Pikmin 2

Three Color Training: Difference between revisions

From Pikipedia, the Pikmin wiki
Jump to navigation Jump to search
(Updated as per policy.)
 
(32 intermediate revisions by 16 users not shown)
Line 4: Line 4:
|sublevels=1
|sublevels=1
|yellow=30
|yellow=30
|yellowm=l
|white=15
|white=15
|whitem=l
|purple=15
|purple=15
|purplem=l
|bitter={{tt|0/1|0 on the GameCube, 1 elsewhere}}
|spicy=2
|spicy={{tt|2/1|2 on the GameCube, 1 elsewhere}}
|gridcol=2
|gridcol=2
|gridrow=4
|gridrow=4
}}
}}
{{guide}}
{{guide}}
'''Three Color Training''' is the seventeenth level in ''[[Pikmin 2]]''<nowiki>'</nowiki>s [[Challenge Mode (Pikmin 2)|Challenge Mode]]. There are [[Hazards|Poison pipes]], [[Anode Beetle]]s, and one [[Gatling Groink]] atop a tower.
'''Three Color Training''' is the seventeenth level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]]. It is named after the fact that there are three different colors of Pikmin: [[Yellow Pikmin]], [[Purple Pikmin]], and [[White Pikmin]].


==Sublevel 1==
==Sublevel 1==
*'''Theme''': Toybox
* '''Theme''': Toybox
*'''Time''': 230 (460 seconds)
* '''Music''': ''[[Music in Pikmin 2#Grass|Grass]]''
*'''Enemies''':
* '''Time''': 230 (460 seconds)
**{{icon|Anode Beetle|y}} &times; 9
* '''Starting Pikmin''':
**{{icon|Gatling Groink|y}} (stationary) &times; 1
** {{icon|Yellow Pikmin|v=P2|y}} &times; 30 (leaf)
**{{icon|Mitite|y}} &times; 1 (number of groups; found in a dead end)
** {{icon|Purple Pikmin|v=P2|y}} &times; 15 (leaf)
*'''Hazards''':
** {{icon|White Pikmin|v=P2|y}} &times; 15 (leaf)
**{{icon|Gas pipe|y}} &times; 6
* '''Treasures''':
*'''Treasures''':
** {{icon|Flame Tiller|y}} &times; 1 (fully buried)
**{{icon|Flame Tiller|y}} &times; 1 (buried)
** {{icon|Fossilized Ursidae|y}} &times; 1
**{{icon|Fossilized Ursidae|y}} &times; 1
** {{icon|Regal Diamond|y}} &times; 1 (fully buried)
**{{icon|Regal Diamond|y}} &times; 1 (buried)
** {{icon|Sulking Antenna|y}} &times; 1
**{{icon|Sulking Antenna|y}} &times; 1
** {{icon|The Key|y}} &times; 1 (inside Gatling Groink)
**{{icon|The Key|y}} &times; 1 (inside the Gatling Groink)
** {{icon|Unknown Merit|y}} &times; 9 (inside Anode Beetles)
**{{icon|Unknown Merit|y}} &times; 9 (inside the Anode Beetles)
* '''Enemies''':
*'''Plants''':
** {{icon|Anode Beetle|y}} &times; 9
**None
** {{icon|Gatling Groink|y}} (pedestal) &times; 1
*'''Others''':
** {{icon|Mitite|y}} (group of 10) &times; 1 (from the ground)
**{{icon|Egg|y}} &times; 2 (in dead ends)
** {{icon|Mitite|y}} (group of 10) &times; 0 - 2 (from eggs)
* '''Obstacles''':
** {{icon|Poison emitter|v=P2|y}} &times; 6
* '''Vegetation''':
** None
* '''Others''':
** {{icon|Egg|y}} &times; 2


The Gatling Groink has The Key, and it is at the top of a tower. You should try to place one of your leaders as close to the tower as possible; the Gatling Groink will try to fire at that leader, but the shot will be stopped by the tower. There are a few wooden blocks on one side of the tower that you can use to throw your Yellow Pikmin onto the platform of the Gatling Groink. Take caution when calling your Pikmin back; if you whistle for too long, the leader you left as bait will come back to your side, which will waste time. After defeating the Groink, collect The Key it drops (and the corpse, if you want to collect the other treasures), and either collect more treasures or just escape.
If you are just going for the pink flower, use this strategy: send one [[leader]] without any [[Pikmin Family|Pikmin]] to the Gatling Groink and find a spot where it can fire at you without hitting you. Now, take the other leader with all the Yellow Pikmin and attack the Gatling Groink until it dies. Now, quickly carry back the Gatling Groink (before it comes back to life) and the Key. With luck, the exit will appear somewhere easy.
Another strategy is to use the bitter spray on the Groink and throw Yellow Pikmin onto it. If you do it quickly, the Groink will be killed just before it returns to normal.
{{cavegen|tct1}}
{{sublevel technical
{{sublevel technical
|cave        = ch_MAT_yellow_purple_white
|cave        = ch_MAT_yellow_purple_white
Line 44: Line 55:
|capmax      = 0
|capmax      = 0
|rooms      = 1
|rooms      = 1
|ctrratio    = 0
|geyser      = Yes
|geyser      = Yes
|unitfile    = 1_MAT_tower2_toy.txt
|unitfile    = 1_MAT_tower2_toy.txt
Line 50: Line 62:
|clog        = No
|clog        = No
|hiddenfloor = 1
|hiddenfloor = 1
|units      =  
|units      =
{{sublevel units
{{sublevel units
|item_cap_toy|Dead end with item
|item_cap_toy|Dead end with item
|way3_toy|Three-way crossing
|way3_toy|Three-way crossing
|way4_toy|Four-way crossing
|way4_toy|Four-way crossing
|wayl_toy|Turning corridor
|wayl_toy|Turning corridor
|way2_toy|Corridor
|way2_toy|Corridor
|way2x2_toy|Long corridor
|way2x2_toy|Long corridor
}}
{{sublevel units
|room_mid_tower2_8_toy|'''Room with tower and 8 exits'''
}}
}}
}}
 
{{sublevel units
The Gatling Groink has The Key, and it is at the top of a tower. You should try to place one of your captains as close to the tower as possible; the Gatling Groink will try to fire at that captain, but the shot will be stopped by the tower. There are a few wooden blocks on one side of the tower that you can use to throw your Yellow Pikmin onto the platform of the Gatling Groink. Take caution when calling your Pikmin back; if you whistle for too long, the captain you left as bait will come back to your side, which will waste time. After defeating the Groink, collect The Key it drops (and the corpse, if you want to collect the other treasures), and either collect more treasures or just escape.
|room_mid_tower2_8_toy|'''Room with tower and 8 exits'''
 
}}
If you are just going for the Pink Flower, use this strategy: send one [[captain]] without any [[Pikmin Family|Pikmin]] to the Gatling Groink and find a spot where it can fire at you without hitting you. Now, take the other captain with all the Yellow Pikmin and attack the Gatling Groink until it dies. Now, quickly carry back the Gatling Groink (before it comes back to life) and the Key. Hopefully the exit will appear somewhere easy.
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Gatling Groink|y}} (pedestal)
| 1
| None
| "Special" enemy spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Anode Beetle|y}}
| 5
| None
| "Easy" enemy spots
|-
| -
| {{icon|Unknown Merit|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Anode Beetle|y}}
| 4
| None
| "Hard" enemy spots
|-
| -
| {{icon|Unknown Merit|y}}
| colspan="3" | Carried inside entry with ID 3
|-
| 4
| {{icon|Poison emitter|v=P2|y}}
| 6
| None
| Cave unit seams
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 5
| {{icon|Fossilized Ursidae|y}}
| 1
| None
| Treasure spots
|-
| 6
| {{icon|Sulking Antenna|y}}
| 1
| None
| Treasure spots
|-
| 7
| {{icon|Flame Tiller|y}}
| 1
| None
| Treasure spots
|-
| 8
| {{icon|Regal Diamond|y}}
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 9
| {{icon|Mitite|y}} (group of 10)
| 1
| None
| Dead ends
|-
| 10
| {{icon|Egg|y}}
| 2
| None
| Dead ends
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Names in other languages==
==Names in other languages==
{{Foreignname
{{Foreignname
|Jap=三色試験場<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt -->
|Jap=三色試験場<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt -->
|JapM=3-colored Camp
|SpaA=Circuito Tricolor
|SpaA=Circuito Tricolor
|SpaAM=Tricolored Circuit
|SpaAM=Tricolored Circuit
|FraA=Camp tricolore
|FraAM=Three-colored camp
|FraE=Camp Tricolore
|FraEM=Three-colored Camp
|Ger=Drei Farben
|GerM=Three Colors
|Ita=Esercizi a tre colori
|ItaM=Three Color Exercises
}}
}}


{{CM}}
{{CM}}

Latest revision as of 08:23, September 28, 2024

Three Color Training
Three Color Training.jpg
Sublevels 1 Ultra-bitter sprays 0/1
Red Pikmin 0 Ultra-spicy sprays 2/1
Yellow Pikmin 30
P2 challenge mode flower.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
Blue Pikmin 0
White Pikmin 15
Purple Pikmin 15
Bulbmin 0

The following article or section contains guides.
The strategies shown are just suggestions.

Three Color Training is the seventeenth level in Pikmin 2's Challenge Mode. It is named after the fact that there are three different colors of Pikmin: Yellow Pikmin, Purple Pikmin, and White Pikmin.

Sublevel 1[edit]

The Gatling Groink has The Key, and it is at the top of a tower. You should try to place one of your leaders as close to the tower as possible; the Gatling Groink will try to fire at that leader, but the shot will be stopped by the tower. There are a few wooden blocks on one side of the tower that you can use to throw your Yellow Pikmin onto the platform of the Gatling Groink. Take caution when calling your Pikmin back; if you whistle for too long, the leader you left as bait will come back to your side, which will waste time. After defeating the Groink, collect The Key it drops (and the corpse, if you want to collect the other treasures), and either collect more treasures or just escape.

If you are just going for the pink flower, use this strategy: send one leader without any Pikmin to the Gatling Groink and find a spot where it can fire at you without hitting you. Now, take the other leader with all the Yellow Pikmin and attack the Gatling Groink until it dies. Now, quickly carry back the Gatling Groink (before it comes back to life) and the Key. With luck, the exit will appear somewhere easy.

Another strategy is to use the bitter spray on the Groink and throw Yellow Pikmin onto it. If you do it quickly, the Groink will be killed just before it returns to normal.

Generate sample map →

Technical sublevel information
Internal cave name ch_MAT_yellow_purple_white
"Main" object maximum (?) 16
"Treasure" object maximum (?) 4
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 1
Corridor-to-room ratio (?) 0
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 1_MAT_tower2_toy.txt
Lighting file (?) hiroba_toy_light_cha.ini
Background (?) hiroba (P2 VRBOX hiroba.png garden)
Cave units (?)
item_cap_toy
way3_toy
way4_toy
wayl_toy
way2_toy
way2x2_toy
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_mid_tower2_8_toy
Room with tower and 8 exits
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Gatling Groink Gatling Groink (pedestal) 1 None "Special" enemy spots
- The Key The Key Carried inside entry with ID 1
2 Anode Beetle Anode Beetle 5 None "Easy" enemy spots
- Unknown Merit Unknown Merit Carried inside entry with ID 2
3 Anode Beetle Anode Beetle 4 None "Hard" enemy spots
- Unknown Merit Unknown Merit Carried inside entry with ID 3
4 Poison emitter Poison emitter 6 None Cave unit seams
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
5 Fossilized Ursidae Fossilized Ursidae 1 None Treasure spots
6 Sulking Antenna Sulking Antenna 1 None Treasure spots
7 Flame Tiller Flame Tiller 1 None Treasure spots
8 Regal Diamond Regal Diamond 1 None Treasure spots
Then it spawns these "dead end" objects:
ID Object Amount Fall method Spawn location
9 Mitite Mitite (group of 10) 1 None Dead ends
10 Egg Egg 2 None Dead ends
For details on how objects are spawned, and how some may fail to spawn, see here.

Names in other languages[edit]

Language Name Meaning
Flag of Japan Japanese 三色試験場? 3-colored Camp
Flag of Québec French (NoA) Camp tricolore Three-colored camp
Flag of France French (NoE) Camp Tricolore Three-colored Camp
Flag of Germany German Drei Farben Three Colors
Flag of Italy Italian Esercizi a tre colori Three Color Exercises
Flag of Mexico Spanish (NoA) Circuito Tricolor Tricolored Circuit