Three Color Training: Difference between revisions
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Three Color Training''' is the seventeenth level of Challenge Mode in ''[[Pikmin 2]]''. There are [[Obstacles|Poison pipes]], [[Anode Beetle]]s, and one [[Gatling Groink]]. | '''Three Color Training''' is the seventeenth level of Challenge Mode in ''[[Pikmin 2]]''. There are [[Obstacles|Poison pipes]], [[Anode Beetle]]s, and one [[Gatling Groink]]. | ||
If you are just going for the Pink Flower, use this strategy: send one [[captain|Captain]] without any [[Pikmin Family|Pikmin]] to the Gatling Groink and find a spot where he can fire at you without hitting you. Now, take the other captain with all the Yellow Pikmin and attack the Gatling Groink until it dies. Now, quickly carry back the Gatling Groink (before it comes back to life) and carry [[The Key]]. Hopefully the exit will appear somewhere easy. | If you are just going for the Pink Flower, use this strategy: send one [[captain|Captain]] without any [[Pikmin Family|Pikmin]] to the Gatling Groink and find a spot where he can fire at you without hitting you. Now, take the other captain with all the Yellow Pikmin and attack the Gatling Groink until it dies. Now, quickly carry back the Gatling Groink (before it comes back to life) and carry [[The Key]]. Hopefully the exit will appear somewhere easy. |
Revision as of 16:07, September 2, 2013
Three Color Training | |||
---|---|---|---|
Sublevels | 1 | Ultra-bitter sprays | 0 |
Red Pikmin | 0 | Ultra-spicy sprays | 2 |
Yellow Pikmin | 30 | ||
Blue Pikmin | 0 | ||
White Pikmin | 15 | ||
Purple Pikmin | 15 | ||
Bulbmin | 0 |
Three Color Training is the seventeenth level of Challenge Mode in Pikmin 2. There are Poison pipes, Anode Beetles, and one Gatling Groink.
If you are just going for the Pink Flower, use this strategy: send one Captain without any Pikmin to the Gatling Groink and find a spot where he can fire at you without hitting you. Now, take the other captain with all the Yellow Pikmin and attack the Gatling Groink until it dies. Now, quickly carry back the Gatling Groink (before it comes back to life) and carry The Key. Hopefully the exit will appear somewhere easy.
Treasures located here are: Flame Tiller (buried), an Unknown Merit inside each of the Anode Beetles, the Sulking Antenna, the Fossilized Ursidae, the Regal Diamond (buried), and The Key.