Orange Bulborb: Difference between revisions
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{{Enemies}} | {{Enemies}} | ||
[[Category:Pikmin-eating enemies]] | [[Category:Pikmin-eating enemies]] | ||
[[Category:Wistful Wild]] | |||
[[Category:Tropical Wilds]] | |||
[[Category:Twilight River]] | |||
[[Category:Pikmin 2 Challenge Mode]] | |||
[[Category:Frontier Cavern]] | |||
[[Category:Bulblax Kingdom]] | |||
[[Category:Snagret Hole]] | |||
[[Category:Shower Room]] | |||
[[Category:Hole of Heroes]] | |||
[[Category:Dream Den]] |
Revision as of 06:22, July 14, 2021
| |||
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Appears in | Pikmin 2, Pikmin 3 | ||
Scientific name | Oculus kageyamii orangium | ||
Family | Grub-dog | ||
Areas | Wistful Wild, Tropical Wilds, Twilight River | ||
Caves | Frontier Cavern, Bulblax Kingdom, Snagret Hole, Shower Room, Hole of Heroes, Dream Den | ||
Challenge Mode stages | Lost Toy Box, Collector's Room, Hazard Training, Sniper Room, Emperor's Realm | ||
Mission Mode Collect Treasure! stages | Tropical Forest Remix, Twilight Hollow Remix | ||
Mission Mode Battle Enemies! stages | Tropical Forest, Thirsty Desert, Tropical Wilds Remix, Garden of Hope Remix, Formidable Oak Remix, Forgotten Cove | ||
Side Story days | Inside Forest, Land, Sea, and Sky, Channel Gone Dry, Big Fruit Carnival, Another Part Found | ||
2-Player Battle stages | None | ||
Bingo Battle stages | Shaded Terrace, Stagnant Sea, Twisted Cavern, Rusted Labyrinth, Jigsaw Fortress, Parched Brook, Buried Pond, Sandbox Kingdom, Corroded Maze, Jigsaw Colosseum | ||
Attacks | Eat Pikmin |
The Orange Bulborb (テンテンチャッピー?, lit.: "Dotted Chappy") is an enemy in Pikmin 2 and Pikmin 3. It has a general Bulborb appearance, but has black skin, yellow bloodshot eyes, and its backside is orange with black spots, the total effect making it look somewhat like a ladybug. It has the same strategy that all Bulborbs use for attacking, however, this is a unique Bulborb sub-species in that it wakes up if prey are within close range (about the range of the cursor's reach in the GameCube games), and has slightly more health, making it difficult to defeat with the traditional Bulborb-defeating tactics. It is otherwise the same as the other Bulborbs. They may be found in many places, such as the Bulblax Kingdom, or on land in the Wistful Wild, by the Dream Den. Usually when there is one of these around, it is almost sure that there may be many Dwarf Orange Bulborbs around.
In Pikmin 3, the creature is much more rare, appearing only 4 times throughout the main story. Here, they have physical differences such as their head and face being more brownish. Their pupils have gained a more triangular shape as well. In some Mission Mode stages, they can be found near Clovers, but regardless, they will still be able to see prey hiding under any plant.
Stats
Game | Weight | Max. carriers |
Seeds | Value | Health | Regen. |
---|---|---|---|---|---|---|
10 | 20 | 12 | × 7 | 850 | 2.55 HP/s | |
(?) | 10 | 20 (normally) | 15 | × 50 × 50 |
1800 | No |
Notes
Olimar's notes
Louie's notes
Alph's comments
“Structural flaw: eyeballs, back
Weight: 10
“Structural flaw: eyeballs, back
Weight: 10
Brittany's comments
Charlie's comments
Louie's comments
Olimar's comments
“Orange Bulborb
Oculus kageyamii orangium
Grub-dog family
“Orange Bulborb
Oculus kageyamii orangium
Grub-dog family
Nintendo Player's Guide
Pikmin 3 Prima Guide
Strategy
If a large group of Purple Pikmin is available, simply rain them down on the Orange Bulborb. Even with the Bulborb's head start, the purples will have a good chance of stunning it with serious damage, and hopefully defeating it without losses.
Orange Bulborbs are tricky without purples. It's never wise to attack a large grub-dog from the front since they'll almost surely bite back, and since the Orange Bulborb will wake up before it can be attacked clearly, it will be highly troublesome. If it is approached from the back, quickly run and rain Pikmin on it. It can then be defeated like any other Bulborb. If there is no choice but to approach it from the front, dismiss the Pikmin and use a leader to wake it up. Let the Bulborb chase them until it runs out of its range. When it goes back to sleep, attack it in the back. Orange Bulborbs also have a slight delay in between its "yawning" sequence and waking up again, so use this opportunity to pummel it with Pikmin.
In Pikmin 3, the Orange Bulborb retains all of its traits from Pikmin 2, but due to the lack of Purple Pikmin in Story Mode and the fact that the hiding strategy with Clovers does not work, it can be much tougher to defeat. However, there are other strategies players can use now to take it down. Firstly, the front of the Bulborb is much more vulnerable due to the eyeballs of the Orange Bulborb being a weak point. If one is hit, it will cause the Bulborb to recoil (and spit out any Pikmin that it has eaten). Secondly, all Pikmin can hold bomb-rocks, allowing them to be used to defeat the Orange Bulborb quicker. Finally, instead of using Purple Pikmin, Rock Pikmin can be used instead to pummel the Bulborb.
The only Orange Bulborb that is required to take down is the one in the Tropical Wilds; the group of 3 near the Portable Sunset in the Twilight River can be left alone by lifting the nearby bamboo gate. The one in the Tropical Wilds is facing away from the gate, so Bomb Rocks are recommended. Alternatively, the Bulborb can be awoken, and if the player runs away fast enough, it will go back to sleep facing the wall, allowing for an easier attack.
Technical information
Pikmin 2 technical information (?) | |||
---|---|---|---|
Internal name | bluechappy
| ||
Global properties (List) | |||
ID | Japanese comment | Property | Value |
s000 | friction(not used) | Friction | 0.5 |
s001 | wallReflection | Unknown (wall bounce speed multiplier?) | 0.5 |
s002 | faceDirAdjust | Unknown | 0.25 |
s003 | accel | Acceleration | 0.1 |
s004 | bounceFactor | Unknown (bounce when it hits the ground?) | 0.3 |
fp00 | ライフ | HP | 850 |
fp01 | マップとの当り | Unknown (related to slopes) | 40 |
fp02 | ダメージスケールXZ | Horizontal damage scale | 0.3 |
fp03 | ダメージスケールY | Vertical damage scale | 0.3 |
fp04 | ダメージフレーム | Damage scale duration | 0.35 |
fp05 | 質量 | Unknown (weight?) | 0.1 |
fp06 | 速度 | Move speed | 115 |
fp08 | 回転速度率 | Rotation acceleration | 0.4 |
fp09 | テリトリー | Territory radius | 400 |
fp10 | ホーム範囲 | "Home" radius | 15 |
fp11 | プライベート距離 | "Private" radius | 70 |
fp12 | 視界距離 | Sight radius | 500 |
fp13 | 視界角度 | FOV | 90 |
fp14 | 探索距離 | Unknown (exploration radius?) | 500 |
fp15 | 探索角度 | Unknown (exploration angle?) | 90 |
fp16 | 振り払い率 | Successful shake rate | 1 |
fp17 | 振り払い力 | Shake knockback | 120 |
fp18 | 振り払いダメージ | Shake damage | 1 |
fp19 | 振り払い範囲 | Shake range | 40 |
fp20 | 攻撃可能範囲 | Unknown (shock attack max range?) | 75 |
fp21 | 攻撃可能角度 | Unknown (shock attack max angle?) | 25 |
fp22 | 攻撃ヒット範囲 | Unknown (attack hit range?) | 80 |
fp23 | 攻撃ヒット角度 | Unknown (attack hit angle?) | 35 |
fp24 | 攻撃力 | Attack damage | 10 |
fp25 | 視界高 | Unknown (height visibility?) | 50 |
fp26 | 探索高 | Unknown (exploration height?) | 50 |
fp27 | ライフの高さ | HP wheel height | 90 |
fp28 | 回転最大速度 | Rotation speed | 4 |
fp29 | 警戒時間 | Unknown (warning time?) | 3 |
fp30 | 警戒ライフ | Unknown | 30 |
fp31 | ライフ回復率 | Regeneration rate | 0.0001 |
fp32 | LOD半径 | Off-camera radius | 40 |
fp33 | マップとのあたりポリゴンの選定 | Collision processing radius | 50 |
fp34 | ピクミンとのあたり | Pikmin damage radius | 30 |
fp35 | 石化時間 | Petrification duration | 1 |
fp36 | ヒップドロップダメージ | Purple Pikmin drop damage | 50 |
fp37 | 地震気絶確立 | Purple Pikmin stun chance | 0.3 (30%) |
fp38 | 地震気絶時間 | Purple Pikmin stun time | 5 |
ip01 | 振り払い打撃A | Shake mode 1 – hit count | 6 |
ip02 | 振り払い張付1 | Shake mode 1 – Pikmin requirement | 5 |
ip03 | 振り払い打撃B | Shake mode 2 – hit count | 12 |
ip04 | 振り払い張付2 | Shake mode 2 – Pikmin requirement | 10 |
ip05 | 振り払い打撃C | Shake mode 3 – hit count | 17 |
ip06 | 振り払い張付3 | Shake mode 3 – Pikmin requirement | 20 |
ip07 | 振り払い打撃D | Shake mode 4 – hit count | 22 |
Specific properties | |||
ID | Japanese comment | Property | Value |
fp01 | 足元範囲 | Unknown (foot range?) | 30 |
fp02 | 白ピクミン毒 | White Pikmin poison damage | 425 |
fp03 | 目覚め距離 | Wake up distance | 130 |
Pikmin 3 technical information (?) | |
---|---|
Internal name | chappy (tenten)
|
HP | 1800 |
Rock Pikmin throw hits to kill | 40 |
White Pikmin ingestions to kill | 5 |
Bomb rock explosions to kill | 1 |
Bomb rock ingestions to kill | 1 |
Number of direct hits on top to kill | 0 |
Damage to leaders | 20 |
Territory radius | 400 |
Mission Mode value | 50 |
Other information
- Size: Body length: 90mm, as per the e-card
- Pikmin 2 Piklopedia number: #3
Naming
- See more: Grub-dog family#Naming.
Orange Bulborbs are distinguished from the remaining Bulborbs by being orange, hence their name. Their Japanese name is テンテンチャッピー?, in which テンテン? means "dotted" and チャッピー? (lit.: "Chappy") is Japanese for "Bulborb". Their scientific name is Oculus kageyamii orangium; Oculus kageyammi is the species name for the Bulborbs, and orangium is similar to the English word "orange".
Internally, they are called bluechappy
in Pikmin 2, due to the fact that during development, yellow and blue Bulborbs were planned to exist, but over time, the blue Bulborb got changed into the Orange Bulborb. In Pikmin 3, this enemy is internally recognized as being the same as the Bulborb, so its internal name is chappy
, but when it needs to be distinguished, it is called tenten
, over its Japanese name.
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | テンテンチャッピー? Tenten Chappī |
Dotted Chappy |
French | Bulborbe orange | Orange Bulborb |
German | Orangefarbener Punktkäfer (Pikmin 2) Oranger Punktkäfer (Pikmin 3) |
|
Spanish (NoA) | Bulbo naranja | Orange bulb |
Spanish (NoE) | Bulbo naranja | Orange bulb |
Gallery
An Orange Bulborb exploding after eating a bomb rock. Notice how it turns blue.
The creature's e-card, #03 (2nd blue card).
Trivia
- In Pikmin 2, although an Orange Bulborb will wake up from having a leader or Pikmin pass by close, it will not wake up if a Spotty Bulbear bumps against it, as is the case with other grub-dogs. This can be seen in sublevel 9 of the Hole of Heroes.