Pikmin (game)
Pikmin 2
Pikmin 3
Pikmin 4
Hey! Pikmin

Hazard generator: Difference between revisions

From Pikipedia, the Pikmin wiki
Jump to navigation Jump to search
No edit summary
 
(17 intermediate revisions by 8 users not shown)
Line 82: Line 82:


;''Pikmin 4''
;''Pikmin 4''
{{game help|p4|Document locations.}}
*[[Blossoming Arcadia]] (does not appear above ground)
**[[Drafty Gallery]]
***Sublevel 2 × 2
***Sublevel 3 × 2
**[[Kingdom of Beasts]]
***Sublevel 1 × 3
***Sublevel 4 × 3
***Sublevel 6 × 5
**[[Sightless Passage]]
***Sublevel 1 × 4
*[[Serene Shores]] (does not appear above ground)
**[[Below-Grade Discotheque]]
***Sublevel 2 × 3
**[[Engulfed Castle]]
***Sublevel 1 × 4
*[[Dandori Challenge]]s
**[[Trial of the Sage Leaf]] 1st Story: Bulblaxes × 1


;''Hey! Pikmin''
;''Hey! Pikmin''
Line 96: Line 112:
=== Locations ===
=== Locations ===
;''Pikmin 4''
;''Pikmin 4''
{{game help|p4|Document locations.}}
*[[Blossoming Arcadia]] (does not appear above ground)
*[[Blossoming Arcadia]] (does not appear above ground)
**[[Secluded Courtyard]]
**[[Secluded Courtyard]]
***Sublevel 2 × 3
***Sublevel 2 × 3
***Sublevel 3 × 3
***Sublevel 3 × 3
*[[Serene Shores]] ×  
*[[Serene Shores]] × 6
**[[Seafloor Resort]]
**[[Seafloor Resort]]
***Sublevel 1 × 2
***Sublevel 1 × 2
Line 107: Line 122:
**[[Doppelgänger's Den]]
**[[Doppelgänger's Den]]
***Sublevel 2 × 2
***Sublevel 2 × 2
*[[Giant's Hearth]] (does not appear above ground)
**Cradle of the Beast
***Sublevel 1 × 2
*[[Primordial Thicket]] (does not appear above ground)
*[[Primordial Thicket]] (does not appear above ground)
**[[Cavern for a King]]
**[[Cavern for a King]]
Line 116: Line 134:
=== Locations ===
=== Locations ===
;''Pikmin 4''
;''Pikmin 4''
{{game help|p4|Document locations.}}
*[[Serene Shores]] (does not appear above ground)
**[[Engulfed Castle]]
***Sublevel 3 × 6


== Poison emitter ==
== Poison emitter ==
Line 166: Line 186:


;''Pikmin 4''
;''Pikmin 4''
*[[Serene Shores]]
*[[Serene Shores]] (does not appear above ground)
**[[Subzero Sauna]]
**[[Subzero Sauna]]
***Sublevel 1: × 1
***Sublevel 2: × 1, blocking the carrying path of the [[True Goo]]
***Sublevel 2: × 1, blocking the carrying path of the [[True Goo]]
*[[Primordial Thicket]]: × 3, near the [[Winged Onion]]
*[[Primordial Thicket]]: × 3, near the [[Winged Onion]]


Line 177: Line 197:
=== Locations ===
=== Locations ===
;''Pikmin 4''
;''Pikmin 4''
{{game help|p4|Document locations.}}
*[[Serene Shores]] (does not appear above ground)
**[[Subzero Sauna]]
***Sublevel 3 × 6
*[[Dandori Challenge]]s
**[[Trial of the Sage Leaf]] 6th Story: Gimmick Gambit × 1


== Bubble blower ==
== Bubble blower ==
'''Bubble blowers''' occasionally produce a large number of [[bubble]]s in various directions, which can trap Pikmin for a period of time until they pop. The bubbles can be popped by throwing Pikmin at them as they come out, but this still leaves a risk of Pikmin getting caught by the bubbles. They can be attacked by any Pikmin type and cannot kill Pikmin, unless the bubble pops while over a hazard that the Pikmin is not resistant to. They only appear in {{p4}}.
'''Bubble blowers''' occasionally produce a large number of [[bubble]]s in various directions, which can trap Pikmin for a period of time until they pop. Ice Pikmin and Purple Pikmin are "immune" to this hazard, as the former freezes them and the latter pops them due to their weight, making both types fall out almost instantaneously. The bubbles can be popped by throwing Pikmin at them as they come out, but this still leaves a risk of Pikmin getting caught by the bubbles. They can be attacked by any Pikmin type and cannot kill Pikmin, unless the bubble pops while over a hazard that the Pikmin is not resistant to. They only appear in {{p4}}.


=== Locations ===
=== Locations ===
;''Pikmin 4''
;''Pikmin 4''
{{game help|p4|Document locations.}}
*[[Serene Shores]] (does not appear above ground)
**[[Below-Grade Discotheque]]
***Sublevel 4 × 3
**[[Seafloor Resort]]
***Sublevel 2 × 3
***Sublevel 3 × 5
*[[Hero's Hideaway]] (does not appear above ground)
**[[Doppelgänger's Den]]
***Sublevel 1 × 3
*[[Giant's Hearth]] (does not appear above ground)
**[[Ultimate Testing Range]]
***Sublevel 3 × 2


== Technical information ==
== Technical information ==
Line 323: Line 358:


== Gallery ==
== Gallery ==
{{image}}
{{image|Add an image of a Fire Geyser from Hey! Pikmin}}
;Fire geyser
;Fire geyser
<gallery>
<gallery>
Line 331: Line 366:
P3D Fire Geysers.jpg|A triangle of fire geysers in the [[Tropical Wilds]] in ''Pikmin 3''.
P3D Fire Geysers.jpg|A triangle of fire geysers in the [[Tropical Wilds]] in ''Pikmin 3''.
P3D Fire Geyser Base.jpg|The base of a fire geyser in ''Pikmin 3'' while active.
P3D Fire Geyser Base.jpg|The base of a fire geyser in ''Pikmin 3'' while active.
P4 inactive Fire Geyser.jpg|An inactive fire geyser base in the [[Drafty Gallery]] in ''Pikmin 4''.
P4 developing Fire Geyser.jpg|A fire geyser base in ''Pikmin 4'' starting to emit fire.
P4 active Fire Geyser.jpg|An active fire geyser in ''Pikmin 4''.
P4 deactivated Fire Geyser.jpg|A deactivated fire geyser in ''Pikmin 4''.
</gallery>
</gallery>


;Water spout
;Water spout
<gallery>
<gallery>
P4 inactive Water Spout.jpg|An inactive water spout base in the [[Secluded Courtyard]] in ''Pikmin 4''.
P4 developing Water Spout.jpg|A water spout base in ''Pikmin 4'' starting to shoot out water.
P4 active Water Spout.jpg|An active water spout in ''Pikmin 4''.
P4 deactivated Water Spout.jpg|A deactivated water spout base in ''Pikmin 4''.
</gallery>
</gallery>


;Electricity generator
;Electricity generator
<gallery>
<gallery>
P4 inactive Electricity Generator.jpg|An inactive electricity generator base in the [[Engulfed Castle]] in ''Pikmin 4''.
P4 developing Electricity Generator.jpg|An electricity generator base in ''Pikmin 4'' starting to emit electricity.
P4 active Electricity Generator.jpg|An active electricity generator in ''Pikmin 4''.
File:P4 deactivated Electricity Generator.jpg|A deactivated electricity generator base in ''Pikmin 4''.
P4 Yellow Pikmin showcase.png|Artwork of a [[Yellow Pikmin]] standing within the discharge of an electricity generator.
P4 Yellow Pikmin showcase.png|Artwork of a [[Yellow Pikmin]] standing within the discharge of an electricity generator.
</gallery>
</gallery>
Line 346: Line 393:
Poison.jpg|An active poison emitter in ''Pikmin 2''.
Poison.jpg|An active poison emitter in ''Pikmin 2''.
Deactivated gas pipe.jpg|Close-up of a deactivated poison emitter in ''Pikmin 2''.
Deactivated gas pipe.jpg|Close-up of a deactivated poison emitter in ''Pikmin 2''.
P4 active Poison Emitter.jpg|An active poison emmiter in the [[Subzero Sauna]] in ''Pikmin 4''.
P4 deactivated Poison Emitter.jpg|A deactivated poison emmiter in ''Pikmin 4''.
</gallery>
</gallery>


;Ice vent
;Ice vent
<gallery>
<gallery>
P4 inactive Ice Vent.jpg|An inactive ice vent base in the [[Subzero Sauna]] in ''Pikmin 4''.
P4 developing Ice Vent.jpg|An ice vent in ''Pikmin 4'' starting to emit ice.
P4 active Ice Vent.jpg|An active ice vent in ''Pikmin 4''.
P4 deactivated Ice Vent.jpg|A deactivated ice vent base in ''Pikmin 4''.
</gallery>
</gallery>


;Bubble blower
;Bubble blower
<gallery>
<gallery>
P4 inactive Bubble Blower.jpg|An inactive bubble blower base in the [[Seafloor Resort]] in ''Pikmin 4''.
P4 developing Bubble Blower.jpg|A bubble blower base in ''Pikmin 4'' starting to shoot out bubbles.
P4 active Bubble Blower.jpg|An active bubble blower in ''Pikmin 4''.
P4 deactivated Bubble Blower.jpg|A deactivated bubble blower base in ''Pikmin 4''.
</gallery>
</gallery>


== Trivia ==
== Trivia ==
* Fire geysers can awaken sleeping enemies, such as [[Red Bulborb]]s or [[Fiery Bulblax]]es. This can be observed in sublevel 5 of the [[Dream Den]].
* Fire geysers can awaken sleeping enemies, such as [[Red Bulborb]]s or [[Fiery Bulblax]]es. This can be observed in sublevel 5 of the [[Dream Den]].
* Fire geysers can be [[punch]]ed by leaders in ''Pikmin'' and ''Pikmin 3'', even though it does nothing.
* Fire geysers can be [[punch]]ed by leaders in ''Pikmin 3'', even though it does nothing.
* Poison emitters in overground areas in ''Pikmin 2'' will respawn 99 [[day]]s after being deactivated.
* Poison emitters in overground areas in ''Pikmin 2'' will respawn 99 [[day]]s after being deactivated.
==Names in other languages==
'''Fire geyser'''
{{foreignname
|Jap  = 間欠炎
|JapR = Kanketsuen
|JapM = From {{j|間欠泉|kanketsusen|geyser|f=tp}} and {{j|炎|en|flame|f=tp}}
}}
'''Poison emitter'''
{{foreignname
|Jap  = ガス管
|JapR = Gasu-kan
|JapM = Gas pipe
}}


== See also ==
== See also ==

Latest revision as of 12:41, November 17, 2024

The names for all obstacles described in this article are unofficial.

To do: Document the timings for how long each type of hazard generator spends on and off, and also the warning they give before turning on.
Care to do so?

Hazard generators are obstacles in the Pikmin games that periodically emit a hazard. Their functionality varies by game and by hazard, but they are all located on the ground in specific locations of areas or caves. Using the right type of Pikmin that are resistant to the hazard, or destroying the obstacle to make it stop emitting the hazard (where possible), are necessary to safely transport items over them.

Fire geyser[edit]

A fire geyser.
A fire geyser near Olimar in Pikmin 2.

Fire geysers spit out a column of fire at regular intervals. In Pikmin and Pikmin 3, they are impossible to destroy, while in Pikmin 2 and Pikmin 4, they can be attacked and destroyed with Pikmin. Any Pikmin type can attack a fire geyser when it's not burning, but only fire-resistant types can attack one when it is. In Pikmin, they deal a lot of damage to Olimar, which makes them quite a dangerous obstacle. In Pikmin 3, fire geysers are not visible when not spitting fire, and in Pikmin 4, their effect has a larger radius than in any other game, with fire sent out in all directions rather than just vertically. Hey! Pikmin also has fire geysers in the Ordeal of Flame area, which are very large and indestructible, and can be found on ceilings as well as floors.

Locations[edit]

Pikmin
Pikmin 2
Pikmin 3

The following article or section is in need of assistance from someone who plays Pikmin 3.
Particularly: Add the remaining locations in Mission Mode, Bingo Battle, and the Side Stories.

Pikmin 4
Hey! Pikmin

The following article or section is in need of assistance from someone who plays Hey! Pikmin.
Particularly: Add numbers.

Water spout[edit]

Water spouts periodically send out a column of water. This water is hazardous to types not resistant to it, unlike the water in geysers in the first 3 games, which is in a more turbulent form and helps leaders reach higher places. These obstacles only appear in Pikmin 4, where helpful geysers instead use air. The water shoots into the air in a vertical column, then falls around it in a small radius and disappears, and this radius around the spout (which is darker than the surrounding area of floor) is the hazardous range when the spout is sending out water. Any Pikmin type can damage a water spout when it is not sending out water.

Locations[edit]

Pikmin 4

Electricity generator[edit]

Electricity generators periodically discharge large sparks of electricity around them. They appear in Pikmin 4 only, though similar obstacles exist in Pikmin 2 and Pikmin 3 as electrical wires and electrodes respectively. The electricity is emitted in a fairly wide radius around the obstacle, which is a small metal object with 3 rods pointing into the air, and will stun and eventually kill Pikmin who are not resistant to it. They can be attacked by any Pikmin type when not emitting electricity, and can only be attacked by Yellow Pikmin (or Glow Pikmin) when they are emitting electricity.

Locations[edit]

Pikmin 4

Poison emitter[edit]

Poison emitters emit poison in a gaseous form. These are unique among hazard generators in that they emit their hazard continuously, rather than turning on and off periodically. This means that only White Pikmin (plus Bulbmin and Glow Pikmin) can destroy them or go through them before they are destroyed. In Pikmin 2, these obstacles take the appearance of orange pipes emitting red-purple poison gas, and are commonly found inside bridges or bramble gates, which means that only White Pikmin can build these bridges or destroy these gates before they can destroy the poison emitter. The pipe stays around even after being destroyed, but no longer emits poison. In Pikmin 4, they look like brown rock-like structures with holes emitting turquoise poison gas, and are only found standalone.

Locations[edit]

Pikmin 2
Pikmin 4

Ice vent[edit]

Ice vents produce icy air that freezes Pikmin around it. (This is not the same as cold air.) They look like shards of ice sticking out from the ground, and appear in Pikmin 4 only. Only Ice Pikmin (and Glow Pikmin) can destroy these when they're producing icy air, but any type can destroy them when they're not.

Locations[edit]

Pikmin 4

Bubble blower[edit]

Bubble blowers occasionally produce a large number of bubbles in various directions, which can trap Pikmin for a period of time until they pop. Ice Pikmin and Purple Pikmin are "immune" to this hazard, as the former freezes them and the latter pops them due to their weight, making both types fall out almost instantaneously. The bubbles can be popped by throwing Pikmin at them as they come out, but this still leaves a risk of Pikmin getting caught by the bubbles. They can be attacked by any Pikmin type and cannot kill Pikmin, unless the bubble pops while over a hazard that the Pikmin is not resistant to. They only appear in Pikmin 4.

Locations[edit]

Pikmin 4

Technical information[edit]

Fire geyser
Pikmin 2 technical information (?)
Internal name hiba
Global properties (List)
ID Japanese comment Property Value
s000 friction(not used) Friction 0.5
s001 wallReflection Unknown (wall bounce speed multiplier?) 0.5
s002 faceDirAdjust Unknown 0.25
s003 accel Acceleration 0.1
s004 bounceFactor Unknown (bounce when it hits the ground?) 0.3
fp00 ライフ HP 150
fp01 マップとの当り Unknown (related to slopes) 10
fp02 ダメージスケールXZ Horizontal damage scale 0.5
fp03 ダメージスケールY Vertical damage scale 1
fp04 ダメージフレーム Damage scale duration 0.25
fp05 質量 Unknown (weight?) 1
fp06 速度 Move speed 0
fp08 回転速度率 Rotation acceleration 0
fp09 テリトリー Territory radius 1
fp10 ホーム範囲 "Home" radius 1
fp11 プライベート距離 "Private" radius 0
fp12 視界距離 Sight radius 0
fp13 視界角度 FOV 0
fp14 探索距離 Unknown (exploration radius?) 0
fp15 探索角度 Unknown (exploration angle?) 0
fp16 振り払い率 Successful shake rate 0
fp17 振り払い力 Shake knockback 0
fp18 振り払いダメージ Shake damage 0
fp19 振り払い範囲 Shake range 0
fp20 攻撃可能範囲 Unknown (shock attack max range?) 60
fp21 攻撃可能角度 Unknown (shock attack max angle?) 10
fp22 攻撃ヒット範囲 Unknown (attack hit range?) 15
fp23 攻撃ヒット角度 Unknown (attack hit angle?) 0
fp24 攻撃力 Attack damage 10
fp25 視界高 Unknown (height visibility?) 0
fp26 探索高 Unknown (exploration height?) 0
fp27 ライフの高さ HP wheel height 80
fp28 回転最大速度 Rotation speed 0
fp29 警戒時間 Unknown (warning time?) 0
fp30 警戒ライフ Unknown 0
fp31 ライフ回復率 Regeneration rate 0.0065
fp32 LOD半径 Off-camera radius 30
fp33 マップとのあたりポリゴンの選定 Collision processing radius 20
fp34 ピクミンとのあたり Pikmin damage radius 10
fp35 石化時間 Petrification duration 1
fp36 ヒップドロップダメージ Purple Pikmin drop damage 50
fp37 地震気絶確立 Purple Pikmin stun chance 0 (0%)
fp38 地震気絶時間 Purple Pikmin stun time 5
ip01 振り払い打撃A Shake mode 1 – hit count 0
ip02 振り払い張付1 Shake mode 1 – Pikmin requirement 0
ip03 振り払い打撃B Shake mode 2 – hit count 0
ip04 振り払い張付2 Shake mode 2 – Pikmin requirement 0
ip05 振り払い打撃C Shake mode 3 – hit count 0
ip06 振り払い張付3 Shake mode 3 – Pikmin requirement 0
ip07 振り払い打撃D Shake mode 4 – hit count 0
Specific properties
ID Japanese comment Property Value
fp02 ウェイト時間 Idle duration 3
fp01 火吐き時間 Fire spew duration 2.5
fp03 停止時間 Unknown (stop duration?) 30
Pikmin 3 technical information (?)
Internal name hiba
HP 1
Rock Pikmin throw hits to kill 0
White Pikmin ingestions to kill 0
Bomb rock explosions to kill 0
Bomb rock ingestions to kill 0
Number of direct hits on top to kill 0
Damage to leaders 10
Territory radius 0
Mission Mode value 0
Poison emitter
Pikmin 2 technical information (?)
Internal name gashiba
Global properties (List)
ID Japanese comment Property Value
s000 friction(not used) Friction 0.5
s001 wallReflection Unknown (wall bounce speed multiplier?) 0.5
s002 faceDirAdjust Unknown 0.25
s003 accel Acceleration 0.1
s004 bounceFactor Unknown (bounce when it hits the ground?) 0.3
fp00 ライフ HP 150
fp01 マップとの当り Unknown (related to slopes) 10
fp02 ダメージスケールXZ Horizontal damage scale 0.5
fp03 ダメージスケールY Vertical damage scale 0.7
fp04 ダメージフレーム Damage scale duration 0.35
fp05 質量 Unknown (weight?) 1
fp06 速度 Move speed 0
fp08 回転速度率 Rotation acceleration 0
fp09 テリトリー Territory radius 1
fp10 ホーム範囲 "Home" radius 1
fp11 プライベート距離 "Private" radius 0
fp12 視界距離 Sight radius 0
fp13 視界角度 FOV 0
fp14 探索距離 Unknown (exploration radius?) 0
fp15 探索角度 Unknown (exploration angle?) 0
fp16 振り払い率 Successful shake rate 0
fp17 振り払い力 Shake knockback 0
fp18 振り払いダメージ Shake damage 0
fp19 振り払い範囲 Shake range 0
fp20 攻撃可能範囲 Unknown (shock attack max range?) 50
fp21 攻撃可能角度 Unknown (shock attack max angle?) 10
fp22 攻撃ヒット範囲 Unknown (attack hit range?) 60
fp23 攻撃ヒット角度 Unknown (attack hit angle?) 0
fp24 攻撃力 Attack damage 0
fp25 視界高 Unknown (height visibility?) 0
fp26 探索高 Unknown (exploration height?) 0
fp27 ライフの高さ HP wheel height 60
fp28 回転最大速度 Rotation speed 0
fp29 警戒時間 Unknown (warning time?) 0
fp30 警戒ライフ Unknown 0
fp31 ライフ回復率 Regeneration rate 0.0065
fp32 LOD半径 Off-camera radius 30
fp33 マップとのあたりポリゴンの選定 Collision processing radius 20
fp34 ピクミンとのあたり Pikmin damage radius 18
fp35 石化時間 Petrification duration 1
fp36 ヒップドロップダメージ Purple Pikmin drop damage 50
fp37 地震気絶確立 Purple Pikmin stun chance 0 (0%)
fp38 地震気絶時間 Purple Pikmin stun time 5
ip01 振り払い打撃A Shake mode 1 – hit count 0
ip02 振り払い張付1 Shake mode 1 – Pikmin requirement 0
ip03 振り払い打撃B Shake mode 2 – hit count 0
ip04 振り払い張付2 Shake mode 2 – Pikmin requirement 0
ip05 振り払い打撃C Shake mode 3 – hit count 0
ip06 振り払い張付3 Shake mode 3 – Pikmin requirement 0
ip07 振り払い打撃D Shake mode 4 – hit count 0
Specific properties
ID Japanese comment Property Value
fp02 ウェイト時間 Idle duration 0
fp01 ガス吐き時間 Unknown (gas spew duration?) 3
fp03 攻撃開始時間 Unknown (delay before starting?) 0.6
fp04 停止時間 Unknown (stop duration?) 30

Gallery[edit]

This article or section is in need of more images. Particularly:
Add an image of a Fire Geyser from Hey! Pikmin
You can help Pikipedia by uploading some images.

Fire geyser
Water spout
Electricity generator
Poison emitter
Ice vent
Bubble blower

Trivia[edit]

  • Fire geysers can awaken sleeping enemies, such as Red Bulborbs or Fiery Bulblaxes. This can be observed in sublevel 5 of the Dream Den.
  • Fire geysers can be punched by leaders in Pikmin 3, even though it does nothing.
  • Poison emitters in overground areas in Pikmin 2 will respawn 99 days after being deactivated.

Names in other languages[edit]

Fire geyser

Language Name Meaning
Flag of Japan Japanese 間欠炎?
Kanketsuen
From 間欠泉? (lit.: "geyser") and ? (lit.: "flame")

Poison emitter

Language Name Meaning
Flag of Japan Japanese ガス管?
Gasu-kan
Gas pipe

See also[edit]