Pikmin 2

Creator's Garden: Difference between revisions

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[[Image:Creator's Garden.png|thumb]]
{{infobox challenge
[[Category:Challenge Mode Levels]]
|image=Creator's Garden.png
The '''Creator's Garden''' is a level in [[Challenge Mode (Pikmin 2)]]. It is filled with water and lots of enemies. Luckily, the water won't be a problem. The enemies are slightly tougher than the ones in the previous levels.
|size=250px
|sublevels=1
|blue=50
|bitter=2
|spicy=1
|gridcol=4
|gridrow=1
}}
{{guide}}
The '''Creator's Garden''' is the fourth level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]] and is automatically unlocked with the mode. Olimar and Louie have 50 [[Blue Pikmin]] at their disposal. It consists of a single sublevel filled with water and many aquatic enemies. It also houses several [[gate]]s that need to be broken down.


==Level Information==
==Sublevel 1==
*'''[[Blue Pikmin]]''': 50
* '''Theme''': Garden
*'''Spray''':
* '''Music''': ''[[Music in Pikmin 2#Grass|Grass]]''
**Ultra-Spicy Spray: 2
* '''Time''': 180 (360 seconds)
**Ultra-Bitter Spray: 1
* '''Starting Pikmin''':
*'''Sublevel(s)''': 1
** {{icon|Blue Pikmin|v=P2|y}} × 50 (flower)
* '''Treasures''':
** {{icon|Aquatic Mine|y}} × 1 (inside Yellow Wollyhop)
** {{icon|Decorative Goo|y}} × 1
** {{icon|Mirrored Element|y}} × 2 (inside Hermit Crawmads)
** {{icon|Strife Monolith|y}} × 1
** {{icon|The Key|y}} × 1 (inside Fiery Blowhog)
** {{icon|Unknown Merit|y}} × 3 (inside Water Dumples)
* '''Enemies''':
** {{icon|Fiery Blowhog|y}} × 1
** {{icon|Hermit Crawmad|y}} × 2
** {{icon|Water Dumple|y}} × 3
** {{icon|Yellow Wollyhop|y}} × 1
* '''Obstacles''':
** None
* '''Vegetation''':
** {{icon|Clover|y}} × 10
** {{icon|Fiddlehead|y}} × 5
* '''Others''':
** [[Gate]] with 4000 [[Health|HP]] × 2
 
{{cavegen|cg1}}
{{sublevel technical
|cave        = ch_NARI_01kusachi
|enemymax    = 7
|itemmax    = 2
|gatemax    = 2
|capmax      = 0
|rooms      = 2
|ctrratio    = 0
|geyser      = Yes
|unitfile    = 1_MAT_ike_kusachi.txt
|lightfile  = kusachi_light_cha.ini
|bg          = hiroba
|clog        = No
|hiddenfloor = 1
|units      =
{{sublevel units
|cap_kusachi|Dead end
|item_cap_kusachi|Dead end with item
|way3_kusachi|Three-way crossing
|way4_kusachi|Four-way crossing
|wayl_kusachi|Turning corridor
|way2_kusachi|Corridor
}}
{{sublevel units
|way2x2_kusachi|Long corridor
|room_ike_kusachi|'''Room with pond'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Fiery Blowhog|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Hermit Crawmad|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Mirrored Element|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Hermit Crawmad|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Mirrored Element|y}}
| colspan="3" | Carried inside entry with ID 3
|-
| 4
| {{icon|Yellow Wollyhop|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Aquatic Mine|y}}
| colspan="3" | Carried inside entry with ID 4
|-
| 5
| {{icon|Water Dumple|y}}
| 1
| None
| "Easy" enemy spots
|-
| -
| {{icon|Unknown Merit|y}}
| colspan="3" | Carried inside entry with ID 5
|-
| 6
| {{icon|Water Dumple|y}}
| 1
| None
| "Easy" enemy spots
|-
| -
| {{icon|Unknown Merit|y}}
| colspan="3" | Carried inside entry with ID 6
|-
| 7
| {{icon|Water Dumple|y}}
| 1
| None
| "Easy" enemy spots
|-
| -
| {{icon|Unknown Merit|y}}
| colspan="3" | Carried inside entry with ID 7
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 8
| {{icon|Clover|y}}
| 5
| None
| Plant spots
|-
| 9
| {{icon|Fiddlehead|y}}
| 5
| None
| Plant spots
|-
| 10
| {{icon|Clover|y}}
| 5
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 11
| {{icon|Decorative Goo|y}}
| 1
| None
| Treasure spots
|-
| 12
| {{icon|Strife Monolith|y}}
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns 2 "gate" objects. Chances:
|-
! ID !! Object !! Chance !! Fall method !! Spawn location
|-
| 13
| [[Gate]] (4000 [[Health|HP]])
| 100%
| None
| Gate spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
 
==Gallery==
<gallery>
Creator's Garden.jpg|In-game screenshot.
</gallery>


==Sublevel 1==
==Names in other languages==
*'''Time''': 180 seconds
{{Foreignname
*'''Enemies''':
|Jap=あの人の庭<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt -->
**[[Fiery Blowhog]]
|JapM=His garden
**[[Hermit Crawmad]] x2
|SpaA=Jardín del Creador
**[[Yellow Wollywog]]
|SpaAM=Creator's Garden
**[[Water Dumple]] x3
|FraA=Jardin originel
*'''Treasure''':
|FraAM=Original garden
**[[Aquatic Mine]]
|FraE=Jardin originel
**[[Decorative Goo]]
|FraEM=Original garden
**[[The Key]]
|Ger=Garten des Schöpfers
**[[Mirrored Element]] x2
|GerM=Creator's Garden
**[[Strife Monolith]]
|Ita=Giardino idilliaco
**[[Unknown Merit]] x3
|ItaM=Idyllic garden
}}


[[Category: Challenge Mode Levels]]
{{CM}}

Latest revision as of 11:46, December 22, 2024

Creator's Garden
A group of Blue Pikmin breaking down a black wooden gate in Creator's Garden.
Sublevels 1 Ultra-bitter sprays 2
Red Pikmin 0 Ultra-spicy sprays 1
Yellow Pikmin 0
P2 challenge mode flower.png
P2 challenge mode dot.png
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Blue Pikmin 50
White Pikmin 0
Purple Pikmin 0
Bulbmin 0

The following article or section contains guides.
The strategies shown are just suggestions.

The Creator's Garden is the fourth level in Pikmin 2's Challenge Mode and is automatically unlocked with the mode. Olimar and Louie have 50 Blue Pikmin at their disposal. It consists of a single sublevel filled with water and many aquatic enemies. It also houses several gates that need to be broken down.

Sublevel 1[edit]

Generate sample map →

Technical sublevel information
Internal cave name ch_NARI_01kusachi
"Main" object maximum (?) 7
"Treasure" object maximum (?) 2
"Gate" object maximum (?) 2
Dead end unit probability (?) 0
Number of rooms (?) 2
Corridor-to-room ratio (?) 0
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 1_MAT_ike_kusachi.txt
Lighting file (?) kusachi_light_cha.ini
Background (?) hiroba (P2 VRBOX hiroba.png garden)
Cave units (?)
cap_kusachi
item_cap_kusachi
way3_kusachi
way4_kusachi
wayl_kusachi
way2_kusachi
Dead end Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor
way2x2_kusachi
room_ike_kusachi
Long corridor Room with pond
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Fiery Blowhog Fiery Blowhog 1 None "Hard" enemy spots
- The Key The Key Carried inside entry with ID 1
2 Hermit Crawmad Hermit Crawmad 1 None "Hard" enemy spots
- Mirrored Element Mirrored Element Carried inside entry with ID 2
3 Hermit Crawmad Hermit Crawmad 1 None "Hard" enemy spots
- Mirrored Element Mirrored Element Carried inside entry with ID 3
4 Yellow Wollyhop Yellow Wollyhop 1 None "Hard" enemy spots
- Aquatic Mine Aquatic Mine Carried inside entry with ID 4
5 Water Dumple Water Dumple 1 None "Easy" enemy spots
- Unknown Merit Unknown Merit Carried inside entry with ID 5
6 Water Dumple Water Dumple 1 None "Easy" enemy spots
- Unknown Merit Unknown Merit Carried inside entry with ID 6
7 Water Dumple Water Dumple 1 None "Easy" enemy spots
- Unknown Merit Unknown Merit Carried inside entry with ID 7
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
8 Clover Clover 5 None Plant spots
9 Fiddlehead Fiddlehead 5 None Plant spots
10 Clover Clover 5 None Plant spots
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
11 Decorative Goo Decorative Goo 1 None Treasure spots
12 Strife Monolith Strife Monolith 1 None Treasure spots
Then it spawns 2 "gate" objects. Chances:
ID Object Chance Fall method Spawn location
13 Gate (4000 HP) 100% None Gate spots
For details on how objects are spawned, and how some may fail to spawn, see here.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Flag of Japan Japanese あの人の庭? His garden
Flag of Québec French (NoA) Jardin originel Original garden
Flag of France French (NoE) Jardin originel Original garden
Flag of Germany German Garten des Schöpfers Creator's Garden
Flag of Italy Italian Giardino idilliaco Idyllic garden
Flag of Mexico Spanish (NoA) Jardín del Creador Creator's Garden