Orange Bulborb In-game icon.
Icon for the Orange Bulborb, from Pikmin 4's Piklopedia.
Appears in Pikmin 2Pikmin 3Pikmin 4
Scientific name Oculus kageyamii orangium
Family Grub-dog
Areas Wistful Wild, Tropical Wilds, Twilight River
Caves Frontier Cavern, Bulblax Kingdom, Snagret Hole, Shower Room, Hole of Heroes, Dream Den, Kingdom of Beasts
Challenge Mode stages Lost Toy Box, Collector's Room, Hazard Training, Sniper Room, Emperor's Realm
Mission Mode Collect Treasure! stages Tropical Forest Remix, Twilight Hollow Remix
Mission Mode Battle Enemies! stages Tropical Forest, Thirsty Desert, Tropical Wilds Remix, Garden of Hope Remix, Formidable Oak Remix, Forgotten Cove
Side Story days Inside Forest, Land, Sea, and Sky, Channel Gone Dry, Big Fruit Carnival, Another Part Found
Dandori Challenge stages Cliff-Hanger's Hold, Trial of the Sage Leaf
Dandori Battle stages Leafy Showdown
2-Player Battle stages None
Bingo Battle stages Shaded Terrace, Stagnant Sea, Twisted Cavern, Rusted Labyrinth, Jigsaw Fortress, Parched Brook, Buried Pond, Sandbox Kingdom, Corroded Maze, Jigsaw Colosseum
Attacks Eat Pikmin

The Orange Bulborb (テンテンチャッピー?, lit.: "Restless Chappy") is an enemy that first debuted in Pikmin 2, making further appearances in Pikmin 3 and Pikmin 4. Compared to normal Bulborbs, Orange Bulborbs have brown skin, bloodshot yellow eyes, and an orange backside with brown spots.

Orange Bulborbs are extremely light sleepers. As such, they will detect Pikmin and leaders and attack much sooner than other grub-dogs. Their detection range is approximately the same as the cursor's range in the both the Gamecube games and the Switch ports, assuming motion controls are off. As such, it is nearly impossible to ambush an Orange Bulborb, even when attacking directly from behind. They also have slightly more health compared to their Bulborb brethren; all of these factors combine to make them dangerous opponents.

While rather common enemies in Pikmin 2, they are much rarer in the following games, often only appearing a few times throughout the campaign. They tend to be slightly more common in Mission Mode, Dandori Battles, and Dandori Challenges, however.

Stats

Game Weight Max.
carriers
Seeds Value Health Regen.
  10 20 12   × 7 850 2.55 HP/s
  (?) 10 20 (normally) 15   × 50
  × 50
1800 No
  10 20 12   × 12 1800 No

Behavior

 
Multiple asleep Orange Bulborbs seen in the Twilight River.

Orange Bulborbs are, like the Bulborb, nocturnal creatures and sleep in mainly underground areas, but can still be found above ground. In the main series of games, this exposes them to being swarmed by Pikmin. However, due to their high-strung nature, they will wake up more often as they can sense both Pikmin and Leaders if too close. They will also chase the Pikmin or Leader for a longer distance compared to a regular Bulborb.

Once awoken, the Orange Bulborb behaves identically to any other adult Bulborb species, rushing towards any nearby Pikmin or leader to try and eat them. If it manages to reach any Pikmin, it will stand up to eat them; otherwise it will attempt to attack again after tripping. If there are multiple Pikmin attacking the creature all at once, it will shake itself to throw Pikmin off of itself and try to eat more Pikmin.

If there is nothing to attack or eat, it will look around, return to its territory, and fall back asleep. In Pikmin 4, they will often fall asleep on the spot after losing their target, instead of returning to their starting location.

Exclusively in Pikmin 3, their eyes are a weak point: throwing a Pikmin at them will cause the Orange Bulborb to panic, forcing it to stop whatever it was doing (even if it was in the middle of eating Pikmin) to shake off all of its attackers.

Locations

See: Orange Bulborb/Locations

Strategy

If a large group of Purple Pikmin is available, simply rain them down on the Orange Bulborb. Even with the Bulborb's head start, the purples will have a good chance of stunning it with serious damage, and hopefully defeating it without losses. This process will be noticeably simpler if you're playing on the Wii port or the Switch port: In these versions, the cursor's range is much greater than the GameCube versions, allowing you to pummel it with virtually zero risk. You will have to enable motion controls on the Switch port to get this effect, however.

If purples are not available, the battle will be significantly trickier. It's never wise to attack a large grub-dog from the front since they'll almost surely bite back, and since the Orange Bulborb will wake up before it can be attacked clearly, this will likely result in massive Pikmin losses. If it is approached from the back, quickly run at it and rain Pikmin on it. It can then be defeated like any other Bulborb. If there is no choice but to approach it from the front, dismiss the Pikmin and use a leader to wake it up. Let the Bulborb chase them until it runs out of its range. When it goes back to sleep, attack it in the back. Orange Bulborbs also have a slight delay in between its "yawning" sequence and waking up again, so use this opportunity to pummel it with Pikmin.

In Pikmin 3, the Orange Bulborb retains all of its traits from Pikmin 2. They are generally slightly harder to defeat, mostly due to the lack of Purple Pikmin in 3's story mode. However, there are other strategies players can use now to take it down. As with all grub-dogs in 3, their eyes are weak points; tossing a Pikmin at them will cause the Bulborb to panic, interrupting anything it was doing (including eating Pikmin), making a frontal assault potentially viable with decent accuracy. Additionally, as all Pikmin can hold bomb rocks, you can simply use them to quickly defeat the Bulborb if in a hurry, or if your squad is on the smaller side.

The only Orange Bulborb that you are explicitly required to defeat to obtain all fruits is the one in the Tropical Wilds; the group of 3 near the Portable Sunset in the Twilight River can be left alone by lifting the nearby bamboo gate. The one in the Tropical Wilds is facing away from the gate, so Bomb Rocks are recommended. Alternatively, the Bulborb can be awoken, and if the player runs away fast enough, it will go back to sleep facing the wall, allowing for an easier attack.

Biology

Orange Bulborbs are quite similar in design to the regular Bulborb, which is a creature with one of the most diverse physiology in the Pikmin series. They possess traits similar to those of amphibians, reptiles, and mammals. Orange Bulborbs have large bulbous eyes set in stalks, as opposed to the compound eyes of most insects. The eyes of the creature are described by Olimar as being yellow in color as well as being bloodshot, giving it it’s more high-strung nature

Olimar mentions Bulborbs having a set of mandibles, which can also be seen in the Orange Bulborb. Mandibles are a pair of appendages near an insect's mouth, used for grinding and chewing food. The so-called mandibles Olimar mentions in his notes look nothing like normal mandibles and are instead most likely saber-teeth, used for breaking exoskeletons of prey insects and digging through the soil for roots.

No true Dwarf Orange Bulborbs are known to exist. While Orange Bulborbs very commonly sleep near breadbug mimics that look similar to them, this could simply be the Orange Bulborb mistaking the breadbug mimic as its own young. Given Olimar's notes on the Albino Dwarf Bulborb suggest that it is "impossible to tell which subspecies" a particular Albino Dwarf Bulborb might mature into until the second molt, it is likely that true Dwarf Orange Bulborbs do exist, but simply have not been seen.

Notes

Olimar's notes

  GameCube
This bulborb species boasts a garish color pattern, with[sic] deep orange body and black spots. The orange bulborb's yellow, bloodshot eyes make it clear that this grub-dog is excessively edgy and high-strung, making it much easier to wake from deep sleep than other species in the bulborb family.
  Wii   US version
This bulborb species boasts a garish color pattern, with[sic] deep orange body and black spots. The orange bulborb's yellow, bloodshot eyes make it clear that this grub-dog is excessively edgy and high-strung, making it much easier to wake from deep sleep than other species in the bulborb family.
  Wii   European version
This bulborb species boasts a garish color pattern, with a deep orange body and black spots. The orange bulborb's yellow, bloodshot eyes make it clear that this grub-dog is excessively edgy and high-strung, making it much easier to wake from deep sleep than other species in the bulborb family.

Louie's notes

This bulborb's meaty flanks make for salaciously savory steaks that shouldn't be missed.

Alph's comments

  US version

Structural flaw: eyeballs, back
Weight: 10

I appreciate the warning coloration to let us know it's more dangerous than the other models. Anything that risky is best approached with a Bomb Rock while it sleeps.
  European version

Structural flaw: eyeballs, back
Weight: 10

I appreciate the warning colouration to let us know it's more dangerous than the other models. Anything that risky is best approached with a bomb rock while it sleeps.

Brittany's comments

  US version
It's lavishly colored and so anxiety ridden that a few footsteps can wake it up instantly. Kind of like me! It's also a terror when it's awake, which, again, same.
  European version
It's lavishly coloured and so anxiety-ridden that a few footsteps can wake it up instantly. Kind of like me! It's also a terror when it's awake which, again, same.

Charlie's comments

Those bulging eyes are honed for battle, with no known blind spots. We often find them asleep, but they wake as soon as we get close. For all we know, they're only pretending to sleep to lull us into a false sense of security. Still, sometimes that one second where they're waking up is all we need to go in hard.

Louie's comments

  US version
This bulborb's meaty flanks make for salaciously savory steaks that shouldn't be missed.
  European version
This bulborb's meaty flanks make for salaciously savoury steaks that shouldn't be missed.

Olimar's comments

  US version

Orange Bulborb
Oculus kageyamii orangium
Grub-dog family

This bulborb species boasts a garish color pattern, with[sic] deep orange body and black spots. The orange bulborb's yellow, bloodshot eyes make it clear that this bulborb is excessively edgy and high-strung, making it much easier to wake from deep sleep than other species in the grub-dog family.
  European version

Orange Bulborb
Oculus kageyamii orangium
Grub-dog family

This bulborb species boasts a garish colour pattern, with[sic] deep orange body and black spots. The orange bulborb's yellow, bloodshot eyes make it clear that this bulborb is excessively edgy and high-strung, making it much easier to wake from a deep sleep than other species in the grub-dog family.

Pikmin 2 Nintendo Player's Guide

One of the more intimidating non-boss enemies, and stronger than the Red Bulborbs, the beast can eat several Pikmin at once. If you can't attack it from behind, petrify it with an Ultra-Bitter Spray.

Pikmin 3 Prima Guide

Orange Bulborbs are similar to standard Bulborbs, but they’re considerably tougher. These creatures tend to sleep in tight spaces, making it difficult to flank an Orange Bulborb without it noticing.

Dalmo's notes

If you approach it while it's sleeping, it will immediately wake up, leap to its feet, and peer around nervously. With such finely tuned senses, it's no wonder this Bulborb can get a bit sleep-deprived. Though its big bloodshot eyes look surprisingly cute!

Olimar's notes (Pikmin 4)

This Bulborb species boasts a garnish color pattern with a deep-orange body and black spots. The orange Bulborb’s yellow, bloodshot eyes make it clear that this Bulborb is excessively edgy and high-strung, making it much easier to wake from deep sleep than other species in the Grub-Dog family.

Louie's notes (Pikmin 4)

This Bulborb's meaty flanks make for deliciously savory steaks that shouldn't be missed.

Technical information

Pikmin 2 technical information (?)
Internal name bluechappy
Global properties (List)
ID Japanese comment Property Value
s000 friction(not used) Friction 0.5
s001 wallReflection Unknown (wall bounce speed multiplier?) 0.5
s002 faceDirAdjust Unknown 0.25
s003 accel Acceleration 0.1
s004 bounceFactor Unknown (bounce when it hits the ground?) 0.3
fp00 ライフ HP 850
fp01 マップとの当り Unknown (related to slopes) 40
fp02 ダメージスケールXZ Horizontal damage scale 0.3
fp03 ダメージスケールY Vertical damage scale 0.3
fp04 ダメージフレーム Damage scale duration 0.35
fp05 質量 Unknown (weight?) 0.1
fp06 速度 Move speed 115
fp08 回転速度率 Rotation acceleration 0.4
fp09 テリトリー Territory radius 400
fp10 ホーム範囲 "Home" radius 15
fp11 プライベート距離 "Private" radius 70
fp12 視界距離 Sight radius 500
fp13 視界角度 FOV 90
fp14 探索距離 Unknown (exploration radius?) 500
fp15 探索角度 Unknown (exploration angle?) 90
fp16 振り払い率 Successful shake rate 1
fp17 振り払い力 Shake knockback 120
fp18 振り払いダメージ Shake damage 1
fp19 振り払い範囲 Shake range 40
fp20 攻撃可能範囲 Unknown (shock attack max range?) 75
fp21 攻撃可能角度 Unknown (shock attack max angle?) 25
fp22 攻撃ヒット範囲 Unknown (attack hit range?) 80
fp23 攻撃ヒット角度 Unknown (attack hit angle?) 35
fp24 攻撃力 Attack damage 10
fp25 視界高 Unknown (height visibility?) 50
fp26 探索高 Unknown (exploration height?) 50
fp27 ライフの高さ HP wheel height 90
fp28 回転最大速度 Rotation speed 4
fp29 警戒時間 Unknown (warning time?) 3
fp30 警戒ライフ Unknown 30
fp31 ライフ回復率 Regeneration rate 0.0001
fp32 LOD半径 Off-camera radius 40
fp33 マップとのあたりポリゴンの選定 Collision processing radius 50
fp34 ピクミンとのあたり Pikmin damage radius 30
fp35 石化時間 Petrification duration 1
fp36 ヒップドロップダメージ Purple Pikmin drop damage 50
fp37 地震気絶確立 Purple Pikmin stun chance 0.3 (30%)
fp38 地震気絶時間 Purple Pikmin stun time 5
ip01 振り払い打撃A Shake mode 1 – hit count 6
ip02 振り払い張付1 Shake mode 1 – Pikmin requirement 5
ip03 振り払い打撃B Shake mode 2 – hit count 12
ip04 振り払い張付2 Shake mode 2 – Pikmin requirement 10
ip05 振り払い打撃C Shake mode 3 – hit count 17
ip06 振り払い張付3 Shake mode 3 – Pikmin requirement 20
ip07 振り払い打撃D Shake mode 4 – hit count 22
Specific properties
ID Japanese comment Property Value
fp01 足元範囲 Determines rotation speed while standing (lower values give faster rotations) 30
fp02 白ピクミン毒 White Pikmin poison damage 425
fp03 目覚め距離 Wake up distance 130
Pikmin 3 technical information (?)
Internal name chappy (tenten)
HP 1800
Rock Pikmin throw hits to kill 40
White Pikmin ingestions to kill 5
Bomb rock explosions to kill 1
Bomb rock ingestions to kill 1
Number of direct hits on top to kill 0
Damage to leaders 20
Territory radius 400
Mission Mode value 50

Other information

Naming

See more: Grub-dog family#Naming.
  • Common name: Orange Bulborbs. They are distinguished from the remaining Bulborbs by being orange, hence their name.
  • Japanese nickname: テンテンチャッピー?. テンテン? has the dual meaning of 輾転? (lit.: "tossing and turning (in bed)") and 点々? (lit.: "many dots"). チャッピー? (lit.: "Chappy") is Japanese for "Bulborb".
  • Japanese name: ダイダイデメマダラ?, lit.: "Spotted Orange Bug-eye".
  • Scientific name: Oculus kageyamii orangium. Oculus kageyamii is the species name for the Bulborbs, and orangium is similar to the English word "orange".
  • Internal names: Internally, they are called bluechappy in Pikmin 2 due to the fact that yellow and blue Bulborbs were planned to exist during development, but over time the blue Bulborb got changed into the Orange Bulborb. In Pikmin 3, this enemy is internally recognized as being the same as the Bulborb, so its internal name is chappy, but when it needs to be distinguished, it is called tenten, over its Japanese name. In Pikmin 4, it is changed to TENTENCHAPPY, which matches its Japanese common name.
  • Prerelease: None.

Names in other languages

Language Name Meaning Notes
  Japanese テンテンチャッピー?
Tenten Chappī
Restless Chappy "Chappy" is the Japanese name for Bulborb
  Chinese
(traditional)
點點恰比
Diǎndiǎn Qiàbǐ
Tiny-Speckled Chappy "Qiàbǐ" is the Chinese (traditional) name for Bulborb
  Chinese
(simplified)
点点恰比
Diǎndiǎn Qiàbǐ
Tiny-Speckled Chappy "Qiàbǐ" is the Chinese (simplified) name for Bulborb
  Dutch Oranje bulborb Orange bulborb
  French Bulborbe Orange
Bulborbe orange (Pikmin 4)
Orange Bulborb
Orange bulborb (Pikmin 4)
"Bulborbe" is the French name for Bulborb
  German Orangefarbener Punktkäfer (Pikmin 2)
Oranger Punktkäfer (Pikmin 3, Pikmin 4)
Orange-Colored Bulborb (Pikmin 2)
Orange Bulborb (Pikmin 3, Pikmin 4)
"Punktkäfer" is the German name for Bulborb
  Italian Coleto Arancione
Coleto arancione (Pikmin 4)
Orange Bulborb
Orange bulborb (Pikmin 4)
"Coleto" may come from "boletus" (Latin for mushroom), as a bulborb's spots resemble those found on certain mushrooms
"Coleto" is the Italian name for both Bulborb and Bulbear
  Korean 무당차피
Mudang-Chapi
Ladybug Chappy "「무당」" is short for "「무당벌레」" (ladybug)
  Portuguese Bulbolho laranja Orange bulbeye "Bulbolho" is a portmanteau of "bulbo" (bulb) and "olho" (eye)
"Bulbolho" is the Brazilian Portuguese name for Bulborb
  Spanish Bulbo naranja Orange bulb "Bulbo" is the Spanish name for Bulborb

Gallery

Pikmin 2

Pikmin 3

Pikmin 4

Other

Trivia

  • Strangely, despite being established as extremely light sleepers, Orange Bulborbs will not wake up if a Spotty Bulbear bumps against them in Pikmin 2. This is particularly odd as all other grub-dogs will wake up under the same circumstance. This discrepancy can primarily be seen in sublevel 9 of the Hole of Heroes, which contains every adult grub-dog in the game.
    • An Orange Bulborb and Spotty Bulbear also coexist on sublevel 2 of the Emperor's Realm, allowing this behavior to be witnessed.
  • Despite never appearing in any night expeditions in Pikmin 4, Orange Bulborbs can be viewed at night in the Piklopedia. They deal a unique amount of damage to the Tricknoll, destroying it in 7 hits.
    • This scenario is especially unique, because the Orange Bulborbs in question are always awake. All Orange Bulborbs in the series are found asleep, so the Piklopedia entry is the only place to see a permanently awake Orange Bulborb.
  • Olimar's Notes for the Orange Bulborb notably contain a typo throughout much of the series ("... a garish color pattern, with deep orange body [...]"). While initially fixed in the European New Play Control! Pikmin 2 release, it was unfixed for all versions of Pikmin 3 Deluxe, until finally being fixed in all regions in Pikmin 4.

See also