Pikmin 4

Trial of the Sage Leaf

Revision as of 23:06, September 8, 2024 by Soprano (talk | contribs) (Undo: These guides aren't really in the right format for this type of article. (Also added a references section.))
Trial of the Sage Leaf
The cave entrance to the Trial of the Sage Leaf.
Location Rescue Command Post
Sublevels 10
Rescues None
Treasures None
Onions 2

The following article or section contains guides.
The strategies shown are just suggestions.

The following article or section is in need of assistance from someone who plays Pikmin 4.
Particularly: Fill in the infobox and write an overview of the cave.

The Trial of the Sage Leaf is a special Dandori Challenge cave in Pikmin 4. While it is only one cave, it features ten individual Dandori Challenges that give the player unique tasks that differ from other Dandori Challenge caves, such as reaching a specific point in the level, or gathering a specific item. It is directed by the Sage Leaf, a uniquely white leafling whose stated purpose with the trial is to help the player character master dandori.

How to reach

The Trial of the Sage Leaf is only accessible once the player has successfully completed Olimar's Shipwreck Tale, which itself is only accessible after defeating Olimar in Leafy Showdown. Once returned and cured of the leafling state, he will appear by the S.S. Dolphin at Rescue Command Post the following day. Talking to him, one can access the Olimar's Shipwreck Tale side mode. Once the player has achieved the good ending by collecting all 30 ship parts within the 15 days, Olimar will mention that he saw a cave within the area, and Collin confirms this as it appears in the corner behind the Onion, previously hidden by dirt.

Choosing to explore it, for no matter how long, will equal to one in-game day, meaning once the cave is exited the day will end automatically.

1st Story: Bulblaxes

Bulblaxes
 
Available Pikmin
   
35 10
Requirements
       
0:59 - time out 1:19 - 1:00 left 1:44 - 1:20 left 4:00 - 1:45 left
Dandori level          
Time limit 4:00
Music Trial of the Sage Leaf

Defeat All the Creatures

"First, a preliminary trial. See if you can defeat all the Bulborbs, Bulblaxes, and Bulbears. " - The Sage Leaf

Hop on Oatchi and head to the room ahead of you, throw your Red Pikmin at the Dwarf Bulborb then pluck the sprouts on your left. Charge your Rush ability using Oatchi, defeat the Bulborb, and pick up the Bomb rock. Next, go to the room with the Dwarf Bulbears and Spotty Bulbear, direct your bomb rock towards the Spotty Bulbear, and finish it off with a Rush. Next, go to the room with the Ice Pikmin sprouts and pluck them. After that, you can ignore the Dirt wall and backtrack towards the Ice wall and use Rush to break through. Defeat the Whiptongue Bulborb and pluck the Ice Pikmin. Then, Defeat the Fiery Bulblax in the next room, get rid of the Sticky mold which blocks a Bouncy Mushroom, and jump on to pluck more Red Pikmin. Now, guide the Frosty Bulborb to the Fire geyser to defeat it. After that defeat the Dwarf Orange Bulborb and the Orange Bulborb with a perfectly angled Rush attack.

It is recommended to have acquired the Plucking Whistle prior to attempting this Dandori Challenge as it would be easier to pluck your Pikmin and save time.

Alternatively, you could go to the room in front of you and throw your Pikmin on the two Dwarf Bulborbs and pluck the Red Pikmin sprouts. Go to your left and hop on Oatchi and rush through the two Dwarf Bulbears and to the room with Ice Pikmin sprouts and pluck them. Then rush through the Dwarf Bulbears again, defeating them, and try to hit the Spotty Bulbear in the rear. After you defeat it, go back to the room with the Bulborb and beat it up. Then, after defeating it, pick up the Bomb rock and charge your Ice Pikmin at the Ice gate. Walk though the iron bars and throw your Pikmin at the Fiery Bulblax and defeat it. Go to the left and defeat the Whiptongue Bulborb, then pluck the Ice Pikmin. Once the Ice gate is broken, call Oatchi and go behind you to the room with the Sticky mold and charge everyone towards the mushrooms. After it is removed, jump on the Bouncy Mushroom and pluck the Pikmin and go right. Trick the Frosty Bulborb into the Fire geyser, melting the ice on its back, and rush it. After defeating it, go forward, and take out your Bomb rock and throw it in the middle of the Orange Bulborb and Dwarf Orange Bulborb particularly from outside their territory so they don't move away from it.

2nd Story: Snow Problem

Snow Problem
 
Available Pikmin
 
35
Requirements
       
0:59 - time out 1:19 - 1:00 left 1:44 - 1:20 left 6:00 - 1:45 left
Dandori level          
Time limit 6:00
Music Trial of the Sage Leaf

Reach the Sage Leaf

Build yourself a clay mound, and come find me. Be careful not to freeze in the meantime.

Your first priority should be to collect the Fire starters and use them to light the torches and burn the hay. Utilize the extra Fire starters you get from the torches to destroy the Hydro jellies and the Ice wall. Oatchi's main job will be destroying enemies as you go, so make sure to have Thermal Defense and upgraded Rush and possibly Chomp on him. As the material piles are all small, it is likely faster first to collect the farther away ones each in one go while clearing the enemies, then set a few Pikmin to build the Clay mound while the rest collect the nearer material groups in two rounds.

3rd Story: Dig Deep

Dig Deep
 
Available Pikmin
     
25 15 15
Requirements
       
0:29 - time out 0:44 - 0:30 left 0:59 - 0:45 left 5:00 - 1:00 left
Dandori level          
Time limit 5:00
Music Trial of the Sage Leaf

The following article or section is in need of assistance from someone who plays Pikmin 4.
Particularly: Write a guide on how to complete this sublevel. If there are multiple sublevels, copy this section for each one.

Collect All the Treasures

Those who perfect the art of excavation can call themselves Dandori masters. Don't let it be an elusive dream... Dig away!

4th Story: Dandori Seas

Dandori Seas
 
Available Pikmin
   
35 15
Requirements
       
0:59 - time out 1:59 - 1:00 left 2:29 - 2:00 left 7:00 - 2:30 left
Dandori level          
Time limit 7:00
Music Trial of the Sage Leaf

Reach the Sage Leaf

Collect all the treasures in the sea, then come find me.

Start by sending the player character to pluck the two sets of Winged Pikmin (the Plucking Whistle can obtain the second set from across the ramp) while Oatchi kills the nearby Watery Blowhog for five Blue Pikmin. Have Oatchi jump into the water and travel to the Tin Box and push it (you will need to dismiss your Blue Pikmin to have him do it). Meanwhile, take the player character to the far island to pluck the last Winged Pikmin, grab the three Cupid's Grenades, and send them to break the large egg for an Ultra-Spicy Spray. Call the five Blue Pikmin from the bush and put them on the Stellar Extrusion. Send the player to the small area near the Tin Box and sound the Idler's Alert while Oatchi plucks the ten Blue Pikmin under the box and the five on that same area, then use the Ultra-Spicy Spray and have his squad kill the Bug-Eyed Crawmad and obtain another. Use the Winged Pikmin in two waves to collect the six sushi pieces while Oatchi and the Blue Pikmin collect the remaining treasures with the other Ultra-Spicy Spray.

5th Story: The White Key

The White Key
 
Available Pikmin
     
21 21 21
Requirements
       
0:59 - time out 1:19 - 1:00 left 1:44 - 1:20 left 7:00 - 1:45 left
Dandori level          
Time limit 7:00
Music Trial of the Sage Leaf

Capture the White Jewel

When the nine dragon jewels have been gathered, the way will open. Do you have what it takes to capture the white jewel?

Start by immediately sending your Winged Pikmin on the webbed Sphere of Heart, and your White Pikmin to the Sphere of Desire on the floor right under the starting point. Go with your Rock Pikmin to uproot the seven White Pikmin next to the White Onion, and use Rush at the Armoured Cannon Larva to kill it. Rush through the poison mushrooms with Oatchi, kill the Miniature Snootwhackers with a Rush and send seven Winged Pikmin to the climbing stick leading to the Sphere of Vitality. Send seven Rock Pikmin to uproot and carry the burrowed Sphere of Beginnings. At this point, you should be able to use the Idler's Alert to get your first fourteen Pikmin from the first treasures back. Get the webbed Sphere of Good Fortune down using Winged Pikmin, and take the path towards the Mammoth Snootwhacker. On the way, kill the Moldy Dwarf Bulborbs using Oatchi's Rush, collect the Ultra-Spicy Spray from the left egg in the dead-end, and get the White Pikmin you got to carry the Sphere of Family. Kill the Mammoth Snootwhacker using the Rock Pikmin you have and the Ultra-Spicy Spray, get the replacement Ultra-Spicy Spray it drops, get the Sphere of Calm using Winged Pikmin, and send some remaining White Pikmin or Rock Pikmin to dig up the Onion while the last treasures are getting transported. Prepare 20 Winged Pikmin once you have all the treasures, give them the Ultra-Spicy Spray and rush them towards the Onion as soon as the gate opens. If the time is low, use White Pikmin or Oatchi with Swallow instead.

6th Story: Gimmick Gambit

Gimmick Gambit
 
Available Pikmin
 
15
Requirements
       
0:59 - time out 1:19 - 1:00 left 1:44 - 1:20 left 4:00 - 1:45 left
Dandori level          
Time limit 4:00
Music Trial of the Sage Leaf

Reach the Sage Leaf

Can you outsmart the gimmicks and defeat the gambit? Show me the extent of your wits.

Immediately throw 5 Red Pikmin on a nearby mushroom to push down a rope. Scale the rope and throw one Pikmin on the same mushroom to open the metal gate. To collect the three treasures, move the base over, have the Pikmin destroy the ice geyser, use the five Pikmin that don't go for the nearby Sphere to pull down the one on a web, and have Oatchi Rush and collect the third one. Next walk into the new area and bait the exploding Dweevil to the glass gate. Finally throw one Pikmin onto the conveyer belt and do the puzzle involving switching the conveyor belts. The final gate will open and you can proceed to the Sage Leaf.

It is also possible to skip the entire level and reach the Sage Leaf using a well-timed jump with Oatchi.[1]

7th Story: One Fell Jump

One Fell Jump
 
Available Pikmin
 
5
Requirements
       
0:03 - time out 0:07 - 0:04 left 0:11 - 0:08 left 1:00 - 0:12 left
Dandori level          
Time limit 1:00
Music Trial of the Sage Leaf

Defeat All the Creatures

Try scattering the area with overwhelming force. How many can you thump out at once?

Send Oatchi to kill things as soon as he isn't doing something. In the meantime, throw your Purple Pikmin in the biggest packs of enemies, trying not to target isolated enemies too much. Don't bother recalling Pikmin too often as long as you have at least two Purple Pikmin with you, as it takes too long. The best way to succeed in this challenge is to use the stomp from the thrown Purple Pikmin in the biggest packs possible (defeating multiple enemies in groups). Oatchi will usually chomp down the stray or isolated enemies once their numbers are reduced, so focus on killing big packs at once. Prioritize the Shearfleas, which can avoid the shockwaves from a thrown Purple Pikmin if they're jumping and will prevent Oatchi or the player from acting if they're allowed to latch onto them. Rushes are also effective at eliminating clustered enemies, and if absolutely necessary either Oatchi or the player can serve as live bait to get enemies clustered together.

8th Story: Crowded Kitchen

Crowded Kitchen
 
Available Pikmin
   
20 1
Requirements
       
0:29 - time out 0:44 - 0:30 left 0:59 - 0:45 left 4:00 - 1:00 left
Dandori level          
Time limit 4:00
Music Trial of the Sage Leaf

Collect All the Treasures

Powerful Purples and Whirlwind Whites. Can you put them both to work effectively?

You'll want the Plucking Whistle for this. First have Oatchi rush the nearest jars to gain five White Pikmin; send the player and those White Pikmin to the poison Kingcap and have them work on it. Meanwhile, destroy the Sticky molds with Oatchi and Rush the remaining jars, then call the last five White Pikmin out from under the Mysterious Carriage. Throw them all onto the Eggs and then have Oatchi go to the Candypop Bud. Have the player throw their White Pikmin into the Bud and then go to gather the flowered White Pikmin and go through the bars to have them pull the potted plant. Using Oatchi, Rush the ledge with the Citrus Lumps, then bring the Purple Pikmin to deflate the bag and send Oatchi to carry the Mysterious Carriage. Use the player to call the Purple Pikmin, flower them (Oatchi's lower throw height makes getting the Purple Pikmin up there very tedious), and throw one to push the box. The plant should be pulled by now, so throw Purple Pikmin onto the treasures in that area. Send Oatchi to the far corner to pull the fishing line while the player distributes the White Pikmin onto the three piles of Gold Nuggets and has the one Purple Pikmin grab the Gold Nugget it can now collect. As things are collected, have Oatchi collect the Anxious Sprout and clean up the other treasures with the Purples.

9th Story: Turf Turmoil

Turf Turmoil
 
Available Pikmin
   
20 3
Requirements
       
0:44 - time out 1:09 - 0:45 left 1:29 - 1:10 left 5:00 - 1:30 left
Dandori level          
Time limit 5:00
Music Trial of the Sage Leaf

Defeat All the Creatures

A territorial battle with survival on the line. Don't let natural selection get the better of you. Show those creatures who's superior.

Start by sending five Rock Pikmin to the Porquillion and let them fight it by themselves while you do the rest of the challenge. Pluck the five Rock Pikmin in the corner and Rush the two Mama Sheargrubs to kill them. Break the Crystal wall, and send five Rock Pikmin in the Purple Candypop Bud while you go walk over the Foolix to make it spawn. Pluck the 5 Purple Pikmin, send two to tug on the Foolix's tail, and Rush at it as soon as it's vulnerable. To kill it in the quickest way, repeat a cycle of: chomp twice then Rush with Oatchi as soon as you can, which should allow you to kill it in two cycles. After the Foolix is dead, spawn five more Purple Pikmin while going to the Burrowing Snagret arena, prompt it to spawn, get the Purple Pikmin, and wait for it to plant itself into the ground and get stuck, then Rush it. It should shake the Pikmin off before dying but only require to get Rushed while it's trying to come out of the ground once or twice. Transform the next five Purple Pikmin using the Candypop Bud, but do not waste time breaking the wall! Just go through the center room (without provoking the Emperor Bulblax) While you wait for the Candypop Bud seeds to sprout, send Oatchi to the dirt moat next to the Porquillon and get him to dig up the Ultra-Spicy Spray. Once you have gotten the five Purple Pikmin, go back to the Porquillon which should be a few hits from death, finish him, get the Ultra Spicy Spray, and go with Oatchi to kill the Emperor Bulblax by Rushing every time you can (once it's done attacking if it attacked first).

Final Story: The Purple Key

The Purple Key
 
Available Pikmin
     
45 3 2
Requirements
       
0:14 - time out 0:44 - 0:15 left 1:14 - 0:45 left 5:00 - 1:15 left
Dandori level          
Time limit 5:00
Music Trial of the Sage Leaf

Capture the Purple Jewel

Can you capture the purple jewel of the earth? Use your skills to determine what needs to be done, and what doesn't.

Have the player character pluck the five Ice Pikmin at the start (or preferably use the Plucking Whistle) and break the Hydro jelly on the upper level containing three Purple Pikmin and ten more Ice Pikmin. Have Oatchi Rush the Purple Onion to knock it down and then have him swallow it. Destroy the Waterwraith's rollers (you don't need to kill it afterwards, just chase it away if it's in the way) and the Dwarf Bulbear that spawns, then have the Purple Pikmin lower the bag. Use Purple Pikmin to kill the Bulborb Larvae so the Ice Pikmin can destroy their spawn point, then kill both Blowhogs with all the Pikmin (and the help of Oatchi if he arrives before you're done; make sure to send him to Swallow the Onion again if he does). Repeat this strategy with the Desiccated Skitter Leaves, the Ice wall, and the Arctic Cannon Larva, using Oatchi for sure this time. Transform five more Ice Pikmin into Purple Pikmin and use them to lower the bag, then wait for Oatchi to waddle his way to the ship.

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Names in other languages

Trial of the Sage Leaf

Language Name Meaning
  Japanese 葉っぱ仙人の挑戦状?
Happa Sennin no Chōsenjō
Leaf Sennin's Challenges
  Chinese
(traditional)
葉子仙人的戰帖
Yèzi Xiānrén de Zhàntiē
  Chinese
(simplified)
叶子仙人的战帖
Yèzi Xiānrén de Zhàntiē
  Dutch Proef van de bladwijze Trial of the leaf sage
  French Défis du Sage Feuillu The Leafling Sage's challenges
  German Probe des Laubweisen Trial of the Leaf Sage
  Italian Prova del fogliolino saggio Trial of the sage leafling
  Portuguese Desafios do folhósofo The leaflosopher's challenges
  Spanish Retos del sabio frondante The leafling sage's challenges

1st Story: Bulblaxes

Language Name Meaning
  Japanese 初ダン 出目斑の根城?
Shodan - Dememadara no Nejiro
1st Floor - Citadel of Grub-dogs
  Chinese
(traditional)
初段 凸眼斑的巢穴
Chūduàn - Tūyǎnbān de Cháoxué
  Chinese
(simplified)
初段 凸眼斑的巢穴
Chūduàn - Tūyǎnbān de Cháoxué
  Dutch Deel 1: bulblaxbende Part 1: bulblax gang/mess
  French Rang I - Canidés fouisseurs Rank I - Grub-dogs
  German 1. Ebene: Punktkäfer 1st Level: Bulborbs
  Italian Sfida 1: Tana di bulbici Challenge 1: Burrow of Bulbaxes
  Portuguese 1º desafio - Bulbolhões mil 1st challenge - A thousand Bulblaxes
  Spanish Reto I: Guarida de bulbos Challenge I: Bulborb den

2nd Story: Snow Problem

Language Name Meaning
  Japanese 弐ダン 雪達磨製作所?
Nidan - Yukidaruma Seisakujo
2nd Floor - Snowman Factory
  Chinese
(traditional)
貳段 雪人不倒翁製造所
Èrduàn - Xuěrén Bùdǎowēng Zhìzào-suǒ
  Chinese
(simplified)
贰段 雪人不倒翁制造所
Èrduàn - Xuěrén Bùdǎowēng Zhìzào-suǒ
  Dutch Deel 2: sneeuwbalval Part 2: snowball tumble/trap
  French Rang II - Problème de neige Rank II - Snow problem
  German 2. Ebene: Schneeproblem 2nd Level: Snow Problem
  Italian Sfida 2: Problema nevoso Challenge 2: Snowy problem
  Portuguese 2º desafio - Numa fria 2nd challenge - Messy situation
  Spanish Reto II: Problema nevado Challenge II: Snowy problem

3rd Story: Dig Deep

Language Name Meaning Notes
  Japanese 参ダン 徒夢の採掘場?
Sandan - Adayume no Saikutsujou
3rd Floor - Fleeting Dream Quarry
  Chinese
(traditional)
參段 浮夢採掘場
Sānduàn - Fúmèng Cǎijué-cháng
  Chinese
(simplified)
参段 浮梦采掘场
Sānduàn - Fúmèng Cǎijué-cháng
  Dutch Deel 3: uitgraafuitdaging Part 3: excavation challenge
  French Rang III - Carrière de rêves Rank III - Dream quarry Maybe a pun on "carrière de rêve" (dream career)
  German 3. Ebene: Ausgrabungen 3rd Level: Excavations
  Italian Sfida 3: Scavo profondo Challenge 3: Deep dig
  Portuguese 3º desafio - Vai fundo 3rd challenge - Go for it Literally "Go deeper"
  Spanish Reto III: Cantera de sueños Challenge II: Dream quarry

4th Story: Dandori Seas

Language Name Meaning
  Japanese 肆ダン ダンドリ海舘?
Shidan - Dandori Kaikan
4th Floor - Dandori Seaside Inn
  Chinese
(traditional)
肆段 當多慮海館
Sìduàn - Dāngduōlǜ Hǎiguǎn
  Chinese
(simplified)
肆段 当多虑海馆
Sìduàn - Dāngduōlǜ Hǎiguǎn
  Dutch Deel 4: Dandori-zee Part 4: Dandori sea
  French Rang IV - Mer Dandori Rank IV - Dandori sea
  German 4. Ebene: Dandori-Meer 4th Level: Dandori Sea
  Italian Sfida 4: Mar Dandori Challenge 4: Dandori sea
  Portuguese 4º desafio - Mar Dandori 4th challenge - Dandori sea
  Spanish Reto IV: Mar Dandori Challenge IV: Dandori sea

5th Story: The White Key

Language Name Meaning
  Japanese 伍ダン 白の免許皆傳?
Godan - Shiro no Menkyokaiden
5th Floor - Conferring Full Mastership of White
  Chinese
(traditional)
伍段 白色真傳盡得
Wǔduàn - Báisè Zhēnchuán Jìn Dé
  Chinese
(simplified)
伍段 白色真传尽得
Wǔduàn - Báisè Zhēnchuán Jìn Dé
  Dutch Deel 5: het witte juweel Part 5: the white jewel
  French Rang V - Clé blanche Rank V - White key
  German 5. Ebene: Weißer Schlüssel 5th Level: White Key
  Italian Sfida 5: Chiave bianca Challenge 5: White key
  Portuguese 5º desafio - Chave branca 5th challenge - White key
  Spanish Reto V: La llave blanca Challenge V: The white key

6th Story: Gimmick Gambit

Language Name Meaning
  Japanese 陸ダン からくりの砦?
Rokudan - Karakuri no Toride
6th Floor - Mechanism Fortress
  Chinese
(traditional)
陸段 機關要塞
Liùduàn - Jīguān Yàosài
  Chinese
(simplified)
陆段 机关要塞
Liùduàn - Jīguān Yàosài
  Dutch Deel 6: platformpuzzels Part 6: platform puzzles
  French Rang VI - Dédale automatisé Rank VI - Automated maze
  German 6. Ebene: Techniklabyrinth 6th Level: Technology Labyrinth
  Italian Sfida 6: Forte automatico Challenge 6: Automatic fort
  Portuguese 6º desafio - Ação em cadeia 6th challenge - Chain action
  Spanish Reto VI: Fortaleza autómata Challenge VI: Automaton fortress

7th Story: One Fell Jump

Language Name Meaning
  Japanese 漆ダン 一網打尽の庭?
Shichidan - Ichimōdajin no Niwa
7th Floor - Garden of "One fell swoop"
  Chinese
(traditional)
柒段 一網打盡庭園
Qīduàn - Yīwǎngdǎjìn Tíngyuán
  Chinese
(simplified)
柒段 一网打尽庭园
Qīduàn - Yīwǎngdǎjìn Tíngyuán
  Dutch Deel 7: gooi-en-smijtwerk Part 7: throwing-and-flinging work
  French Rang VII - Jardin d'un coup Rank VII - Garden of one go
  German 7. Ebene: Rundumschlag 7th Level: Sweeping Blow
  Italian Sfida 7: Orto della caduta Challenge 7: Drop garden
  Portuguese 7º desafio - Horta de hordas 7th challenge - Horde garden
  Spanish Reto VII: Jardín carambola Challenge VII: "One fell swoop" garden

8th Story: Crowded Kitchen

Language Name Meaning
  Japanese 捌ダン 急か急か台所?
Hachidan - Sekaseka Daidokoro
8th Floor - Fast-paced Kitchen
  Chinese
(traditional)
捌段 急急廚房
Bāduàn - Jíjí Chúfáng
  Chinese
(simplified)
捌段 急急厨房
Bāduàn - Jíjí Chúfáng
  Dutch Deel 8: keukenkabaal Part 8: kitchen racket
  French Rang VIII - Cohue en cuisine Rank VIII - Kitchen throng
  German 8. Ebene: Beengte Küche 8th Level: Cramped Kitchen
  Italian Sfida 8: Cucina concitata Challenge 8: Frantic kitchen
  Portuguese 8º desafio - Poder coletivo 8th challenge - Collective power
  Spanish Reto VIII: Cocina bulliciosa Challenge VIII: Bustling kitchen

9th Story: Turf Turmoil

Language Name Meaning
  Japanese 玖ダン 淘汰の縄張り?
Kyūdan - Tōta no Nawabari
9th Floor - Territory of Selection
  Chinese
(traditional)
玖段 淘汰地盤
Jiǔduàn - Táotài Dìpán
  Chinese
(simplified)
玖段 淘汰地盘
Jiǔduàn - Táotài Dìpán
  Dutch Deel 9: territoriumtest Part 9: territory test
  French Rang IX - Conflit territorial Rank IX - Territorial conflict
  German 9. Ebene: Alle gegen alle 9th Level: Free-for-All
  Italian Sfida 9: Zolla selettiva Challenge 9: Selective turf
  Portuguese 9º desafio - Conflito territorial 9th challenge - Territorial conflict
  Spanish Reto IX: Caos territorial Challenge IX: Territorial chaos

Final Story: The Purple Key

Language Name Meaning
  Japanese 終ダン 紫の免許皆傳?
Shūdan - Murasaki no Menkyokaiden
10th (Final) Floor - Conferring Full Mastership of Purple
  Chinese
(traditional)
終段 紫色真傳盡得
Zhōngduàn - Zǐsè Zhēnchuán Jìn Dé
  Chinese
(simplified)
终段 紫色真传尽得
Zhōngduàn - Zǐsè Zhēnchuán Jìn Dé
  Dutch Slotdeel: het paarse juweel Final part: the purple jewel
  French Rang final - Clé violette Final rank - Purple key
  German Letzte Ebene: Lila Schlüssel Last Level: Purple Key
  Italian Sfida finale: Chiave viola Final challenge: Purple key
  Portuguese Desafio final - Chave roxa Final challenge - Purple key
  Spanish Reto final: La llave morada Final challenge: The purple key

Trivia

  • In the 9th story, the boss music speeds up when less than a minute remains on the clock.
  • It is possible to carry enemy corpses back to the S.S. Beagle in all stories except the 8th, which contains no enemies. There is never an incentive to do this however (unlike other Dandori Challenges), so the Sage Leaf will warn the player character if they do it.
  • Many of the stories in the Trial of the Sage Leaf are remixed versions of previously existing Dandori Challenges and cave sublevels in Pikmin 4.

See also

References

  1. ^ YouTube video demonstrating the 6th Story: Gimmick Gambit finished in under 15 seconds