Pikmin 4

Hero's Hideaway

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Hero's Hideaway

The Hero's Hideaway in Pikmin 4.

Radar map of the Hero's Hideaway, rotated to be north-up and with bodies of water composited in.

Rescues 6
Treasures 86
Onions 3
Caves 3
Dandori Challenges 1
Dandori Battles 1
Suggested Pikmin Yellow Pikmin Ice Pikmin Rock Pikmin
Wild Pikmin Ice Pikmin Rock Pikmin Purple Pikmin White Pikmin
Requirements Sparklium × 7,000 and cure Bernard
Next area Giant's Hearth
Music Hero's Hideaway

The Hero's Hideaway (一番星のかくれ家?, lit.: "The Brightest Star's Hideout") is the fourth main area in Pikmin 4. It takes place inside of a house, specifically its living room and kitchen. This area has Sparklium × 5,883 worth of treasure, of which Sparklium × 1,965 is above ground.

Plot[edit]

When Captain Olimar first arrives in the area, he lands on the left side of a window seat. Shortly after he and Moss leave the S.S. Dolphin, the Pikmin emerge from the Onion without being called for and run off on their own. Concerned by their peculiar behavior, Olimar sets off to find them, as well as his missing ship part. After gathering some Pikmin and defeating a Porquillion that is holding the Interstellar Radio, Olimar quickly uses it to send a distress signal. After this, the Rescue Corps' part of the story begins.

After exploring the first three areas, the Rescue Corps search here for signs of Olimar. They find Moss, as well as a Voyage Log mentioning a bunker that Olimar had set up. Upon figuring out the code to enter it and encountering the leafling they had repeatedly encountered, they beat him in a Dandori Battle and learn that the leafling is in fact Olimar himself.

Layout[edit]

The following article or section is in need of assistance from someone who plays Pikmin 4.
Particularly: Describe the layout of the area and its key sections.

The following notable features can be found in this area.

  • A kitchen countertop with pots, a sink, and a burning stovetop.
  • A living room with a loveseat and armchair.
  • Wooden building blocks.
  • Two large wooden tables.
  • A staircase with potted plants on it.
  • Childish crayon drawings.
  • A locked bunker with three knobs.
  • A structure made up of various books.
  • A kitchen island with barstools.
  • A fridge with the Ice Onion in it.
  • A shelf where the Plunder Palace is located.
  • A television, similar to the one seen in the alternate title screen.

Bases[edit]

  • Stargazer's Spot: The default landing site, rather hard to miss. In the southern side of the map, west of the living room.
  • Feasting Center: Found in the kitchen, on the right side of the table. It is guarded by fifteen Shearfleas.
  • Foot of the Stairs: Found in the living room, near the bottom right corner. It is guarded by two Bearded Amprats.

Caves[edit]

Image Name Sublevels Castaways Treasures Onions Suggested Pikmin Wild Pikmin
The image accompanying Olimar's voyage log #53 "Doppelgänger's Den". Doppelgänger's Den 4 1 16 0 Blue Pikmin Ice Pikmin White Pikmin White Pikmin Ice Pikmin
The image accompanying Olimar's voyage log #54 "Frozen Inferno". Frozen Inferno 4 1 12 0 Red Pikmin Rock Pikmin
The image accompanying Olimar's voyage log #55 "Plunder Palace". Plunder Palace 5 2 29 1 Yellow Pikmin Rock Pikmin Purple Pikmin Rock Pikmin

Dandori Challenge[edit]

Entrance is located at the top of a stepladder which requires using and changing the airstreams of the nearby fans around the kitchen to reach. Oatchi and the player character must split up to press the buttons accordingly. The fan leading to the entrance will be on a chair near a table that holds the music box treasure, Mechanical Harp (Windmills).

Dandori Battle[edit]

The area's Dandori Battle cave, Leafy Showdown, can be found within the safe. To unlock it, the player must find the three treasures that provide the safe's code: the Courage Emblem, the Power Emblem, and the Wisdom Emblem. The safe's code will be randomly generated on each playthrough.

Objects[edit]

Treasures[edit]

Onions[edit]

Enemies[edit]

Obstacles[edit]

Tools[edit]

Others[edit]

Guide[edit]

Tutorial[edit]

The following article or section contains guides.
The strategies shown are just suggestions.

The tutorial segment of this area ends as soon as you defeat the Porquillion atop the table in the center of the living room. The exact amount of Pikmin you obtain does not matter, although the more you have the easier it is to fight against the creature, and it is possible to retrieve all 100 Pikmin. When you take control of Olimar, the first obstacle you are faced with is a series of jars. Rushing against them is required, and this is how the game teaches you to do so.

After this, you can explore the area freely, collecting Pikmin along the way, and then head to the series of wood blocks next to the center table, rush against the metal sheet in the way, walk up the blocks, and fight the creature.

The rest of this guide explains how to get all Pikmin.

  • 5 Red Pikmin: After breaking the jars at the beginning, 5 Red Pikmin will come out.
  • 2 Red Pikmin: Afterwards, you can turn left and whistle the Pikmin hiding behind the baskets.
  • 1 Red Pikmin: Proceeding forward, there is a Pikmin hiding behind the corkboard at the end of the window seat.
  • 5 Yellow Pikmin: To the right of the corkboard there are some more jars, these ones with 5 Yellow Pikmin inside.
  • 5 Blue Pikmin: After falling to the ground and turning right, at the corner of the area is a shelf with some tall grass on it. 5 Blue Pikmin are hiding inside.
  • 5 Red Pikmin: Following the wall leftwards, there are some Pikmin under the cupboard.
  • 3 Red Pikmin: A bit farther ahead there are other Pikmin also under the cupboard.
  • 2 Yellow Pikmin: There are a series of blocks next to a duffel bag farther left. 2 Pikmin can be found on top of them.
  • 5 Yellow Pikmin: Climbing across all the blocks, you can whistle 5 Pikmin that are atop the duffel bag.
  • 5 Blue Pikmin: Continuing to follow the walls leftward, there are some Pikmin cowering underneath the travel bag.
  • 2 Red Pikmin: At the corner of the area farther left, there are some car-shaped wood blocks, with 2 Red Pikmin above them.
  • 5 Blue Pikmin: Breaking the jars nearby will reveal 5 Pikmin.
  • 5 Yellow Pikmin: Reaching the large staircase, there are Pikmin on the first step.
  • 2 Yellow Pikmin: Continuing to circle the walls left, you'll reach a bookshelf with some Pikmin playing with a wire slide and a fan. 2 Pikmin are idling on the bookshelf itself.
  • 3 Red Pikmin: Playing on the same contraption.
  • 3 Blue Pikmin: Also playing on the same contraption.
  • 2 Yellow Pikmin: Also playing.
  • 5 Yellow Pikmin: Circling the walls still, you'll reach the small staircase leading to the kitchen. At the leftmost tip you will find 5 Pikmin atop some wood blocks.
  • 5 Blue Pikmin: Nearby there is a tall wood block with a circle-shaped hole inside. 5 Pikmin can be found inside the hole.
  • 1 Blue Pikmin: Heading to the closest sofa, there is a Pikmin looking at the pillow that is leaning against the sofa.
  • 1 Yellow Pikmin: Another Pikmin can be found nearby also looking at the pillow.
  • 1 Blue Pikmin: Checking behind that pillow you will find a Pikmin.
  • 4 Yellow Pikmin: Atop the pillow are some Pikmin that can be whistled down.
  • 5 Red Pikmin: Nearby there is a sequence of drawings. Following them will let you find 5 Pikmin scattered through them.
  • 3 Red Pikmin: At the end of the drawings there is a wood block cage with a metal sheet blocking access. 3 Red Pikmin can be found at the entrance.
  • 5 Blue Pikmin: After knocking down the sheet you can enter the cage, let the Pikmin climb on your back, and jump out.
  • 2 Yellow Pikmin: Heading to the other sofa, there are some Pikmin looking at the pillow leaning on it.
  • 5 Red Pikmin: Atop this pillow are some Pikmin that can be knocked down by rushing against it.
  • 2 Blue Pikmin: Heading towards the upward path that leads to the final table there are two Pikmin near the entrance.
  • 1 Blue Pikmin: Before entering the path, there is one Pikmin underneath the purse's flap that gives access to said path.

This results in a total of 34 Red Pikmin, 33 Yellow Pikmin, and 33 Blue Pikmin.

Main story[edit]

The following article or section is in need of assistance from someone who plays Pikmin 4.
Particularly: Add a gameplay walkthrough.

Night expeditions[edit]

Stargazer's Spot[edit]

Stargazer's Spot
The image used to represent the night version of Stargazer's Spot in Pikmin 4's file select menu.
Danger level A flame icon used to indicate the Dandori Level of Dandori Challenges, Dandori Battles, and the Danger Level of night expeditions. A flame icon used to indicate the Dandori Level of Dandori Challenges, Dandori Battles, and the Danger Level of night expeditions. A modified version of  to represent the empty ratings up to 5. A modified version of  to represent the empty ratings up to 5. A modified version of  to represent the empty ratings up to 5.
Lumiknolls 2
Enemies 34
Starting Glow Pikmin 10

There are two Lumiknolls, the blue one located on the coffee table where the Horned Cannon Beetle is located and the orange one located just west of the Foot of the Stairs base. This location has a danger level of 2 and starts the player off with 10 Glow Pikmin.

Enemies[edit]

Objects[edit]

  • Glow pellet Glow pellet × 235
    • Pile of 5 × 3
    • Pile of 10 × 7
    • Pile of 15 × 7
    • Pile of 20 × 1
    • Pile of 25 × 1

Feasting Center[edit]

Feasting Center
The image used to represent the night version of Feasting Center in Pikmin 4's file select menu.
Danger level A flame icon used to indicate the Dandori Level of Dandori Challenges, Dandori Battles, and the Danger Level of night expeditions. A flame icon used to indicate the Dandori Level of Dandori Challenges, Dandori Battles, and the Danger Level of night expeditions. A flame icon used to indicate the Dandori Level of Dandori Challenges, Dandori Battles, and the Danger Level of night expeditions. A modified version of  to represent the empty ratings up to 5. A modified version of  to represent the empty ratings up to 5.
Lumiknolls 1
Enemies 17
Starting Glow Pikmin 10

There is one Lumiknoll located just south of the base. This location has a danger level of 3 and starts the player off with 10 Glow Pikmin.

Enemies[edit]

Objects[edit]

  • Glow pellet Glow pellet × 290
    • Pile of 5 × 9 (Frosty Bulborbs drop 1 pile each)
    • Pile of 10 × 11
    • Pile of 15 × 3
    • Pile of 20 × 2
    • Pile of 25 × 2 (Smoky Progg drops 1 pile)

Foot of the Stairs[edit]

Foot of the Stairs
The image used to represent the night version of Foot of the Stairs in Pikmin 4's file select menu.
Danger level A flame icon used to indicate the Dandori Level of Dandori Challenges, Dandori Battles, and the Danger Level of night expeditions. A flame icon used to indicate the Dandori Level of Dandori Challenges, Dandori Battles, and the Danger Level of night expeditions. A flame icon used to indicate the Dandori Level of Dandori Challenges, Dandori Battles, and the Danger Level of night expeditions. A flame icon used to indicate the Dandori Level of Dandori Challenges, Dandori Battles, and the Danger Level of night expeditions. A modified version of  to represent the empty ratings up to 5.
Lumiknolls 1
Enemies 32
Starting Glow Pikmin 10

There is one Lumiknoll located directly at the base. This location has a danger level of 4 and starts the player off with 15 Glow Pikmin.

Enemies[edit]

Objects[edit]

  • Glow pellet Glow pellet × 270
    • Pile of 5 × 4 (Frosty Bulborbs drop 1 pile each)
    • Pile of 10 × 10
    • Pile of 15 × 5 (Jumbo Bulborbs drop 1 pile each)
    • Pile of 25 × 3 (Smoky Proggs drop 1 pile each)

Olimar's Shipwreck Tale[edit]

Hero's Hideaway
Radar map of the Hero's Hideaway as it appears in Olimar's Shipwreck Tale, rotated to be north-up and with bodies of water composited in.
Ship parts 7
Onions 0
Requirements Recover 23 ship parts
Music Olimar's Shipwreck Tale: Hero's Hideaway

The Hero's Hideaway is the fourth and final area Captain Olimar explores in his Shipwreck Tale. It is only accessible once Olimar has collected all 23 ship parts in the other areas. It is similar in this respect to The Final Trial in Pikmin, which only becomes accessible after Olimar has collected 29 out of the 30 parts in that game.

When Olimar first lands in this area, the same sequence plays out as in the main game's prologue. The 100 Pikmin that appear are new Pikmin that do not take out of the stockpile you have when entering the area. The placement of said Pikmin are also identical to the placement of the ones in the prologue. After defeating the Gildemander, the sun meter activates and makes enemies and ship parts appear in the remainder of the area.

Plot[edit]

As Captain Olimar lands in the Hero's Hideaway, the Pikmin start to behave differently and run off to hide. The confused Olimar and Moss give chase and track down all the missing Pikmin having no idea why the Pikmin are behaving this way. Once all the Pikmin have been found, Olimar, Moss, and the Pikmin make their way onto a huge structure where they run into a Porquillion. After a tough battle, the Porquillion collapses revealing it had been holding onto Olimar's missing Intersteller Radio. Before they could react, a Gildemander appears which Olimar deduces to be the culprit responsible for the confusing behaviour of the Pikmin. Olimar, with Moss and the Pikmin by his side, ready for another battle with the newly appeared enemy. They triumph and, as Olimar predicted, the Pikmin's behaviour returns to normal, allowing Olimar to collect the remaining ship parts for his ship.

Layout[edit]

The layout of the Hero's Hideaway in Olimar's Shipwreck Tale is almost identical to that of the one in the main game. The major differences are the objects and enemies present, along with the caves entrances not being present. Some of the decorations, in the north part of the area, are different in Olimar's exploration of the area, such as there being less decorations on the windowsill, above the sink, in the Shipwreck Tale.

Bases[edit]

  • Stargazer's Spot: This is the default landing site.
  • Feasting Center: This base is unguarded.

Objects[edit]

Ship parts[edit]

Enemies[edit]

Obstacles[edit]

Tools[edit]

Other[edit]

Guide[edit]

The following article or section contains guides.
The strategies shown are just suggestions.

The following article or section is in need of assistance from someone who plays Pikmin 4.
Particularly: Add a guide for completing the area.

Gallery[edit]

This article or section is in need of more images. Particularly:
Provide an image of the third base, and possibly some others
You can help Pikipedia by uploading some images.

Trivia[edit]

  • There are two books on this area's floor with English titles. The first, "Encyclopedia of Origami", is found on the climb to the Feasting Center, on the first slope and with its title on the side. The second, of which only the words "The Complete Works" are readable, is the point of access to the platform that brings to the kitchen counter.
  • In Olimar's Shipwreck Tale this area contains the only Man-at-Legs and Gildemander specimens found above ground in any game of the Pikmin series.
  • Hero's Hideaway is the only area in Pikmin 4 that doesn't have seven total caves (Including Dandori Challenges and Dandori Battles), instead only having five.

Names in other languages[edit]

Hero's Hideaway

Language Name Meaning
Flag of Japan Japanese 一番星のかくれ家?
Ichibanboshi no Kakurega
The Brightest Star's Hideout
Flag of the Republic of China (Taiwan) Chinese
(traditional)
一等星的藏身之所
Yīděngxīng de Cángshēn zhī Suǒ
The Brightest Star's Hiding Spot
Flag of China Chinese
(simplified)
一等星的藏身之所
Yīděngxīng de Cángshēn zhī Suǒ
The Brightest Star's Hiding Spot
Flag of the Netherlands Dutch Domein van de reuzen Giants' domain
Flag of France French Refuge du héros Hero's refuge
Flag of Germany German Heldenversteck Hero Hideout
Flag of Italy Italian Nascondiglio eroico Heroic hideout
Flag of South Korea Korean 일등성의 아지트
Ildeungseong-ui Ajiteu
The Brightest Star's Hideout
Flag of Brazil Portuguese Refúgio do herói Hero's refuge
Flag of Spain Spanish Refugio del héroe Hero's refuge


The following article or section needs help from someone who can translate Chinese/Dutch/Korean text.

Stargazer's Spot

Language Name Meaning
Flag of Japan Japanese 星見台?
Hoshimi-dai
Starviewing Platform
Flag of the Republic of China (Taiwan) Chinese
(traditional)
觀星台
Flag of China Chinese
(simplified)
观星台
Flag of the Netherlands Dutch Uitkijkpost
Flag of France French Observatoire Observatory
Flag of Germany German Sternenausguck star lookout
Flag of Italy Italian Osservatorio Observatory
Flag of South Korea Korean 별이 보이는 곳
Flag of Brazil Portuguese Observatório Observatory
Flag of Spain Spanish Mirador estelar Star viewpoint

Feasting Center

Language Name Meaning
Flag of Japan Japanese 巨人のダイニング?
Kyojin no Dainingu
Dining Room for Giants
Flag of the Republic of China (Taiwan) Chinese
(traditional)
巨人的飯廳
Flag of China Chinese
(simplified)
巨人的饭厅
Flag of the Netherlands Dutch Reuzenrestaurant
Flag of France French Banquet des géants Giants' feast
Flag of Germany German Nahrungszentrale food center
Flag of Italy Italian Tavola da gigante Table for giants
Flag of South Korea Korean 거인의 식탁
Flag of Brazil Portuguese Praça de alimentação Food court
Flag of Spain Spanish Mesa de gigante Giant's table

Foot of the Stairs

Language Name Meaning
Flag of Japan Japanese 大階段のふもと?
Dai-kaidan no Fumoto
Foot of the large stairs
Flag of the Republic of China (Taiwan) Chinese
(traditional)
大樓梯底下
Flag of China Chinese
(simplified)
大楼梯底下
Flag of the Netherlands Dutch Onderaan de trap
Flag of France French Pied des marches Foot of the stairs
Flag of Germany German Fuß der Treppe Foot of the stairs
Flag of Italy Italian Base della scala Base of the stairs
Flag of South Korea Korean 거대한 계단 자락
Flag of Brazil Portuguese Pé da escadaria Foot of the stairs
Flag of Spain Spanish Pie de la escalera Foot of the stairs

See also[edit]