Fiery Blowhog: Difference between revisions
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|heypikmin = y | |heypikmin = y | ||
|pikmin4 = y | |pikmin4 = y | ||
|image = | |image = P4 Fiery Blowhog Artwork.png | ||
|size = 270px | |size = 270px | ||
|icon = Fiery Blowhog | |icon = Fiery Blowhog P4 icon.png | ||
|name = Sus draconus | |name = Sus draconus | ||
|family = Blowhog | |family = Blowhog | ||
|areas = [[The Forest Navel]], [[Valley of Repose]], [[Perplexing Pool]], [[Wistful Wild]], [[Tropical Wilds]], [[Garden of Hope]], [[Distant Tundra]], [[Formidable Oak]], [[Sun-Speckled Terrace]], [[Blazing Winds]] | |areas = [[The Forest Navel]], [[Valley of Repose]], [[Perplexing Pool]], [[Wistful Wild]], [[Tropical Wilds]], [[Garden of Hope]], [[Distant Tundra]], [[Formidable Oak]], [[Sun-Speckled Terrace]], [[Blazing Winds]] | ||
|underground = [[White Flower Garden]], [[Shower Room]], [[Submerged Castle]], [[Cavern of Chaos]], [[Hole of Heroes]], [[Dream Den]], [[Crackling Cauldron]] | |underground = [[White Flower Garden]], [[Shower Room]], [[Submerged Castle]], [[Cavern of Chaos]], [[Hole of Heroes]], [[Dream Den]], [[Crackling Cauldron]], [[Drafty Gallery]], [[Below-Grade Discotheque]], [[Engulfed Castle]], [[Seafloor Resort]] | ||
|challenge = [[The Distant Spring]], [[Creator's Garden]], [[Hot House]], [[Brawny Abyss]], [[Breeding Ground]] | |challenge = [[The Distant Spring]], [[Creator's Garden]], [[Hot House]], [[Brawny Abyss]], [[Breeding Ground]] | ||
|missionbe = [[Shaded Garden]], [[Distant Tundra Remix]], [[Fortress of Festivity]], [[Forgotten Cove]] | |missionbe = [[Shaded Garden]], [[Distant Tundra Remix]], [[Fortress of Festivity]], [[Forgotten Cove]] | ||
|missionct = [[Tropical Forest Remix]], [[Beastly Caverns]], [[Forgotten Cove]] | |missionct = [[Tropical Forest Remix]], [[Beastly Caverns]], [[Forgotten Cove]] | ||
|sidestories = [[Tundra]], [[First Part Found]], [[Channel Gone Dry]] | |sidestories = [[Tundra]], [[First Part Found]], [[Channel Gone Dry]] | ||
|dandori_c = [[Hotshock Canyon]], [[Trial of the Sage Leaf]] | |||
|2p = [[Hostile Territory]] | |2p = [[Hostile Territory]] | ||
|bingo = [[Jigsaw Fortress]], [[Parched Brook]], [[Buried Pond]], [[Corroded Maze]] | |bingo = [[Jigsaw Fortress]], [[Parched Brook]], [[Buried Pond]], [[Corroded Maze]] | ||
|dandori_b = [[Trial Run]] | |||
|attacks1 = Blow fire | |attacks1 = Blow fire | ||
|attacks2 = Blow fire | |attacks2 = Blow fire | ||
|attacks3 = Blow fire | |attacks3 = Blow fire | ||
|attacks4 = Blow fire | |||
|attacksh = Blow fire, shoot fireballs | |attacksh = Blow fire, shoot fireballs | ||
}} | }} | ||
The '''Fiery Blowhog''' ({{j|ブタドックリ|Buta Dokkuri|Pig Tokkuri}}) is an enemy in {{p1}}, {{p2}}, {{p3}}, and {{p4}}, and a boss in {{hp}}. As | The '''Fiery Blowhog''' ({{j|ブタドックリ|Buta Dokkuri|Pig Tokkuri}}) is an [[Enemy|enemy]] in {{p1}}, {{p2}}, {{p3}}, and {{p4}}, and a boss in {{hp}}. As the name would imply, Fiery Blowhogs shoot [[fire]] from their red snouts. They are only found in [[The Forest Navel]] and are larger than in the other main ''[[Pikmin series|Pikmin]]'' games in ''Pikmin'', but are found commonly in ''Pikmin 2'' and ''Pikmin 3''. Like all bosses in ''Hey! Pikmin'', only one appears in the game, in [[Blazing Winds]]. In the first two games, when provoked by [[Pikmin family|Pikmin]], Fiery Blowhogs will buck them off into an area in front of them and shoot fire. In ''Pikmin'', it can be extremely difficult to save burning Pikmin, but blowing the whistle within the area of the Blowhog's attack will ensure that any Pikmin caught in the flames will instantly be extinguished. | ||
In ''Hey! Pikmin'', its behavior is a quite different from the main games in the series: this beast stands on top of a pillar and shoots fire at Olimar down below. It is normally too far up to reach, but can be stunned with a [[bomb rock]], and by sneaking to its backside, the player can throw Pikmin at the part of its body that slipped off the platform. As it is now a boss, it is much larger than in the main ''Pikmin'' games. It drops the [[Shimmering Skull]] when defeated. A younger variant can be found in this game, the [[Fiery Blowlet]]. | In ''Hey! Pikmin'', its behavior is a quite different from the main games in the series: this beast stands on top of a pillar and shoots fire at Olimar down below. It is normally too far up to reach, but can be stunned with a [[bomb rock]], and by sneaking to its backside, the player can throw Pikmin at the part of its body that slipped off the platform. As it is now a boss, it is much larger than in the main ''Pikmin'' games. It drops the [[Shimmering Skull]] when defeated. A younger variant can be found in this game, the [[Fiery Blowlet]]. | ||
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|seeds1 = 8 |seeds2 = 8 |seeds3 = 8 |seeds4 = 5 |seedsh = 0 | |seeds1 = 8 |seeds2 = 8 |seeds3 = 8 |seeds4 = 5 |seedsh = 0 | ||
|value2 = 4 |value3 = 30 |value4 = 5 | |value2 = 4 |value3 = 30 |value4 = 5 | ||
|hp1 = 2500 |hp2 = 1000 |hp3 = 1000 |hp4 = |hph = Unknown | |hp1 = 2500 |hp2 = 1000 |hp3 = 1000 |hp4 = 1000 |hph = Unknown | ||
|regen1 = Unknown |regen2 = 0 |regen3 = Unknown |regen4 = |regenh = Unknown | |regen1 = Unknown |regen2 = 0 |regen3 = Unknown |regen4 = |regenh = Unknown | ||
}} | }} | ||
==Behavior== | ==Behavior== | ||
Fiery Blowhogs typically wander around a very small zone aimlessly – they aren't stationary, but they won't move a significant distance from their home territory. Once a Blowhog has detected the presence of a leader and/or Pikmin, it will rotate to face them, before spewing out a stream of fire. Although the Fiery Blowhog waits for an opportune moment to begin exhaling, it must inhale first, which creates a short delay before firing in which the attack may be avoided. From the moment the creature begins inhaling to the moment it's done spitting fire, it will not rotate or move, meaning the spray of fire will not follow leaders or Pikmin running away. | Fiery Blowhogs typically wander around a very small zone aimlessly – they aren't stationary, but they won't move a significant distance from their home territory. Once a Blowhog has detected the presence of a leader and/or Pikmin, it will rotate to face them, before spewing out a stream of [[fire]]. Although the Fiery Blowhog waits for an opportune moment to begin exhaling, it must inhale first, which creates a short delay before firing in which the attack may be avoided. From the moment the creature begins inhaling to the moment it's done spitting fire, it will not rotate or move, meaning the spray of fire will not follow leaders or Pikmin running away. | ||
If the Blowhog is under attack and not currently exhaling, it will buck itself forward and immediately shoot flames in the direction it was facing, though it must still inhale first. This bucking motion occurs regardless of whether the Blowhog is being attacked by Pikmin clinging to its body or not. | If the Blowhog is under attack and not currently exhaling, it will buck itself forward and immediately shoot flames in the direction it was facing, though it must still inhale first. This bucking motion occurs regardless of whether the Blowhog is being attacked by Pikmin clinging to its body or not. | ||
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At the start of the battle, the creature points its snout in Olimar's general direction, inhales for some seconds, and then spits a steady stream of fire, all without changing the direction of the snout. The flame attack lasts for some seconds, and after it stops, the cycle repeats. This fire, naturally, will not hurt the Red Pikmin, but will damage Olimar. It won't trigger any bomb rocks on the generator, but will trigger bomb rocks that Pikmin are carrying. The suction attack will not be strong enough to do anything to Olimar (even if he's riding his [[jetpack]]), or to Pikmin on the ground, and if Pikmin are thrown at the snout, they will squeal and get trapped in the air for a bit, but will eventually fall back down. If the player enters a doorway to go to the other side, the creature will finish its cycle, and will then turn around to face Olimar before it starts a new cycle. | At the start of the battle, the creature points its snout in Olimar's general direction, inhales for some seconds, and then spits a steady stream of fire, all without changing the direction of the snout. The flame attack lasts for some seconds, and after it stops, the cycle repeats. This fire, naturally, will not hurt the Red Pikmin, but will damage Olimar. It won't trigger any bomb rocks on the generator, but will trigger bomb rocks that Pikmin are carrying. The suction attack will not be strong enough to do anything to Olimar (even if he's riding his [[jetpack]]), or to Pikmin on the ground, and if Pikmin are thrown at the snout, they will squeal and get trapped in the air for a bit, but will eventually fall back down. If the player enters a doorway to go to the other side, the creature will finish its cycle, and will then turn around to face Olimar before it starts a new cycle. | ||
If while it's inhaling, a bomb | If while it's inhaling, a bomb Rock Pikmin is thrown at the snout, the Pikmin will let go of the bomb, and the Blowhog will inhale it. It will only catch one bomb rock, so if more bomb-carrying Pikmin are thrown, they will just drop their explosives in the air. The rock is too big to go inside the snout, so it gets stuck at the entrance for a second before it explodes. When it does, the Fiery Blowhog gets thrown back and starts hanging from the ledge it's on, with its backside dangling, and at the reach of Pikmin. It will stay this way for some seconds, until eventually it climbs back up, jumps on its platform, and causes [[boulder]]s to fall in random places, but near the center of the arena. | ||
If its health reaches two thirds while it's dangling, it will shake the Pikmin off, get back up, and jump on the platform to cause boulders to fall like before. But this will also signal some changes in its attack pattern: at the start of the cycle, it will inhale for only a split-second, and will then spit three fire balls. It will change direction slightly to face Olimar each time it shoots a fire ball. After that, it will perform the usual long inhale, followed by the stream of fire, but will also slowly turn its snout to Olimar as it expels fire. If the player goes to the other side of the area while the beast is spitting balls of fire, it will stop, turn around, and will restart the cycle by quickly inhaling and spitting three balls of fire again. To note is that the quick inhale cannot capture bomb rocks, and that the fire balls can ignite bomb rocks, whether they are on the generators, or in the hands of a Pikmin. | If its health reaches two thirds while it's dangling, it will shake the Pikmin off, get back up, and jump on the platform to cause boulders to fall like before. But this will also signal some changes in its attack pattern: at the start of the cycle, it will inhale for only a split-second, and will then spit three fire balls. It will change direction slightly to face Olimar each time it shoots a fire ball. After that, it will perform the usual long inhale, followed by the stream of fire, but will also slowly turn its snout to Olimar as it expels fire. If the player goes to the other side of the area while the beast is spitting balls of fire, it will stop, turn around, and will restart the cycle by quickly inhaling and spitting three balls of fire again. To note is that the quick inhale cannot capture bomb rocks, and that the fire balls can ignite bomb rocks, whether they are on the generators, or in the hands of a Pikmin. | ||
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Like before, if it is health reaches the last third while it's dangling, it will shake the Pikmin off, climb back up, and jump to summon boulders, but will change its attack pattern once more. From here on out, the quick inhale will be followed by three volleys of three fire balls each. The fire balls spread out, each following its own angle, and once again, the creature will slightly change direction each time it exhales. After that comes the long inhale and stream of fire, except it will rotate even faster when it spits out the stream. | Like before, if it is health reaches the last third while it's dangling, it will shake the Pikmin off, climb back up, and jump to summon boulders, but will change its attack pattern once more. From here on out, the quick inhale will be followed by three volleys of three fire balls each. The fire balls spread out, each following its own angle, and once again, the creature will slightly change direction each time it exhales. After that comes the long inhale and stream of fire, except it will rotate even faster when it spits out the stream. | ||
{{ | ==Locations== | ||
=== | {{see|Fiery Blowhog/Locations}} | ||
==Strategy== | |||
[[File:Fiery Blowhog and Pikmin art P1.png|thumb|300px|Artwork of Pikmin carrying a Fiery Blowhog carcass in ''Pikmin''.]] | |||
{{guide}} | |||
===''Pikmin''=== | |||
Red Pikmin are recommended, but if you're careful, it can be taken out with any type of Pikmin. To start off, [[throw]] a single Pikmin directly onto the Fiery Blowhog (preferably a leaf Pikmin so it doesn't get deflowered). Immediately after the Blowhog throws the Pikmin off, [[Group move|swarm]] it with the entire group. If it is evident that it will survive this attack, call back the Pikmin swarming it before they can get knocked off, then re-swarm the Blowhog. Repeat until it's dead. Pikmin that are swarming a Fiery Blowhog cannot be ignited, meaning they're safe from its attack. You could also leave a group of Reds near a Fiery Blowhog, (recommended leaf), and they cannot be killed, unless the Fiery Blowhog bucks them into water. Make sure you make the Blowhog faces away from any water sources. | |||
===''Pikmin 2''=== | |||
The same strategy described above works equally well here and since they are easier to kill in ''Pikmin 2'', a large Pikmin group can swarm it right away for the kill. Obviously, throwing [[Purple Pikmin]] on it will deal serious damage to the Blowhog, as well as rendering unable to buck the Pikmin off, or breathe fire. | |||
===''Pikmin 3''=== | |||
The strategy described for the first game works just fine still, only you don't need to take as much caution, since Pikmin cannot be deflowered by the bucking attack now. This means that unless a Blowhog can potentially buck them into water, it poses virtually no threat to Red Pikmin. Henceforth, to save time, its easy to just leave a small group of Red Pikmin attack a Fiery Blowhog, go off and accomplish some other task, and by the time you return, the creature should be dead, and all your Pikmin should be fine. Or if you have a large army of Red Pikmin, just send them all charging at the creature and it will be dead within a few seconds. If it manages to buck them all off, just whistle them back and repeat the process. You can be particularly careless if you've obtained the [[Scorch Guard]] upgrade, prevent your [[leader]]s from being damaged by the fire. | |||
If no Red Pikmin are available, take caution and attack from the rear. Whistle the Pikmin off every time the Blowhog begins to buck and repeat the process to take it out without much of a problem. If any [[clover]]s are nearby, this process becomes even easier, and you can lose its attention to get a shot at the rear. | |||
===''Hey! Pikmin''=== | |||
Start by luring the Blowhog into inhaling near the center of the arena. While it's inhaling and spitting fire, it will not turn to you, so take this time to grab a bomb rock. When it begins inhaling again, throw a bomb rock at the snout. If its fire touches the bomb rock, the Pikmin holding on will let it go, and the timer will start counting down, so beware. As soon as you throw the bomb rock, enter a doorway to go to the other side of the stage, and quickly throw Pikmin at its backside. If you're quick, the creature's health will freeze at the two thirds mark, and it will shake the Pikmin off, but if not, you'll have to repeat the cycle until that happens. Every time it climbs back up, it will jump on its platform and cause boulders to fall, but these can be easily avoided by standing near the edges of the arena. | |||
Once its health is at two thirds or less, it will start each cycle by inhaling quickly and shooting three fire balls. Dodge each one, and try to obtain a bomb rock during this time, but don't swap sides, since that will just cause the creature to turn around and restart the fire ball sequence. Afterwards, it will do the long inhale and spit a stream of fire, but this time, it will slowly turn to you. Throw the bomb rock at its snout while it's still inhaling, like before, but if you can't, escape from the stream however you can, even if you have to enter doorways. | |||
Just like before, this pattern will be repeated until you get its health down to the last third. From here on out, when it does the quick inhale, it will shoot 3 volleys of 3 fire balls each, which spread out. These fire balls aren't particularly hard to dodge as Olimar, but it is very difficult to avoid having a bomb-carrying Pikmin touch one. As such, you should try to obtain a bomb rock right after it shoots out its third volley. To make sure that you have enough time and space to get a bomb rock, go on one corner of the arena at the start of the cycle, lure it into shooting the first volley near that edge of the arena, and by the time it starts the second, race to the opposite end. The Blowhog will not turn enough to shoot the final three fire balls at the other corner of the arena, giving you enough time to grab a bomb rock, and to get ready to throw it during the long inhale attack. If you couldn't, and the creature ended up launching fire, know that it will follow Olimar even faster, perhaps making it impossible to dodge by simply running to one side of the arena. Enter a doorway to escape, if you must. | |||
If you want to be quick, as soon as the boss battle begins, run to the left and get a bomb rock. The creature should be turning to face you just as the Pikmin returns to you, so quickly throw the bomb rock Pikmin at its snout, since it will start inhaling very quickly. Afterwards, just make sure to have a bomb rock ready every time it starts the long inhale attack. Use the strategies in the previous paragraphs to help make sure the bomb rock isn't dropped during the other attacks. | |||
To note is that the bomb rock explosions cannot reach the creature when it's dangling. | |||
==Biology== | ==Biology== | ||
The Fiery Blowhog's physiology is quite mammalian, with its rubbery hide and even elephant-like appearance. It also somewhat resembles a hog, which is emphasized by its name. | The Fiery Blowhog's physiology is quite mammalian, with its rubbery hide and even elephant-like appearance. It also somewhat resembles a hog, which is emphasized by its name. | ||
According to Olimar's notes, the Fiery Blowhog expels fire using an unknown phosphorous compound that ignites as soon as it touches the air. In real life, phosphorous is a highly reactive element, and is used in explosive and fiery material artificially, such as in matches and bombs. Because Olimar specifically states this chemical ignites when it contacts air, the compound is probably white phosphorous, which spontaneously combusts in moist oxygen. This seems to line up with the Fiery Blowhog's behavior, and the element is even an organic element in real life, but is used in completely different ways. | According to Olimar's notes, the Fiery Blowhog expels [[fire]] using an unknown phosphorous compound that ignites as soon as it touches the air. In real life, phosphorous is a highly reactive element, and is used in explosive and fiery material artificially, such as in matches and bombs. Because Olimar specifically states this chemical ignites when it contacts air, the compound is probably white phosphorous, which spontaneously combusts in moist oxygen. This seems to line up with the Fiery Blowhog's behavior, and the element is even an organic element in real life, but is used in completely different ways. | ||
It is hinted by the Watery Blowhog's notes that this compound takes the form of a flammable liquid. An orange liquid can also be seen dripping from its snout after breathing fire in that game, so it's possible that is the liquid Olimar is referring to. Although in reality phosphorous is never orange, and at the closest red, this will be explained later. Putting these two together, the creature may shoot out some form of liquid phosphorus. However, to fit with the previous assumption of it being white phosphorous, it would make more sense if it is an unknown liquid that contains many small bits of white phosphorous, since white phosphorous can only be solid. The orange liquid dripping of its snout may be remaining liquid that didn't have enough phosphorous to ignite, or the phosphorous in that liquid has already ignited. | It is hinted by the Watery Blowhog's notes that this compound takes the form of a flammable liquid. An orange liquid can also be seen dripping from its snout after breathing fire in that game, so it's possible that is the liquid Olimar is referring to. Although in reality phosphorous is never orange, and at the closest red, this will be explained later. Putting these two together, the creature may shoot out some form of liquid phosphorus. However, to fit with the previous assumption of it being white phosphorous, it would make more sense if it is an unknown liquid that contains many small bits of white phosphorous, since white phosphorous can only be solid. The orange liquid dripping of its snout may be remaining liquid that didn't have enough phosphorous to ignite, or the phosphorous in that liquid has already ignited. | ||
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Because it contains such explosive materials and processes in its body, Olimar warns in his notes that it may explode when dead, as it becomes unstable. No such behavior is seen in-game though, even after it is killed, so Olimar has probably just speculated this. The reason why it can't explode may be the same reason why [[Louie]] mentions it is inflammable, and there could be a complex process preventing this that has yet to be explained in the games. | Because it contains such explosive materials and processes in its body, Olimar warns in his notes that it may explode when dead, as it becomes unstable. No such behavior is seen in-game though, even after it is killed, so Olimar has probably just speculated this. The reason why it can't explode may be the same reason why [[Louie]] mentions it is inflammable, and there could be a complex process preventing this that has yet to be explained in the games. | ||
== | {{Notes|reel=y|olimar=y|louie=y|voyage=y|heypikmin=y|p3dpalph=y|p3dpbrittanyus=y|p3dpbrittanyeu=y|p3dpcharlieus=y|p3dpcharlieeu=y|p3dplouieus=y|p3dplouieeu=y|p3dpolimar=y}} | ||
{{ | === Dalmo's notes === | ||
{{Transcript|You'll recognize it by its plump, bottle-shaped torso and round, bright-red mouth! Have you ever seen such an adorable creature?! But no matter how cute it seems, when observing this species, you had best remain behind it. Otherwise, you could end up in its path when it spits a gout of flame and get cooked right up!|block=y}} | |||
=== Olimar's notes (''Pikmin 4'') === | |||
{{transcript|This creature expels a volatile phosphorus compound from its snout that combusts upon contact with air. This fire-breathing ability is dependent upon the air-to-fuel ratio at its mouth, catalyst reaction within the expelled compound, and purification of the compound. | |||
Thus it is highly unlikely such a complex process could cause the spontaneous explosion of a fallen Blowhog. (This process is also perhaps to avoid risk of spontaneous combustion in the belly of a live specimen.) | |||
However, one should still treat a Fiery Blowhog with great care during transfer.|block=y}} | |||
=== Louie's notes (''Pikmin 4'') === | |||
{{Transcript|Roast this flavorful beast for several hours, letting it stew in its own succulent juices. Don't worry about overcooking this beast... It's scorchproof.|block=y}} | |||
===''Pikmin'' Nintendo Player's Guide=== | |||
{{transcript|This creature expels a volatile phosphorous compound from its snout that combusts upon contact with air. This fire breathing depends upon the air-to-fuel ratio at the mouth, the catalyst reaction of the expelled flammable compound and the purification process of the compound. Therefore, it is unlikely that this complex process could occur within a fallen porciferno (perhaps also to avoid the risk of spontaneous combustion within the belly of a living porciferno). However, one should still treat a porciferno with great care even after its life functions have ceased.|block=y}} | |||
{{transcript|Only red Pikmin are safe from the fiery blowhog's flaming breath. If you march your Pikmin into the blowhog's back, they'll battle the beast until they've defeated it. Sic your Pikmin on the blowhog's back only if the swine's snout is pointing away from water so they won't get bucked into the drink.|block=y}} | |||
===''Pikmin'' Nintendo Power booklet description=== | |||
{{transcript|Only red Pikmin are safe from the fiery blowhog's flaming breath. Blue and yellow Pikmin that stray too close are burnt to a blackened crisp. Attack these creatures from behind with a large group of red Pikmin.|block=y}} | |||
===''Pikmin''=== | ===''Pikmin 2'' Nintendo Player's Guide=== | ||
{{transcript|Among the most common creatures in the Pikmin 2 landscape are the groundbased Blowhogs, both Fiery and Watery. You can distinguish the Fiery Blowhogs by the red markings at the end of their snouts and by the flames that they spit at your leaders and troops. Attack their backs with red Pikmin.}} | |||
===''Pikmin | ===''New Play Control! Pikmin'' European website=== | ||
{{transcript|Some spouts are used to put out fires, a Fiery Blowhog’s snout starts them. This beast has a lot of love to give, to things that love fire. It can shake Pikmin off its back and then blast them with a stream of fire from his nose. A similar breed of Blowhog puffs out air.}} | |||
===''Pikmin 3''=== | ===''Pikmin 3'' Prima Guide=== | ||
{{transcript|A Fiery Blowhog attacks by shooting flames out of its snout. When you encounter a Fiery Blowhog, use your Red Pikmin to attack the creature without suffering any casualties. If your squad contains only a small amount of Red Pikmin, use them to distract the Fiery Blowhog, then flank the creature and have your more vulnerable Pikmin charge from the rear.}} | |||
===Pikmin Garden=== | |||
'''Text''' | |||
{{transcript| | |||
4本足のトックリ状の体に、鼻と口が一体化した口吻を持ち、縄張りに入ってきた獲物や外敵に火を吹く生物。鼻を鳴らしたような声は、仲間との意思疎通に用いられる。 | |||
特徴 その1 火を吹く | |||
:直接火を吹いているのではなく、吐き出したリン化合物が常温空気中で発火している。 | |||
:(Image text: 炎の逆流や体内での発火は起こらない) | |||
特徴 その2 仲間が多い | |||
:ブタドックリ科の生物は数や種類ともに多く、多様性に富んでいる | |||
|block=y}} | |||
'''Translation''' | |||
{{transcript| | |||
A creature with a four-legged, ''tokkuri''-like body and whose nose and mouth are combined into a snout, it breathes fire at prey or enemies that enter its territory. Its snorting vocalizations are used to communicate with its mates. | |||
Feature #1 Fire-breathing | |||
:It does not breathe fire directly, but rather, it spits out a phosphorous compound that ignites in room temperature air. | |||
:(Image text: "There is no flame backflow or ignition inside the body") | |||
Feature #2: Many relatives | |||
:Creatures in the Blowhog family are very diverse in both number and variety. | |||
|block=y}} | |||
==In ''Super Smash Bros. Brawl''== | ==Other Games== | ||
===In ''Super Smash Bros. Brawl''=== | |||
The Fiery Blowhog appears as a trophy in ''Super Smash Bros. Brawl''. | The Fiery Blowhog appears as a trophy in ''Super Smash Bros. Brawl''. | ||
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|obtain = Random appearance. | |obtain = Random appearance. | ||
}} | }} | ||
===In ''Super Smash Bros. Ultimate''=== | |||
The Fiery Blowhog appears as a primary Spirit in ''Super Smash Bros. Ultimate''. | |||
{| class="wikitable sortable" | |||
! colspan="4" | Spirit info || colspan="6" | Augmented Fighter info | |||
|- | |||
! Name || Type || Class || Slots || Fighter(s) || Stage || Music || Rules/Hazards || Conditions || Image | |||
|- | |||
| [[Fiery Blowhog]] | |||
| Attack || ★ || 1 || Charizard (×3) || [[smashwiki:The Great Cave Offensive|The Great Cave Offensive]] (Battlefield Form) || Mission Mode - Pikmin 3 (Remix) || • Item: Fire Flower || • Stamina battle<br> • The enemy favors neutral specials || [[File:Fiery Blowhog spirit SSBU.jpg|150px]] | |||
|} | |||
==Technical information== | ==Technical information== | ||
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|size = Body length: {{mm|52}} | |size = Body length: {{mm|52}} | ||
|piklopedia = 13 | |piklopedia = 13 | ||
|piklopedia4 = 17 | |||
}} | }} | ||
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===Names in other languages=== | ===Names in other languages=== | ||
{{ | {{foreignname | ||
|Jap=ブタドックリ | |Jap = ブタドックリ | ||
|JapR=Buta Dokkuri | |JapR = Buta Dokkuri | ||
|JapM=Pig Tokkuri | |JapM = Pig Tokkuri | ||
|ChiTrad=豬德古利 | |JapN = [https://en.wiktionary.org/wiki/とっくり#Japanese Tokkuri] | ||
|Dut= | |ChiTrad = 豬德古利 | ||
|DutM= | |ChiTradR = Zhū Dégǔlì | ||
|DutN= | |ChiTradM = Pig Tokkuri | ||
|ChiTradN = | |||
|ChiSimp = 猪德古利 | |||
|Fra=Crachefeu (''Pikmin'')<br>Puffy Crachefeu<br>Puffy crachefeu (''Hey! Pikmin'') | |ChiSimpR = Zhū Dégǔlì | ||
|FraM= | |ChiSimpM = Pig Tokkuri | ||
|Ger=Rüsselignis | |ChiSimpN = | ||
|GerM= | |Dut = Vurige Blowhog{{cite web|https://www.nintendo.nl/Games/Wii/NEW-PLAY-CONTROL-Pikmin-282343.html#De_wezens|De wezens|the official Dutch ''NEW PLAY CONTROL! Pikmin'' website|retrieved={{date|9|September|2023}}}}<br>Vlammend snuitzwijn (''Pikmin 4'') | ||
|Ita=Eruptor igneo | |DutM = Fiery Blowhog<br>Flaming snouthog (''Pikmin 4'') | ||
|ItaM= | |DutN = Name taken from ''NEW PLAY CONTROL! Pikmin'' website<br> Name taken from Pikmin 4 | ||
|Spa=Verraco dragón | |Fra = Crachefeu (''Pikmin'')<br>Puffy Crachefeu<br>Puffy crachefeu (''Hey! Pikmin'', ''Pikmin 4'') | ||
|SpaM=Dragon pig | |FraM = Fire-spitter (''Pikmin'')<br>Fire-spitter Puffy<br>Fire-spitter puffy (''Hey! Pikmin'', ''Pikmin 4'') | ||
|Por=Cusporco-dragão | |FraN = ''"Crachefeu"'' is a portmanteau of ''"crache"'' (spit) and ''"feu"'' (fire) | ||
|PorM=Dragon spitpig | |Ger = Rüsselignis | ||
|GerM = Trunk-Ignis | |||
|GerN = The name is a portmanteau of German ''"Rüssel"'' (trunk/proboscis) and Latin ''"ignis"'' (fire) | |||
|Ita = Eruptor igneo | |||
|ItaM = Fiery eruptor | |||
|ItaN = | |||
|Kor = 돼지호롱 | |||
|KorR = Dwaeji-Horong | |||
|KorM = Pig Oil Lamp | |||
|KorN = | |||
|Spa = Verraco dragón | |||
|SpaM = Dragon pig | |||
|SpaN = Even though ''"dragón"'' means 'dragon', the ''"Verraco dragón"'' (Fiery Blowhog), uses the word as an equivalent to 'fiery' in the English name | |||
|Por = Cusporco-dragão | |||
|PorM = Dragon spitpig | |||
|PorN = ''"Cusporco"'' is a portmanteau of ''"cuspir"'' (to spit) and ''"porco"'' (pig)<br> Even though ''"dragão"'' means 'dragon', the ''"Cusporco-dragão"'' (Fiery Blowhog), uses the word as an allusion of a fire-breathing dragon | |||
|notes=y | |||
}} | }} | ||
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Fiery Blowhog P1 art.png|Artwork of the Fiery Blowhog. | Fiery Blowhog P1 art.png|Artwork of the Fiery Blowhog. | ||
Fiery Blowhog screenshot.jpg|A Fiery Blowhog spewing fire at Red Pikmin in [[The Forest Navel]]. | Fiery Blowhog screenshot.jpg|A Fiery Blowhog spewing fire at Red Pikmin in [[The Forest Navel]]. | ||
Red Pikmin fire resistance P1.jpg|A group of Red Pikmin carrying a Fiery Blowhog's corpse and Olimar with a [[squad]] of mostly Red Pikmin passing by a Fiery Blowhog on their way towards the Forest Navel's landing site. | |||
Reel9 Fiery Blowhog.png|The Fiery Blowhog in the [[enemy reel]]. | Reel9 Fiery Blowhog.png|The Fiery Blowhog in the [[enemy reel]]. | ||
P1 Firey Blowhog Sketch.png|Drawings of the Firey Blowhog from the ''Pikmin'' Official Player's Guide. | P1 Firey Blowhog Sketch.png|Drawings of the Firey Blowhog from the ''Pikmin'' Official Player's Guide. | ||
P1 Fiery Blowhog corpse.jpg|The corpse of a Fiery Blowhog. | |||
</gallery> | </gallery> | ||
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<gallery> | <gallery> | ||
FieryBlowhog.png|A Fiery Blowhog shooting flames. | FieryBlowhog.png|A Fiery Blowhog shooting flames. | ||
Fiery Blowhog | Fiery Blowhog P2S icon.png|The [[Piklopedia (Pikmin 2)|Piklopedia]] icon of the Fiery Blowhog in [[Pikmin 2 (Nintendo Switch)|the Nintendo Switch version of ''Pikmin 2'']]. | ||
P2 Fiery Blowhog idle.jpg|Two idle Fiery Blowhogs. | |||
P2 Fiery Blowhog closeup.jpg|A close-up of a Fiery Blowhog. | |||
P2 Fiery Blowhog throw.jpg|A Fiery Blowhog throwing Pikmin off its back. | |||
P2 Fiery Blowhog corpse.jpg|The corpse of a Fiery Blowhog. | |||
Carrying.jpg|The corpse of a Fiery Blowhog being carried. | |||
</gallery> | </gallery> | ||
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<gallery> | <gallery> | ||
Fiery blowhog.png|Artwork of the Fiery Blowhog. | Fiery blowhog.png|Artwork of the Fiery Blowhog. | ||
Fiery Blowhog.png|A Fiery Blowhog. | Fiery Blowhog P3 screenshot.jpg|Closeup of a Fiery Blowhog. | ||
Fiery Blowhog.png|A Fiery Blowhog under the glow of some [[Common Glowcap]]s. | |||
Fiery Blowhogs in rain P3.jpg|Two Fiery Blowhogs in the rain. | |||
Pikmin 3 Fiery Blowhog.png|Screenshot of [[Alph]] attacking a lone Fiery Blowhog with a squad of Red Pikmin. | |||
Rock Pikmin carrying carcass P3.png|Screenshot of a dead Fiery Blowhog being carried by Rock Pikmin. | |||
Fiery Blowhog and a Data File P3.jpg|A Fiery Blowhog with a [[data file]] in the background. | |||
WUPP Pikmin3 Ev05 scrn09.png|Two Fiery Blowhogs in a [[Pikmin 3 prerelease information|prerelease version]] of ''Pikmin 3''. | WUPP Pikmin3 Ev05 scrn09.png|Two Fiery Blowhogs in a [[Pikmin 3 prerelease information|prerelease version]] of ''Pikmin 3''. | ||
P3 Fiery Blowhog corpse.jpg|The corpse of a Fiery Blowhog. | |||
Fiery Blowhog | |||
</gallery> | </gallery> | ||
===''Pikmin 4''=== | ===''Pikmin 4''=== | ||
<gallery> | <gallery> | ||
Pikmin 4 area screenshot.jpg|A Fiery Blowhog walking around | Pikmin Garden Fiery Blowhog render.png|A render of a Fiery Blowhog from the [[Pikmin Garden]] Piklopedia. | ||
Garden Fiery Blowhog Feature 1.png|Render of a Fiery Blowhog breathing fire. | |||
Garden Fiery Blowhog Feature 2.png|Render of a Fiery Blowhog alongside other [[Blowhog family|blowhogs]]. | |||
Pikmin 4 area screenshot.jpg|A Fiery Blowhog walking around in the Sun-Speckled Terrace. | |||
Pikmin 4 fiery blowhog.jpg|A Fiery Blowhog fighting some Red Pikmin. | Pikmin 4 fiery blowhog.jpg|A Fiery Blowhog fighting some Red Pikmin. | ||
Frozen Fiery Blowhog.jpg|A frozen Fiery Blowhog in the Rugged Scaffold base. | |||
Fiery Blowhog Melting Hyrdro Jelly.jpg|A Fiery Blowhog melting the ice off a hydro jelly. | |||
Fiery Blowhogs In The Dark.jpg|Two Fiery Blowhogs on a [[Sizzling Floor]] in [[Below-Grade Discotheque]] | |||
Fiery Blowhog P4 Trap.jpg|A Fiery Blowhog falling onto the player in [[Engulfed Castle]]. | |||
P4 Dead Fiery Blowhogs.jpg|Two defeated Fiery Blowhogs in the [[Piklopedia (Pikmin 4)|Piklopedia]]. | |||
</gallery> | </gallery> | ||
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Fiery Blowhog HP dead.jpg|Dead. | Fiery Blowhog HP dead.jpg|Dead. | ||
Fiery Blowhog Creature Log.png|In the [[Creature Log]]. | Fiery Blowhog Creature Log.png|In the [[Creature Log]]. | ||
</gallery> | |||
===Other=== | |||
<gallery> | |||
Fiery Blowhog E-Card.jpg|The Fiery Blowhog's [[e-card]], #15 (4<sup>th</sup> red card). | |||
</gallery> | </gallery> | ||
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*[[Fiery Blowlet]] | *[[Fiery Blowlet]] | ||
*[[Watery Blowhog]] | *[[Watery Blowhog]] | ||
*[[Titan Blowhog]] | |||
*[[Snowy Blowhog]] | |||
{{Bosses}} | {{Bosses}} | ||
{{p1enemies}} | {{p1enemies}} | ||
Line 305: | Line 399: | ||
{{hpenemies}} | {{hpenemies}} | ||
[[Category:Fire enemies]] | [[Category:Fire enemies]] | ||
[[Category:The Forest Navel]] | [[Category:The Forest Navel]] | ||
[[Category:Valley of Repose]] | [[Category:Valley of Repose]] | ||
[[Category:Perplexing Pool]] | |||
[[Category:Wistful Wild]] | [[Category:Wistful Wild]] | ||
[[Category:White Flower Garden]] | [[Category:White Flower Garden]] | ||
[[Category:Shower Room]] | [[Category:Shower Room]] | ||
[[Category:Submerged Castle]] | |||
[[Category:Cavern of Chaos]] | |||
[[Category:Hole of Heroes]] | [[Category:Hole of Heroes]] | ||
[[Category: | [[Category:Dream Den]] | ||
[[Category:Tropical Wilds]] | [[Category:Tropical Wilds]] | ||
[[Category:Garden of Hope]] | [[Category:Garden of Hope]] | ||
[[Category:Distant Tundra]] | [[Category:Distant Tundra]] | ||
[[Category:Sun-Speckled Terrace]] | |||
[[Category:Crackling Cauldron]] | |||
[[Category:Drafty Gallery]] | |||
[[Category:Below-Grade Discotheque]] | |||
[[Category:Engulfed Castle]] | |||
[[Category:Seafloor Resort]] | |||
[[Category:Frozen Inferno]] | |||
[[Category:Sweltering Parchlands]] | [[Category:Sweltering Parchlands]] | ||
[[Category:Super Smash Bros. series]] | [[Category:Super Smash Bros. series]] | ||
[[Category:Pikmin 1 Challenge Mode]] | |||
[[Category:Pikmin 2 Challenge Mode]] | |||
[[Category:2-Player Battle]] | |||
[[Category:Mission Mode]] | |||
[[Category:Side Stories]] | |||
[[Category:Bingo Battle]] | |||
[[Category:Dandori Challenge]] | |||
[[Category:Dandori Battle]] | |||
[[Category:Trial of the Sage Leaf]] | |||
[[Category:Hey! Pikmin bosses]] | [[Category:Hey! Pikmin bosses]] |
Latest revision as of 20:58, September 27, 2024
The Fiery Blowhog (ブタドックリ?, lit.: "Pig Tokkuri") is an enemy in Pikmin, Pikmin 2, Pikmin 3, and Pikmin 4, and a boss in Hey! Pikmin. As the name would imply, Fiery Blowhogs shoot fire from their red snouts. They are only found in The Forest Navel and are larger than in the other main Pikmin games in Pikmin, but are found commonly in Pikmin 2 and Pikmin 3. Like all bosses in Hey! Pikmin, only one appears in the game, in Blazing Winds. In the first two games, when provoked by Pikmin, Fiery Blowhogs will buck them off into an area in front of them and shoot fire. In Pikmin, it can be extremely difficult to save burning Pikmin, but blowing the whistle within the area of the Blowhog's attack will ensure that any Pikmin caught in the flames will instantly be extinguished.
In Hey! Pikmin, its behavior is a quite different from the main games in the series: this beast stands on top of a pillar and shoots fire at Olimar down below. It is normally too far up to reach, but can be stunned with a bomb rock, and by sneaking to its backside, the player can throw Pikmin at the part of its body that slipped off the platform. As it is now a boss, it is much larger than in the main Pikmin games. It drops the Shimmering Skull when defeated. A younger variant can be found in this game, the Fiery Blowlet.
Fiery Blowhogs also have lightly colored segments that are barely visible in-game, but more noticeable in the creature's artwork. These became more visible in Pikmin 3 and Hey! Pikmin.
Stats[edit]
To do: Find out its health in Hey! Pikmin by retreiving the value from the game files. |
The following article or section is in need of assistance from someone who plays Pikmin 4. |
Game | Weight | Max. carriers |
Seeds | Value | Health | Regen. |
---|---|---|---|---|---|---|
7 | 15 | 8 | N/A | 2500 | Unknown | |
7 | 15 | 8 | × 4 | 1000 | No | |
(?) | 5 | 10 (normally) | 8 | × 30 × 30 |
1000 | No |
5 | 10 | 5 | × 5 | 1000 | No | |
N/A | N/A | N/A | × 0 | Unknown | Unknown |
Behavior[edit]
Fiery Blowhogs typically wander around a very small zone aimlessly – they aren't stationary, but they won't move a significant distance from their home territory. Once a Blowhog has detected the presence of a leader and/or Pikmin, it will rotate to face them, before spewing out a stream of fire. Although the Fiery Blowhog waits for an opportune moment to begin exhaling, it must inhale first, which creates a short delay before firing in which the attack may be avoided. From the moment the creature begins inhaling to the moment it's done spitting fire, it will not rotate or move, meaning the spray of fire will not follow leaders or Pikmin running away.
If the Blowhog is under attack and not currently exhaling, it will buck itself forward and immediately shoot flames in the direction it was facing, though it must still inhale first. This bucking motion occurs regardless of whether the Blowhog is being attacked by Pikmin clinging to its body or not.
In Pikmin 2, Blowhogs may not shoot fire if only a leader is present nearby. This can be seen by keeping a leader very close to the creature. Also in this game, an idle Blowhog will only turn to the left to change in which direction it wanders. When engaged in combat, however, they can also turn to the right.
Hey! Pikmin[edit]
At the start of the battle, the creature points its snout in Olimar's general direction, inhales for some seconds, and then spits a steady stream of fire, all without changing the direction of the snout. The flame attack lasts for some seconds, and after it stops, the cycle repeats. This fire, naturally, will not hurt the Red Pikmin, but will damage Olimar. It won't trigger any bomb rocks on the generator, but will trigger bomb rocks that Pikmin are carrying. The suction attack will not be strong enough to do anything to Olimar (even if he's riding his jetpack), or to Pikmin on the ground, and if Pikmin are thrown at the snout, they will squeal and get trapped in the air for a bit, but will eventually fall back down. If the player enters a doorway to go to the other side, the creature will finish its cycle, and will then turn around to face Olimar before it starts a new cycle.
If while it's inhaling, a bomb Rock Pikmin is thrown at the snout, the Pikmin will let go of the bomb, and the Blowhog will inhale it. It will only catch one bomb rock, so if more bomb-carrying Pikmin are thrown, they will just drop their explosives in the air. The rock is too big to go inside the snout, so it gets stuck at the entrance for a second before it explodes. When it does, the Fiery Blowhog gets thrown back and starts hanging from the ledge it's on, with its backside dangling, and at the reach of Pikmin. It will stay this way for some seconds, until eventually it climbs back up, jumps on its platform, and causes boulders to fall in random places, but near the center of the arena.
If its health reaches two thirds while it's dangling, it will shake the Pikmin off, get back up, and jump on the platform to cause boulders to fall like before. But this will also signal some changes in its attack pattern: at the start of the cycle, it will inhale for only a split-second, and will then spit three fire balls. It will change direction slightly to face Olimar each time it shoots a fire ball. After that, it will perform the usual long inhale, followed by the stream of fire, but will also slowly turn its snout to Olimar as it expels fire. If the player goes to the other side of the area while the beast is spitting balls of fire, it will stop, turn around, and will restart the cycle by quickly inhaling and spitting three balls of fire again. To note is that the quick inhale cannot capture bomb rocks, and that the fire balls can ignite bomb rocks, whether they are on the generators, or in the hands of a Pikmin.
Like before, if it is health reaches the last third while it's dangling, it will shake the Pikmin off, climb back up, and jump to summon boulders, but will change its attack pattern once more. From here on out, the quick inhale will be followed by three volleys of three fire balls each. The fire balls spread out, each following its own angle, and once again, the creature will slightly change direction each time it exhales. After that comes the long inhale and stream of fire, except it will rotate even faster when it spits out the stream.
Locations[edit]
Strategy[edit]
The following article or section contains guides. |
Pikmin[edit]
Red Pikmin are recommended, but if you're careful, it can be taken out with any type of Pikmin. To start off, throw a single Pikmin directly onto the Fiery Blowhog (preferably a leaf Pikmin so it doesn't get deflowered). Immediately after the Blowhog throws the Pikmin off, swarm it with the entire group. If it is evident that it will survive this attack, call back the Pikmin swarming it before they can get knocked off, then re-swarm the Blowhog. Repeat until it's dead. Pikmin that are swarming a Fiery Blowhog cannot be ignited, meaning they're safe from its attack. You could also leave a group of Reds near a Fiery Blowhog, (recommended leaf), and they cannot be killed, unless the Fiery Blowhog bucks them into water. Make sure you make the Blowhog faces away from any water sources.
Pikmin 2[edit]
The same strategy described above works equally well here and since they are easier to kill in Pikmin 2, a large Pikmin group can swarm it right away for the kill. Obviously, throwing Purple Pikmin on it will deal serious damage to the Blowhog, as well as rendering unable to buck the Pikmin off, or breathe fire.
Pikmin 3[edit]
The strategy described for the first game works just fine still, only you don't need to take as much caution, since Pikmin cannot be deflowered by the bucking attack now. This means that unless a Blowhog can potentially buck them into water, it poses virtually no threat to Red Pikmin. Henceforth, to save time, its easy to just leave a small group of Red Pikmin attack a Fiery Blowhog, go off and accomplish some other task, and by the time you return, the creature should be dead, and all your Pikmin should be fine. Or if you have a large army of Red Pikmin, just send them all charging at the creature and it will be dead within a few seconds. If it manages to buck them all off, just whistle them back and repeat the process. You can be particularly careless if you've obtained the Scorch Guard upgrade, prevent your leaders from being damaged by the fire.
If no Red Pikmin are available, take caution and attack from the rear. Whistle the Pikmin off every time the Blowhog begins to buck and repeat the process to take it out without much of a problem. If any clovers are nearby, this process becomes even easier, and you can lose its attention to get a shot at the rear.
Hey! Pikmin[edit]
Start by luring the Blowhog into inhaling near the center of the arena. While it's inhaling and spitting fire, it will not turn to you, so take this time to grab a bomb rock. When it begins inhaling again, throw a bomb rock at the snout. If its fire touches the bomb rock, the Pikmin holding on will let it go, and the timer will start counting down, so beware. As soon as you throw the bomb rock, enter a doorway to go to the other side of the stage, and quickly throw Pikmin at its backside. If you're quick, the creature's health will freeze at the two thirds mark, and it will shake the Pikmin off, but if not, you'll have to repeat the cycle until that happens. Every time it climbs back up, it will jump on its platform and cause boulders to fall, but these can be easily avoided by standing near the edges of the arena.
Once its health is at two thirds or less, it will start each cycle by inhaling quickly and shooting three fire balls. Dodge each one, and try to obtain a bomb rock during this time, but don't swap sides, since that will just cause the creature to turn around and restart the fire ball sequence. Afterwards, it will do the long inhale and spit a stream of fire, but this time, it will slowly turn to you. Throw the bomb rock at its snout while it's still inhaling, like before, but if you can't, escape from the stream however you can, even if you have to enter doorways.
Just like before, this pattern will be repeated until you get its health down to the last third. From here on out, when it does the quick inhale, it will shoot 3 volleys of 3 fire balls each, which spread out. These fire balls aren't particularly hard to dodge as Olimar, but it is very difficult to avoid having a bomb-carrying Pikmin touch one. As such, you should try to obtain a bomb rock right after it shoots out its third volley. To make sure that you have enough time and space to get a bomb rock, go on one corner of the arena at the start of the cycle, lure it into shooting the first volley near that edge of the arena, and by the time it starts the second, race to the opposite end. The Blowhog will not turn enough to shoot the final three fire balls at the other corner of the arena, giving you enough time to grab a bomb rock, and to get ready to throw it during the long inhale attack. If you couldn't, and the creature ended up launching fire, know that it will follow Olimar even faster, perhaps making it impossible to dodge by simply running to one side of the arena. Enter a doorway to escape, if you must.
If you want to be quick, as soon as the boss battle begins, run to the left and get a bomb rock. The creature should be turning to face you just as the Pikmin returns to you, so quickly throw the bomb rock Pikmin at its snout, since it will start inhaling very quickly. Afterwards, just make sure to have a bomb rock ready every time it starts the long inhale attack. Use the strategies in the previous paragraphs to help make sure the bomb rock isn't dropped during the other attacks.
To note is that the bomb rock explosions cannot reach the creature when it's dangling.
Biology[edit]
The Fiery Blowhog's physiology is quite mammalian, with its rubbery hide and even elephant-like appearance. It also somewhat resembles a hog, which is emphasized by its name.
According to Olimar's notes, the Fiery Blowhog expels fire using an unknown phosphorous compound that ignites as soon as it touches the air. In real life, phosphorous is a highly reactive element, and is used in explosive and fiery material artificially, such as in matches and bombs. Because Olimar specifically states this chemical ignites when it contacts air, the compound is probably white phosphorous, which spontaneously combusts in moist oxygen. This seems to line up with the Fiery Blowhog's behavior, and the element is even an organic element in real life, but is used in completely different ways.
It is hinted by the Watery Blowhog's notes that this compound takes the form of a flammable liquid. An orange liquid can also be seen dripping from its snout after breathing fire in that game, so it's possible that is the liquid Olimar is referring to. Although in reality phosphorous is never orange, and at the closest red, this will be explained later. Putting these two together, the creature may shoot out some form of liquid phosphorus. However, to fit with the previous assumption of it being white phosphorous, it would make more sense if it is an unknown liquid that contains many small bits of white phosphorous, since white phosphorous can only be solid. The orange liquid dripping of its snout may be remaining liquid that didn't have enough phosphorous to ignite, or the phosphorous in that liquid has already ignited.
Additionally, Watery Blowhogs are said not to contain the dominant genes necessary to produce the chemical, hinting that they don't have the white phosphorous required to breathe fire. The clear liquid they shoot is likely the same liquid the phosphorous flows in in Fiery Blowhogs, but it is still unknown what it really is, and why it changes from orange to clear.
Because it contains such explosive materials and processes in its body, Olimar warns in his notes that it may explode when dead, as it becomes unstable. No such behavior is seen in-game though, even after it is killed, so Olimar has probably just speculated this. The reason why it can't explode may be the same reason why Louie mentions it is inflammable, and there could be a complex process preventing this that has yet to be explained in the games.
Notes
Olimar's voyage log
Reel notes
Olimar's notes
Louie's notes
Alph's comments
“Structural flaw: inhaling period
Weight: 5
Brittany's comments
Charlie's comments
Louie's comments
Olimar's comments
“Fiery Blowhog
Sus draconus
Blowhog family
Hey! Pikmin logs
Dalmo's notes[edit]
Olimar's notes (Pikmin 4)[edit]
“This creature expels a volatile phosphorus compound from its snout that combusts upon contact with air. This fire-breathing ability is dependent upon the air-to-fuel ratio at its mouth, catalyst reaction within the expelled compound, and purification of the compound.
Thus it is highly unlikely such a complex process could cause the spontaneous explosion of a fallen Blowhog. (This process is also perhaps to avoid risk of spontaneous combustion in the belly of a live specimen.)
However, one should still treat a Fiery Blowhog with great care during transfer.”Louie's notes (Pikmin 4)[edit]
Pikmin Nintendo Player's Guide[edit]
Pikmin Nintendo Power booklet description[edit]
Pikmin 2 Nintendo Player's Guide[edit]
“Among the most common creatures in the Pikmin 2 landscape are the groundbased Blowhogs, both Fiery and Watery. You can distinguish the Fiery Blowhogs by the red markings at the end of their snouts and by the flames that they spit at your leaders and troops. Attack their backs with red Pikmin.”
New Play Control! Pikmin European website[edit]
“Some spouts are used to put out fires, a Fiery Blowhog’s snout starts them. This beast has a lot of love to give, to things that love fire. It can shake Pikmin off its back and then blast them with a stream of fire from his nose. A similar breed of Blowhog puffs out air.”
Pikmin 3 Prima Guide[edit]
“A Fiery Blowhog attacks by shooting flames out of its snout. When you encounter a Fiery Blowhog, use your Red Pikmin to attack the creature without suffering any casualties. If your squad contains only a small amount of Red Pikmin, use them to distract the Fiery Blowhog, then flank the creature and have your more vulnerable Pikmin charge from the rear.”
Pikmin Garden[edit]
Text
“4本足のトックリ状の体に、鼻と口が一体化した口吻を持ち、縄張りに入ってきた獲物や外敵に火を吹く生物。鼻を鳴らしたような声は、仲間との意思疎通に用いられる。
特徴 その1 火を吹く
- 直接火を吹いているのではなく、吐き出したリン化合物が常温空気中で発火している。
- (Image text: 炎の逆流や体内での発火は起こらない)
特徴 その2 仲間が多い
- ブタドックリ科の生物は数や種類ともに多く、多様性に富んでいる”
Translation
“A creature with a four-legged, tokkuri-like body and whose nose and mouth are combined into a snout, it breathes fire at prey or enemies that enter its territory. Its snorting vocalizations are used to communicate with its mates.
Feature #1 Fire-breathing
- It does not breathe fire directly, but rather, it spits out a phosphorous compound that ignites in room temperature air.
- (Image text: "There is no flame backflow or ignition inside the body")
Feature #2: Many relatives
- Creatures in the Blowhog family are very diverse in both number and variety.”
Other Games[edit]
In Super Smash Bros. Brawl[edit]
The Fiery Blowhog appears as a trophy in Super Smash Bros. Brawl.
Description:
“A member of the blowhog family characterized by its bottle-shaped body and slow lumbering movement. Skillful in the use of its red snout and able to violently shake off Pikmin, the fiery blowhog is also capable of spitting a volatile phosphorous compound that combusts on contact with air, threatening nearby enemies. | ||
How to obtain: Random appearance. | Type: Fighter Related |
In Super Smash Bros. Ultimate[edit]
The Fiery Blowhog appears as a primary Spirit in Super Smash Bros. Ultimate.
Spirit info | Augmented Fighter info | ||||||||
---|---|---|---|---|---|---|---|---|---|
Name | Type | Class | Slots | Fighter(s) | Stage | Music | Rules/Hazards | Conditions | Image |
Fiery Blowhog | Attack | ★ | 1 | Charizard (×3) | The Great Cave Offensive (Battlefield Form) | Mission Mode - Pikmin 3 (Remix) | • Item: Fire Flower | • Stamina battle • The enemy favors neutral specials |
Technical information[edit]
Pikmin technical information (?) | |||
---|---|---|---|
Internal name | tank
| ||
HP | 2500 |
Pikmin 2 technical information (?) | |||
---|---|---|---|
Internal name | tank
| ||
Global properties (List) | |||
ID | Japanese comment | Property | Value |
s000 | friction(not used) | Friction | 0.5 |
s001 | wallReflection | Unknown (wall bounce speed multiplier?) | 0.5 |
s002 | faceDirAdjust | Unknown | 0.25 |
s003 | accel | Acceleration | 0.1 |
s004 | bounceFactor | Unknown (bounce when it hits the ground?) | 0.3 |
fp00 | ライフ | HP | 1000 |
fp01 | マップとの当り | Unknown (related to slopes) | 25 |
fp02 | ダメージスケールXZ | Horizontal damage scale | 0.35 |
fp03 | ダメージスケールY | Vertical damage scale | 0.25 |
fp04 | ダメージフレーム | Damage scale duration | 0.35 |
fp05 | 質量 | Unknown (weight?) | 0.0001 |
fp06 | 速度 | Move speed | 80 |
fp08 | 回転速度率 | Rotation acceleration | 0.05 |
fp09 | テリトリー | Territory radius | 150 |
fp10 | ホーム範囲 | "Home" radius | 1 |
fp11 | プライベート距離 | "Private" radius | 75 |
fp12 | 視界距離 | Sight radius | 200 |
fp13 | 視界角度 | FOV | 90 |
fp14 | 探索距離 | Unknown (exploration radius?) | 0 |
fp15 | 探索角度 | Unknown (exploration angle?) | 0 |
fp16 | 振り払い率 | Successful shake rate | 1 |
fp17 | 振り払い力 | Shake knockback | 400 |
fp18 | 振り払いダメージ | Shake damage | 1 |
fp19 | 振り払い範囲 | Shake range | 30 |
fp20 | 攻撃可能範囲 | Unknown (shock attack max range?) | 120 |
fp21 | 攻撃可能角度 | Unknown (shock attack max angle?) | 0 |
fp22 | 攻撃ヒット範囲 | Unknown (attack hit range?) | 25 |
fp23 | 攻撃ヒット角度 | Unknown (attack hit angle?) | 0 |
fp24 | 攻撃力 | Attack damage | 10 |
fp25 | 視界高 | Unknown (height visibility?) | 100 |
fp26 | 探索高 | Unknown (exploration height?) | 0 |
fp27 | ライフの高さ | HP wheel height | 50 |
fp28 | 回転最大速度 | Rotation speed | 5 |
fp29 | 警戒時間 | Unknown (warning time?) | 15 |
fp30 | 警戒ライフ | Unknown | 100 |
fp31 | ライフ回復率 | Regeneration rate | 0 |
fp32 | LOD半径 | Off-camera radius | 45 |
fp33 | マップとのあたりポリゴンの選定 | Collision processing radius | 40 |
fp34 | ピクミンとのあたり | Pikmin damage radius | 15 |
fp35 | 石化時間 | Petrification duration | 1 |
fp36 | ヒップドロップダメージ | Purple Pikmin drop damage | 50 |
fp37 | 地震気絶確立 | Purple Pikmin stun chance | 0.3 (30%) |
fp38 | 地震気絶時間 | Purple Pikmin stun time | 10 |
ip01 | 振り払い打撃A | Shake mode 1 – hit count | 3 |
ip02 | 振り払い張付1 | Shake mode 1 – Pikmin requirement | 2 |
ip03 | 振り払い打撃B | Shake mode 2 – hit count | 3 |
ip04 | 振り払い張付2 | Shake mode 2 – Pikmin requirement | 5 |
ip05 | 振り払い打撃C | Shake mode 3 – hit count | 3 |
ip06 | 振り払い張付3 | Shake mode 3 – Pikmin requirement | 10 |
ip07 | 振り払い打撃D | Shake mode 4 – hit count | 3 |
Specific properties | |||
None |
Pikmin 3 technical information (?) | |
---|---|
Internal name | tank
|
HP | 1000 |
Rock Pikmin throw hits to kill | 30 |
White Pikmin ingestions to kill | 0 |
Bomb rock explosions to kill | 1 |
Bomb rock ingestions to kill | 0 |
Number of direct hits on top to kill | 0 |
Damage to leaders | 10 |
Territory radius | 150 |
Mission Mode value | 30 |
Other information[edit]
- Technical name in The Official Nintendo Player's Guide: Porciferno
- Size: Body length: 52mm, as per the e-card
- Pikmin 2 Piklopedia number: #13
- Pikmin 4 Piklopedia number: #17
Naming[edit]
- See more: Blowhog family#Naming.
- Common name: Fiery Blowhog. The word "Fiery" is, of course, due to its ability to spit out fire.
- Japanese nickname: ブタドックリ?, lit.: "Pig Tokkuri". The "Pig" part comes from its body shape and the sounds it makes.
- Japanese name: ヒフキブタドックリ?, lit.: "Fire Breathing Pig Tokkuri".
- Scientific name: Sus draconus, which is Latin for "pig dragon".
- Internal names: The creature is internally called
tank
in the main games, likely because of its slow moving and fiery qualities. In Hey! Pikmin, it is instead calledbutadokuri
, which is the Japanese Romanization of its name. Its generator name is alsoboss_flame_throw
, obviously referring to its flame spitting abilities. - Prerelease: None.
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ブタドックリ? Buta Dokkuri |
Pig Tokkuri | Tokkuri |
Chinese (traditional) |
豬德古利 Zhū Dégǔlì |
Pig Tokkuri | |
Chinese (simplified) |
猪德古利 Zhū Dégǔlì |
Pig Tokkuri | |
Dutch | Vurige Blowhog[1] Vlammend snuitzwijn (Pikmin 4) |
Fiery Blowhog Flaming snouthog (Pikmin 4) |
Name taken from NEW PLAY CONTROL! Pikmin website Name taken from Pikmin 4 |
French | Crachefeu (Pikmin) Puffy Crachefeu Puffy crachefeu (Hey! Pikmin, Pikmin 4) |
Fire-spitter (Pikmin) Fire-spitter Puffy Fire-spitter puffy (Hey! Pikmin, Pikmin 4) |
"Crachefeu" is a portmanteau of "crache" (spit) and "feu" (fire) |
German | Rüsselignis | Trunk-Ignis | The name is a portmanteau of German "Rüssel" (trunk/proboscis) and Latin "ignis" (fire) |
Italian | Eruptor igneo | Fiery eruptor | |
Korean | 돼지호롱 Dwaeji-Horong |
Pig Oil Lamp | |
Portuguese | Cusporco-dragão | Dragon spitpig | "Cusporco" is a portmanteau of "cuspir" (to spit) and "porco" (pig) Even though "dragão" means 'dragon', the "Cusporco-dragão" (Fiery Blowhog), uses the word as an allusion of a fire-breathing dragon |
Spanish | Verraco dragón | Dragon pig | Even though "dragón" means 'dragon', the "Verraco dragón" (Fiery Blowhog), uses the word as an equivalent to 'fiery' in the English name |
Gallery[edit]
Pikmin[edit]
A Fiery Blowhog spewing fire at Red Pikmin in The Forest Navel.
A group of Red Pikmin carrying a Fiery Blowhog's corpse and Olimar with a squad of mostly Red Pikmin passing by a Fiery Blowhog on their way towards the Forest Navel's landing site.
The Fiery Blowhog in the enemy reel.
Pikmin 2[edit]
The Piklopedia icon of the Fiery Blowhog in the Nintendo Switch version of Pikmin 2.
Pikmin 3[edit]
A Fiery Blowhog under the glow of some Common Glowcaps.
Screenshot of Alph attacking a lone Fiery Blowhog with a squad of Red Pikmin.
A Fiery Blowhog with a data file in the background.
Two Fiery Blowhogs in a prerelease version of Pikmin 3.
Pikmin 4[edit]
A render of a Fiery Blowhog from the Pikmin Garden Piklopedia.
Render of a Fiery Blowhog alongside other blowhogs.
Two Fiery Blowhogs on a Sizzling Floor in Below-Grade Discotheque
A Fiery Blowhog falling onto the player in Engulfed Castle.
Two defeated Fiery Blowhogs in the Piklopedia.
Hey! Pikmin[edit]
In the Creature Log.
Other[edit]
The Fiery Blowhog's e-card, #15 (4th red card).
Trivia[edit]
- Fiery and Watery Blowhogs are one of the few Pikmin enemies to have a figurine modeled after them.
- Fiery Blowhogs are one of the enemies that can be rolled on the roulette wheel in 2-Player Battle.
See also[edit]
Bosses | |
---|---|
Pikmin | Burrowing Snagret • Armored Cannon Beetle • Puffstool • Beady Long Legs • Goolix • Mamuta • Smoky Progg • Emperor Bulblax |
Pikmin 2 | Empress Bulblax • Burrowing Snagret • Beady Long Legs • Emperor Bulblax • Giant Breadbug • Pileated Snagret • Man-at-Legs • Ranging Bloyster • Waterwraith • Segmented Crawbster • Raging Long Legs • Titan Dweevil |
Pikmin 3 | Armored Mawdad • Vehemoth Phosbat • Sandbelching Meerslug • Scornet Maestro • Quaggled Mireclops • Plasm Wraith Baldy Long Legs • Bug-Eyed Crawmad • Burrowing Snagret • Shaggy Long Legs |
Pikmin 4 | Foolix • Empress Bulblax • Emperor Bulblax • Groovy Long Legs • Waterwraith • Gildemander • Snowfake Fluttertail • Giant Breadbug • Man-at-Legs • Sovereign Bulblax • Smoky Progg • Ancient Sirehound Porquillion • Burrowing Snagret • Crusted Rumpup • Hermit Crawmad • Bug-Eyed Crawmad • Baldy Long Legs • Toxstool Tusked Blowhog • Puffy Blowhog • Masterhop • Arctic Cannon Beetle • Mammoth Snootwhacker • Dwarf Bulborb • Bulborb • Jumbo Bulborb • Titan Blowhog • Blizzarding Blowhog • Horned Cannon Beetle |
Hey! Pikmin | Bulborb • Long Water Dumple • Armurk • Electric Cottonade • Queen Shearwig • Fiery Blowhog • Luring Slurker • Emperor Bulblax • Berserk Leech Hydroe |
Pikmin enemies |
---|
Armored Cannon Beetle • Beady Long Legs • Breadbug • Burrowing Snagret • Dwarf Bulbear • Dwarf Bulborb • Emperor Bulblax • Fiery Blowhog • Goolix • Honeywisp • Iridescent Flint Beetle • Mamuta • Pearly Clamclamp • Puffstool • Puffy Blowhog • Female Sheargrub • Male Sheargrub • Shearwig • Smoky Progg • Spotty Bulbear • Spotty Bulborb • Swooping Snitchbug • Water Dumple • Wolpole • Wollyhop • Yellow Wollyhop |
Pikmin 2 enemies |
---|
Red Bulborb • Hairy Bulborb • Orange Bulborb • Dwarf Red Bulborb • Snow Bulborb • Dwarf Orange Bulborb • Spotty Bulbear • Dwarf Bulbear • Bulborb Larva • Fiery Bulblax • Water Dumple • Bulbmin • Fiery Blowhog • Watery Blowhog • Armored Cannon Beetle Larva • Decorated Cannon Beetle • Puffy Blowhog • Withering Blowhog • Gatling Groink • Iridescent Flint Beetle • Iridescent Glint Beetle • Doodlebug • Female Sheargrub • Male Sheargrub • Shearwig • Cloaking Burrow-nit • Ravenous Whiskerpillar • Anode Beetle • Mitite • Hermit Crawmad • Swooping Snitchbug • Bumbling Snitchbug • Careening Dirigibug • Antenna Beetle • Lesser Spotted Jellyfloat • Greater Spotted Jellyfloat • Fiery Dweevil • Anode Dweevil • Hydro Dweevil • Munge Dweevil • Volatile Dweevil • Toady Bloyster • Yellow Wollyhop • Wollyhop • Wolpole • Creeping Chrysanthemum • Skitter Leaf • Unmarked Spectralids • Honeywisp • Mamuta • Breadbug • Empress Bulblax • Burrowing Snagret • Beady Long Legs • Emperor Bulblax • Giant Breadbug • Pileated Snagret • Man-at-Legs • Ranging Bloyster • Waterwraith • Segmented Crawbster • Raging Long Legs • Titan Dweevil |
Pikmin 3 enemies |
---|
Bulborb • Dwarf Bulborb • Orange Bulborb • Dwarf Orange Bulborb • Spotty Bulbear • Dwarf Bulbear • Whiptongue Bulborb • Fiery Blowhog • Watery Blowhog • Skitter Leaf • Desiccated Skitter Leaf • Armored Cannon Larva • Arctic Cannon Larva • White Spectralids • Yellow Spectralids • Red Spectralids • Joustmite • Flighty Joustmite • Skutterchuck • Phosbat • Phosbat Pod • Pyroclasmic Slooch • Bearded Amprat • Medusal Slurker • Female Sheargrub • Male Sheargrub • Swarming Sheargrub • Shearwig • Swooping Snitchbug • Iridescent Flint Beetle • Burrowing Snagret • Yellow Wollywog • Wogpole • Water Dumple • Skeeterskate • Sputtlefish • Puckering Blinnow • Waddlepus • Toady Bloyster • Hermit Crawmad • Bug-Eyed Crawmad • Peckish Aristocrab • Puffy Blowhog • Nectarous Dandelfly • Arachnode • Scornet • Shaggy Long Legs • Baldy Long Legs • Calcified Crushblat • Armored Mawdad • Vehemoth Phosbat • Sandbelching Meerslug • Scornet Maestro • Quaggled Mireclops • Mysterious Life-Form • Plasm Wraith |
Pikmin 4 enemies |
---|
Dwarf Bulborb • Albino Dwarf Bulborb • Bulborb • Jumbo Bulborb • Dwarf Orange Bulborb • Orange Bulborb • Dwarf Bulbear • Spotty Bulbear • Dwarf Frosty Bulborb • Frosty Bulborb • Fiery Bulblax • Whiptongue Bulborb • Bulborb Larva • Empress Bulblax • Emperor Bulblax • Sovereign Bulblax • Fiery Blowhog • Watery Blowhog • Snowy Blowhog • Titan Blowhog • Blizzarding Blowhog • Tusked Blowhog • Armored Cannon Larva • Horned Cannon Beetle • Arctic Cannon Larva • Arctic Cannon Beetle • Female Sheargrub • Male Sheargrub • Mama Sheargrub • Shearwig • Shearflea • Joustmite • Flighty Joustmite • Swooping Snitchbug • Skitter Leaf • Desiccated Skitter Leaf • Fiery Dweevil • Anode Dweevil • Hydro Dweevil • Iceblown Dweevil • Venom Dweevil • Arachnode • Baldy Long Legs • Man-at-Legs • Groovy Long Legs • Anode Beetle • Iridescent Flint Beetle • Doodlebug • Iridescent Glint Beetle • Mitite • Skutterchuck • Skeeterskate • Muckerskate • White Spectralids • Yellow Spectralids • Red Spectralids • Snowfake Fluttertail • Creeping Chrysanthemum • Startle Spore • Breadbug • Giant Breadbug • Gildemandwee • Gildemander • Miniature Snootwhacker • Mammoth Snootwhacker • Sunsquish • Foolix • Downy Snagret • Burrowing Snagret • Waddlequaff • Scorchcake • Shockcake • Freezecake • Puffstool • Toxstool • Moldy Dwarf Bulborb • Moldy Slooch • Pyroclasmic Slooch • Bearded Amprat • Mamuta • Porquillion • Honeywisp • Puffy Blowhog • Icy Blowhog • Withering Blowhog • Lesser Spotted Jellyfloat • Greater Spotted Jellyfloat • Wolpole • Yellow Wollyhop • Wollyhop • Chillyhop • Masterhop • Water Dumple • Puckering Blinnow • Pricklepuff • Waddlepus • Aristocrab Offspring • Peckish Aristocrab • Grubchucker • Hermit Crawmad • Bug-Eyed Crawmad • Crusted Rumpup • Pearly Clamclamp • Toady Bloyster • Bloomcap Bloyster • Bogswallow • Waterwraith • Smoky Progg • Ancient Sirehound • Moss |
Hey! Pikmin enemies |
---|
Crumbug • Coppeller • Mockiwi • Spornet • Crested Mockiwi • Sparrowhead • Male Sheargrub • Puffstalk • Shooting Spiner (Female) • Puckering Blinnow • Eye-Stalker Bulbeel • Large Splurchin • Shearblug • Widemouthed Anode Beetle • Young Yellow Wollywog • Crystalline Crushblat • Speargrub • Crammed Wraith • Seedbagger • Skutterchuck • Grabbit • Fireflinger Groink • Flatterchuck • Shooting Spiner (Male) • Sporegrub • Red Bubblimp • Starnacle • Elongated Crushblat • Electric Spectralid • Spiny Coppeller • Flying Spotted Jellyfloat • Yellow Wollywog • Fireflap Bulborb • Fiery Blowlet • Fiery Dwarf Bulblax • Electripede • Firesnout Beetle • Fiery Young Yellow Wollywog • Clicking Slurker • Stuffed Bellbloom • Puffy Blubbug • Blubbug • Centipare • Stony Flint Beetle • Adult Centipare • Muggonfly • Swooping Snitchbug • Bulborb • Long Water Dumple • Armurk • Electric Cottonade • Queen Shearwig (Shearwig) • Fiery Blowhog • Luring Slurker • Emperor Bulblax • Leech Hydroe • Berserk Leech Hydroe |
- Pikmin 1
- Pikmin 2
- Pikmin 3
- Pikmin 4
- Hey! Pikmin
- Blowhog family
- Pikmin 1 enemies
- Pikmin 2 enemies
- Pikmin 3 enemies
- Pikmin 4 enemies
- Hey! Pikmin enemies
- Bosses
- Fire enemies
- The Forest Navel
- Valley of Repose
- Perplexing Pool
- Wistful Wild
- White Flower Garden
- Shower Room
- Submerged Castle
- Cavern of Chaos
- Hole of Heroes
- Dream Den
- Tropical Wilds
- Garden of Hope
- Distant Tundra
- Sun-Speckled Terrace
- Crackling Cauldron
- Drafty Gallery
- Below-Grade Discotheque
- Engulfed Castle
- Seafloor Resort
- Frozen Inferno
- Sweltering Parchlands
- Super Smash Bros. series
- Pikmin 1 Challenge Mode
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- 2-Player Battle
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