| |||
---|---|---|---|
Appears in | Pikmin, Pikmin 2, Pikmin 3 | ||
Scientific name | Pansarus pseudoculii russus | ||
Family | Breadbug | ||
Areas | The Forest of Hope, Valley of Repose, Awakening Wood, Wistful Wild, Tropical Wilds, Garden of Hope, Formidable Oak | ||
Caves | Cavern of Chaos, Hole of Heroes | ||
Challenge Mode stages | The Forest of Hope, The Distant Spring, The Final Trial, Explorer's Cave, Lost Toy Box, Green Hole, Hot House, Red Chasm, Twilight Garden, Hazard Training, Cave of Pain, Emperor's Realm | ||
Mission Mode Collect Treasure! stages | Tropical Forest, Thirsty Desert, Shaded Garden, Shaded Garden Remix, Beastly Cavern | ||
Mission Mode Battle Enemies! stages | Tropical Forest, Thirsty Desert, Formidable Oak Remix, Fortress of Festivity, Clockwork Chasm | ||
Side Story days | None | ||
2-Player Battle stages | Battle Field, Carpet Plain, Colosseum, Rusty Gulch | ||
Bingo Battle stages | None | ||
Attacks | Eats Pikmin |
To do: Add Bingo Battle locations. |
Dwarf Red Bulborbs (アカコチャッピー?, lit.: "Child Red Chappy") are small and common enemies in the Pikmin games. They were originally known as Dwarf Bulborbs (小チャッピー?, lit.: "Child Chappy") in Pikmin until various subspecies with different colorations were discovered; they are called just that in Pikmin 3 as well. At the end of Pikmin it is known that they are not of the same species as the Spotty Bulborb, and in Pikmin 2, they are revealed to belong to the Breadbug family, not the Grub-dog family.
These enemies perfectly resemble Red Bulborbs in appearance, but are much smaller. Dwarf Red Bulborbs can be easily defeated by swarming them, or by throwing a single Pikmin directly on top of them. In Pikmin 2, if a captain throws a Purple Pikmin on it, it will remain attached while the creature falls. In the first game, bothering one will make it release a loud scream, waking up the nearest Spotty Bulborb. Dwarf bulborbs do scream in Pikmin 2, when a Pikmin is thrown onto its back, but the scream does absolutely nothing. If this creature is petrified in the Piklopedia, when it breaks out of the stone it runs around eating any thrown Pikpik carrots at a much greater speed than normal.
In the Cavern of Chaos, on sublevel 8, more than fifty of them can be found, along with two Gatling Groinks.
Dwarf Bulborbs have a far deeper-pitched cry in Pikmin 3. They no longer shriek loudly as they did in Pikmin 2 when killed, but instead emit a deep, throaty sound much like the Red Bulborbs in Pikmin 3 do. This change seems questionable, as their smaller larynx should indeed produce a higher-pitched sound than that of a Red Bulborb, as seen with Bulborb Larva.
Biology
By the end of the first game, it is revealed that the Dwarf Red Bulborb is actually a completely different species from the Red Bulborb. As such, one could most likely assume that these creatures are masters of mimicry. Like the Red Bulborb, they have a very mammalian appearance, sporting the soft, leathery skin and bulbous eyes of their pseudo-cousin. They also have the same spot patterns and "mandibles" as that of the Red Bulborb. In Pikmin 3, the spots are larger and these spots are indented. However, they do have one notable difference; these look-alikes have black eyes while Red Bulborbs have purple eyes.
Notes
Olimar's voyage log
Reel notes
Olimar's notes
Louie's notes
Nintendo Player's Guide
"The trickiest aspect of fighting Dwarf Red Bulborbs is that they travel in groups. When you attack one, the others will help defend it. Attack each little Bulborb with a toss. If your throws are accurate, you'll flatten the lot of them in a hurry."
Pikmin 3 Prima Guide
"Dwarf Bulborbs are much weaker than their fully grown counterparts. To quickly defeat a Dwarf Bulborb, toss a single Pikmin onto the creature’s back."
Strategy
Pikmin
If you have a large group of Pikmin available, you can simply swarm it. Alternatively, aim and throw a bunch of Pikmin at its back. If a Pikmin lands directly on top of it, it will die instantly. In the first Pikmin game, these creatures may cause the crushing glitch to occur. In Pikmin 2, Purple Pikmin will home in on the Dwarf Bulborb, which can be pretty helpful for a quick kill. The Purple Pikmin will take a while to get off of the Dwarf Bulborb it landed on, but cannot be eaten while still clinging to the creature. If a Pikmin is caught by one, then it can easily be saved by throwing another Pikmin onto the creature's back. As the enemy dies, any captured Pikmin will be released from its mouth.
Captains
Simply punching while avoiding its attacks is the most effective strategy for captains.
Technical information
Pikmin technical information (?) | |||
---|---|---|---|
Internal name | chappy
| ||
HP | 130 |
Pikmin 2 technical information (?) | |||
---|---|---|---|
Internal name | kochappy
| ||
Global properties (List) | |||
ID | Japanese comment | Property | Value |
s000 | friction(not used) | Friction | 0.5 |
s001 | wallReflection | Unknown (wall bounce speed multiplier?) | 0.5 |
s002 | faceDirAdjust | Unknown | 0.25 |
s003 | accel | Acceleration | 0.1 |
s004 | bounceFactor | Unknown (bounce when it hits the ground?) | 0.3 |
fp00 | ライフ | HP | 200 |
fp01 | マップとの当り | Unknown (related to slopes) | 20 |
fp02 | ダメージスケールXZ | Horizontal damage scale | 0.2 |
fp03 | ダメージスケールY | Vertical damage scale | 0.25 |
fp04 | ダメージフレーム | Damage scale duration | 0.3 |
fp05 | 質量 | Unknown (weight?) | 0.1 |
fp06 | 速度 | Move speed | 50 |
fp08 | 回転速度率 | Rotation acceleration | 0.4 |
fp09 | テリトリー | Territory radius | 500 |
fp10 | ホーム範囲 | "Home" radius | 80 |
fp11 | プライベート距離 | "Private" radius | 70 |
fp12 | 視界距離 | Sight radius | 95 |
fp13 | 視界角度 | FOV | 180 |
fp14 | 探索距離 | Unknown (exploration radius?) | 200 |
fp15 | 探索角度 | Unknown (exploration angle?) | 180 |
fp16 | 振り払い率 | Successful shake rate | 1 |
fp17 | 振り払い力 | Shake knockback | 50 |
fp18 | 振り払いダメージ | Shake damage | 1 |
fp19 | 振り払い範囲 | Shake range | 17 |
fp20 | 攻撃可能範囲 | Unknown (shock attack max range?) | 30 |
fp21 | 攻撃可能角度 | Unknown (shock attack max angle?) | 20 |
fp22 | 攻撃ヒット範囲 | Unknown (attack hit range?) | 35 |
fp23 | 攻撃ヒット角度 | Unknown (attack hit angle?) | 20 |
fp24 | 攻撃力 | Attack damage | 10 |
fp25 | 視界高 | Unknown (height visibility?) | 50 |
fp26 | 探索高 | Unknown (exploration height?) | 50 |
fp27 | ライフの高さ | HP wheel height | 50 |
fp28 | 回転最大速度 | Rotation speed | 10 |
fp29 | 警戒時間 | Unknown (warning time?) | 15 |
fp30 | 警戒ライフ | Unknown | 30 |
fp31 | ライフ回復率 | Regeneration rate | 0 |
fp32 | LOD半径 | Off-camera radius | 40 |
fp33 | マップとのあたりポリゴンの選定 | Collision processing radius | 20 |
fp34 | ピクミンとのあたり | Pikmin damage radius | 10 |
fp35 | 石化時間 | Petrification duration | 1 |
fp36 | ヒップドロップダメージ | Purple Pikmin drop damage | 50 |
fp37 | 地震気絶確立 | Purple Pikmin stun chance | 0.3 (30%) |
fp38 | 地震気絶時間 | Purple Pikmin stun time | 10 |
ip01 | 振り払い打撃A | Shake mode 1 – hit count | 1 |
ip02 | 振り払い張付1 | Shake mode 1 – Pikmin requirement | 1 |
ip03 | 振り払い打撃B | Shake mode 2 – hit count | 1 |
ip04 | 振り払い張付2 | Shake mode 2 – Pikmin requirement | 2 |
ip05 | 振り払い打撃C | Shake mode 3 – hit count | 2 |
ip06 | 振り払い張付3 | Shake mode 3 – Pikmin requirement | 3 |
ip07 | 振り払い打撃D | Shake mode 4 – hit count | 2 |
Specific properties | |||
ID | Japanese comment | Property | Value |
fp01 | ぼんやり時間 | Unknown (idle time?) | 2 |
fp02 | 白ピクミン毒 | White Pikmin poison damage | 300 |
fp03 | 回転終了角度 | Max angle it will rotate at, on the spot | 180 |
Naming
Pronunciation: doo-orf red bulb-orb.
The creature is called as such because it is a dwarf-sized mimic of a Red Bulborb. In Pikmin, only this and the Red Bulborb existed in terms of "Bulborb-like" enemies, and as such, there was no need to disambiguate its name with a color identifier. Hence, it was just called "Dwarf Bulborb" in the first game. Pikmin 2 introduced other species, so disambiguation was needed, but Pikmin 3 reverted this change, even though multiple types of Bulborb and mimics still exist in that game.
In Japanese, it is called アカコチャッピー?, which translates to "Child Red Chappy", or the Red Bulborb's name but with "child" in it. The scientific name for the Dwarf Red Bulborb is pansarus pseudoculii russus. Pansarus is the breadbug family, pseudoculli is a combination of pseudo, or "fake", and oculii, in reference to how it is a fake Bulborb – the Red Bulborb's scientific name has oculus ("eye") in it.
Internally, it is called chappy
in Pikmin, meaning this enemy was likely the original Bulborb during development (チャッピー? is the Japanese name for "Bulborb"). In Pikmin 2, it was changed to reflect its normal name, and so it was named kochappy
.
In an early script left inside Pikmin 2, it is revealed that is placeholder scientific name was Pansarus Psuedooculii RED. Not only is the word "RED" a placeholder, much like in the early scientific name of the Red Bulborb, but "pseudo" is also misspelled.
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | アカコチャッピー? Aka Ko Chappī |
Child Red Chappy |
French | Bulborbe nain | Dwarf Bulborb |
Spanish (NoA) | Bulbo enano | Dwarf bulb |
Gallery
Red Pikmin fighting two Dwarf Red Bulborbs.
- 04dwarfredbulborb.png
A Dwarf Red Bulborb on the Piklopedia.
A Dwarf Bulborb in Pikmin 3, about to eat a Red Pikmin.
- Oh.jpg
A close up of a Dwarf Bulborb.
A Dwarf Red Bulborb on the enemy reel in Pikmin.
A large group of Dwarf Red Bulborbs as seen in an earlier version of Pikmin.
- Mini Bulborbs.jpg
Artwork of a group of Dwarf Red Bulborbs from Pikmin.
- R3.JPG
The creature's e-card, #04 (3rd red card).