Rumbling Grotto: Difference between revisions
(Fixed time info and elaborated Pikmin maturity, as per the in-game files.) |
(Expanded.) |
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== Sublevel 1 == | == Sublevel 1 == | ||
{{ToDo|Get the exact number of Sheargrubs, Shearwigs and their treasures.}} | |||
*'''Theme''': Concrete | |||
*'''Time''': 170 | *'''Time''': 170 | ||
*'''Enemies''': | |||
**2 [[Creeping Chrysanthemum]]s | |||
**3 [[Cloaking Burrow-nit]] | |||
**1 [[Iridescent Glint Beetle]] | |||
**4 [[Female Sheargrub]]s | |||
**6 [[Male Sheargrub]]s | |||
**4 [[Shearwig]]s | |||
*'''Hazards''': | |||
**None | |||
*'''Treasures''': | |||
**2 [[Mirrored Element]]s (inside the Creeping Chrysanthemums) | |||
**3 [[Unknown Merit]]s (inside the Cloaking Burrow-nits) | |||
**[[Lustrous Element]] (inside the Iridescent Glint Beetle) | |||
**4 [[Omniscient Sphere]]s (inside the Female Sheargrubs) | |||
**6 [[Mirth Sphere]]s (inside the Male Sheargrubs) | |||
**4 [[Armored Nut]] (inside the Shearwigs) | |||
**[[The Key]] | |||
**[[Gyroid Bust]] | |||
**[[Crystal King]] | |||
*'''Plants''': | |||
**3 [[Margaret]]s | |||
**1 large [[Shoot]] | |||
**1 small [[Shoot]] | |||
**2 small [[Figwort]]s | |||
**2 large [[Figwort]]s | |||
**6 [[Clover]]s | |||
*'''Others''': | |||
**1 type of [[gate]], with 4000 [[Health|HP]] | |||
{{sublevel technical | |||
|cave = ch_MAT_crawler | |||
|enemymax = 21 | |||
|itemmax = 3 | |||
|gatemax = 3 | |||
|capmax = 0 | |||
|rooms = 4 | |||
|geyser = No | |||
|unitfile = 4_units_c_e_j_l_conc.txt | |||
|lightfile = normal_light_cha.ini | |||
|bg = None | |||
|clog = No | |||
|hiddenfloor = 0 | |||
|units = | |||
{{sublevel units | |||
|cap_conc|Dead end | |||
|item_cap_conc|Dead end with item | |||
|way3_conc|Three-way crossing | |||
|way4_conc|Four-way crossing | |||
|wayl_conc|Turning corridor | |||
|way2_conc|Corridor | |||
}} | |||
{{sublevel units | |||
|way2x2_conc|Long corridor | |||
|room_4x4c_4_conc|'''Room with 4 exits''' | |||
|room_4x4e_4_conc|'''Room with 4 exits and C-shaped wall''' | |||
|room_north4x4j_1_conc|'''Room with 1 exit and a pipe''' | |||
|room_north4x4l_1_conc|'''Room with dead end after U-turn''' | |||
}} | |||
}} | |||
The cave starts rumbling while [[Creeping Chrysanthemum]]s, [[Cloaking Burrow-nit]]s, [[Sheargrub]]s and [[Shearwig]]s come out of the ground. To avoid [[Pikmin family|Pikmin]] [[Spirit|deaths]], it is possible to reset the cave until the key lies right beside the player, which happens quite often. | The cave starts rumbling while [[Creeping Chrysanthemum]]s, [[Cloaking Burrow-nit]]s, [[Sheargrub]]s and [[Shearwig]]s come out of the ground. To avoid [[Pikmin family|Pikmin]] [[Spirit|deaths]], it is possible to reset the cave until the key lies right beside the player, which happens quite often. | ||
== Sublevel 2 == | == Sublevel 2 == | ||
*'''Theme''': Concrete | |||
*'''Time''': +120 | *'''Time''': +120 | ||
*'''Enemies''': | |||
**[[Pileated Snagret]] | |||
*'''Hazards''': | |||
**None | |||
*'''Treasures''': | |||
**[[The Key]] (inside the Pileated Snagret) | |||
*'''Plants''': | |||
**4 large dying [[Figwort]]s | |||
**2 small dying [[Figwort]]s | |||
*'''Others''': | |||
**None | |||
{{sublevel technical | |||
|cave = ch_MAT_crawler | |||
|enemymax = 7 | |||
|itemmax = 0 | |||
|gatemax = 0 | |||
|capmax = 0 | |||
|rooms = 1 | |||
|geyser = Yes | |||
|unitfile = 1_units_manh_conc.txt | |||
|lightfile = normal_light_cha.ini | |||
|bg = None | |||
|clog = No | |||
|hiddenfloor = 0 | |||
|units = | |||
{{sublevel units | |||
|item_cap_conc|Dead end with item | |||
|way3_conc|Three-way crossing | |||
|way4_conc|Four-way crossing | |||
|wayl_conc|Turning corridor | |||
|way2_conc|Corridor | |||
|way2x2_conc|Long corridor | |||
}} | |||
{{sublevel units | |||
|room_manh_2_conc|'''Large circular room with 1 exit''' | |||
}} | |||
}} | |||
More rumbling with the Pileated Snagret. Use all [[spray]]s here so the Pikmin don't get harmed, grab the key, and jump out. | More rumbling with the Pileated Snagret. Use all [[spray]]s here so the Pikmin don't get harmed, grab the key, and jump out. |
Revision as of 19:27, January 7, 2014
Rumbling Grotto | |||
---|---|---|---|
Sublevels | 2 | Ultra-bitter sprays | 3 |
Red Pikmin | 30 | Ultra-spicy sprays | 4 |
Yellow Pikmin | 0 | ||
Blue Pikmin | 30 | ||
White Pikmin | 0 | ||
Purple Pikmin | 0 | ||
Bulbmin | 0 |
The Rumbling Grotto is a Challenge Mode level in Pikmin 2 where you have to find the Key on one sublevel and defeat a Pileated Snagret for it on the next. Proceed with caution.
Sublevel 1
To do: Get the exact number of Sheargrubs, Shearwigs and their treasures. |
- Theme: Concrete
- Time: 170
- Enemies:
- Hazards:
- None
- Treasures:
- 2 Mirrored Elements (inside the Creeping Chrysanthemums)
- 3 Unknown Merits (inside the Cloaking Burrow-nits)
- Lustrous Element (inside the Iridescent Glint Beetle)
- 4 Omniscient Spheres (inside the Female Sheargrubs)
- 6 Mirth Spheres (inside the Male Sheargrubs)
- 4 Armored Nut (inside the Shearwigs)
- The Key
- Gyroid Bust
- Crystal King
- Plants:
- Others:
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | ch_MAT_crawler | ||||
"Main" object maximum (?) | 21 | ||||
"Treasure" object maximum (?) | 3 | ||||
"Gate" object maximum (?) | 3 | ||||
Dead end unit probability (?) | 0 | ||||
Number of rooms (?) | 4 | ||||
Corridor-to-room ratio (?) | {{{ctrratio}}} | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 4_units_c_e_j_l_conc.txt | ||||
Lighting file (?) | normal_light_cha.ini | ||||
Background (?) | None (File:P2 VRBOX None.png)
| ||||
Cave units (?) | |||||
Dead end | Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor |
Long corridor | Room with 4 exits | Room with 4 exits and C-shaped wall | Room with 1 exit and a pipe | Room with dead end after U-turn |
The cave starts rumbling while Creeping Chrysanthemums, Cloaking Burrow-nits, Sheargrubs and Shearwigs come out of the ground. To avoid Pikmin deaths, it is possible to reset the cave until the key lies right beside the player, which happens quite often.
Sublevel 2
- Theme: Concrete
- Time: +120
- Enemies:
- Hazards:
- None
- Treasures:
- The Key (inside the Pileated Snagret)
- Plants:
- Others:
- None
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | ch_MAT_crawler | ||||
"Main" object maximum (?) | 7 | ||||
"Treasure" object maximum (?) | 0 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 0 | ||||
Number of rooms (?) | 1 | ||||
Corridor-to-room ratio (?) | {{{ctrratio}}} | ||||
Escape geyser (?) | Yes | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 1_units_manh_conc.txt | ||||
Lighting file (?) | normal_light_cha.ini | ||||
Background (?) | None (File:P2 VRBOX None.png)
| ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Large circular room with 1 exit |
More rumbling with the Pileated Snagret. Use all sprays here so the Pikmin don't get harmed, grab the key, and jump out.
If you are doing a 2-player Challenge, the battle can be very quick and easy. Stand on opposite side of the Snagret and have both players toss Pikmin rapidly at its head. If you do it right, it should always go back into the ground instead of eating any Pikmin, and you save time and deaths.