Abduction Den: Difference between revisions
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Revision as of 17:37, August 19, 2014
This page is part of the merge with Pikmin Wiki, and needs resolving. Please bear with us as we do so. Before the import, this subject had a page both on Pikipedia and Pikmin Wiki. You are currently reading the Pikipedia version, and the Pikmin Wiki version can be found here. Both versions need to be manually merged together and placed on the current page. |
Abduction Den | |||
---|---|---|---|
Sublevels | 1 | Ultra-bitter sprays | 1 |
Red Pikmin | 30 | Ultra-spicy sprays | 2 |
Yellow Pikmin | 30 | ||
Blue Pikmin | 0 | ||
White Pikmin | 0 | ||
Purple Pikmin | 0 | ||
Bulbmin | 0 |
The twenty-fourth level in Challenge mode in Pikmin 2.There are quite a few enemies that take Pikmin and Captains in their grasp, hence the name.
Sublevel 1
- Theme: Snow
- Time: 180 (360 seconds)
- Enemies:
- Hazards:
- Treasures:
- The Key (inside the Greater Spotted Jellyfloat)
- 6 Omniscient Spheres (4 inside the Careening Dirigibugs, 2 inside the Fiery Dweevils)
- 3 Mirth Spheres (inside the Bumbling Snitchbugs)
- Unknown Merit (inside the Swooping Snitchbug)
- Rubber Ugly
- Paradoxical Enigma
- Combustion Berry
- Plants:
- Others:
- None
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | ch_NARI_09suikomi | ||||
"Main" object maximum (?) | 14 | ||||
"Treasure" object maximum (?) | 3 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 0 | ||||
Number of rooms (?) | 3 | ||||
Corridor-to-room ratio (?) | {{{ctrratio}}} | ||||
Escape geyser (?) | Yes | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 3_MAT_hit34_sak2_uzu1_snow.txt | ||||
Lighting file (?) | tutorial_1_light.ini | ||||
Background (?) | None (File:P2 VRBOX None.png)
| ||||
Cave units (?) | |||||
Dead end | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Room with large trunk | Room with 4 exits | Room with spiraling trunk |
It would be wise to lure the Greater Spotted Jellyfloat away from the rest to get the key it holds. If one is here for the pink flowers, then nothing else should be done. If a high score is wanted, taking out the Careening Dirigibugs with an Ultra-Bitter Spray is advisable.
One strategy is as follows: The player should take both captains with no Pikmin, and go over to the Greater Spotted Jellyfloat. One captain should be angled so that the Jellyfloat sucks him up into its body; the other captain should then petrify the creature with the Ultra-Bitter Spray. Then, using the captain that is inside the Jellyfloat, the player should rapidly press the same buttons they would use if they were taken by a Swooping Snitchbug. The Jellyfloat will break, the captain will escape, and the key will clatter onto the floor. After taking the key, one can collect any other treasures at will, and finally escape.
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | さらいの洞窟? | |
Spanish (NoA) | Antro de la Abducción | Abduction Hole |