Concrete Maze: Difference between revisions
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** [[Gate]] with 1 [[Health|HP]] × 4 | ** [[Gate]] with 1 [[Health|HP]] × 4 | ||
On the first sublevel there are no enemies. The caves are complex in their layout, however, and as time is short as well, the essence of winning here is speed and a hint of luck. Resetting until [[The Key]] is quickly found is helpful. Breaking down walls is ''very'' quick, even with just one Pikmin. | On the first sublevel there are no enemies. The caves are complex in their layout, however, and as time is short as well, the essence of winning here is speed and a hint of luck. Resetting until [[The Key]] is quickly found is helpful. Breaking down walls is ''very'' quick, even with just one Pikmin. Zoom out the camera to its farthest position before starting. The trick here is to scout as much as possible of the terrain while walking as little as possible to save time. Start by exploring with only one captain and one pikmin. In case you reach a dead end and you haven't found The Key switch to the other captain and start exploring in the opposite direction while the other captain gets carried back to the starting area with the use of the napsack ability. You can also switch captain and branch out a bit more in the brief times you wait for a gate to be knocked down or scout your surroundings. | ||
{{sublevel technical | {{sublevel technical | ||
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** [[Gate]] with 1 [[Health|HP]] × 6 | ** [[Gate]] with 1 [[Health|HP]] × 6 | ||
On the second sublevel there is a more complex layout and some enemies; these are mainly [[Bomb rock|bomb-rocks]] and [[Volatile Dweevil]]s, both of which will fall [[Randomness|random]]ly from the sky. It is often possible to outrun the dweevils even if the Pikmin are carrying the key | On the second sublevel there is a more complex layout and some enemies; these are mainly [[Bomb rock|bomb-rocks]] and [[Volatile Dweevil]]s, both of which will fall [[Randomness|random]]ly from the sky. It is often possible to outrun the dweevils even if the Pikmin are carrying the key, however, this doesn't mean that there is always enough time to escape. The same strategy used in the first sublevel applies to this one just as well. | ||
{{sublevel technical | {{sublevel technical |
Revision as of 01:08, February 10, 2023
Concrete Maze | |||
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Sublevels | 3 | Ultra-bitter sprays | 0 |
Red Pikmin | 0 | Ultra-spicy sprays | 0 |
Yellow Pikmin | 0 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
Blue Pikmin | 0 | ||
White Pikmin | 2 | ||
Purple Pikmin | 0 | ||
Bulbmin | 0 |
The following article or section contains guides. |
Concrete Maze is the twelfth level in Pikmin 2's Challenge Mode. As the name implies, its levels are mazes made out of concrete walls.
Sublevel 1
- Theme: Concrete
- Music: Fire
- Time: 70 (140 seconds)
- Starting Pikmin:
White Pikmin × 2 (flower)
- Treasures:
The Key × 1
- Enemies:
- None
- Obstacles:
- None
- Vegetation:
- Others:
On the first sublevel there are no enemies. The caves are complex in their layout, however, and as time is short as well, the essence of winning here is speed and a hint of luck. Resetting until The Key is quickly found is helpful. Breaking down walls is very quick, even with just one Pikmin. Zoom out the camera to its farthest position before starting. The trick here is to scout as much as possible of the terrain while walking as little as possible to save time. Start by exploring with only one captain and one pikmin. In case you reach a dead end and you haven't found The Key switch to the other captain and start exploring in the opposite direction while the other captain gets carried back to the starting area with the use of the napsack ability. You can also switch captain and branch out a bit more in the brief times you wait for a gate to be knocked down or scout your surroundings.
showTechnical sublevel information |
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showDetailed object list |
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- For details on how objects are spawned, and how some may fail to spawn, see here.
Sublevel 2
- Theme: Concrete
- Music: Concrete 2
- Time: +100 (+200 seconds)
- Treasures:
The Key × 1
- Enemies:
Volatile Dweevil × 36
- Obstacles:
Bomb-rock × 9
- Vegetation:
Clover × 1
Common Glowcap × 1
Dandelion × 1
Fiddlehead × 1
Figwort (large red) × 2
Figwort (small brown) × 30
Figwort (small red) × 30
Horsetail × 1
Margaret × 1
Shoot (large) × 1
- Others:
On the second sublevel there is a more complex layout and some enemies; these are mainly bomb-rocks and Volatile Dweevils, both of which will fall randomly from the sky. It is often possible to outrun the dweevils even if the Pikmin are carrying the key, however, this doesn't mean that there is always enough time to escape. The same strategy used in the first sublevel applies to this one just as well.
showTechnical sublevel information |
---|
showDetailed object list |
---|
- For details on how objects are spawned, and how some may fail to spawn, see here.
Sublevel 3
- Theme: Concrete
- Music: Concrete 1
- Time: +50 (+100 seconds)
- Treasures:
Priceless Statue × 1
The Key × 1
Worthless Statue × 1
- Enemies:
Mitite (group of 10) × 0 - 1 (from eggs)
- Obstacles:
- None
- Vegetation:
Clover × 6
Queen Candypop Bud × 2
- Others:
Egg × 1
The third sublevel is very small and contains two Queen Candypop Buds, along with the Worthless Statue and Priceless Statue. There are no enemies on this sublevel, but time is still short, so you should gather the treasure and leave as soon as possible.
showTechnical sublevel information |
---|
showDetailed object list |
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- For details on how objects are spawned, and how some may fail to spawn, see here.
Names in other languages
Language | Name | Meaning |
---|---|---|
コンクリート迷路? | Concrete Maze | |
Dédale de béton | Concrete labyrinth | |
Dédale de Béton | Concrete Labyrinth | |
Laberinto de Hormigón | Concrete Labyrinth |
showPikmin 2 Challenge Mode locations |
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