Figwort
|
|
|
|
Appears in
|
Pikmin, Pikmin 2
|
Scientific name
|
Scrophularia xenomium
|
Family
|
Figwort
|
Areas
|
The Impact Site, The Final Trial, Valley of Repose, Awakening Wood, Wistful Wild
|
Caves
|
Emergence Cave, Frontier Cavern, Hole of Beasts, White Flower Garden, Bulblax Kingdom, Snagret Hole, Citadel of Spiders, Shower Room, Submerged Castle, Cavern of Chaos, Hole of Heroes, Dream Den
|
Challenge Mode levels
|
Explorer's Cave, Novice Training, Hot House, Twilight Garden, Concrete Maze, Hazard Training, Cave of Snarls, Rumbling Grotto, Hidden Garden, Breeding Ground, Sniper Room, Emperor's Realm
|
2-Player Battle levels
|
None
|
Figworts are tall, flowering plants used as scenery in the first two Pikmin games. In Pikmin, figwort plants sport bright blue flowers.
In Pikmin 2, figwort blossoms have adopted a deep pinkish hue which is thought to be the result of differing soil conditions; in fact, the color of some real-world flowering plants, bigleaf hydrangeas in particular, can vary from blue to pink/purple, depending on the acidity or alkalinity of the soil in which they grow. Although Pikmin 2 does not have the tiny black bugs from the first game, figworts may conceal larger creatures such as Doodlebugs or Unmarked Spectralids. In certain above-ground and cave locations, such as the Wistful Wild and White Flower Garden, dead or dormant figworts can be seen, possessing pale or red-orange leaves and without flowers.
Notes
Olimar's notes
“This plant offers an excellent example of a non-native species introduced into the ecosystem by some unknown method. Upon introduction, it quickly established a foothold and adapted to the new habitat. This plant's distinct flowers usually exhibit a stunning blue color in early spring, but recent fieldwork has recorded specimens displaying a deep red hue. Although this may represent a sudden deviation in genetics of the species, the red coloration is much more likely an anomaly. Additional readings suggest no significant atmospheric or solar radiation changes have occurred in the ecosystem, leaving open the possibility that soil composition and mineral deposits may have affected petal coloration.”
Louie's notes
“This titillating ingredient tastes impossibly fresh, but you must cook it immediately after picking. If you don't, it'll go bad within minutes!”
Insects
In the first game, disturbing certain flower clusters will unleash a swarm of tiny black bugs sometimes referred to by fans simply as "Figwort insects." They fly around briefly and quickly retreat, but cannot be harmed by Pikmin and do not affect gameplay whatsoever. These bugs have been known to congregate around Clovers as well, but are usually found within Figworts. No information about them is provided in the game. The plants they inhabit also show no signs of disease, so the relationship between the insects and plants is likely mutualism.
Technical information
Large Figwort
Pikmin 2 technical information (?)
|
Internal name
|
ooinu_l
|
Global properties (List)
|
ID
|
Japanese comment
|
Property
|
Value
|
s000
|
friction(not used)
|
Friction
|
{{{s000}}}
|
s001
|
wallReflection
|
Unknown (wall bounce speed multiplier?)
|
{{{s001}}}
|
s002
|
faceDirAdjust
|
Unknown
|
{{{s002}}}
|
s003
|
accel
|
Acceleration
|
{{{s003}}}
|
s004
|
bounceFactor
|
Unknown (bounce when it hits the ground?)
|
{{{s004}}}
|
fp00
|
ライフ
|
HP
|
1100
|
fp01
|
マップとの当り
|
Unknown (related to slopes)
|
40
|
fp02
|
ダメージスケールXZ
|
Horizontal damage scale
|
0.5
|
fp03
|
ダメージスケールY
|
Vertical damage scale
|
0.5
|
fp04
|
ダメージフレーム
|
Damage scale duration
|
0.35
|
fp05
|
質量
|
Unknown (weight?)
|
0.1
|
fp06
|
速度
|
Move speed
|
50
|
fp08
|
回転速度率
|
Rotation acceleration
|
0.2
|
fp09
|
テリトリー
|
Territory radius
|
45
|
fp10
|
ホーム範囲
|
"Home" radius
|
30
|
fp11
|
プライベート距離
|
"Private" radius
|
70
|
fp12
|
視界距離
|
Sight radius
|
500
|
fp13
|
視界角度
|
FOV
|
90
|
fp14
|
探索距離
|
Unknown (exploration radius?)
|
500
|
fp15
|
探索角度
|
Unknown (exploration angle?)
|
120
|
fp16
|
振り払い率
|
Successful shake rate
|
1
|
fp17
|
振り払い力
|
Shake knockback
|
200
|
fp18
|
振り払いダメージ
|
Shake damage
|
0
|
fp19
|
振り払い範囲
|
Shake range
|
30
|
fp20
|
攻撃可能範囲
|
Unknown (shock attack max range?)
|
80
|
fp21
|
攻撃可能角度
|
Unknown (shock attack max angle?)
|
50
|
fp22
|
攻撃ヒット範囲
|
Unknown (attack hit range?)
|
80
|
fp23
|
攻撃ヒット角度
|
Unknown (attack hit angle?)
|
50
|
fp24
|
攻撃力
|
Attack damage
|
10
|
fp25
|
視界高
|
Unknown (height visibility?)
|
50
|
fp26
|
探索高
|
Unknown (exploration height?)
|
50
|
fp27
|
ライフの高さ
|
HP wheel height
|
85
|
fp28
|
回転最大速度
|
Rotation speed
|
8
|
fp29
|
警戒時間
|
Unknown (warning time?)
|
15
|
fp30
|
警戒ライフ
|
Unknown
|
30
|
fp31
|
ライフ回復率
|
Regeneration rate
|
0.0001
|
fp32
|
LOD半径
|
Off-camera radius
|
80
|
fp33
|
マップとのあたりポリゴンの選定
|
Collision processing radius
|
40
|
fp34
|
ピクミンとのあたり
|
Pikmin damage radius
|
40
|
fp35
|
石化時間
|
Petrification duration
|
1
|
fp36
|
ヒップドロップダメージ
|
Purple Pikmin drop damage
|
N/A
|
fp37
|
地震気絶確立
|
Purple Pikmin stun chance
|
N/A
|
fp38
|
地震気絶時間
|
Purple Pikmin stun time
|
N/A
|
ip01
|
振り払い打撃A
|
Shake mode 1 – hit count
|
6
|
ip02
|
振り払い張付1
|
Shake mode 1 – Pikmin requirement
|
5
|
ip03
|
振り払い打撃B
|
Shake mode 2 – hit count
|
12
|
ip04
|
振り払い張付2
|
Shake mode 2 – Pikmin requirement
|
10
|
ip05
|
振り払い打撃C
|
Shake mode 3 – hit count
|
17
|
ip06
|
振り払い張付3
|
Shake mode 3 – Pikmin requirement
|
20
|
ip07
|
振り払い打撃D
|
Shake mode 4 – hit count
|
22
|
Specific properties
|
None
|
Small Figwort
Pikmin 2 technical information (?)
|
Internal name
|
ooinu_s
|
Global properties (List)
|
ID
|
Japanese comment
|
Property
|
Value
|
s000
|
friction(not used)
|
Friction
|
{{{s000}}}
|
s001
|
wallReflection
|
Unknown (wall bounce speed multiplier?)
|
{{{s001}}}
|
s002
|
faceDirAdjust
|
Unknown
|
{{{s002}}}
|
s003
|
accel
|
Acceleration
|
{{{s003}}}
|
s004
|
bounceFactor
|
Unknown (bounce when it hits the ground?)
|
{{{s004}}}
|
fp00
|
ライフ
|
HP
|
1100
|
fp01
|
マップとの当り
|
Unknown (related to slopes)
|
40
|
fp02
|
ダメージスケールXZ
|
Horizontal damage scale
|
0.5
|
fp03
|
ダメージスケールY
|
Vertical damage scale
|
0.5
|
fp04
|
ダメージフレーム
|
Damage scale duration
|
0.35
|
fp05
|
質量
|
Unknown (weight?)
|
0.1
|
fp06
|
速度
|
Move speed
|
50
|
fp08
|
回転速度率
|
Rotation acceleration
|
0.2
|
fp09
|
テリトリー
|
Territory radius
|
20
|
fp10
|
ホーム範囲
|
"Home" radius
|
30
|
fp11
|
プライベート距離
|
"Private" radius
|
70
|
fp12
|
視界距離
|
Sight radius
|
500
|
fp13
|
視界角度
|
FOV
|
90
|
fp14
|
探索距離
|
Unknown (exploration radius?)
|
500
|
fp15
|
探索角度
|
Unknown (exploration angle?)
|
120
|
fp16
|
振り払い率
|
Successful shake rate
|
1
|
fp17
|
振り払い力
|
Shake knockback
|
200
|
fp18
|
振り払いダメージ
|
Shake damage
|
0
|
fp19
|
振り払い範囲
|
Shake range
|
30
|
fp20
|
攻撃可能範囲
|
Unknown (shock attack max range?)
|
80
|
fp21
|
攻撃可能角度
|
Unknown (shock attack max angle?)
|
50
|
fp22
|
攻撃ヒット範囲
|
Unknown (attack hit range?)
|
80
|
fp23
|
攻撃ヒット角度
|
Unknown (attack hit angle?)
|
50
|
fp24
|
攻撃力
|
Attack damage
|
10
|
fp25
|
視界高
|
Unknown (height visibility?)
|
50
|
fp26
|
探索高
|
Unknown (exploration height?)
|
50
|
fp27
|
ライフの高さ
|
HP wheel height
|
50
|
fp28
|
回転最大速度
|
Rotation speed
|
8
|
fp29
|
警戒時間
|
Unknown (warning time?)
|
15
|
fp30
|
警戒ライフ
|
Unknown
|
30
|
fp31
|
ライフ回復率
|
Regeneration rate
|
0.0001
|
fp32
|
LOD半径
|
Off-camera radius
|
30
|
fp33
|
マップとのあたりポリゴンの選定
|
Collision processing radius
|
40
|
fp34
|
ピクミンとのあたり
|
Pikmin damage radius
|
40
|
fp35
|
石化時間
|
Petrification duration
|
1
|
fp36
|
ヒップドロップダメージ
|
Purple Pikmin drop damage
|
N/A
|
fp37
|
地震気絶確立
|
Purple Pikmin stun chance
|
N/A
|
fp38
|
地震気絶時間
|
Purple Pikmin stun time
|
N/A
|
ip01
|
振り払い打撃A
|
Shake mode 1 – hit count
|
6
|
ip02
|
振り払い張付1
|
Shake mode 1 – Pikmin requirement
|
5
|
ip03
|
振り払い打撃B
|
Shake mode 2 – hit count
|
12
|
ip04
|
振り払い張付2
|
Shake mode 2 – Pikmin requirement
|
10
|
ip05
|
振り払い打撃C
|
Shake mode 3 – hit count
|
17
|
ip06
|
振り払い張付3
|
Shake mode 3 – Pikmin requirement
|
20
|
ip07
|
振り払い打撃D
|
Shake mode 4 – hit count
|
22
|
Specific properties
|
None
|
Large dying Figwort
Pikmin 2 technical information (?)
|
Internal name
|
kareooinu_l
|
Global properties (List)
|
ID
|
Japanese comment
|
Property
|
Value
|
s000
|
friction(not used)
|
Friction
|
{{{s000}}}
|
s001
|
wallReflection
|
Unknown (wall bounce speed multiplier?)
|
{{{s001}}}
|
s002
|
faceDirAdjust
|
Unknown
|
{{{s002}}}
|
s003
|
accel
|
Acceleration
|
{{{s003}}}
|
s004
|
bounceFactor
|
Unknown (bounce when it hits the ground?)
|
{{{s004}}}
|
fp00
|
ライフ
|
HP
|
1100
|
fp01
|
マップとの当り
|
Unknown (related to slopes)
|
40
|
fp02
|
ダメージスケールXZ
|
Horizontal damage scale
|
0.5
|
fp03
|
ダメージスケールY
|
Vertical damage scale
|
0.5
|
fp04
|
ダメージフレーム
|
Damage scale duration
|
0.35
|
fp05
|
質量
|
Unknown (weight?)
|
0.1
|
fp06
|
速度
|
Move speed
|
50
|
fp08
|
回転速度率
|
Rotation acceleration
|
0.2
|
fp09
|
テリトリー
|
Territory radius
|
45
|
fp10
|
ホーム範囲
|
"Home" radius
|
30
|
fp11
|
プライベート距離
|
"Private" radius
|
70
|
fp12
|
視界距離
|
Sight radius
|
500
|
fp13
|
視界角度
|
FOV
|
90
|
fp14
|
探索距離
|
Unknown (exploration radius?)
|
500
|
fp15
|
探索角度
|
Unknown (exploration angle?)
|
120
|
fp16
|
振り払い率
|
Successful shake rate
|
1
|
fp17
|
振り払い力
|
Shake knockback
|
200
|
fp18
|
振り払いダメージ
|
Shake damage
|
0
|
fp19
|
振り払い範囲
|
Shake range
|
30
|
fp20
|
攻撃可能範囲
|
Unknown (shock attack max range?)
|
80
|
fp21
|
攻撃可能角度
|
Unknown (shock attack max angle?)
|
50
|
fp22
|
攻撃ヒット範囲
|
Unknown (attack hit range?)
|
80
|
fp23
|
攻撃ヒット角度
|
Unknown (attack hit angle?)
|
50
|
fp24
|
攻撃力
|
Attack damage
|
10
|
fp25
|
視界高
|
Unknown (height visibility?)
|
50
|
fp26
|
探索高
|
Unknown (exploration height?)
|
50
|
fp27
|
ライフの高さ
|
HP wheel height
|
90
|
fp28
|
回転最大速度
|
Rotation speed
|
8
|
fp29
|
警戒時間
|
Unknown (warning time?)
|
15
|
fp30
|
警戒ライフ
|
Unknown
|
30
|
fp31
|
ライフ回復率
|
Regeneration rate
|
0.0001
|
fp32
|
LOD半径
|
Off-camera radius
|
80
|
fp33
|
マップとのあたりポリゴンの選定
|
Collision processing radius
|
40
|
fp34
|
ピクミンとのあたり
|
Pikmin damage radius
|
40
|
fp35
|
石化時間
|
Petrification duration
|
N/A
|
fp36
|
ヒップドロップダメージ
|
Purple Pikmin drop damage
|
N/A
|
fp37
|
地震気絶確立
|
Purple Pikmin stun chance
|
N/A
|
fp38
|
地震気絶時間
|
Purple Pikmin stun time
|
N/A
|
ip01
|
振り払い打撃A
|
Shake mode 1 – hit count
|
6
|
ip02
|
振り払い張付1
|
Shake mode 1 – Pikmin requirement
|
5
|
ip03
|
振り払い打撃B
|
Shake mode 2 – hit count
|
12
|
ip04
|
振り払い張付2
|
Shake mode 2 – Pikmin requirement
|
10
|
ip05
|
振り払い打撃C
|
Shake mode 3 – hit count
|
17
|
ip06
|
振り払い張付3
|
Shake mode 3 – Pikmin requirement
|
20
|
ip07
|
振り払い打撃D
|
Shake mode 4 – hit count
|
22
|
Specific properties
|
ID
|
Japanese comment
|
Property
|
Value
|
fp01
|
可視高さ
|
Unknown (height at which it's visible?)
|
45
|
Small dying Figwort
Pikmin 2 technical information (?)
|
Internal name
|
kareooinu_s
|
Global properties (List)
|
ID
|
Japanese comment
|
Property
|
Value
|
s000
|
friction(not used)
|
Friction
|
{{{s000}}}
|
s001
|
wallReflection
|
Unknown (wall bounce speed multiplier?)
|
{{{s001}}}
|
s002
|
faceDirAdjust
|
Unknown
|
{{{s002}}}
|
s003
|
accel
|
Acceleration
|
{{{s003}}}
|
s004
|
bounceFactor
|
Unknown (bounce when it hits the ground?)
|
{{{s004}}}
|
fp00
|
ライフ
|
HP
|
1100
|
fp01
|
マップとの当り
|
Unknown (related to slopes)
|
40
|
fp02
|
ダメージスケールXZ
|
Horizontal damage scale
|
0.5
|
fp03
|
ダメージスケールY
|
Vertical damage scale
|
0.5
|
fp04
|
ダメージフレーム
|
Damage scale duration
|
0.35
|
fp05
|
質量
|
Unknown (weight?)
|
0.1
|
fp06
|
速度
|
Move speed
|
50
|
fp08
|
回転速度率
|
Rotation acceleration
|
0.2
|
fp09
|
テリトリー
|
Territory radius
|
20
|
fp10
|
ホーム範囲
|
"Home" radius
|
30
|
fp11
|
プライベート距離
|
"Private" radius
|
70
|
fp12
|
視界距離
|
Sight radius
|
500
|
fp13
|
視界角度
|
FOV
|
90
|
fp14
|
探索距離
|
Unknown (exploration radius?)
|
500
|
fp15
|
探索角度
|
Unknown (exploration angle?)
|
120
|
fp16
|
振り払い率
|
Successful shake rate
|
1
|
fp17
|
振り払い力
|
Shake knockback
|
200
|
fp18
|
振り払いダメージ
|
Shake damage
|
0
|
fp19
|
振り払い範囲
|
Shake range
|
30
|
fp20
|
攻撃可能範囲
|
Unknown (shock attack max range?)
|
80
|
fp21
|
攻撃可能角度
|
Unknown (shock attack max angle?)
|
50
|
fp22
|
攻撃ヒット範囲
|
Unknown (attack hit range?)
|
80
|
fp23
|
攻撃ヒット角度
|
Unknown (attack hit angle?)
|
50
|
fp24
|
攻撃力
|
Attack damage
|
10
|
fp25
|
視界高
|
Unknown (height visibility?)
|
50
|
fp26
|
探索高
|
Unknown (exploration height?)
|
50
|
fp27
|
ライフの高さ
|
HP wheel height
|
90
|
fp28
|
回転最大速度
|
Rotation speed
|
8
|
fp29
|
警戒時間
|
Unknown (warning time?)
|
15
|
fp30
|
警戒ライフ
|
Unknown
|
30
|
fp31
|
ライフ回復率
|
Regeneration rate
|
0.0001
|
fp32
|
LOD半径
|
Off-camera radius
|
30
|
fp33
|
マップとのあたりポリゴンの選定
|
Collision processing radius
|
40
|
fp34
|
ピクミンとのあたり
|
Pikmin damage radius
|
40
|
fp35
|
石化時間
|
Petrification duration
|
N/A
|
fp36
|
ヒップドロップダメージ
|
Purple Pikmin drop damage
|
N/A
|
fp37
|
地震気絶確立
|
Purple Pikmin stun chance
|
N/A
|
fp38
|
地震気絶時間
|
Purple Pikmin stun time
|
N/A
|
ip01
|
振り払い打撃A
|
Shake mode 1 – hit count
|
6
|
ip02
|
振り払い張付1
|
Shake mode 1 – Pikmin requirement
|
5
|
ip03
|
振り払い打撃B
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Shake mode 2 – hit count
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12
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ip04
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振り払い張付2
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Shake mode 2 – Pikmin requirement
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10
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ip05
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振り払い打撃C
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Shake mode 3 – hit count
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17
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ip06
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振り払い張付3
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Shake mode 3 – Pikmin requirement
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20
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ip07
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振り払い打撃D
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Shake mode 4 – hit count
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22
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Specific properties
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ID
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Japanese comment
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Property
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Value
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fp01
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可視高さ
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Unknown (height at which it's visible?)
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20
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Gallery
Figwort Blue.JPG
The blue blossoms of the Figworts in Pikmin.
Red-brown leaves of Figworts in Winter.
External links
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This article was a featured article from 3rd October, 2008 to 3rd December, 2008.
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