Red Chasm: Difference between revisions
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'''Red Chasm''' is the eighth level in [[Challenge Mode (Pikmin 2)|Challenge Mode]] for ''[[Pikmin 2]]''. Its name is in reference to the huge population of [[Dwarf Red Bulborb|Dwarf Bulborbs]], [[Red Bulborb]]s, and [[Red Pikmin]] on its only sublevel, as well as the red treasures dropped by the enemies. | |||
==Sublevel 1== | |||
*'''Theme''': Soil | |||
*'''Time''': 130 | |||
*'''Enemies''': | |||
**5 [[Red Bulborb]]s | |||
**15 [[Dwarf Red Bulborb]]s | |||
*'''Hazards''': | |||
**None | |||
*'''Treasures''': | |||
**[[The Key]] (inside a Red Bulborb) | |||
**4 [[Petrified Heart]]s (inside 4 Red Bulborbs) | |||
**15 [[Crystallized Telepathy|Crystallized Telepathies]] (inside the Dwarf Red Bulborbs) | |||
*'''Plants''': | |||
**12 [[Common Glowcap]]s | |||
*'''Others''': | |||
**None | |||
{{sublevel technical | |||
|cave = ch_MAT_limited_time | |||
|enemymax = 20 | |||
|itemmax = 0 | |||
|gatemax = 0 | |||
|capmax = 0 | |||
|rooms = 4 | |||
|geyser = No (despite having one, in reality) | |||
|unitfile = 4_NARI_all_hitode.txt | |||
|lightfile = normal_light_cha.ini | |||
|bg = None | |||
|clog = No | |||
|hiddenfloor = 0 | |||
|units = | |||
{{sublevel units | |||
|cap_tsuchi|Dead end | |||
|item_cap_tsuchi|Dead end with item | |||
|way3_tsuchi|Three-way crossing | |||
|way4_tsuchi|Four-way crossing | |||
|wayl_tsuchi|Turning corridor | |||
|way2_tsuchi|Corridor | |||
}} | |||
{{sublevel units | |||
|way2x2_tsuchi|Long corridor | |||
|room_hitode1_5_tsuchi|'''Room with 5 exits''' | |||
|room_hitode2_5_tsuchi|'''Room with 5 exits''' | |||
|room_hitode3_4_tsuchi|'''Room with 4 exits''' | |||
|room_hitode4_4_tsuchi|'''Room with 4 exits''' | |||
}} | |||
}} | |||
Try finding the Bulborb that has The Key. Resetting will be helpful here. Take out all Bulborbs in the path back to the Research Pod, making it easier by simply luring the Dwarf Red Bulborbs away. It may also be a good idea to carry the bodies of enemies back to the pod, so that they don't get in your way during future fights. Although there is no need to do so for a Pink Flower, you can collect other treasures if you have time by defeating the Bulborbs. | |||
Using Ultra Spicy or Ultra Bitter Spray can help a lot in defeating the Red Bulborbs, particularly if you can hit two at once with Ultra Bitter Spray. Also, always make sure you can hit them from behind. The Dwarf Red Bulborbs shouldn't give you much trouble, but try to keep track of your Pikmin while they are around, especially if your aim is a Pink Flower. | |||
{{CM}} | {{CM}} | ||
Revision as of 14:09, January 5, 2014
Red Chasm | |||
---|---|---|---|
Sublevels | 1 | Ultra-bitter sprays | 3 |
Red Pikmin | 40 | Ultra-spicy sprays | 4 |
Yellow Pikmin | 0 | ||
Blue Pikmin | 0 | ||
White Pikmin | 0 | ||
Purple Pikmin | 0 | ||
Bulbmin | 0 |
Red Chasm is the eighth level in Challenge Mode for Pikmin 2. Its name is in reference to the huge population of Dwarf Bulborbs, Red Bulborbs, and Red Pikmin on its only sublevel, as well as the red treasures dropped by the enemies.
Sublevel 1
- Theme: Soil
- Time: 130
- Enemies:
- Hazards:
- None
- Treasures:
- The Key (inside a Red Bulborb)
- 4 Petrified Hearts (inside 4 Red Bulborbs)
- 15 Crystallized Telepathies (inside the Dwarf Red Bulborbs)
- Plants:
- Others:
- None
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | ch_MAT_limited_time | ||||
"Main" object maximum (?) | 20 | ||||
"Treasure" object maximum (?) | 0 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 0 | ||||
Number of rooms (?) | 4 | ||||
Corridor-to-room ratio (?) | {{{ctrratio}}} | ||||
Escape geyser (?) | No (despite having one, in reality) | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 4_NARI_all_hitode.txt | ||||
Lighting file (?) | normal_light_cha.ini | ||||
Background (?) | None (File:P2 VRBOX None.png)
| ||||
Cave units (?) | |||||
Dead end | Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor |
Long corridor | Room with 5 exits | Room with 5 exits | Room with 4 exits | Room with 4 exits |
Try finding the Bulborb that has The Key. Resetting will be helpful here. Take out all Bulborbs in the path back to the Research Pod, making it easier by simply luring the Dwarf Red Bulborbs away. It may also be a good idea to carry the bodies of enemies back to the pod, so that they don't get in your way during future fights. Although there is no need to do so for a Pink Flower, you can collect other treasures if you have time by defeating the Bulborbs.
Using Ultra Spicy or Ultra Bitter Spray can help a lot in defeating the Red Bulborbs, particularly if you can hit two at once with Ultra Bitter Spray. Also, always make sure you can hit them from behind. The Dwarf Red Bulborbs shouldn't give you much trouble, but try to keep track of your Pikmin while they are around, especially if your aim is a Pink Flower.