Pikmin 2

Air Brake: Difference between revisions

From Pikipedia, the Pikmin wiki
Jump to navigation Jump to search
(maybe that's what the - was meant to mean, but it wasn't clear)
No edit summary
Line 14: Line 14:
|ntsclocation=}}
|ntsclocation=}}


The '''Air Brake''' is a treasure found in the game ''[[Pikmin 2]]'', resting on a ledge in the [[Awakening Wood]]. The Air Brake is a [[wikipedia:shuttlecock|Badminton shuttlecock]], and reaching this treasure requires the player to interact with a [[scale]]. The ledge that the Air Brake is placed upon is located near [[Snagret Hole]], and to protect one's [[Pikmin family|Pikmin]], it is recommended that the player clear out nearby [[:category:enemies|enemies]] before attempting a retrieval (in particular, a pair of [[Yellow Wollywog]]s in a shallow pool). It may be worth nothing that the retrieval path for the Air Brake can bring the player's Pikmin into close proximity with a [[Burrowing Snagret]], as well as a [[Creeping Chrysanthemum]], both of which can quickly wipe out large populations of unattended Pikmin left to their own devices.
The '''Air Brake''' is a [[wikipedia:shuttlecock|Badminton shuttlecock]] found on a ledge in the [[Awakening Wood]]. To get it requires the solution of a simple see-saw problem. It is found near the [[Snagret Hole]], and, to protect the [[Pikmin family|Pikmin]], it is necessary to kill a few [[:category:enemies|enemies]]. First, there are the two [[Yellow Wollywog]]s in the shallow pool; after, the poison [[bridge]] should be built - it doesn't matter which.


This treasure can also be obtained without using the scales by throwing [[Yellow Pikmin|Yellow]] or [[Purple Pikmin]] (with a running start) from the nearby area between two bridges.
To collect the treasure, put 15 Pikmin and one [[captain]] on the [[scale]] nearest it, and 16 Pikmin on the other scale. Throw [[Blue Pikmin]] at the ledge to get the treasure and defeat the [[Burrowing Snagret]] and [[Creeping Chrysanthemum]] if the treasure takes a path too near to them. Next, defeat the [[Red Bulborb]] and the [[Dwarf Red Bulborb|Dwarves]] over the ledge.
 
This part can also be obtained without using the scales by throwing [[Yellow Pikmin]] with a running start from the ground between the two bridges. [[Purple Pikmin]] can be thrown to it from there too, also requiring a running throw, though this is more difficult.
 
==Notes==
 
===Olimar's Journal===
''"The weather was beautiful today. In this region, the weather is always good. The plants and animals thrive on all that sunlight. I want to hurry up and finish cataloguing all of these treasures so I can get back to the sunshine."''
===Sales Pitch===
''"No height is too great to fall from if you possess this. It may be frightening, but get over it."''


{{Notes|journal=y|sale=y}}


==Names in other languages==
{{Foreignname
|Ger=Luftbremse
|GerM=Air Brake
}}


{{Treasures}}
{{Treasures}}
[[Category:Awakening Wood]]
[[Category:Pikmin 2]]
[[Category:Dream Series]]
[[Category:Treasures]]
[[Category:Olimar's notes]]
[[Category:Sales pitches]]

Revision as of 20:42, June 18, 2013

Air Brake
Artwork of the Air Brake.
Number 139 (NTSC)

137 (PAL)

Series Dream Series
Value Poko × 100
Weight 15
Maximum carriers 25 Pikmin
Location Awakening Wood
Challenge Mode levels None

The Air Brake is a Badminton shuttlecock found on a ledge in the Awakening Wood. To get it requires the solution of a simple see-saw problem. It is found near the Snagret Hole, and, to protect the Pikmin, it is necessary to kill a few enemies. First, there are the two Yellow Wollywogs in the shallow pool; after, the poison bridge should be built - it doesn't matter which.

To collect the treasure, put 15 Pikmin and one captain on the scale nearest it, and 16 Pikmin on the other scale. Throw Blue Pikmin at the ledge to get the treasure and defeat the Burrowing Snagret and Creeping Chrysanthemum if the treasure takes a path too near to them. Next, defeat the Red Bulborb and the Dwarves over the ledge.

This part can also be obtained without using the scales by throwing Yellow Pikmin with a running start from the ground between the two bridges. Purple Pikmin can be thrown to it from there too, also requiring a running throw, though this is more difficult.

Notes

Olimar's Journal

"The weather was beautiful today. In this region, the weather is always good. The plants and animals thrive on all that sunlight. I want to hurry up and finish cataloguing all of these treasures so I can get back to the sunshine."

Sales Pitch

"No height is too great to fall from if you possess this. It may be frightening, but get over it."