burrow-nit]]s, [[Sheargrub]]s and [[Shearwig]]s come out of the ground. To avoid [[Pikmin family|Pikmin]] deaths, it is possible to reset the cave until the key lies right beside the player, which happens quite often.


== Sublevel 1 ==
{{cavegen|rg1}}
The cave starts rumbling while [[Creeping Chrysanthemum]]s, [[Cloaking Burrow-nit]]s, [[Sheargrub]]s and [[Shearwig]]s come out of the ground. If you don't want to risk [[Pikmin]] [[Spirit|deaths]], you can reset the cave until the key lies right beside you, which happens quite often.
{{sublevel technical
|cave        = ch_MAT_crawler
|enemymax    = 21
|itemmax    = 3
|gatemax    = 3
|capmax      = 0
|rooms      = 4
|ctrratio    = 0
|geyser      = No
|unitfile    = 4_units_c_e_j_l_conc.txt
|lightfile  = normal_light_cha.ini
|bg          =
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|cap_conc|Dead end
|item_cap_conc|Dead end with item
|way3_conc|Three-way crossing
|way4_conc|Four-way crossing
|wayl_conc|Turning corridor
|way2_conc|Corridor
}}
{{sublevel units
|way2x2_conc|Long corridor
|room_4x4c_4_conc|'''Room with 4 exits'''
|room_4x4e_4_conc|'''Room with 4 exits and C-shaped wall'''
|room_north4x4j_1_conc|'''Room with 1 exit and a pipe'''
|room_north4x4l_1_conc|'''Room with dead end after U-turn'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Creeping Chrysanthemum|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Mirrored Element|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Creeping Chrysanthemum|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Mirrored Element|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Cloaking Burrow-nit|y}}
| 3
| None
| "Hard" enemy spots
|-
| -
| {{icon|Unknown Merit|y}}
| colspan="3" | Carried inside entry with ID 3
|-
| 4
| {{icon|Iridescent Glint Beetle|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Lustrous Element|y}}
| colspan="3" | Carried inside entry with ID 4
|-
| 5
| {{icon|Margaret|y}}
| 3
| None
| "Hard" enemy spots
|-
| 6
| {{icon|Female Sheargrub|y}}
| 3
| None
| "Easy" enemy spots
|-
| -
| {{icon|Omniscient Sphere|y}}
| colspan="3" | Carried inside entry with ID 6
|-
| 7
| {{icon|Male Sheargrub|y}}
| 3
| None
| "Easy" enemy spots
|-
| -
| {{icon|Mirth Sphere|y}}
| colspan="3" | Carried inside entry with ID 7
|-
| 8
| {{icon|Shearwig|y}}
| 3
| None
| "Easy" enemy spots
|-
| -
| {{icon|Armored Nut|y}}
| colspan="3" | Carried inside entry with ID 8
|-
! colspan="5" | Alongside it spawns 3 "main" objects (and their treasures). Chances:
|-
! ID !! Object !! Chance !! Fall method !! Spawn location
|-
| 6
| {{icon|Female Sheargrub|y}}
| 33%
| None
| "Easy" enemy spots
|-
| -
| {{icon|Omniscient Sphere|y}}
| colspan="3" | Carried inside entry with ID 6
|-
| 7
| {{icon|Male Sheargrub|y}}
| 33%
| None
| "Easy" enemy spots
|-
| -
| {{icon|Mirth Sphere|y}}
| colspan="3" | Carried inside entry with ID 7
|-
| 8
| {{icon|Shearwig|y}}
| 33%
| None
| "Easy" enemy spots
|-
| -
| {{icon|Armored Nut|y}}
| colspan="3" | Carried inside entry with ID 8
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 9
| {{icon|Margaret|y}}
| 2
| None
| Plant spots
|-
| 10
| {{icon|Shoot|y}} (large)
| 1
| None
| Plant spots
|-
| 11
| {{icon|Shoot|y}} (small)
| 1
| None
| Plant spots
|-
| 12
| {{icon|Figwort|y}} (small red)
| 2
| None
| Plant spots
|-
| 13
| {{icon|Figwort|y}} (large red)
| 2
| None
| Plant spots
|-
| 14
| {{icon|Clover|y}}
| 6
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 15
| {{icon|The Key|y}}
| 1
| None
| Treasure spots
|-
| 16
| {{icon|Gyroid Bust|y}}
| 1
| None
| Treasure spots
|-
| 17
| {{icon|Crystal King|y}}
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns 3 "gate" objects. Chances:
|-
! ID !! Object !! Chance !! Fall method !! Spawn location
|-
| 18
| [[Gate]] (4000 [[Health|HP]])
| 100%
| None
| Gate spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


== Sublevel 2 ==
== Sublevel 2 ==
* '''Theme''': Concrete
* '''Music''': ''[[Music in Pikmin 2#Concrete 2|Concrete 2]]''
* '''Time''': +120 (+240 seconds)
* '''Treasures''':
** {{icon|The Key|y}} × 1 (inside Pileated Snagret)
* '''Enemies''':
** {{icon|Pileated Snagret|y}} × 1
* '''Obstacles''':
** None
* '''Vegetation''':
** {{icon|Figwort|y}} (large brown) × 4
** {{icon|Figwort|y}} (small brown) × 2
* '''Others''':
** None
{{see also|Pileated Snagret#Strategy|t1=Pileated Snagret strategy}}
More rumbling with the Pileated Snagret. Use all [[spray]]s here so the Pikmin don't get harmed, grab the key, and jump out.
More rumbling with the Pileated Snagret. Use all [[spray]]s here so the Pikmin don't get harmed, grab the key, and jump out.


If you are doing a 2-player Challenge, the battle can be very quick and easy. Stand on opposite side of the Snagret and have both players toss Pikmin rapidly at its head. If you do it right, it should always go back into the ground instead of eating any Pikmin, and you save time and deaths.
If you are doing a 2-player Challenge, the battle can be very quick and easy. Stand on opposite side of the Snagret and have both players toss Pikmin rapidly at its head. If you do it right, it should always go back into the ground instead of eating any Pikmin, and you save time and deaths.


[[Category: Challenge Mode levels]]
{{cavegen|rg2}}
{{sublevel technical
|cave        = ch_MAT_crawler
|enemymax    = 7
|itemmax    = 0
|gatemax    = 0
|capmax      = 0
|rooms      = 1
|ctrratio    = 0
|geyser      = Yes
|unitfile    = 1_units_manh_conc.txt
|lightfile  = normal_light_cha.ini
|bg          =
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|item_cap_conc|Dead end with item
|way3_conc|Three-way crossing
|way4_conc|Four-way crossing
|wayl_conc|Turning corridor
|way2_conc|Corridor
|way2x2_conc|Long corridor
}}
{{sublevel units
|room_manh_2_conc|'''Large circular room with 1 exit'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Pileated Snagret|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Figwort|y}} (large brown)
| 1
| None
| "Easy" enemy spots
|-
| 3
| {{icon|Figwort|y}} (large brown)
| 1
| None
| "Easy" enemy spots
|-
| 4
| {{icon|Figwort|y}} (small brown)
| 1
| None
| "Easy" enemy spots
|-
| 5
| {{icon|Figwort|y}} (small brown)
| 1
| None
| "Easy" enemy spots
|-
| 6
| {{icon|Figwort|y}} (large brown)
| 1
| None
| "Easy" enemy spots
|-
| 7
| {{icon|Figwort|y}} (large brown)
| 1
| None
| "Easy" enemy spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
 
==Names in other languages==
{{Foreignname
|Jap=土とんの洞窟<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt -->
|JapM=Land Swarmers' Cave
|SpaA=Gruta Estruendosa
|SpaAM=Rumbling Grotto
|FraA=Grotte des menaces
|FraAM=Threats cave
|FraE=Grotte des Menaces
|FraEM=Threats Cave
|Ger=Grotte des Donners
|GerM=Grotto of Thunder
|Ita=Grotta rombante
|ItaM=Rumbling cave
}}
 
{{CM}}

Latest revision as of 18:22, April 16, 2024

Rumbling Grotto
Rumbling Grotto.jpg
Sublevels 2 Ultra-bitter sprays 3
Red Pikmin 30 Ultra-spicy sprays 4
Yellow Pikmin 0
P2 challenge mode flower.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
Blue Pikmin 30
White Pikmin 0
Purple Pikmin 0
Bulbmin 0

The following article or section contains guides.
The strategies shown are just suggestions.

The Rumbling Grotto is the twenty-first level in Pikmin 2's Challenge Mode. As the name implies, it focuses on many ground-burrowing enemies, including an encounter with the Pileated Snagret, making it a very challenging level overall.

Sublevel 1[edit]

The cave starts rumbling while Creeping Chrysanthemums, Cloaking Burrow-nits, Sheargrubs and Shearwigs come out of the ground. To avoid Pikmin deaths, it is possible to reset the cave until the key lies right beside the player, which happens quite often.

Generate sample map →

Technical sublevel information
Internal cave name ch_MAT_crawler
"Main" object maximum (?) 21
"Treasure" object maximum (?) 3
"Gate" object maximum (?) 3
Dead end unit probability (?) 0
Number of rooms (?) 4
Corridor-to-room ratio (?) 0
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 4_units_c_e_j_l_conc.txt
Lighting file (?) normal_light_cha.ini
Background (?) None
Cave units (?)
cap_conc
item_cap_conc
way3_conc
way4_conc
wayl_conc
way2_conc
Dead end Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor
way2x2_conc
room_4x4c_4_conc
room_4x4e_4_conc
room_north4x4j_1_conc
room_north4x4l_1_conc
Long corridor Room with 4 exits Room with 4 exits and C-shaped wall Room with 1 exit and a pipe Room with dead end after U-turn
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Creeping Chrysanthemum Creeping Chrysanthemum 1 None "Hard" enemy spots
- Mirrored Element Mirrored Element Carried inside entry with ID 1
2 Creeping Chrysanthemum Creeping Chrysanthemum 1 None "Hard" enemy spots
- Mirrored Element Mirrored Element Carried inside entry with ID 2
3 Cloaking Burrow-nit Cloaking Burrow-nit 3 None "Hard" enemy spots
- Unknown Merit Unknown Merit Carried inside entry with ID 3
4 Iridescent Glint Beetle Iridescent Glint Beetle 1 None "Hard" enemy spots
- Lustrous Element Lustrous Element Carried inside entry with ID 4
5 Margaret Margaret 3 None "Hard" enemy spots
6 Female Sheargrub Female Sheargrub 3 None "Easy" enemy spots
- Omniscient Sphere Omniscient Sphere Carried inside entry with ID 6
7 Male Sheargrub Male Sheargrub 3 None "Easy" enemy spots
- Mirth Sphere Mirth Sphere Carried inside entry with ID 7
8 Shearwig Shearwig 3 None "Easy" enemy spots
- Armored Nut Armored Nut Carried inside entry with ID 8
Alongside it spawns 3 "main" objects (and their treasures). Chances:
ID Object Chance Fall method Spawn location
6 Female Sheargrub Female Sheargrub 33% None "Easy" enemy spots
- Omniscient Sphere Omniscient Sphere Carried inside entry with ID 6
7 Male Sheargrub Male Sheargrub 33% None "Easy" enemy spots
- Mirth Sphere Mirth Sphere Carried inside entry with ID 7
8 Shearwig Shearwig 33% None "Easy" enemy spots
- Armored Nut Armored Nut Carried inside entry with ID 8
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
9 Margaret Margaret 2 None Plant spots
10 Shoot Shoot (large) 1 None Plant spots
11 Shoot Shoot (small) 1 None Plant spots
12 Figwort Figwort (small red) 2 None Plant spots
13 Figwort Figwort (large red) 2 None Plant spots
14 Clover Clover 6 None Plant spots
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
15 The Key The Key 1 None Treasure spots
16 Gyroid Bust Gyroid Bust 1 None Treasure spots
17 Crystal King Crystal King 1 None Treasure spots
Then it spawns 3 "gate" objects. Chances:
ID Object Chance Fall method Spawn location
18 Gate (4000 HP) 100% None Gate spots
For details on how objects are spawned, and how some may fail to spawn, see here.

Sublevel 2[edit]

  • Theme: Concrete
  • Music: Concrete 2
  • Time: +120 (+240 seconds)
  • Treasures:
    • The Key The Key × 1 (inside Pileated Snagret)
  • Enemies:
  • Obstacles:
    • None
  • Vegetation:
  • Others:
    • None
See also: Pileated Snagret strategy.

More rumbling with the Pileated Snagret. Use all sprays here so the Pikmin don't get harmed, grab the key, and jump out.

If you are doing a 2-player Challenge, the battle can be very quick and easy. Stand on opposite side of the Snagret and have both players toss Pikmin rapidly at its head. If you do it right, it should always go back into the ground instead of eating any Pikmin, and you save time and deaths.

Generate sample map →

Technical sublevel information
Internal cave name ch_MAT_crawler
"Main" object maximum (?) 7
"Treasure" object maximum (?) 0
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 1
Corridor-to-room ratio (?) 0
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 1_units_manh_conc.txt
Lighting file (?) normal_light_cha.ini
Background (?) None
Cave units (?)
item_cap_conc
way3_conc
way4_conc
wayl_conc
way2_conc
way2x2_conc
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_manh_2_conc
Large circular room with 1 exit
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Pileated Snagret Pileated Snagret 1 None "Hard" enemy spots
- The Key The Key Carried inside entry with ID 1
2 Figwort Figwort (large brown) 1 None "Easy" enemy spots
3 Figwort Figwort (large brown) 1 None "Easy" enemy spots
4 Figwort Figwort (small brown) 1 None "Easy" enemy spots
5 Figwort Figwort (small brown) 1 None "Easy" enemy spots
6 Figwort Figwort (large brown) 1 None "Easy" enemy spots
7 Figwort Figwort (large brown) 1 None "Easy" enemy spots
For details on how objects are spawned, and how some may fail to spawn, see here.

Names in other languages[edit]

Language Name Meaning
Flag of Japan Japanese 土とんの洞窟? Land Swarmers' Cave
Flag of Québec French (NoA) Grotte des menaces Threats cave
Flag of France French (NoE) Grotte des Menaces Threats Cave
Flag of Germany German Grotte des Donners Grotto of Thunder
Flag of Italy Italian Grotta rombante Rumbling cave
Flag of Mexico Spanish (NoA) Gruta Estruendosa Rumbling Grotto