Hazard generator: Difference between revisions
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== Bubble blower == | == Bubble blower == | ||
'''Bubble blowers''' occasionally produce a large number of [[bubble]]s in various directions, which can trap Pikmin for a period of time until they pop. The bubbles can be popped by throwing Pikmin at them as they come out, but this still leaves a risk of Pikmin getting caught by the bubbles. They can be attacked by any Pikmin type and cannot kill Pikmin, unless the bubble pops while over a hazard that the Pikmin is not resistant to. They only appear in {{p4}}. | '''Bubble blowers''' occasionally produce a large number of [[bubble]]s in various directions, which can trap Pikmin for a period of time until they pop. Ice Pikmin freeze the bubbles and make them pop almost instantly. The bubbles can be popped by throwing Pikmin at them as they come out, but this still leaves a risk of Pikmin getting caught by the bubbles. They can be attacked by any Pikmin type and cannot kill Pikmin, unless the bubble pops while over a hazard that the Pikmin is not resistant to. They only appear in {{p4}}. | ||
=== Locations === | === Locations === | ||
Line 358: | Line 358: | ||
== Gallery == | == Gallery == | ||
{{image}} | {{image|Add an image of a Fire Geyser from Hey! Pikmin}} | ||
;Fire geyser | ;Fire geyser | ||
<gallery> | <gallery> | ||
Line 415: | Line 415: | ||
== Trivia == | == Trivia == | ||
* Fire geysers can awaken sleeping enemies, such as [[Red Bulborb]]s or [[Fiery Bulblax]]es. This can be observed in sublevel 5 of the [[Dream Den]]. | * Fire geysers can awaken sleeping enemies, such as [[Red Bulborb]]s or [[Fiery Bulblax]]es. This can be observed in sublevel 5 of the [[Dream Den]]. | ||
* Fire geysers can be [[punch]]ed by leaders in | * Fire geysers can be [[punch]]ed by leaders in ''Pikmin 3'', even though it does nothing. | ||
* Poison emitters in overground areas in ''Pikmin 2'' will respawn 99 [[day]]s after being deactivated. | * Poison emitters in overground areas in ''Pikmin 2'' will respawn 99 [[day]]s after being deactivated. | ||
Latest revision as of 11:43, October 19, 2024
The names for all obstacles described in this article are unofficial. |
To do: Document the timings for how long each type of hazard generator spends on and off, and also the warning they give before turning on. |
Hazard generators are obstacles in the Pikmin games that periodically emit a hazard. Their functionality varies by game and by hazard, but they are all located on the ground in specific locations of areas or caves. Using the right type of Pikmin that are resistant to the hazard, or destroying the obstacle to make it stop emitting the hazard (where possible), are necessary to safely transport items over them.
Fire geyser[edit]
Fire geysers spit out a column of fire at regular intervals. In Pikmin and Pikmin 3, they are impossible to destroy, while in Pikmin 2 and Pikmin 4, they can be attacked and destroyed with Pikmin. Any Pikmin type can attack a fire geyser when it's not burning, but only fire-resistant types can attack one when it is. In Pikmin, they deal a lot of damage to Olimar, which makes them quite a dangerous obstacle. In Pikmin 3, fire geysers are not visible when not spitting fire, and in Pikmin 4, their effect has a larger radius than in any other game, with fire sent out in all directions rather than just vertically. Hey! Pikmin also has fire geysers in the Ordeal of Flame area, which are very large and indestructible, and can be found on ceilings as well as floors.
Locations[edit]
- Pikmin
- The Forest Navel × 10
- The Distant Spring × 7
- The Final Trial × 9
- Pikmin 2
- Valley of Repose (does not appear above ground)
- Subterranean Complex
- Sublevel 3 × 6
- Frontier Cavern
- Sublevel 3 × 2
- Sublevel 6 × 5
- Subterranean Complex
- Awakening Wood (does not appear above ground)
- Hole of Beasts
- Sublevel 3 × 14
- Sublevel 4 × 4
- Bulblax Kingdom
- Sublevel 2 × 6
- Sublevel 6 × 5
- Sublevel 7 × 12
- Hole of Beasts
- Perplexing Pool (does not appear above ground)
- Citadel of Spiders
- Sublevel 2 × 5
- Sublevel 4 × 5
- Shower Room
- Sublevel 5 × 5
- Submerged Castle
- Sublevel 1 × 7
- Citadel of Spiders
- Wistful Wild (does not appear above ground)
- Cavern of Chaos
- Sublevel 4 × 13
- Dream Den
- Sublevel 5 × 3
- Sublevel 8 × over 20
- Cavern of Chaos
- Challenge Mode
- Cavernous Abyss
- Sublevel 1 × 4
- Hazard Training
- Sublevel 1 × 7
- Sublevel 2 × 7
- Cave of Snarls
- Sublevel 1 × 3
- Abduction Den
- Sublevel 1 × 3
- Breeding Ground
- Sublevel 3 × 14
- Emperor's Realm
- Sublevel 1 × 4
- Sublevel 2 × 6
- Sublevel 3 × 7
- Sublevel 4 × 7
- Sublevel 5 × 13
- Cavernous Abyss
- Pikmin 3
The following article or section is in need of assistance from someone who plays Pikmin 3. |
- Tropical Wilds × 5
- Distant Tundra × 10
- Bingo Battle
- Rusted Labyrinth layout A × 12
- Rusted Labyrinth layout B × 30
- Jigsaw Fortress layout B × 19
- Pikmin 4
- Blossoming Arcadia (does not appear above ground)
- Drafty Gallery
- Sublevel 2 × 2
- Sublevel 3 × 2
- Kingdom of Beasts
- Sublevel 1 × 3
- Sublevel 4 × 3
- Sublevel 6 × 5
- Sightless Passage
- Sublevel 1 × 4
- Drafty Gallery
- Serene Shores (does not appear above ground)
- Below-Grade Discotheque
- Sublevel 2 × 3
- Engulfed Castle
- Sublevel 1 × 4
- Below-Grade Discotheque
- Dandori Challenges
- Trial of the Sage Leaf 1st Story: Bulblaxes × 1
- Hey! Pikmin
The following article or section is in need of assistance from someone who plays Hey! Pikmin. |
Water spout[edit]
Water spouts periodically send out a column of water. This water is hazardous to types not resistant to it, unlike the water in geysers in the first 3 games, which is in a more turbulent form and helps leaders reach higher places. These obstacles only appear in Pikmin 4, where helpful geysers instead use air. The water shoots into the air in a vertical column, then falls around it in a small radius and disappears, and this radius around the spout (which is darker than the surrounding area of floor) is the hazardous range when the spout is sending out water. Any Pikmin type can damage a water spout when it is not sending out water.
Locations[edit]
- Pikmin 4
- Blossoming Arcadia (does not appear above ground)
- Secluded Courtyard
- Sublevel 2 × 3
- Sublevel 3 × 3
- Secluded Courtyard
- Serene Shores × 6
- Seafloor Resort
- Sublevel 1 × 2
- Seafloor Resort
- Hero's Hideaway (does not appear above ground)
- Doppelgänger's Den
- Sublevel 2 × 2
- Doppelgänger's Den
- Giant's Hearth (does not appear above ground)
- Cradle of the Beast
- Sublevel 1 × 2
- Cradle of the Beast
- Primordial Thicket (does not appear above ground)
- Cavern for a King
- Sublevel 15 × 3
- Cavern for a King
Electricity generator[edit]
Electricity generators periodically discharge large sparks of electricity around them. They appear in Pikmin 4 only, though similar obstacles exist in Pikmin 2 and Pikmin 3 as electrical wires and electrodes respectively. The electricity is emitted in a fairly wide radius around the obstacle, which is a small metal object with 3 rods pointing into the air, and will stun and eventually kill Pikmin who are not resistant to it. They can be attacked by any Pikmin type when not emitting electricity, and can only be attacked by Yellow Pikmin (or Glow Pikmin) when they are emitting electricity.
Locations[edit]
- Pikmin 4
- Serene Shores (does not appear above ground)
- Engulfed Castle
- Sublevel 3 × 6
- Engulfed Castle
Poison emitter[edit]
Poison emitters emit poison in a gaseous form. These are unique among hazard generators in that they emit their hazard continuously, rather than turning on and off periodically. This means that only White Pikmin (plus Bulbmin and Glow Pikmin) can destroy them or go through them before they are destroyed. In Pikmin 2, these obstacles take the appearance of orange pipes emitting red-purple poison gas, and are commonly found inside bridges or bramble gates, which means that only White Pikmin can build these bridges or destroy these gates before they can destroy the poison emitter. The pipe stays around even after being destroyed, but no longer emits poison. In Pikmin 4, they look like brown rock-like structures with holes emitting turquoise poison gas, and are only found standalone.
Locations[edit]
- Pikmin 2
- Valley of Repose: Two are inside of a white bramble gate leading to the Subterranean Complex.
- Subterranean Complex
- Sublevel 1: × 6
- Sublevel 6: × 3
- Frontier Cavern
- Sublevel 3: × 2
- Subterranean Complex
- Awakening Wood: The bramble gates near the Survey Chart and the White Flower Garden both have two poison emitters inside of them, as does the bridge leading to the Snagret Hole.
- White Flower Garden
- Sublevel 4: × 5
- Snagret Hole
- Sublevel 6: × 5
- White Flower Garden
- Perplexing Pool: The white bramble gate blocking off the Yellow Pikmin has two poison emitters in it.
- Shower Room
- Sublevel 2: × 3
- Submerged Castle
- Sublevel 4: × 3
- Shower Room
- Wistful Wild: The two black bramble gates blocking off the section with the Seed of Greed and the Dream Den both have two poison emitters inside of them.
- Cavern of Chaos
- Sublevel 7: × 6
- Sublevel 9: × 5
- Hole of Heroes
- Sublevel 10: × 3
- Dream Den
- Sublevel 1: × 3
- Sublevel 3: × 3
- Sublevel 4: × 3
- Sublevel 8: × 10
- Sublevel 11: × 5
- Sublevel 12: × 15
- Cavern of Chaos
- Challenge Mode
- Novice Training
- Sublevel 1: × 5
- Sublevel 2: × 5
- Three Color Training
- Sublevel 1: × 6
- Secret Testing Range
- Sublevel 2: × 2
- Novice Training
- Pikmin 4
- Serene Shores (does not appear above ground)
- Subzero Sauna
- Sublevel 1: × 1
- Sublevel 2: × 1, blocking the carrying path of the True Goo
- Subzero Sauna
- Primordial Thicket: × 3, near the Winged Onion
Ice vent[edit]
Ice vents produce icy air that freezes Pikmin around it. (This is not the same as cold air.) They look like shards of ice sticking out from the ground, and appear in Pikmin 4 only. Only Ice Pikmin (and Glow Pikmin) can destroy these when they're producing icy air, but any type can destroy them when they're not.
Locations[edit]
- Pikmin 4
- Serene Shores (does not appear above ground)
- Subzero Sauna
- Sublevel 3 × 6
- Subzero Sauna
- Dandori Challenges
- Trial of the Sage Leaf 6th Story: Gimmick Gambit × 1
Bubble blower[edit]
Bubble blowers occasionally produce a large number of bubbles in various directions, which can trap Pikmin for a period of time until they pop. Ice Pikmin freeze the bubbles and make them pop almost instantly. The bubbles can be popped by throwing Pikmin at them as they come out, but this still leaves a risk of Pikmin getting caught by the bubbles. They can be attacked by any Pikmin type and cannot kill Pikmin, unless the bubble pops while over a hazard that the Pikmin is not resistant to. They only appear in Pikmin 4.
Locations[edit]
- Pikmin 4
- Serene Shores (does not appear above ground)
- Below-Grade Discotheque
- Sublevel 4 × 3
- Seafloor Resort
- Sublevel 2 × 3
- Sublevel 3 × 5
- Below-Grade Discotheque
- Hero's Hideaway (does not appear above ground)
- Doppelgänger's Den
- Sublevel 1 × 3
- Doppelgänger's Den
- Giant's Hearth (does not appear above ground)
- Ultimate Testing Range
- Sublevel 3 × 2
- Ultimate Testing Range
Technical information[edit]
- Fire geyser
Pikmin 2 technical information (?) | |||
---|---|---|---|
Internal name | hiba
| ||
Global properties (List) | |||
ID | Japanese comment | Property | Value |
s000 | friction(not used) | Friction | 0.5 |
s001 | wallReflection | Unknown (wall bounce speed multiplier?) | 0.5 |
s002 | faceDirAdjust | Unknown | 0.25 |
s003 | accel | Acceleration | 0.1 |
s004 | bounceFactor | Unknown (bounce when it hits the ground?) | 0.3 |
fp00 | ライフ | HP | 150 |
fp01 | マップとの当り | Unknown (related to slopes) | 10 |
fp02 | ダメージスケールXZ | Horizontal damage scale | 0.5 |
fp03 | ダメージスケールY | Vertical damage scale | 1 |
fp04 | ダメージフレーム | Damage scale duration | 0.25 |
fp05 | 質量 | Unknown (weight?) | 1 |
fp06 | 速度 | Move speed | 0 |
fp08 | 回転速度率 | Rotation acceleration | 0 |
fp09 | テリトリー | Territory radius | 1 |
fp10 | ホーム範囲 | "Home" radius | 1 |
fp11 | プライベート距離 | "Private" radius | 0 |
fp12 | 視界距離 | Sight radius | 0 |
fp13 | 視界角度 | FOV | 0 |
fp14 | 探索距離 | Unknown (exploration radius?) | 0 |
fp15 | 探索角度 | Unknown (exploration angle?) | 0 |
fp16 | 振り払い率 | Successful shake rate | 0 |
fp17 | 振り払い力 | Shake knockback | 0 |
fp18 | 振り払いダメージ | Shake damage | 0 |
fp19 | 振り払い範囲 | Shake range | 0 |
fp20 | 攻撃可能範囲 | Unknown (shock attack max range?) | 60 |
fp21 | 攻撃可能角度 | Unknown (shock attack max angle?) | 10 |
fp22 | 攻撃ヒット範囲 | Unknown (attack hit range?) | 15 |
fp23 | 攻撃ヒット角度 | Unknown (attack hit angle?) | 0 |
fp24 | 攻撃力 | Attack damage | 10 |
fp25 | 視界高 | Unknown (height visibility?) | 0 |
fp26 | 探索高 | Unknown (exploration height?) | 0 |
fp27 | ライフの高さ | HP wheel height | 80 |
fp28 | 回転最大速度 | Rotation speed | 0 |
fp29 | 警戒時間 | Unknown (warning time?) | 0 |
fp30 | 警戒ライフ | Unknown | 0 |
fp31 | ライフ回復率 | Regeneration rate | 0.0065 |
fp32 | LOD半径 | Off-camera radius | 30 |
fp33 | マップとのあたりポリゴンの選定 | Collision processing radius | 20 |
fp34 | ピクミンとのあたり | Pikmin damage radius | 10 |
fp35 | 石化時間 | Petrification duration | 1 |
fp36 | ヒップドロップダメージ | Purple Pikmin drop damage | 50 |
fp37 | 地震気絶確立 | Purple Pikmin stun chance | 0 (0%) |
fp38 | 地震気絶時間 | Purple Pikmin stun time | 5 |
ip01 | 振り払い打撃A | Shake mode 1 – hit count | 0 |
ip02 | 振り払い張付1 | Shake mode 1 – Pikmin requirement | 0 |
ip03 | 振り払い打撃B | Shake mode 2 – hit count | 0 |
ip04 | 振り払い張付2 | Shake mode 2 – Pikmin requirement | 0 |
ip05 | 振り払い打撃C | Shake mode 3 – hit count | 0 |
ip06 | 振り払い張付3 | Shake mode 3 – Pikmin requirement | 0 |
ip07 | 振り払い打撃D | Shake mode 4 – hit count | 0 |
Specific properties | |||
ID | Japanese comment | Property | Value |
fp02 | ウェイト時間 | Idle duration | 3 |
fp01 | 火吐き時間 | Fire spew duration | 2.5 |
fp03 | 停止時間 | Unknown (stop duration?) | 30 |
Pikmin 3 technical information (?) | |
---|---|
Internal name | hiba
|
HP | 1 |
Rock Pikmin throw hits to kill | 0 |
White Pikmin ingestions to kill | 0 |
Bomb rock explosions to kill | 0 |
Bomb rock ingestions to kill | 0 |
Number of direct hits on top to kill | 0 |
Damage to leaders | 10 |
Territory radius | 0 |
Mission Mode value | 0 |
- Poison emitter
Pikmin 2 technical information (?) | |||
---|---|---|---|
Internal name | gashiba
| ||
Global properties (List) | |||
ID | Japanese comment | Property | Value |
s000 | friction(not used) | Friction | 0.5 |
s001 | wallReflection | Unknown (wall bounce speed multiplier?) | 0.5 |
s002 | faceDirAdjust | Unknown | 0.25 |
s003 | accel | Acceleration | 0.1 |
s004 | bounceFactor | Unknown (bounce when it hits the ground?) | 0.3 |
fp00 | ライフ | HP | 150 |
fp01 | マップとの当り | Unknown (related to slopes) | 10 |
fp02 | ダメージスケールXZ | Horizontal damage scale | 0.5 |
fp03 | ダメージスケールY | Vertical damage scale | 0.7 |
fp04 | ダメージフレーム | Damage scale duration | 0.35 |
fp05 | 質量 | Unknown (weight?) | 1 |
fp06 | 速度 | Move speed | 0 |
fp08 | 回転速度率 | Rotation acceleration | 0 |
fp09 | テリトリー | Territory radius | 1 |
fp10 | ホーム範囲 | "Home" radius | 1 |
fp11 | プライベート距離 | "Private" radius | 0 |
fp12 | 視界距離 | Sight radius | 0 |
fp13 | 視界角度 | FOV | 0 |
fp14 | 探索距離 | Unknown (exploration radius?) | 0 |
fp15 | 探索角度 | Unknown (exploration angle?) | 0 |
fp16 | 振り払い率 | Successful shake rate | 0 |
fp17 | 振り払い力 | Shake knockback | 0 |
fp18 | 振り払いダメージ | Shake damage | 0 |
fp19 | 振り払い範囲 | Shake range | 0 |
fp20 | 攻撃可能範囲 | Unknown (shock attack max range?) | 50 |
fp21 | 攻撃可能角度 | Unknown (shock attack max angle?) | 10 |
fp22 | 攻撃ヒット範囲 | Unknown (attack hit range?) | 60 |
fp23 | 攻撃ヒット角度 | Unknown (attack hit angle?) | 0 |
fp24 | 攻撃力 | Attack damage | 0 |
fp25 | 視界高 | Unknown (height visibility?) | 0 |
fp26 | 探索高 | Unknown (exploration height?) | 0 |
fp27 | ライフの高さ | HP wheel height | 60 |
fp28 | 回転最大速度 | Rotation speed | 0 |
fp29 | 警戒時間 | Unknown (warning time?) | 0 |
fp30 | 警戒ライフ | Unknown | 0 |
fp31 | ライフ回復率 | Regeneration rate | 0.0065 |
fp32 | LOD半径 | Off-camera radius | 30 |
fp33 | マップとのあたりポリゴンの選定 | Collision processing radius | 20 |
fp34 | ピクミンとのあたり | Pikmin damage radius | 18 |
fp35 | 石化時間 | Petrification duration | 1 |
fp36 | ヒップドロップダメージ | Purple Pikmin drop damage | 50 |
fp37 | 地震気絶確立 | Purple Pikmin stun chance | 0 (0%) |
fp38 | 地震気絶時間 | Purple Pikmin stun time | 5 |
ip01 | 振り払い打撃A | Shake mode 1 – hit count | 0 |
ip02 | 振り払い張付1 | Shake mode 1 – Pikmin requirement | 0 |
ip03 | 振り払い打撃B | Shake mode 2 – hit count | 0 |
ip04 | 振り払い張付2 | Shake mode 2 – Pikmin requirement | 0 |
ip05 | 振り払い打撃C | Shake mode 3 – hit count | 0 |
ip06 | 振り払い張付3 | Shake mode 3 – Pikmin requirement | 0 |
ip07 | 振り払い打撃D | Shake mode 4 – hit count | 0 |
Specific properties | |||
ID | Japanese comment | Property | Value |
fp02 | ウェイト時間 | Idle duration | 0 |
fp01 | ガス吐き時間 | Unknown (gas spew duration?) | 3 |
fp03 | 攻撃開始時間 | Unknown (delay before starting?) | 0.6 |
fp04 | 停止時間 | Unknown (stop duration?) | 30 |
Gallery[edit]
This article or section is in need of more images. Particularly: |
- Fire geyser
Several fire geysers in the Citadel of Spiders in Pikmin 2.
Two fire geysers in the Hole of Beasts in Pikmin 2, one inactive and the other one active.
A triangle of fire geysers in the Tropical Wilds in Pikmin 3.
An inactive fire geyser base in the Drafty Gallery in Pikmin 4.
- Water spout
An inactive water spout base in the Secluded Courtyard in Pikmin 4.
- Electricity generator
An inactive electricity generator base in the Engulfed Castle in Pikmin 4.
Artwork of a Yellow Pikmin standing within the discharge of an electricity generator.
- Poison emitter
An active poison emmiter in the Subzero Sauna in Pikmin 4.
- Ice vent
An inactive ice vent base in the Subzero Sauna in Pikmin 4.
- Bubble blower
An inactive bubble blower base in the Seafloor Resort in Pikmin 4.
Trivia[edit]
- Fire geysers can awaken sleeping enemies, such as Red Bulborbs or Fiery Bulblaxes. This can be observed in sublevel 5 of the Dream Den.
- Fire geysers can be punched by leaders in Pikmin 3, even though it does nothing.
- Poison emitters in overground areas in Pikmin 2 will respawn 99 days after being deactivated.
Names in other languages[edit]
Fire geyser
Language | Name | Meaning |
---|---|---|
Japanese | 間欠炎? Kanketsuen |
From 間欠泉? (lit.: "geyser") and 炎? (lit.: "flame") |
Poison emitter
Language | Name | Meaning |
---|---|---|
Japanese | ガス管? Gasu-kan |
Gas pipe |
See also[edit]
Obstacles |
---|
Arachnode web • Bag • Bamboo gate • Bomb rock • Boulder • Bramble gate ( White • Black) • Breakable pot • Buried object • Cardboard box ( Tin box) • Clipboard • Clog • Cobblestone block • Cold air • Crystals ( Small • Large • Crystal nodule • Icicle) • Crystal wall • Dam • Dirt block (Solid dirt block) • Dirt wall • Dried plant • Electric gate • Electrical wire • Flames • Hazard generator ( Bubble blower • Electricity generator • Fire geyser • Ice vent • Poison emitter • Water spout) • High ledge • Hydro jelly • Hydroe bramble • Ice block • Ice wall • Iron block • Iron fence ( Rusty • White) • Kingcap ( Poisonous) • Mud pool • Numbered gate • Paper bag • Potted plant • Purple Pikmin needed • Reinforced wall ( White • Gray • Black) • Sizzling floor • Spotcap ( Poisonous) • Sprinkler • Sticky mold • [icon] Stubborn rocks • Switch gate ( White • Red • Blue) • Trowel • Tunnel ( Narrow • Pup) • Water body • Wooden stake |
Minor obstacles |