Pikmin 2
Pikmin 3

Dwarf Orange Bulborb: Difference between revisions

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{{merging|conflict|Dwarf Orange Bulborb}}
{{Infobox enemy
{{Infobox enemy
|pikmin2    = y
|pikmin2    = y
|pikmin3    = y
|pikmin3    = y
|image      = 06dwarforangebulborb.png‎
|image      = Dwarf orange bulborb.png
|size        = 270px
|size        = 270px
|icon        = Piklopedia Dwarf Orange Bulborb.png
|icon        = Piklopedia Dwarf Orange Bulborb.png
Line 12: Line 10:
|underground = [[Frontier Cavern]], [[Bulblax Kingdom]], [[Snagret Hole]], [[Shower Room]], [[Submerged Castle]], [[Hole of Heroes]], [[Dream Den]]
|underground = [[Frontier Cavern]], [[Bulblax Kingdom]], [[Snagret Hole]], [[Shower Room]], [[Submerged Castle]], [[Hole of Heroes]], [[Dream Den]]
|challenge  = [[Lost Toy Box]], [[Green Hole]], [[Hot House]], [[Brawny Abyss]], [[Hazard Training]], [[Sniper Room]], [[Emperor's Realm]]
|challenge  = [[Lost Toy Box]], [[Green Hole]], [[Hot House]], [[Brawny Abyss]], [[Hazard Training]], [[Sniper Room]], [[Emperor's Realm]]
|missionct  = [[Tropical Forest Remix]], [[The Rustyard]], [[Clockwork Chasm]]
|missionbe  = [[Tropical Forest]], [[Tropical Wilds Remix]], [[Garden of Hope Remix]], [[Twilight River Remix]], [[Formidable Oak Remix]], [[Fortress of Festivity]], [[The Rustyard]], [[Forgotten Cove]]
|2p          = [[Carpet Plain]]
|2p          = [[Carpet Plain]]
|battle      = [[Shaded Terrace]]
|weight      = 3
|weight      = 3
|height      = 30
|height      = 30
|max_pikmin  = 6
|max_pikmin  = 6
|seeds      = {{tt|4|This enemy cannot be delivered to Onions in the main story mode. This information is obtained from the 2-Player Battle mode.}}
|seeds2      = {{tt|4|This enemy cannot be delivered to Onions in the main story mode. This information is obtained from the 2-Player Battle mode.}}
|value      = 2
|seeds3      = 3
|value2      = 2
|value3      = 15
|attacks    = Eats Pikmin
|attacks    = Eats Pikmin
|hp2        = 250
|hp2        = 250
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}}
}}


The '''Dwarf Orange Bulborb''' (テンコチャッピー, ''Ten Kochappī'') is an enemy in ''[[Pikmin 2]]''. It mimics the [[Orange Bulborb]] and has the same edginess, noticing [[Pikmin family|Pikmin]] at a greater distance than other [[Dwarf Bulborb]]s. It can still be easily defeated by the [[Group move|swarming]] or using the simple methods of defeating Dwarf Bulborbs. Like the other [[Bulborb]]-mimicking [[Breadbug family|Breadbugs]], if this creature is [[Ultra-Bitter Spray|petrified]] in the [[Piklopedia]], when it breaks out of the stone it runs around eating any [[throw]]n [[Pikpik carrot]]s at a much greater speed than normal.
The '''Dwarf Orange Bulborb''' (テンコチャッピー, ''Ten Kochappī'') is an enemy in ''[[Pikmin 2]]'' and ''[[Pikmin 3]]''. It mimics the [[Orange Bulborb]] and has the same edginess, noticing [[Pikmin family|Pikmin]] at a greater distance than other [[Dwarf Bulborb]]s. It can still be easily defeated by [[Group move|swarming]] or using the simple methods of defeating Dwarf Bulborbs.


{{Notes|olimar=y|louie=y}}
{{Notes|olimar=y|louie=y}}
===''Pikmin 2'' Nintendo Player's Guide===
{{todo|Confirm if the "seperate" typo exists on the guide.}}
"''Found in underground areas only, Dwarf Orange Bulborbs are little eating machines, and they're never far from an orange Bulborb. If you can seperate the creatures, you can swarm them or stomp them fairly easily-but if you have to take them on in groups, you'll be in for quite a battle.''"
===''Pikmin 3'' Prima Guide===
"''Dwarf Orange Bulborbs aren’t nearly as durable as their as their fully grown counterparts. Toss a single Pikmin onto a Dwarf Bulborb’s back 
to quickly defeat this enemy.''"


==Strategy==
==Strategy==
====Pikmin====
====Pikmin====
If a lot of Pikmin are available, [[Group move|swarm]] it and it should die before eating any Pikmin. Alternatively, aim and throw a bunch of Pikmin at its back. If one lands directly on it, it'll die right away. [[Purple Pikmin]] are especially useful for this technique, because they tend to home in on targets.
If a lot of Pikmin are available, [[Group move|swarm]] it and it should die before eating any Pikmin. Alternatively, aim and throw a bunch of Pikmin at its back. If one lands directly on it, it'll die right away. [[Purple Pikmin]] are especially useful for this technique, because they tend to home in on targets.
In ''[[Pikmin 3]]'', because of the [[lock-on]] mechanic, you can keep a moderate distance, wait until the enemy is idling in place, lock-on, and throw a single Pikmin for an easy kill.


====Captains====
====Captains====
Line 97: Line 108:
<gallery>
<gallery>
File:124.jpg|Artwork of 3 Dwarf Orange Bulborbs and an [[Orange Bulborb]].
File:124.jpg|Artwork of 3 Dwarf Orange Bulborbs and an [[Orange Bulborb]].
06dwarforangebulborb.png|Two Dwarf Orange Bulborbs in ''Pikmin 2'''s [[Piklopedia]].
Dwarf Orange Bulborb.png|Some more Dwarf Orange Bulborbs.
bulby.PNG|Dwarf Orange Bulborbs in ''Pikmin 3''.
ZlCfzREdzIACHbWj3b.jpg|Frontal view of a Dwarf Orange Bulborb in ''Pikmin 3''.
</gallery>
</gallery>
==Trivia==
* Like the other [[Bulborb]]-mimicking [[Breadbug family|Breadbugs]], if this creature is [[Ultra-bitter spray|petrified]] in the [[Piklopedia]], when it breaks out of the stone it runs around eating any [[throw]]n [[Pikpik carrot]]s at a much greater speed than normal.


==Names in other languages==
==Names in other languages==
{{foreignname
{{foreignname
|Jap=テンコチャッピー
|Jap = テンコチャッピー
|JapR=Ten Kochappī
|JapR = Ten Kochappī
}}
}}


{{Enemies}}
{{Enemies}}
[[Category:Frontier Cavern]]
[[Category:Bulblax Kingdom]]
[[Category:Snagret Hole]]
[[Category:Shower Room]]
[[Category:Submerged Castle]]
[[Category:Hole of Heroes]]
[[Category:Dream Den]]
[[Category:Pikmin 2 Challenge Mode]]
[[Category:2-Player Battle]]
[[Category:Twilight River]]

Revision as of 17:44, January 5, 2015

Dwarf Orange Bulborb In-game icon.
Artwork of a Dwarf Orange Bulborb in Pikmin 3.
Appears in Pikmin 2Pikmin 3
Scientific name Pansarus pseudooculii orangium
Family Breadbug
Areas Twilight River
Caves Frontier Cavern, Bulblax Kingdom, Snagret Hole, Shower Room, Submerged Castle, Hole of Heroes, Dream Den
Challenge Mode stages Lost Toy Box, Green Hole, Hot House, Brawny Abyss, Hazard Training, Sniper Room, Emperor's Realm
Mission Mode Collect Treasure! stages Tropical Forest Remix, The Rustyard, Clockwork Chasm
Mission Mode Battle Enemies! stages Tropical Forest, Tropical Wilds Remix, Garden of Hope Remix, Twilight River Remix, Formidable Oak Remix, Fortress of Festivity, The Rustyard, Forgotten Cove
Side Story days None
2-Player Battle stages Carpet Plain
Bingo Battle stages None
Attacks Eats Pikmin

The Dwarf Orange Bulborb (テンコチャッピー, Ten Kochappī) is an enemy in Pikmin 2 and Pikmin 3. It mimics the Orange Bulborb and has the same edginess, noticing Pikmin at a greater distance than other Dwarf Bulborbs. It can still be easily defeated by swarming or using the simple methods of defeating Dwarf Bulborbs.

Notes

Olimar's notes

Just as dwarf red bulborbs mimic the appearance of red bulborbs, it was theorized that an orange bulborb-mimicking variant must also exist. Recent fieldwork has confirmed this theory.

Louie's notes

Although difficult to prepare, this exquisite creature is more than worth the effort. Great in fajitas!

Pikmin 2 Nintendo Player's Guide

To do: Confirm if the "seperate" typo exists on the guide.
Care to do so?

"Found in underground areas only, Dwarf Orange Bulborbs are little eating machines, and they're never far from an orange Bulborb. If you can seperate the creatures, you can swarm them or stomp them fairly easily-but if you have to take them on in groups, you'll be in for quite a battle."

Pikmin 3 Prima Guide

"Dwarf Orange Bulborbs aren’t nearly as durable as their as their fully grown counterparts. Toss a single Pikmin onto a Dwarf Bulborb’s back 
to quickly defeat this enemy."

Strategy

Pikmin

If a lot of Pikmin are available, swarm it and it should die before eating any Pikmin. Alternatively, aim and throw a bunch of Pikmin at its back. If one lands directly on it, it'll die right away. Purple Pikmin are especially useful for this technique, because they tend to home in on targets.

In Pikmin 3, because of the lock-on mechanic, you can keep a moderate distance, wait until the enemy is idling in place, lock-on, and throw a single Pikmin for an easy kill.

Captains

Run around it and swat it until it's dead, avoiding its attacks.

Technical information

Pikmin 2 technical information (?)
Internal name bluekochappy
Global properties (List)
ID Japanese comment Property Value
s000 friction(not used) Friction 0.5
s001 wallReflection Unknown (wall bounce speed multiplier?) 0.5
s002 faceDirAdjust Unknown 0.25
s003 accel Acceleration 0.1
s004 bounceFactor Unknown (bounce when it hits the ground?) 0.3
fp00 ライフ HP 250
fp01 マップとの当り Unknown (related to slopes) 20
fp02 ダメージスケールXZ Horizontal damage scale 0.2
fp03 ダメージスケールY Vertical damage scale 0.25
fp04 ダメージフレーム Damage scale duration 0.3
fp05 質量 Unknown (weight?) 0.1
fp06 速度 Move speed 60
fp08 回転速度率 Rotation acceleration 0.4
fp09 テリトリー Territory radius 500
fp10 ホーム範囲 "Home" radius 80
fp11 プライベート距離 "Private" radius 70
fp12 視界距離 Sight radius 95
fp13 視界角度 FOV 180
fp14 探索距離 Unknown (exploration radius?) 200
fp15 探索角度 Unknown (exploration angle?) 180
fp16 振り払い率 Successful shake rate 1
fp17 振り払い力 Shake knockback 50
fp18 振り払いダメージ Shake damage 1
fp19 振り払い範囲 Shake range 17
fp20 攻撃可能範囲 Unknown (shock attack max range?) 30
fp21 攻撃可能角度 Unknown (shock attack max angle?) 20
fp22 攻撃ヒット範囲 Unknown (attack hit range?) 35
fp23 攻撃ヒット角度 Unknown (attack hit angle?) 20
fp24 攻撃力 Attack damage 10
fp25 視界高 Unknown (height visibility?) 50
fp26 探索高 Unknown (exploration height?) 50
fp27 ライフの高さ HP wheel height 50
fp28 回転最大速度 Rotation speed 10
fp29 警戒時間 Unknown (warning time?) 15
fp30 警戒ライフ Unknown 30
fp31 ライフ回復率 Regeneration rate 0
fp32 LOD半径 Off-camera radius 40
fp33 マップとのあたりポリゴンの選定 Collision processing radius 20
fp34 ピクミンとのあたり Pikmin damage radius 10
fp35 石化時間 Petrification duration 1
fp36 ヒップドロップダメージ Purple Pikmin drop damage 50
fp37 地震気絶確立 Purple Pikmin stun chance 0.3 (30%)
fp38 地震気絶時間 Purple Pikmin stun time 5
ip01 振り払い打撃A Shake mode 1 – hit count 1
ip02 振り払い張付1 Shake mode 1 – Pikmin requirement 1
ip03 振り払い打撃B Shake mode 2 – hit count 1
ip04 振り払い張付2 Shake mode 2 – Pikmin requirement 2
ip05 振り払い打撃C Shake mode 3 – hit count 2
ip06 振り払い張付3 Shake mode 3 – Pikmin requirement 3
ip07 振り払い打撃D Shake mode 4 – hit count 2
Specific properties
ID Japanese comment Property Value
fp01 ぼんやり時間 Unknown (idle time?) 2
fp02 白ピクミン毒 White Pikmin poison damage 300
fp03 回転終了角度 Max angle it will rotate at, on the spot 180

Gallery

Trivia

Names in other languages

Language Name Meaning
Flag of Japan Japanese テンコチャッピー?
Ten Kochappī