Orange Bulborb: Difference between revisions
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Revision as of 21:15, November 15, 2014
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Appears in | Pikmin 2, Pikmin 3 | ||
Scientific name | Oculus kageyamii orangium | ||
Family | Grub-dog | ||
Areas | Wistful Wild, Twilight River, Tropical Wilds, Twilight River | ||
Caves | Frontier Cavern, Bulblax Kingdom, Snagret Hole, Shower Room, Hole of Heroes, Dream Den | ||
Challenge Mode stages | Lost Toy Box, Collector's Room, Hazard Training, Sniper Room, Emperor's Realm | ||
Mission Mode Collect Treasure! stages | Tropical Forest Remix, Twilight Hollow Remix | ||
Mission Mode Battle Enemies! stages | Tropical Forest, Thirsty Desert, Tropical Wilds Remix, Garden of Hope Remix, Formidable Oak Remix, Forgotten Cove | ||
Side Story days | None | ||
2-Player Battle stages | None | ||
Bingo Battle stages | None | ||
Attacks | Eats Pikmin |
The Orange Bulborb (テンテンチャッピー) is an enemy in Pikmin 2 and Pikmin 3. It has a general Bulborb appearance, but has black skin, yellow bloodshot eyes, and its backside is orange with black spots, the total effect making it look somewhat like a ladybug. It has the same strategy that all Bulborbs use for attacking, however, this is a unique Bulborb sub-species that wakes up more easily, and has slightly more health, making it difficult to defeat with the traditional Bulborb-defeating tactics. It is otherwise the same as the other Bulborbs. They may be found in many places, such as the Bulblax Kingdom, or on land in the Wistful Wild, by the Dream Den. Usually when there is one of these around, it is almost sure that there may be many Dwarf Orange Bulborbs around.
In Pikmin 3, the creature is much more rare, appearing only 4 times throughout the main story. Here, they have physical differences such as its head and face are more brownish. Their pupils have gained a more triangular shape as well.
Notes
Olimar's notes
Louie's notes
To do: Add the notes below to the template. |
Nintendo Player's Guide
"One of the more intimidating non-boss enemies, and stronger than the Red Bulborbs, the beast can eat several Pikmin at once. If you can't attack it from behind, petrify it with an Ultra-Bitter Spray."
Pikmin 3 Prima Guide
"Orange Bulborbs are similar to standard Bulborbs, but they’re considerably tougher. These creatures tend to sleep in tight spaces, making it difficult to flank an Orange Bulborb without it noticing.
Strategy
If a large group of Purple Pikmin is available, simply rain them down on the Orange Bulborb. Even with the Bulborb's head start, the purples will have a good chance of stunning it with serious damage, and hopefully defeating it without losses.
Orange Bulborbs are tricky without purples. It's never wise to attack a large grub-dog from the front since they'll almost surely bite back, and since the Orange Bulborb will wake up before it can be attacked clearly, it will be highly troublesome. If it is approached from the back, quickly run and rain Pikmin on it. It can then be defeated like any other Bulborb. If there is no choice but to approach it from the front, dismiss the Pikmin and use a captain to wake it up. Let the Bulborb chase him until he runs out of its range. When it goes back to sleep, attack it in the back. Orange Bulborbs also have a slight delay in between its "yawning" sequence and waking up again, so use this opportunity to pummel it with Pikmin.
In Pikmin 3, the Orange Bulborb retains all of its trait from Pikmin 2, but due to the lack of Purple Pikmin in Story Mode, it can be much tougher to defeat. However, there are other strategies players can use now to take it down. Firstly, the front of the Bulborb is much more vulnerable due to the eyeballs of the Orange Bulborb being a weak point. If one is hit, it will cause the Bulborb to recoil (and spit out any Pikmin that it has eaten). Secondly, all Pikmin can hold bomb-rocks, allowing them to be used to defeat the Orange Bulborb quicker. Finally, instead of using Purple Pikmin, Rock Pikmin can be used instead to pummel the Bulborb.
The only Orange Bulborb that is required to take down is the one in the Tropical Wilds; the group of 3 near the Portable Sunset in the Twilight River can be left alone. The one in the Tropical Wilds is facing away from the gate, so Bomb Rocks are recommended. Alternatively, the Bulborb can be awoken, and if the player runs away fast enough, it will go back to sleep facing the wall, allowing for an easier attack.
Technical information
Pikmin 2 technical information (?) | |||
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Internal name | bluechappy
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Global properties (List) | |||
ID | Japanese comment | Property | Value |
s000 | friction(not used) | Friction | 0.5 |
s001 | wallReflection | Unknown (wall bounce speed multiplier?) | 0.5 |
s002 | faceDirAdjust | Unknown | 0.25 |
s003 | accel | Acceleration | 0.1 |
s004 | bounceFactor | Unknown (bounce when it hits the ground?) | 0.3 |
fp00 | ライフ | HP | 850 |
fp01 | マップとの当り | Unknown (related to slopes) | 40 |
fp02 | ダメージスケールXZ | Horizontal damage scale | 0.3 |
fp03 | ダメージスケールY | Vertical damage scale | 0.3 |
fp04 | ダメージフレーム | Damage scale duration | 0.35 |
fp05 | 質量 | Unknown (weight?) | 0.1 |
fp06 | 速度 | Move speed | 115 |
fp08 | 回転速度率 | Rotation acceleration | 0.4 |
fp09 | テリトリー | Territory radius | 400 |
fp10 | ホーム範囲 | "Home" radius | 15 |
fp11 | プライベート距離 | "Private" radius | 70 |
fp12 | 視界距離 | Sight radius | 500 |
fp13 | 視界角度 | FOV | 90 |
fp14 | 探索距離 | Unknown (exploration radius?) | 500 |
fp15 | 探索角度 | Unknown (exploration angle?) | 90 |
fp16 | 振り払い率 | Successful shake rate | 1 |
fp17 | 振り払い力 | Shake knockback | 120 |
fp18 | 振り払いダメージ | Shake damage | 1 |
fp19 | 振り払い範囲 | Shake range | 40 |
fp20 | 攻撃可能範囲 | Unknown (shock attack max range?) | 75 |
fp21 | 攻撃可能角度 | Unknown (shock attack max angle?) | 25 |
fp22 | 攻撃ヒット範囲 | Unknown (attack hit range?) | 80 |
fp23 | 攻撃ヒット角度 | Unknown (attack hit angle?) | 35 |
fp24 | 攻撃力 | Attack damage | 10 |
fp25 | 視界高 | Unknown (height visibility?) | 50 |
fp26 | 探索高 | Unknown (exploration height?) | 50 |
fp27 | ライフの高さ | HP wheel height | 90 |
fp28 | 回転最大速度 | Rotation speed | 4 |
fp29 | 警戒時間 | Unknown (warning time?) | 3 |
fp30 | 警戒ライフ | Unknown | 30 |
fp31 | ライフ回復率 | Regeneration rate | 0.0001 |
fp32 | LOD半径 | Off-camera radius | 40 |
fp33 | マップとのあたりポリゴンの選定 | Collision processing radius | 50 |
fp34 | ピクミンとのあたり | Pikmin damage radius | 30 |
fp35 | 石化時間 | Petrification duration | 1 |
fp36 | ヒップドロップダメージ | Purple Pikmin drop damage | 50 |
fp37 | 地震気絶確立 | Purple Pikmin stun chance | 0.3 (30%) |
fp38 | 地震気絶時間 | Purple Pikmin stun time | 5 |
ip01 | 振り払い打撃A | Shake mode 1 – hit count | 6 |
ip02 | 振り払い張付1 | Shake mode 1 – Pikmin requirement | 5 |
ip03 | 振り払い打撃B | Shake mode 2 – hit count | 12 |
ip04 | 振り払い張付2 | Shake mode 2 – Pikmin requirement | 10 |
ip05 | 振り払い打撃C | Shake mode 3 – hit count | 17 |
ip06 | 振り払い張付3 | Shake mode 3 – Pikmin requirement | 20 |
ip07 | 振り払い打撃D | Shake mode 4 – hit count | 22 |
Specific properties | |||
ID | Japanese comment | Property | Value |
fp01 | 足元範囲 | Unknown (foot range?) | 30 |
fp02 | 白ピクミン毒 | White Pikmin poison damage | 425 |
fp03 | 目覚め距離 | Wake up distance | 130 |
Gallery
- 104.png
An example of an Orange Bulborb.
Trivia
- Although an Orange Bulborb will wake up from having a leader or Pikmin pass by close, it will not wake up if a Spotty Bulbear bumps against it, as is the case with other grub-dogs. This can be seen in sublevel 9 of the Cavern of Chaos.
Names in other languages
To do: Confirm the Japanese name. |
Language | Name | Meaning |
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Japanese | テンテンチャッピー? Tenten Chappī |