Secret Testing Range: Difference between revisions
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{{infobox challenge | {{infobox challenge | ||
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The '''Secret Testing Range''' is one of the thirty levels in [[Challenge Mode (Pikmin 2)|Challenge Mode]]. There are two sublevels and each level involves creatures that have weapons as appendages. | The '''Secret Testing Range''' is one of the thirty levels in ''[[Pikmin 2]]''<nowiki>'</nowiki>s [[Challenge Mode (Pikmin 2)|Challenge Mode]]. There are two sublevels and each level involves creatures that have weapons as appendages. | ||
==Sublevel 1== | ==Sublevel 1== | ||
Line 72: | Line 70: | ||
}} | }} | ||
This level is a little hard, but the secret to the easy killing of a [[Gatling Groink]] is to bring all of your [[Pikmin family|Pikmin]] | This level is a little hard, but the secret to the easy killing of a [[Gatling Groink]] is to bring all of your [[Pikmin family|Pikmin]], make the [[purple Pikmin]] be up front and hit its backside. Or you can leave the Pikmin with [[Olimar]] or [[Louie]], be the opposite one and make the two [[Gatling Groinks]] come close to each other; then go underneath them, running back and forth when the [[Gatling Groink]]'s life circles are yellow or red. | ||
==Sublevel 2== | ==Sublevel 2== | ||
[[File:Pikmin_range.jpg|thumb|right|The second floor of the level.]] | |||
*'''Theme''': Metal | *'''Theme''': Metal | ||
*'''Time''': +150 (+300 seconds) | *'''Time''': +150 (+300 seconds) | ||
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|SpaA=Zona de Pruebas Secretas | |SpaA=Zona de Pruebas Secretas | ||
|SpaAM=Secret Testing Zone | |SpaAM=Secret Testing Zone | ||
|SpaAN=This name implies the tests are secret, not the zone. | |||
|notes=y | |||
}} | }} | ||
{{CM}} | {{CM}} |
Revision as of 10:50, September 13, 2014
Secret Testing Range | |||
---|---|---|---|
Sublevels | 2 | Ultra-bitter sprays | 1 |
Red Pikmin | 10 | Ultra-spicy sprays | 1 |
Yellow Pikmin | 10 | ||
Blue Pikmin | 10 | ||
White Pikmin | 10 | ||
Purple Pikmin | 10 | ||
Bulbmin | 0 |
The Secret Testing Range is one of the thirty levels in Pikmin 2's Challenge Mode. There are two sublevels and each level involves creatures that have weapons as appendages.
Sublevel 1
- Theme: Metal
- Time: 100 (200 seconds)
- Enemies:
- Hazards:
- None
- Treasures:
- The Key (inside a Gatling Groink)
- Stone of Glory (inside a Gatling Groink)
- Lustrous Element (inside the Iridescent Glint Beetle)
- Dream Architect
- Prototype Detector
- Cosmic Archive
- Glee Spinner
- Plants:
- Others:
- None
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | ch_MUKI_houdai | ||||
"Main" object maximum (?) | 3 | ||||
"Treasure" object maximum (?) | 4 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 0 | ||||
Number of rooms (?) | 1 | ||||
Corridor-to-room ratio (?) | {{{ctrratio}}} | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 1_units_houdai_metal.txt | ||||
Lighting file (?) | houdai_light.ini | ||||
Background (?) | "build" (steel) (File:P2 VRBOX "build" (steel).png)
| ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Man-at-Legs dry arena |
This level is a little hard, but the secret to the easy killing of a Gatling Groink is to bring all of your Pikmin, make the purple Pikmin be up front and hit its backside. Or you can leave the Pikmin with Olimar or Louie, be the opposite one and make the two Gatling Groinks come close to each other; then go underneath them, running back and forth when the Gatling Groink's life circles are yellow or red.
Sublevel 2
- Theme: Metal
- Time: +150 (+300 seconds)
- Enemies:
- Hazards:
- Treasures:
- The Key (inside the Man-at-Legs)
- Remembered Old Buddy
- Fond Gyro Block
- Lost Gyro Block
- Favorite Gyro Block
- Memorable Gyro Block
- Plants:
- Others:
- 1 egg (in a dead end)
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | ch_MUKI_houdai | ||||
"Main" object maximum (?) | 7 | ||||
"Treasure" object maximum (?) | 5 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 0 | ||||
Number of rooms (?) | 1 | ||||
Corridor-to-room ratio (?) | {{{ctrratio}}} | ||||
Escape geyser (?) | Yes | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 1_units_houdai2_metal.txt | ||||
Lighting file (?) | houdai_light.ini | ||||
Background (?) | "ice" (icy cavern) (File:P2 VRBOX "ice" (icy cavern).png)
| ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Man-at-Legs watery arena |
This floor is very hard. Note you can lure the Man-at-Legs out of the water to make use of all of your Pikmin.
Walkthrough video
{{#ev:youtube|YEsVr1Nui6U|480}}
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | 秘密兵器実験場? | ||
Spanish (NoA) | Zona de Pruebas Secretas | Secret Testing Zone | This name implies the tests are secret, not the zone. |