Novice Training: Difference between revisions
Jump to navigation
Jump to search
Greenpickle (talk | contribs) m (12 revisions) |
(Added Cavegen links.) |
||
(54 intermediate revisions by 26 users not shown) | |||
Line 1: | Line 1: | ||
{{infobox challenge | {{infobox challenge | ||
|image=Novice Training.png | |image=Novice Training.png | ||
| | |size=250px | ||
|sublevels=2 | |sublevels=2 | ||
|white=30 | |white=30 | ||
|spicy=3 | |spicy=3 | ||
|gridcol=2 | |||
|gridrow=1 | |||
}} | }} | ||
The '''Novice Training''' is the second level in [[Challenge Mode (Pikmin 2)]]. | {{guide}} | ||
{{stub|Add the per-level guide.}} | |||
The '''Novice Training''' is the second level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]] and is automatically unlocked with the mode. Since the only harmful hazard in this level is [[poison]], and the player has [[White Pikmin]], a pink flower is nearly guaranteed. | |||
==Sublevel 1== | ==Sublevel 1== | ||
*''' | * '''Theme''': Soil | ||
*''' | * '''Music''': ''[[Music in Pikmin 2#Concrete 3|Concrete 3]]'' | ||
* '''Time''': 170 (340 seconds) | |||
** | * '''Starting Pikmin''': | ||
** | ** {{icon|White Pikmin|v=P2|y}} × 30 (leaf) | ||
*'''Treasures''': | * '''Treasures''': | ||
** | ** {{icon|Citrus Lump|y|v=TH}} × 1 | ||
** | ** {{icon|Combustion Berry|y}} × 1 | ||
** | ** {{icon|Disguised Delicacy|y|v=TH}} × 1 | ||
** | ** {{icon|Insect Condo|y|v=TH}} × 1 | ||
** | ** {{icon|Love Nugget|y}} × 1 | ||
** {{icon|Lustrous Element|y}} × 1 (inside Iridescent Glint Beetle) | |||
** | ** {{icon|Mirrored Element|y}} × 1 (inside Doodlebug) | ||
** | ** {{icon|The Key|y}} × 1 | ||
** | ** {{icon|Unknown Merit|y}} × 1 (inside Iridescent Flint Beetle) | ||
*''' | * '''Enemies''': | ||
** | ** {{icon|Doodlebug|y}} × 1 | ||
*''' | ** {{icon|Iridescent Flint Beetle|y}} × 1 | ||
**[[ | ** {{icon|Iridescent Glint Beetle|y}} × 1 | ||
**[[ | ** {{icon|Mitite|y}} (group of 10) × 0 - 2 (from eggs) | ||
** | * '''Obstacles''': | ||
*''' | ** {{icon|Poison emitter|v=P2|y}} × 5 | ||
** | * '''Vegetation''': | ||
** {{icon|Clover|y}} × 4 | |||
** {{icon|Figwort|y}} (small brown) × 4 | |||
** {{icon|Figwort|y}} (small red) × 4 | |||
** {{icon|Margaret|y}} × 4 | |||
** {{icon|Violet Candypop Bud|y}} × 3 | |||
* '''Others''': | |||
** {{icon|Egg|y}} × 2 | |||
{{cavegen|nt1}} | |||
{{sublevel technical | |||
|cave = ch_NARI_07whitepurple | |||
|enemymax = 13 | |||
|itemmax = 6 | |||
|gatemax = 0 | |||
|capmax = 100 | |||
|rooms = 3 | |||
|ctrratio = 0 | |||
|geyser = No | |||
|unitfile = 2_units_cent_north_tsuchi.txt | |||
|lightfile = normal_light_cha.ini | |||
|bg = | |||
|clog = No | |||
|hiddenfloor = 0 | |||
|units = | |||
{{sublevel units | |||
|cap_tsuchi|Dead end | |||
|item_cap_tsuchi|Dead end with item | |||
|way3_tsuchi|Three-way crossing | |||
|way4_tsuchi|Four-way crossing | |||
|wayl_tsuchi|Turning corridor | |||
|way2_tsuchi|Corridor | |||
}} | |||
{{sublevel units | |||
|way2x2_tsuchi|Long corridor | |||
|room_cent_4_tsuchi|'''Circular room with 4 exits''' | |||
|room_north_1_tsuchi|'''Circular room with 1 exit''' | |||
}} | |||
}} | |||
{| class="wikitable mw-collapsible mw-collapsed technicaltable" | |||
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}} | |||
|- | |||
! colspan="5" | The game spawns these "main" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 1 | |||
| {{icon|Iridescent Glint Beetle|y}} | |||
| 1 | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
| - | |||
| {{icon|Lustrous Element|y}} | |||
| colspan="3" | Carried inside entry with ID 1 | |||
|- | |||
| 2 | |||
| {{icon|Doodlebug|y}} | |||
| 1 | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
| - | |||
| {{icon|Mirrored Element|y}} | |||
| colspan="3" | Carried inside entry with ID 2 | |||
|- | |||
| 3 | |||
| {{icon|Iridescent Flint Beetle|y}} | |||
| 1 | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
| - | |||
| {{icon|Unknown Merit|y}} | |||
| colspan="3" | Carried inside entry with ID 3 | |||
|- | |||
| 4 | |||
| {{icon|Violet Candypop Bud|y}} | |||
| 3 | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
| 5 | |||
| {{icon|Egg|y}} | |||
| 2 | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
| 6 | |||
| {{icon|Poison emitter|v=P2|y}} | |||
| 5 | |||
| None | |||
| Cave unit seams | |||
|- | |||
! colspan="5" | Then it spawns these "decoration" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 7 | |||
| {{icon|Margaret|y}} | |||
| 4 | |||
| None | |||
| Plant spots | |||
|- | |||
| 8 | |||
| {{icon|Clover|y}} | |||
| 4 | |||
| None | |||
| Plant spots | |||
|- | |||
| 9 | |||
| {{icon|Figwort|y}} (small red) | |||
| 4 | |||
| None | |||
| Plant spots | |||
|- | |||
| 10 | |||
| {{icon|Figwort|y}} (small brown) | |||
| 4 | |||
| None | |||
| Plant spots | |||
|- | |||
! colspan="5" | Then it spawns these "treasure" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 11 | |||
| {{icon|The Key|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
| 12 | |||
| {{icon|Insect Condo|y|v=TH}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
| 13 | |||
| {{icon|Love Nugget|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
| 14 | |||
| {{icon|Disguised Delicacy|y|v=TH}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
| 15 | |||
| {{icon|Citrus Lump|y|v=TH}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
| 16 | |||
| {{icon|Combustion Berry|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|} | |||
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].'' | |||
==Sublevel 2== | |||
* '''Theme''': Soil | |||
* '''Music''': ''[[Music in Pikmin 2#Concrete 3|Concrete 3]]'' | |||
* '''Time''': +170 (+340 seconds) | |||
* '''Treasures''': | |||
** {{icon|Anxious Sprout|y}} × 1 (partially buried) | |||
** {{icon|Child of the Earth|y}} × 1 (fully buried) | |||
** {{icon|Lustrous Element|y}} × 1 (inside Iridescent Glint Beetle) | |||
** {{icon|Mirrored Element|y}} × 1 (inside Doodlebug) | |||
** {{icon|Onion Replica|y}} × 1 (fully buried) | |||
** {{icon|Pilgrim Bulb|y}} × 1 (fully buried) | |||
** {{icon|Spiny Alien Treat|y}} × 1 (fully buried) | |||
** {{icon|The Key|y}} × 1 (inside Puffy Blowhog) | |||
** {{icon|Unknown Merit|y}} × 1 (inside Iridescent Flint Beetle) | |||
* '''Enemies''': | |||
** {{icon|Doodlebug|y}} × 1 | |||
** {{icon|Iridescent Flint Beetle|y}} × 1 | |||
** {{icon|Iridescent Glint Beetle|y}} × 1 | |||
** {{icon|Mitite|y}} (group of 10) × 2 (from the ground) | |||
** {{icon|Puffy Blowhog|y}} × 1 | |||
* '''Obstacles''': | |||
** {{icon|Poison emitter|v=P2|y}} × 5 | |||
* '''Vegetation''': | |||
** {{icon|Clover|y}} × 4 | |||
** {{icon|Figwort|y}} (small brown) × 4 | |||
** {{icon|Figwort|y}} (small red) × 4 | |||
** {{icon|Margaret|y}} × 4 | |||
* '''Others''': | |||
** None | |||
{{cavegen|nt2}} | |||
{{sublevel technical | |||
|cave = ch_NARI_07whitepurple | |||
|enemymax = 10 | |||
|itemmax = 5 | |||
|gatemax = 0 | |||
|capmax = 100 | |||
|rooms = 3 | |||
|ctrratio = 0 | |||
|geyser = Yes | |||
|unitfile = 2_units_mid2_north_tsuchi.txt | |||
|lightfile = normal_light_cha.ini | |||
|bg = | |||
|clog = No | |||
|hiddenfloor = 0 | |||
|units = | |||
{{sublevel units | |||
|item_cap_tsuchi|Dead end with item | |||
|way3_tsuchi|Three-way crossing | |||
|way4_tsuchi|Four-way crossing | |||
|wayl_tsuchi|Turning corridor | |||
|way2_tsuchi|Corridor | |||
|way2x2_tsuchi|Long corridor | |||
}} | |||
{{sublevel units | |||
|room_mid2_3_tsuchi|'''Y-shaped room''' | |||
|room_north_1_tsuchi|'''Circular room with 1 exit''' | |||
}} | |||
}} | |||
{| class="wikitable mw-collapsible mw-collapsed technicaltable" | |||
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}} | |||
|- | |||
! colspan="5" | The game spawns these "main" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 1 | |||
| {{icon|Puffy Blowhog|y}} | |||
| 1 | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
| - | |||
| {{icon|The Key|y}} | |||
| colspan="3" | Carried inside entry with ID 1 | |||
|- | |||
| 2 | |||
| {{icon|Iridescent Glint Beetle|y}} | |||
| 1 | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
| - | |||
| {{icon|Lustrous Element|y}} | |||
| colspan="3" | Carried inside entry with ID 2 | |||
|- | |||
| 3 | |||
| {{icon|Doodlebug|y}} | |||
| 1 | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
| - | |||
| {{icon|Mirrored Element|y}} | |||
| colspan="3" | Carried inside entry with ID 3 | |||
|- | |||
| 4 | |||
| {{icon|Iridescent Flint Beetle|y}} | |||
| 1 | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
| - | |||
| {{icon|Unknown Merit|y}} | |||
| colspan="3" | Carried inside entry with ID 4 | |||
|- | |||
| 5 | |||
| {{icon|Mitite|y}} (group of 10) | |||
| 1 | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
| 6 | |||
| {{icon|Poison emitter|v=P2|y}} | |||
| 5 | |||
| None | |||
| Cave unit seams | |||
|- | |||
! colspan="5" | Then it spawns these "decoration" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 7 | |||
| {{icon|Margaret|y}} | |||
| 4 | |||
| None | |||
| Plant spots | |||
|- | |||
| 8 | |||
| {{icon|Clover|y}} | |||
| 4 | |||
| None | |||
| Plant spots | |||
|- | |||
| 9 | |||
| {{icon|Figwort|y}} (small red) | |||
| 4 | |||
| None | |||
| Plant spots | |||
|- | |||
| 10 | |||
| {{icon|Figwort|y}} (small brown) | |||
| 4 | |||
| None | |||
| Plant spots | |||
|- | |||
! colspan="5" | Then it spawns these "treasure" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 11 | |||
| {{icon|Child of the Earth|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
| 12 | |||
| {{icon|Onion Replica|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
| 13 | |||
| {{icon|Anxious Sprout|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
| 14 | |||
| {{icon|Spiny Alien Treat|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
| 15 | |||
| {{icon|Pilgrim Bulb|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
! colspan="5" | Then it spawns these "dead end" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 16 | |||
| {{icon|Mitite|y}} (group of 10) | |||
| 1 | |||
| None | |||
| Dead ends | |||
|} | |||
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].'' | |||
==Names in other languages== | |||
{{Foreignname | |||
|Jap=新参者の試練場<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt --> | |||
|JapM=Camp for Rookies | |||
|SpaA=Circuito del Novato | |||
|SpaAM=Novice's Circuit | |||
|FraA=Camp du débutant | |||
|FraAM=Beginner's camp | |||
|FraE=Camp du débutant | |||
|FraEM=Beginner's camp | |||
|Ger=Anfängertraining | |||
|GerM=Beginner's Training | |||
|Ita=Esercizi da principiante | |||
|ItaM=Exercises for beginners | |||
}} | |||
{{CM}} | {{CM}} |
Latest revision as of 18:05, April 16, 2024
Novice Training | |||
---|---|---|---|
Sublevels | 2 | Ultra-bitter sprays | 0 |
Red Pikmin | 0 | Ultra-spicy sprays | 3 |
Yellow Pikmin | 0 | ||
Blue Pikmin | 0 | ||
White Pikmin | 30 | ||
Purple Pikmin | 0 | ||
Bulbmin | 0 |
The following article or section contains guides. |
This article is a stub. You can help Pikipedia by expanding it. |
The Novice Training is the second level in Pikmin 2's Challenge Mode and is automatically unlocked with the mode. Since the only harmful hazard in this level is poison, and the player has White Pikmin, a pink flower is nearly guaranteed.
Sublevel 1[edit]
- Theme: Soil
- Music: Concrete 3
- Time: 170 (340 seconds)
- Starting Pikmin:
- White Pikmin × 30 (leaf)
- Treasures:
- Citrus Lump × 1
- Combustion Berry × 1
- Disguised Delicacy × 1
- Insect Condo × 1
- Love Nugget × 1
- Lustrous Element × 1 (inside Iridescent Glint Beetle)
- Mirrored Element × 1 (inside Doodlebug)
- The Key × 1
- Unknown Merit × 1 (inside Iridescent Flint Beetle)
- Enemies:
- Doodlebug × 1
- Iridescent Flint Beetle × 1
- Iridescent Glint Beetle × 1
- Mitite (group of 10) × 0 - 2 (from eggs)
- Obstacles:
- Poison emitter × 5
- Vegetation:
- Clover × 4
- Figwort (small brown) × 4
- Figwort (small red) × 4
- Margaret × 4
- Violet Candypop Bud × 3
- Others:
- Egg × 2
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | ch_NARI_07whitepurple | ||||
"Main" object maximum (?) | 13 | ||||
"Treasure" object maximum (?) | 6 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 100 | ||||
Number of rooms (?) | 3 | ||||
Corridor-to-room ratio (?) | 0 | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 2_units_cent_north_tsuchi.txt | ||||
Lighting file (?) | normal_light_cha.ini | ||||
Background (?) | None | ||||
Cave units (?) | |||||
Dead end | Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor |
Long corridor | Circular room with 4 exits | Circular room with 1 exit |
Detailed object list | ||||
---|---|---|---|---|
The game spawns these "main" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
1 | Iridescent Glint Beetle | 1 | None | "Hard" enemy spots |
- | Lustrous Element | Carried inside entry with ID 1 | ||
2 | Doodlebug | 1 | None | "Hard" enemy spots |
- | Mirrored Element | Carried inside entry with ID 2 | ||
3 | Iridescent Flint Beetle | 1 | None | "Hard" enemy spots |
- | Unknown Merit | Carried inside entry with ID 3 | ||
4 | Violet Candypop Bud | 3 | None | "Hard" enemy spots |
5 | Egg | 2 | None | "Hard" enemy spots |
6 | Poison emitter | 5 | None | Cave unit seams |
Then it spawns these "decoration" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
7 | Margaret | 4 | None | Plant spots |
8 | Clover | 4 | None | Plant spots |
9 | Figwort (small red) | 4 | None | Plant spots |
10 | Figwort (small brown) | 4 | None | Plant spots |
Then it spawns these "treasure" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
11 | The Key | 1 | None | Treasure spots |
12 | Insect Condo | 1 | None | Treasure spots |
13 | Love Nugget | 1 | None | Treasure spots |
14 | Disguised Delicacy | 1 | None | Treasure spots |
15 | Citrus Lump | 1 | None | Treasure spots |
16 | Combustion Berry | 1 | None | Treasure spots |
- For details on how objects are spawned, and how some may fail to spawn, see here.
Sublevel 2[edit]
- Theme: Soil
- Music: Concrete 3
- Time: +170 (+340 seconds)
- Treasures:
- Anxious Sprout × 1 (partially buried)
- Child of the Earth × 1 (fully buried)
- Lustrous Element × 1 (inside Iridescent Glint Beetle)
- Mirrored Element × 1 (inside Doodlebug)
- Onion Replica × 1 (fully buried)
- Pilgrim Bulb × 1 (fully buried)
- Spiny Alien Treat × 1 (fully buried)
- The Key × 1 (inside Puffy Blowhog)
- Unknown Merit × 1 (inside Iridescent Flint Beetle)
- Enemies:
- Doodlebug × 1
- Iridescent Flint Beetle × 1
- Iridescent Glint Beetle × 1
- Mitite (group of 10) × 2 (from the ground)
- Puffy Blowhog × 1
- Obstacles:
- Poison emitter × 5
- Vegetation:
- Others:
- None
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | ch_NARI_07whitepurple | ||||
"Main" object maximum (?) | 10 | ||||
"Treasure" object maximum (?) | 5 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 100 | ||||
Number of rooms (?) | 3 | ||||
Corridor-to-room ratio (?) | 0 | ||||
Escape geyser (?) | Yes | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 2_units_mid2_north_tsuchi.txt | ||||
Lighting file (?) | normal_light_cha.ini | ||||
Background (?) | None | ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Y-shaped room | Circular room with 1 exit |
Detailed object list | ||||
---|---|---|---|---|
The game spawns these "main" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
1 | Puffy Blowhog | 1 | None | "Hard" enemy spots |
- | The Key | Carried inside entry with ID 1 | ||
2 | Iridescent Glint Beetle | 1 | None | "Hard" enemy spots |
- | Lustrous Element | Carried inside entry with ID 2 | ||
3 | Doodlebug | 1 | None | "Hard" enemy spots |
- | Mirrored Element | Carried inside entry with ID 3 | ||
4 | Iridescent Flint Beetle | 1 | None | "Hard" enemy spots |
- | Unknown Merit | Carried inside entry with ID 4 | ||
5 | Mitite (group of 10) | 1 | None | "Hard" enemy spots |
6 | Poison emitter | 5 | None | Cave unit seams |
Then it spawns these "decoration" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
7 | Margaret | 4 | None | Plant spots |
8 | Clover | 4 | None | Plant spots |
9 | Figwort (small red) | 4 | None | Plant spots |
10 | Figwort (small brown) | 4 | None | Plant spots |
Then it spawns these "treasure" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
11 | Child of the Earth | 1 | None | Treasure spots |
12 | Onion Replica | 1 | None | Treasure spots |
13 | Anxious Sprout | 1 | None | Treasure spots |
14 | Spiny Alien Treat | 1 | None | Treasure spots |
15 | Pilgrim Bulb | 1 | None | Treasure spots |
Then it spawns these "dead end" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
16 | Mitite (group of 10) | 1 | None | Dead ends |
- For details on how objects are spawned, and how some may fail to spawn, see here.
Names in other languages[edit]
Language | Name | Meaning |
---|---|---|
Japanese | 新参者の試練場? | Camp for Rookies |
French (NoA) | Camp du débutant | Beginner's camp |
French (NoE) | Camp du débutant | Beginner's camp |
German | Anfängertraining | Beginner's Training |
Italian | Esercizi da principiante | Exercises for beginners |
Spanish (NoA) | Circuito del Novato | Novice's Circuit |