Cryptic Cavern: Difference between revisions
(Updated object count. Now it's been thoroughly read from the game files, and the list was output by a script. See Cave#Generation.) |
(Added Cavegen links.) |
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==Sublevel 1== | ==Sublevel 1== | ||
* '''Theme''': Soil | * '''Theme''': Soil | ||
* '''Music''': ''[[Music in Pikmin 2# | * '''Music''': ''[[Music in Pikmin 2#Toy|Toy]]'' | ||
* '''Time''': 50 (100 seconds) | * '''Time''': 50 (100 seconds) | ||
* '''Starting Pikmin''': | * '''Starting Pikmin''': | ||
** {{icon|Red Pikmin|y}} × 5 (flower) | ** {{icon|Red Pikmin|v=P2|y}} × 5 (flower) | ||
** {{icon|White Pikmin|y}} × 5 (flower) | ** {{icon|White Pikmin|v=P2|y}} × 5 (flower) | ||
* '''Treasures''': | * '''Treasures''': | ||
** {{icon|Regal Diamond|y}} × 1 (fully buried) | ** {{icon|Regal Diamond|y}} × 1 (fully buried) | ||
Line 34: | Line 34: | ||
The [[Doodlebug]] is hidden in the middle of the second room; it may be poisonous, but is very easy to beat. As soon as it takes a hit from the top, it'll disappear. Grab [[The Key]] and hurry to the next level. If it re-hides before you get The Key, search around the middle of the level, particularly closer to the research pod; you should find it again. | The [[Doodlebug]] is hidden in the middle of the second room; it may be poisonous, but is very easy to beat. As soon as it takes a hit from the top, it'll disappear. Grab [[The Key]] and hurry to the next level. If it re-hides before you get The Key, search around the middle of the level, particularly closer to the research pod; you should find it again. | ||
{{cavegen|cc1}} | |||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_MAT_t_hunter_enemy | |cave = ch_MAT_t_hunter_enemy | ||
Line 88: | Line 89: | ||
| Treasure spots | | Treasure spots | ||
|} | |} | ||
:''For details on how objects are spawned, and how some may fail to spawn, see [[ | :''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].'' | ||
==Sublevel 2== | ==Sublevel 2== | ||
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A [[Watery Blowhog]]. Kill it quickly, grab The Key, and off to the hole. | A [[Watery Blowhog]]. Kill it quickly, grab The Key, and off to the hole. | ||
{{cavegen|cc2}} | |||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_MAT_t_hunter_enemy | |cave = ch_MAT_t_hunter_enemy | ||
Line 163: | Line 165: | ||
| Treasure spots | | Treasure spots | ||
|} | |} | ||
:''For details on how objects are spawned, and how some may fail to spawn, see [[ | :''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].'' | ||
==Sublevel 3== | ==Sublevel 3== | ||
* '''Theme''': Soil | * '''Theme''': Soil | ||
* '''Music''': ''[[Music in Pikmin 2# | * '''Music''': ''[[Music in Pikmin 2#Concrete 2|Concrete 2]]'' | ||
* '''Time''': +65 (+130 seconds) | * '''Time''': +65 (+130 seconds) | ||
* '''Treasures''': | * '''Treasures''': | ||
Line 183: | Line 185: | ||
An [[Anode Dweevil]]. This can be defeated relatively easily with [[leader]]s, is hard to hit with [[Pikmin family|Pikmin]], and kills them instantly if it attacks, so attacking with leaders is often the safer option. | An [[Anode Dweevil]]. This can be defeated relatively easily with [[leader]]s, is hard to hit with [[Pikmin family|Pikmin]], and kills them instantly if it attacks, so attacking with leaders is often the safer option. | ||
{{cavegen|cc3}} | |||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_MAT_t_hunter_enemy | |cave = ch_MAT_t_hunter_enemy | ||
Line 238: | Line 241: | ||
| Treasure spots | | Treasure spots | ||
|} | |} | ||
:''For details on how objects are spawned, and how some may fail to spawn, see [[ | :''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].'' | ||
==Sublevel 4== | ==Sublevel 4== | ||
[[File:Cryptic Cavern 4.jpg|thumb | [[File:Cryptic Cavern 4.jpg|thumb|The Fiery Bulblax on the fourth sublevel.]] | ||
* '''Theme''': Soil | * '''Theme''': Soil | ||
* '''Music''': ''[[Music in Pikmin 2#Soil 2|Soil 2]]'' | * '''Music''': ''[[Music in Pikmin 2#Soil 2|Soil 2]]'' | ||
Line 259: | Line 262: | ||
A [[Fiery Bulblax]]. Take the 5 [[Red Pikmin]] and use both kind of [[spray]]s, or else you are almost guaranteed to lose Pikmin. You will make it just before the Bulblax turns normal. After its defeat, advance to the last sublevel. There are no buried treasures to look for. | A [[Fiery Bulblax]]. Take the 5 [[Red Pikmin]] and use both kind of [[spray]]s, or else you are almost guaranteed to lose Pikmin. You will make it just before the Bulblax turns normal. After its defeat, advance to the last sublevel. There are no buried treasures to look for. | ||
{{cavegen|cc4}} | |||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_MAT_t_hunter_enemy | |cave = ch_MAT_t_hunter_enemy | ||
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| colspan="3" | Carried inside entry with ID 1 | | colspan="3" | Carried inside entry with ID 1 | ||
|} | |} | ||
:''For details on how objects are spawned, and how some may fail to spawn, see [[ | :''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].'' | ||
==Sublevel 5== | ==Sublevel 5== | ||
* '''Theme''': Soil | * '''Theme''': Soil | ||
* '''Music''': ''[[Music in Pikmin 2#Concrete | * '''Music''': ''[[Music in Pikmin 2#Concrete 3|Concrete 3]]'' | ||
* '''Time''': +70 (+140 seconds) | * '''Time''': +70 (+140 seconds) | ||
* '''Treasures''': | * '''Treasures''': | ||
Line 324: | Line 328: | ||
A [[Burrowing Snagret]] resides here in the last sublevel. Use all the sprays you have left. Always aim for the head, its weak point. When it buries itself in the ground, wait for it to get stuck on emerging, so you have time to aim at the head. When its head is being attacked by a number of Pikmin, the creature will stop attacking to retreat. | A [[Burrowing Snagret]] resides here in the last sublevel. Use all the sprays you have left. Always aim for the head, its weak point. When it buries itself in the ground, wait for it to get stuck on emerging, so you have time to aim at the head. When its head is being attacked by a number of Pikmin, the creature will stop attacking to retreat. | ||
{{cavegen|cc5}} | |||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_MAT_t_hunter_enemy | |cave = ch_MAT_t_hunter_enemy | ||
Line 368: | Line 373: | ||
| colspan="3" | Carried inside entry with ID 1 | | colspan="3" | Carried inside entry with ID 1 | ||
|} | |} | ||
:''For details on how objects are spawned, and how some may fail to spawn, see [[ | :''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].'' | ||
==Names in other languages== | ==Names in other languages== | ||
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|FraE=Terres des Mystères | |FraE=Terres des Mystères | ||
|FraEM=Mystery Lands | |FraEM=Mystery Lands | ||
|Ger=Höhle der Geheimnisse | |||
|GerM=Cave of Secrets | |||
|Ita=Grotta misteriosa | |||
|ItaM=Mysterious Cave | |||
}} | }} | ||
{{CM}} | {{CM}} |
Latest revision as of 18:12, April 16, 2024
Cryptic Cavern | |||
---|---|---|---|
Sublevels | 5 | Ultra-bitter sprays | 2 |
Red Pikmin | 5 | Ultra-spicy sprays | 3 |
Yellow Pikmin | 0 | ||
Blue Pikmin | 0 | ||
White Pikmin | 5 | ||
Purple Pikmin | 0 | ||
Bulbmin | 0 |
The following article or section contains guides. |
Cryptic Cavern is the eleventh level in Pikmin 2's Challenge Mode. There are 5 sublevels, each with one enemy in the same basic layout.
Sublevel 1[edit]
- Theme: Soil
- Music: Toy
- Time: 50 (100 seconds)
- Starting Pikmin:
- Red Pikmin × 5 (flower)
- White Pikmin × 5 (flower)
- Treasures:
- Regal Diamond × 1 (fully buried)
- The Key × 1 (inside Doodlebug)
- Enemies:
- Doodlebug × 1
- Obstacles:
- None
- Vegetation:
- None
- Others:
- None
The Doodlebug is hidden in the middle of the second room; it may be poisonous, but is very easy to beat. As soon as it takes a hit from the top, it'll disappear. Grab The Key and hurry to the next level. If it re-hides before you get The Key, search around the middle of the level, particularly closer to the research pod; you should find it again.
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | ch_MAT_t_hunter_enemy | ||||
"Main" object maximum (?) | 1 | ||||
"Treasure" object maximum (?) | 1 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 0 | ||||
Number of rooms (?) | 2 | ||||
Corridor-to-room ratio (?) | 0 | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 1_MAT_north_boss_tsuchi.txt | ||||
Lighting file (?) | normal_light_cha.ini | ||||
Background (?) | None | ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Circular room with 1 exit |
Detailed object list | ||||
---|---|---|---|---|
The game spawns these "main" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
1 | Doodlebug | 1 | None | "Hard" enemy spots |
- | The Key | Carried inside entry with ID 1 | ||
Then it spawns these "treasure" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
2 | Regal Diamond | 1 | None | Treasure spots |
- For details on how objects are spawned, and how some may fail to spawn, see here.
Sublevel 2[edit]
- Theme: Soil
- Music: Soil 1
- Time: +75 (+150 seconds)
- Treasures:
- Pink Menace × 1 (fully buried)
- The Key × 1 (inside Watery Blowhog)
- Enemies:
- Watery Blowhog × 1
- Obstacles:
- None
- Vegetation:
- None
- Others:
- None
A Watery Blowhog. Kill it quickly, grab The Key, and off to the hole.
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | ch_MAT_t_hunter_enemy | ||||
"Main" object maximum (?) | 1 | ||||
"Treasure" object maximum (?) | 1 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 0 | ||||
Number of rooms (?) | 2 | ||||
Corridor-to-room ratio (?) | 0 | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 1_MAT_north_tsuchi.txt | ||||
Lighting file (?) | normal_light_lv0.ini | ||||
Background (?) | None | ||||
Cave units (?) | |||||
Dead end | Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor |
Long corridor | Circular room with 1 exit |
Detailed object list | ||||
---|---|---|---|---|
The game spawns these "main" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
1 | Watery Blowhog | 1 | None | "Hard" enemy spots |
- | The Key | Carried inside entry with ID 1 | ||
Then it spawns these "treasure" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
2 | Pink Menace | 1 | None | Treasure spots |
- For details on how objects are spawned, and how some may fail to spawn, see here.
Sublevel 3[edit]
- Theme: Soil
- Music: Concrete 2
- Time: +65 (+130 seconds)
- Treasures:
- Memorial Shell × 1 (fully buried)
- The Key × 1 (inside Anode Dweevil)
- Enemies:
- Anode Dweevil × 1
- Obstacles:
- None
- Vegetation:
- None
- Others:
- None
An Anode Dweevil. This can be defeated relatively easily with leaders, is hard to hit with Pikmin, and kills them instantly if it attacks, so attacking with leaders is often the safer option.
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | ch_MAT_t_hunter_enemy | ||||
"Main" object maximum (?) | 1 | ||||
"Treasure" object maximum (?) | 1 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 0 | ||||
Number of rooms (?) | 2 | ||||
Corridor-to-room ratio (?) | 0 | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 1_MAT_north_tsuchi.txt | ||||
Lighting file (?) | normal_light_lv1.ini | ||||
Background (?) | None | ||||
Cave units (?) | |||||
Dead end | Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor |
Long corridor | Circular room with 1 exit |
Detailed object list | ||||
---|---|---|---|---|
The game spawns these "main" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
1 | Anode Dweevil | 1 | None | "Hard" enemy spots |
- | The Key | Carried inside entry with ID 1 | ||
Then it spawns these "treasure" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
2 | Memorial Shell | 1 | None | Treasure spots |
- For details on how objects are spawned, and how some may fail to spawn, see here.
Sublevel 4[edit]
- Theme: Soil
- Music: Soil 2
- Time: +40 (+80 seconds)
- Treasures:
- The Key × 1 (inside Fiery Bulblax)
- Enemies:
- Fiery Bulblax × 1
- Obstacles:
- None
- Vegetation:
- None
- Others:
- None
- See also: Fiery Bulblax strategy.
A Fiery Bulblax. Take the 5 Red Pikmin and use both kind of sprays, or else you are almost guaranteed to lose Pikmin. You will make it just before the Bulblax turns normal. After its defeat, advance to the last sublevel. There are no buried treasures to look for.
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | ch_MAT_t_hunter_enemy | ||||
"Main" object maximum (?) | 1 | ||||
"Treasure" object maximum (?) | 0 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 0 | ||||
Number of rooms (?) | 2 | ||||
Corridor-to-room ratio (?) | 0 | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 1_MAT_north_tsuchi.txt | ||||
Lighting file (?) | normal_light_lv2.ini | ||||
Background (?) | None | ||||
Cave units (?) | |||||
Dead end | Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor |
Long corridor | Circular room with 1 exit |
Detailed object list | ||||
---|---|---|---|---|
The game spawns these "main" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
1 | Fiery Bulblax | 1 | None | "Hard" enemy spots |
- | The Key | Carried inside entry with ID 1 |
- For details on how objects are spawned, and how some may fail to spawn, see here.
Sublevel 5[edit]
- Theme: Soil
- Music: Concrete 3
- Time: +70 (+140 seconds)
- Treasures:
- The Key × 1 (inside Burrowing Snagret)
- Enemies:
- Obstacles:
- None
- Vegetation:
- None
- Others:
- None
- See also: Burrowing Snagret strategy.
A Burrowing Snagret resides here in the last sublevel. Use all the sprays you have left. Always aim for the head, its weak point. When it buries itself in the ground, wait for it to get stuck on emerging, so you have time to aim at the head. When its head is being attacked by a number of Pikmin, the creature will stop attacking to retreat.
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | ch_MAT_t_hunter_enemy | ||||
"Main" object maximum (?) | 1 | ||||
"Treasure" object maximum (?) | 0 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 0 | ||||
Number of rooms (?) | 2 | ||||
Corridor-to-room ratio (?) | 0 | ||||
Escape geyser (?) | Yes | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 1_MAT_north_boss_tsuchi.txt | ||||
Lighting file (?) | normal_light_lv0.ini | ||||
Background (?) | None | ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Circular room with 1 exit |
Detailed object list | ||||
---|---|---|---|---|
The game spawns these "main" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
1 | Burrowing Snagret | 1 | None | "Hard" enemy spots |
- | The Key | Carried inside entry with ID 1 |
- For details on how objects are spawned, and how some may fail to spawn, see here.
Names in other languages[edit]
Language | Name | Meaning |
---|---|---|
Japanese | かくしもちの洞窟? | Treasure Keeper's Cave |
French (NoA) | Terres des mystères | Mystery lands |
French (NoE) | Terres des Mystères | Mystery Lands |
German | Höhle der Geheimnisse | Cave of Secrets |
Italian | Grotta misteriosa | Mysterious Cave |
Spanish (NoA) | Caverna Críptica | Cryptic Cavern |