Pikmin (game)
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Dwarf Bulborb

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Dwarf Bulborb In-game icon.

Artwork of a Dwarf Bulborb in Pikmin 3.

Appears in PikminPikmin 2Pikmin 3
Scientific name Pansarus pseudoculii russus
Family Breadbug
Areas The Forest of Hope, Valley of Repose, Awakening Wood, Wistful Wild, Tropical Wilds, Garden of Hope, Formidable Oak
Caves Cavern of Chaos, Hole of Heroes
Challenge Mode stages The Forest of Hope, The Distant Spring, The Final Trial, Explorer's Cave, Lost Toy Box, Green Hole, Hot House, Red Chasm, Twilight Garden, Hazard Training, Cave of Pain, Emperor's Realm
Mission Mode Collect Treasure! stages Tropical Forest, Thirsty Desert, Shaded Garden, Shaded Garden Remix, Beastly Cavern
Mission Mode Battle Enemies! stages Tropical Forest, Thirsty Desert, Formidable Oak Remix, Fortress of Festivity, Clockwork Chasm
Side Story days None
2-Player Battle stages Battle Field, Carpet Plain, Colosseum, Rusty Gulch
Bingo Battle stages None
Attacks Eats Pikmin

To do: Add Bingo Battle locations.
Care to do so?

Dwarf Red Bulborbs (アカコチャッピー?, lit.: "Little Red Chappy") are small and common enemies in the Pikmin games. They were originally known as Dwarf Bulborbs (小チャッピー?, lit.: "Little Chappy") in Pikmin until various subspecies with different colorations were discovered; they are called just that in Pikmin 3 as well. At the end of Pikmin it is known that they are not of the same species as the Spotty Bulborb, and in Pikmin 2, they are revealed to belong to the Breadbug family, not the Grub-dog family.

These enemies perfectly resemble Red Bulborbs in appearance, but are much smaller. Dwarf Red Bulborbs can be easily defeated by swarming them, or by throwing a single Pikmin directly on top of them. In Pikmin 2, if a captain throws a Purple Pikmin on it, it will remain attached while the creature falls. In the first game, bothering one will make it release a loud scream, waking up the nearest Spotty Bulborb. Dwarf bulborbs do scream in Pikmin 2, when a Pikmin is thrown onto its back, but the scream does absolutely nothing. If this creature is petrified in the Piklopedia, when it breaks out of the stone it runs around eating any thrown Pikpik carrots at a much greater speed than normal.

In the Cavern of Chaos, on sublevel 8, more than fifty of them can be found, along with two Gatling Groinks.

Dwarf Bulborbs have a far deeper-pitched cry in Pikmin 3. They no longer shriek loudly as they did in Pikmin 2 when killed, but instead emit a deep, throaty sound much like the Red Bulborbs in Pikmin 3 do. This change seems questionable, as their smaller larynx should indeed produce a higher-pitched sound than that of a Red Bulborb, as seen with Bulborb Larva.

Biology

By the end of the first game, it is revealed that the Dwarf Red Bulborb is actually a completely different species from the Red Bulborb. As such, one could most likely assume that these creatures are masters of mimicry. Like the Red Bulborb, they have a very mammalian appearance, sporting the soft, leathery skin and bulbous eyes of their pseudo-cousin. They also have the same spot patterns and "mandibles" as that of the Red Bulborb. In Pikmin 3, the spots are larger and these spots are indented. However, they do have one notable difference; these look-alikes have black eyes while Red Bulborbs have purple eyes.

Notes

Olimar's voyage log

The most plentiful species on the planet, they are quite ferocious despite their appearance, using their massive jaws to swallow Pikmin whole. Frontal assaults result in disaster; attacks from behind are more successful. Attacking their legs is also effective.

Reel notes

Although similar in appearance to bulborbs, these belong to a totally different species.

Olimar's notes

Although initially identified as a juvenile red bulborb, groundbreaking new research indicates that this creature is in fact a member of the breadbug family. A close relative of the vanilla breadbug, it escapes predation through mimicry. Unique adaptation of the red bulborb's crimson coloration allows the species to safely commingle. Such effective adaptation and obfuscation by a prey species is rare, indicating this clever creature is a master of mimicry.

Louie's notes

For a blissful bisque, mince the entire beast finely and stir in with heavy cream, artichoke hearts, and a pinch of black pepper. Heat slowly until piping hot. Mmmmm... Rich and creamy!

Nintendo Player's Guide

"The trickiest aspect of fighting Dwarf Red Bulborbs is that they travel in groups. When you attack one, the others will help defend it. Attack each little Bulborb with a toss. If your throws are accurate, you'll flatten the lot of them in a hurry."

Pikmin 3 Prima Guide

"Dwarf Bulborbs are much weaker than their fully grown counterparts. To quickly defeat a Dwarf Bulborb, toss a single Pikmin onto the creature’s back."

Strategy

Pikmin

If you have a large group of Pikmin available, you can simply swarm it. Alternatively, aim and throw a bunch of Pikmin at its back. If a Pikmin lands directly on top of it, it will die instantly. In the first Pikmin game, these creatures may cause the crushing glitch to occur. In Pikmin 2, Purple Pikmin will home in on the Dwarf Bulborb, which can be pretty helpful for a quick kill. The Purple Pikmin will take a while to get off of the Dwarf Bulborb it landed on, but cannot be eaten while still clinging to the creature. If a Pikmin is caught by one, then it can easily be saved by throwing another Pikmin onto the creature's back. As the enemy dies, any captured Pikmin will be released from its mouth.

Captains

Simply punching while avoiding its attacks is the most effective strategy for captains.

Technical information

Pikmin technical information (?)
Internal name chappy
HP 130
Pikmin 2 technical information (?)
Internal name kochappy
Global properties (List)
ID Japanese comment Property Value
s000 friction(not used) Friction 0.5
s001 wallReflection Unknown (wall bounce speed multiplier?) 0.5
s002 faceDirAdjust Unknown 0.25
s003 accel Acceleration 0.1
s004 bounceFactor Unknown (bounce when it hits the ground?) 0.3
fp00 ライフ HP 200
fp01 マップとの当り Unknown (related to slopes) 20
fp02 ダメージスケールXZ Horizontal damage scale 0.2
fp03 ダメージスケールY Vertical damage scale 0.25
fp04 ダメージフレーム Damage scale duration 0.3
fp05 質量 Unknown (weight?) 0.1
fp06 速度 Move speed 50
fp08 回転速度率 Rotation acceleration 0.4
fp09 テリトリー Territory radius 500
fp10 ホーム範囲 "Home" radius 80
fp11 プライベート距離 "Private" radius 70
fp12 視界距離 Sight radius 95
fp13 視界角度 FOV 180
fp14 探索距離 Unknown (exploration radius?) 200
fp15 探索角度 Unknown (exploration angle?) 180
fp16 振り払い率 Successful shake rate 1
fp17 振り払い力 Shake knockback 50
fp18 振り払いダメージ Shake damage 1
fp19 振り払い範囲 Shake range 17
fp20 攻撃可能範囲 Unknown (shock attack max range?) 30
fp21 攻撃可能角度 Unknown (shock attack max angle?) 20
fp22 攻撃ヒット範囲 Unknown (attack hit range?) 35
fp23 攻撃ヒット角度 Unknown (attack hit angle?) 20
fp24 攻撃力 Attack damage 10
fp25 視界高 Unknown (height visibility?) 50
fp26 探索高 Unknown (exploration height?) 50
fp27 ライフの高さ HP wheel height 50
fp28 回転最大速度 Rotation speed 10
fp29 警戒時間 Unknown (warning time?) 15
fp30 警戒ライフ Unknown 30
fp31 ライフ回復率 Regeneration rate 0
fp32 LOD半径 Off-camera radius 40
fp33 マップとのあたりポリゴンの選定 Collision processing radius 20
fp34 ピクミンとのあたり Pikmin damage radius 10
fp35 石化時間 Petrification duration 1
fp36 ヒップドロップダメージ Purple Pikmin drop damage 50
fp37 地震気絶確立 Purple Pikmin stun chance 0.3 (30%)
fp38 地震気絶時間 Purple Pikmin stun time 10
ip01 振り払い打撃A Shake mode 1 – hit count 1
ip02 振り払い張付1 Shake mode 1 – Pikmin requirement 1
ip03 振り払い打撃B Shake mode 2 – hit count 1
ip04 振り払い張付2 Shake mode 2 – Pikmin requirement 2
ip05 振り払い打撃C Shake mode 3 – hit count 2
ip06 振り払い張付3 Shake mode 3 – Pikmin requirement 3
ip07 振り払い打撃D Shake mode 4 – hit count 2
Specific properties
ID Japanese comment Property Value
fp01 ぼんやり時間 Unknown (idle time?) 2
fp02 白ピクミン毒 White Pikmin poison damage 300
fp03 回転終了角度 Max angle it will rotate at, on the spot 180

Gallery

Names in other languages

Language Name Meaning
  Japanese アカコチャッピー?
Aka Kochappī
Little Red Chappy
  French Bulborbe nain Dwarf Bulborb
  Spanish (NoA) Bulbo enano Dwarf bulb