Nectar egg
File:ZlCfzR2udW45Uu-nfg.jpg
Appears in Pikmin 2Pikmin 3
Scientific name Unknown
Areas Valley of Repose, Perplexing Pool, Wistful Wild, Tropical Wilds, Garden of Hope, Distant Tundra, Twilight River, Formidable Oak
Caves All excluding Emergence Cave
Challenge Mode stages Explorer's Cave, Novice Training, Green Hole, Hot House, Brawny Abyss, Three Color Training, Emperor's Realm
Mission Mode Collect Treasure! stages Thirsty Desert, Silver Lake, Tropical Forest, Twilight Hollow Remix, Fortress of Festivity, Beastly Caverns, Forgotten Cove, Clockwork Chasm
Mission Mode Battle Enemies! stages None
Side Story days None
2-Player Battle stages None
Bingo Battle stages None
Attacks N/A


"Egg" redirects here. For other uses, see Egg (disambiguation).


The following article or section is in need of assistance from someone who plays Pikmin 3.
Particularly: Add Battle enemies! locations.

A nectar egg (known before Pikmin 3 as simply egg) is a white, semi-round object found in alcoves of caves, and on specific places aboveground. It is unknown if they come from any kind of creature or plant and it may be possible that they are merely egg-shaped containers. They can be attacked, and when broken, they release nectar, although they can also release other things. The eggs held by Honeywisps in Pikmin 2 function identically to grounded eggs.

To destroy an egg, it must be attacked with Pikmin, punched at a few times with a leader, or destroyed by an enemy projectile, like a Gatling Groink's fireworks.

For Pikmin 2, it is advisable to throw a Purple Pikmin onto an egg, as this will immediately break it and contained Mitites will be instantly defeated. It is also recommended to destroy an egg with a leader, as a Pikmin thrown at the egg may drink the nectar after being called back, wasting it.

Contents

To do: Discover what the chances are for when the player doesn't have a certain spray.
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In Pikmin 2, the contents of an egg are picked at random from a list, and they're only chosen on the exact moment the egg breaks, not when the egg is created (i.e. they're not chosen when the area or cave loads). Not every outcome has the same probability of happening, as detailed in the following table:

Content Probability
A single drop of nectar 50%
Two drops of nectar 35%
A drop of ultra-bitter spray 5%
A drop of ultra-spicy spray 5%
A group of ten Mitites 5%

In Pikmin 3, certain eggs are programmed to always drop certain objects. For example, some of the eggs in the hollowed-out tree in the Tropical Wilds where the Juicy Gaggle is found are pre-programmed to always drop bomb rocks – the only known ones to do so. Other than that, some eggs in Mission Mode always drop ultra-spicy spray. Most eggs in Story mode can drop either nectar or ultra-spicy spray. If ultra-spicy spray has not been discovered, they will only drop nectar, as ultra-bitter spray and Mitites are not present in this game.

Notes

Pikmin 3 Prima Guide

Smash one of these small objects to reveal a puddle of Nectar or Ultra Spicy Nectar.

Locations

 

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There are no nectar eggs in the first game, but they can be found in many places in Pikmin 2 and Pikmin 3. Their location in areas is always constant, and they always respawn whenever the area is entered. Underground, there are several sublevels with eggs, some having more than one. Eggs that fall off the ceiling of caves will instantly break when they reach the ground.

The following is a list of the eggs' locations:

Pikmin 2
Pikmin 3

Technical information

Pikmin 2 technical information (?)
Internal name egg
Global properties (List)
ID Japanese comment Property Value
s000 friction(not used) Friction 0.5
s001 wallReflection Unknown (wall bounce speed multiplier?) 0.5
s002 faceDirAdjust Unknown 0.25
s003 accel Acceleration 0.1
s004 bounceFactor Unknown (bounce when it hits the ground?) 0.3
fp00 ライフ HP 50
fp01 マップとの当り Unknown (related to slopes) 10
fp02 ダメージスケールXZ Horizontal damage scale 0.2
fp03 ダメージスケールY Vertical damage scale 0.25
fp04 ダメージフレーム Damage scale duration 0.35
fp05 質量 Unknown (weight?) 0.5
fp06 速度 Move speed 30
fp08 回転速度率 Rotation acceleration 0.1
fp09 テリトリー Territory radius 300
fp10 ホーム範囲 "Home" radius 30
fp11 プライベート距離 "Private" radius 30
fp12 視界距離 Sight radius 700
fp13 視界角度 FOV 180
fp14 探索距離 Unknown (exploration radius?) 0
fp15 探索角度 Unknown (exploration angle?) 0
fp16 振り払い率 Successful shake rate 1
fp17 振り払い力 Shake knockback 150
fp18 振り払いダメージ Shake damage 0
fp19 振り払い範囲 Shake range 0
fp20 攻撃可能範囲 Unknown (shock attack max range?) 30
fp21 攻撃可能角度 Unknown (shock attack max angle?) 15
fp22 攻撃ヒット範囲 Unknown (attack hit range?) 30
fp23 攻撃ヒット角度 Unknown (attack hit angle?) 15
fp24 攻撃力 Attack damage 10
fp25 視界高 Unknown (height visibility?) 50
fp26 探索高 Unknown (exploration height?) 0
fp27 ライフの高さ HP wheel height 40
fp28 回転最大速度 Rotation speed 10
fp29 警戒時間 Unknown (warning time?) 0
fp30 警戒ライフ Unknown 0
fp31 ライフ回復率 Regeneration rate 0
fp32 LOD半径 Off-camera radius 30
fp33 マップとのあたりポリゴンの選定 Collision processing radius 20
fp34 ピクミンとのあたり Pikmin damage radius 7
fp35 石化時間 Petrification duration 1
fp36 ヒップドロップダメージ Purple Pikmin drop damage 50
fp37 地震気絶確立 Purple Pikmin stun chance 0 (0%)
fp38 地震気絶時間 Purple Pikmin stun time 10
ip01 振り払い打撃A Shake mode 1 – hit count 1
ip02 振り払い張付1 Shake mode 1 – Pikmin requirement 1
ip03 振り払い打撃B Shake mode 2 – hit count 2
ip04 振り払い張付2 Shake mode 2 – Pikmin requirement 2
ip05 振り払い打撃C Shake mode 3 – hit count 5
ip06 振り払い張付3 Shake mode 3 – Pikmin requirement 3
ip07 振り払い打撃D Shake mode 4 – hit count 10
Specific properties
ID Japanese comment Property Value
fp01 蜜レート Nectar chance 0.5 (50%)
fp02 蜜x2レート Double nectar chance 0.35 (35%)
fp03 タマゴムシx10レート Mitite chance 0.05 (5%)
fp04 赤ドーピングレート Ultra-Spicy drop chance 0.05 (5%)
fp05 黒ドーピングレート Ultra-Bitter drop chance 0.05 (5%)

Gallery

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See also