Explorer's Cave: Difference between revisions
m (9 revisions) |
(editing page for Pikmin Wiki migration (internals note: from file: 'importjson-mergemain--')) |
||
Line 1: | Line 1: | ||
{{merging|conflict|Explorer's Cave}} | |||
{{infobox challenge | {{infobox challenge | ||
|image=Explorer's Cave.png | |image=Explorer's Cave.png |
Revision as of 16:16, August 20, 2014
This page is part of the merge with Pikmin Wiki, and needs resolving. Please bear with us as we do so. Before the import, this subject had a page both on Pikipedia and Pikmin Wiki. You are currently reading the Pikipedia version, and the Pikmin Wiki version can be found here. Both versions need to be manually merged together and placed on the current page. |
Explorer's Cave | |||
---|---|---|---|
Sublevels | 2 | Ultra-bitter sprays | 2 |
Red Pikmin | 50 | Ultra-spicy sprays | 2 |
Yellow Pikmin | 0 | ||
Blue Pikmin | 0 | ||
White Pikmin | 0 | ||
Purple Pikmin | 0 | ||
Bulbmin | 0 |
The Explorer's Cave is the first level in Pikmin 2's Challenge Mode. It has two sublevels, the second one being the only one with any enemies for the player to fight. It is an easy area and introduces Challenge Mode to beginners. There are two sublevels and only Red Pikmin are available.
Sublevel 1
- Theme: Soil
- Time: 100 (200 seconds)
- Enemies:
- None
- Hazards:
- None
- Treasures:
- Plants:
- Others:
- None
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | ch_ABEM_tutorial | ||||
"Main" object maximum (?) | 0 | ||||
"Treasure" object maximum (?) | 4 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 0 | ||||
Number of rooms (?) | 1 | ||||
Corridor-to-room ratio (?) | {{{ctrratio}}} | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 1_units_cent3_tsuchi.txt | ||||
Lighting file (?) | normal_light_cha.ini | ||||
Background (?) | None (File:P2 VRBOX None.png)
| ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Circular room with 4 exits |
Get the Pikmin and make haste to collect the treasures. Good time is 80-85 on the clock.
Sublevel 2
- Theme: Soil
- Time: +100 (+200 seconds)
- Enemies:
- Hazards:
- None
- Treasures:
- The Key (inside the Red Bulborb)
- 5 Omniscient Spheres (inside the Dwarf Red Bulborbs)
- Lustrous Element
- Mirrored Element
- Unknown Merit
- Plants:
- Others:
- 3 eggs (2 in dead ends)
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | ch_ABEM_tutorial | ||||
"Main" object maximum (?) | 7 | ||||
"Treasure" object maximum (?) | 3 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 100 | ||||
Number of rooms (?) | 1 | ||||
Corridor-to-room ratio (?) | {{{ctrratio}}} | ||||
Escape geyser (?) | Yes | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 2_MAT_mid1_nor2_tsuchi.txt | ||||
Lighting file (?) | normal_light_cha.ini | ||||
Background (?) | None (File:P2 VRBOX None.png)
| ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Room with 6 exits | Room with long dead end |
Defeat the Red Bulborb first, then hit some eggs. After flowering, defeat any Dwarf Red Bulborbs. Acquire treasure. Time should be around 150-130.
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | こてしらべの洞窟? | |
Spanish (NoA) | Cueva del Explorador | Explorer's Cave |