Cave unit: Difference between revisions

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(Felt this should be added.)
m (Three way and four way should have hyphens.)
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File:P2CU_way2x2_conc.jpg|'''way2x2_conc''': Straight corridor, 1x2.
File:P2CU_way2x2_conc.jpg|'''way2x2_conc''': Straight corridor, 1x2.
File:P2CU_way2_conc.jpg|'''way2_conc''': Straight corridor.
File:P2CU_way2_conc.jpg|'''way2_conc''': Straight corridor.
File:P2CU_way3_conc.jpg|'''way3_conc''': Three way crossing.
File:P2CU_way3_conc.jpg|'''way3_conc''': Three-way crossing.
File:P2CU_way4_conc.jpg|'''way4_conc''': Four way crossing.
File:P2CU_way4_conc.jpg|'''way4_conc''': Four-way crossing.
File:P2CU_wayl_conc.jpg|'''wayl_conc''': Turning corridor.
File:P2CU_wayl_conc.jpg|'''wayl_conc''': Turning corridor.
</gallery>
</gallery>
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File:P2CU_room_big2_kusachi.jpg|'''room_big2_kusachi''': Like the bucket room, except without the bucket, shovel, or sand. Used only on sublevel 1 of the [[Breeding Ground]] and sublevel 1 of the [[Hole of Heroes]].
File:P2CU_room_big2_kusachi.jpg|'''room_big2_kusachi''': Like the bucket room, except without the bucket, shovel, or sand. Used only on sublevel 1 of the [[Breeding Ground]] and sublevel 1 of the [[Hole of Heroes]].
File:P2CU_room_big_kusachi.jpg|'''room_big_kusachi''': Room with an upside-down bucket on top of sand, and a toy shovel leaning on it.
File:P2CU_room_big_kusachi.jpg|'''room_big_kusachi''': Room with an upside-down bucket on top of sand, and a toy shovel leaning on it.
File:P2CU_room_ike_kusachi.jpg|'''room_ike_kusachi''': Like the large three way crossing room, but with a pond in the middle; it can be crossed with some small wooden boards placed on top.
File:P2CU_room_ike_kusachi.jpg|'''room_ike_kusachi''': Like the large three-way crossing room, but with a pond in the middle; it can be crossed with some small wooden boards placed on top.
File:P2CU_room_mid_kusachi.jpg|'''room_mid_kusachi''': Large three way crossing.
File:P2CU_room_mid_kusachi.jpg|'''room_mid_kusachi''': Large three-way crossing.
File:P2CU_room_torigoya_kusachi.jpg|'''room_torigoya_kusachi''': Small circular rooms with roots, connected by a crossing corridor, and a pathway to an attic with light shining through the window. Exclusive to sublevel 1 of the [[Snagret Hole]].
File:P2CU_room_torigoya_kusachi.jpg|'''room_torigoya_kusachi''': Small circular rooms with roots, connected by a crossing corridor, and a pathway to an attic with light shining through the window. Exclusive to sublevel 1 of the [[Snagret Hole]].
File:P2CU_way2x2_kusachi.jpg|'''way2x2_kusachi''': Straight corridor, 1x2.
File:P2CU_way2x2_kusachi.jpg|'''way2x2_kusachi''': Straight corridor, 1x2.
File:P2CU_way2_kusachi.jpg|'''way2_kusachi''': Straight corridor.
File:P2CU_way2_kusachi.jpg|'''way2_kusachi''': Straight corridor.
File:P2CU_way3_kusachi.jpg|'''way3_kusachi''': Three way crossing.
File:P2CU_way3_kusachi.jpg|'''way3_kusachi''': Three-way crossing.
File:P2CU_way4_kusachi.jpg|'''way4_kusachi''': Four way crossing, featuring a twig with a leaf. Unused, as none of the used floor setups allow it to appear.
File:P2CU_way4_kusachi.jpg|'''way4_kusachi''': Four-way crossing, featuring a twig with a leaf. Unused, as none of the used floor setups allow it to appear.
File:P2CU_wayl_kusachi.jpg|'''wayl_kusachi''': Turning corridor.
File:P2CU_wayl_kusachi.jpg|'''wayl_kusachi''': Turning corridor.
</gallery>
</gallery>
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File:P2CU_room_cent_4_metal.jpg|'''room_cent_4_metal''': Room with 4 exits and a bit of purple metal on the center.
File:P2CU_room_cent_4_metal.jpg|'''room_cent_4_metal''': Room with 4 exits and a bit of purple metal on the center.
File:P2CU_room_hitode2x2_4_metal.jpg|'''room_hitode2x2_4_metal''': Room with a very rusted metal board, with two tubes sticking up.
File:P2CU_room_hitode2x2_4_metal.jpg|'''room_hitode2x2_4_metal''': Room with a very rusted metal board, with two tubes sticking up.
File:P2CU_room_hitode2x3_5_metal.jpg|'''room_hitode2x3_5_metal''': Large four way crossing, in an X shape.
File:P2CU_room_hitode2x3_5_metal.jpg|'''room_hitode2x3_5_metal''': Large four-way crossing, in an X shape.
File:P2CU_room_hitode3x3_5_metal.jpg|'''room_hitode3x3_5_metal''': Room with a raised platform in the corner, with a blue metal circle, sometimes housing an [[Armored Cannon Beetle Larva]].
File:P2CU_room_hitode3x3_5_metal.jpg|'''room_hitode3x3_5_metal''': Room with a raised platform in the corner, with a blue metal circle, sometimes housing an [[Armored Cannon Beetle Larva]].
File:P2CU_room_hitode3x4_4_metal.jpg|'''room_hitode3x4_4_metal''': Room with 4 exits.
File:P2CU_room_hitode3x4_4_metal.jpg|'''room_hitode3x4_4_metal''': Room with 4 exits.
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File:P2CU_way2x2_metal.jpg|'''way2x2_metal''': Straight corridor, 1x2.
File:P2CU_way2x2_metal.jpg|'''way2x2_metal''': Straight corridor, 1x2.
File:P2CU_way2_metal.jpg|'''way2_metal''': Straight corridor.
File:P2CU_way2_metal.jpg|'''way2_metal''': Straight corridor.
File:P2CU_way3_metal.jpg|'''way3_metal''': Three way crossing.
File:P2CU_way3_metal.jpg|'''way3_metal''': Three-way crossing.
File:P2CU_way4_metal.jpg|'''way4_metal''': Four way crossing.
File:P2CU_way4_metal.jpg|'''way4_metal''': Four-way crossing.
File:P2CU_wayl_metal.jpg|'''wayl_metal''': Turning corridor.
File:P2CU_wayl_metal.jpg|'''wayl_metal''': Turning corridor.
</gallery>
</gallery>
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File:P2CU_way2x2_snow.jpg|'''way2x2_snow''': Straight corridor, 1x2.
File:P2CU_way2x2_snow.jpg|'''way2x2_snow''': Straight corridor, 1x2.
File:P2CU_way2_snow.jpg|'''way2_snow''': Straight corridor.
File:P2CU_way2_snow.jpg|'''way2_snow''': Straight corridor.
File:P2CU_way3_snow.jpg|'''way3_snow''': Three way crossing.
File:P2CU_way3_snow.jpg|'''way3_snow''': Three-way crossing.
File:P2CU_way4_snow.jpg|'''way4_snow''': Four way crossing.
File:P2CU_way4_snow.jpg|'''way4_snow''': Four-way crossing.
File:P2CU_wayl_snow.jpg|'''wayl_snow''': Turning corridor.
File:P2CU_wayl_snow.jpg|'''wayl_snow''': Turning corridor.
</gallery>
</gallery>
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File:P2CU_way2x2_tsuchi.jpg|'''way2x2_tsuchi''': Straight corridor, 1x2.
File:P2CU_way2x2_tsuchi.jpg|'''way2x2_tsuchi''': Straight corridor, 1x2.
File:P2CU_way2_tsuchi.jpg|'''way2_tsuchi''': Straight corridor.
File:P2CU_way2_tsuchi.jpg|'''way2_tsuchi''': Straight corridor.
File:P2CU_way3_tsuchi.jpg|'''way3_tsuchi''': Three way crossing.
File:P2CU_way3_tsuchi.jpg|'''way3_tsuchi''': Three-way crossing.
File:P2CU_way4_tsuchi.jpg|'''way4_tsuchi''': Four way crossing.
File:P2CU_way4_tsuchi.jpg|'''way4_tsuchi''': Four-way crossing.
File:P2CU_way6_tsuchi.jpg|'''way6_tsuchi''': Path that splits into 5, with some odd dirt texture on the ground. Unused.
File:P2CU_way6_tsuchi.jpg|'''way6_tsuchi''': Path that splits into 5, with some odd dirt texture on the ground. Unused.
File:P2CU_wayl_tsuchi.jpg|'''wayl_tsuchi''': Turning corridor.
File:P2CU_wayl_tsuchi.jpg|'''wayl_tsuchi''': Turning corridor.
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File:P2CU_cap_toy.jpg|'''cap_toy''': Dead end.
File:P2CU_cap_toy.jpg|'''cap_toy''': Dead end.
File:P2CU_item_cap_toy.jpg|'''item_cap_toy''': Dead end (that presumably contains an item).
File:P2CU_item_cap_toy.jpg|'''item_cap_toy''': Dead end (that presumably contains an item).
File:P2CU_room_hitode4x7_3_toy.jpg|'''room_hitode4x7_3_toy''': Large three way crossing with building blocks making up some walls.
File:P2CU_room_hitode4x7_3_toy.jpg|'''room_hitode4x7_3_toy''': Large three-way crossing with building blocks making up some walls.
File:P2CU_room_hitode6x6_3_toy.jpg|'''room_hitode6x6_3_toy''': Room with some walls and a box with some crayons and building blocks. This version is only used on sublevel 1 of the [[Lost Toy Box]].
File:P2CU_room_hitode6x6_3_toy.jpg|'''room_hitode6x6_3_toy''': Room with some walls and a box with some crayons and building blocks. This version is only used on sublevel 1 of the [[Lost Toy Box]].
File:P2CU_room_hitode6x7_4_toy.jpg|'''room_hitode6x7_4_toy''': Large four way crossing.
File:P2CU_room_hitode6x7_4_toy.jpg|'''room_hitode6x7_4_toy''': Large four-way crossing.
File:P2CU_room_large_7_toy.jpg|'''room_large_7_toy''': Room with a toy train track and some houses serving as walls.
File:P2CU_room_large_7_toy.jpg|'''room_large_7_toy''': Room with a toy train track and some houses serving as walls.
File:P2CU_room_mid2_8_toy.jpg|'''room_mid2_8_toy''': Same as the room with the xylophone, but without the instrument.
File:P2CU_room_mid2_8_toy.jpg|'''room_mid2_8_toy''': Same as the room with the xylophone, but without the instrument.
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File:P2CU_way2x2_toy.jpg|'''way2x2_toy''': Straight corridor, 1x2. Features a small bump.
File:P2CU_way2x2_toy.jpg|'''way2x2_toy''': Straight corridor, 1x2. Features a small bump.
File:P2CU_way2_toy.jpg|'''way2_toy''': Corridor.
File:P2CU_way2_toy.jpg|'''way2_toy''': Corridor.
File:P2CU_way3_toy.jpg|'''way3_toy''': Three way crossing.
File:P2CU_way3_toy.jpg|'''way3_toy''': Three-way crossing.
File:P2CU_way4_toy.jpg|'''way4_toy''': Four way crossing. Features four polls connected by an X-shaped wire. Rare, but can be seen on sublevel 3 of the [[Glutton's Kitchen]].
File:P2CU_way4_toy.jpg|'''way4_toy''': Four-way crossing. Features four polls connected by an X-shaped wire. Rare, but can be seen on sublevel 3 of the [[Glutton's Kitchen]].
File:P2CU_wayl_toy.jpg|'''wayl_toy''': Turning corridor.
File:P2CU_wayl_toy.jpg|'''wayl_toy''': Turning corridor.
</gallery>
</gallery>
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File:P2CU_way2x2_pipe.jpg|'''way2x2_pipe''': Straight corridor, 1x2.
File:P2CU_way2x2_pipe.jpg|'''way2x2_pipe''': Straight corridor, 1x2.
File:P2CU_way2_pipe.jpg|'''way2_pipe''': Straight corridor.
File:P2CU_way2_pipe.jpg|'''way2_pipe''': Straight corridor.
File:P2CU_way3_pipe.jpg|'''way3_pipe''': Three way crossing.
File:P2CU_way3_pipe.jpg|'''way3_pipe''': Three-way crossing.
File:P2CU_way4_pipe.jpg|'''way4_pipe''': Four way crossing.
File:P2CU_way4_pipe.jpg|'''way4_pipe''': Four-way crossing.
File:P2CU_wayl_pipe.jpg|'''wayl_pipe''': Turning corridor.
File:P2CU_wayl_pipe.jpg|'''wayl_pipe''': Turning corridor.
</gallery>
</gallery>
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<gallery>
<gallery>
File:P2CU_item_way3_conc.jpg|'''item_way3_conc''': Concrete three way crossing that presumably contains an item. Unused.
File:P2CU_item_way3_conc.jpg|'''item_way3_conc''': Concrete three-way crossing that presumably contains an item. Unused.
File:P2CU_item_way3_metal.jpg|'''item_way3_metal''': Metal three way crossing that presumably contains an item. Unused.
File:P2CU_item_way3_metal.jpg|'''item_way3_metal''': Metal three-way crossing that presumably contains an item. Unused.
File:P2CU_item_way3_tsuchi.jpg|'''item_way3_tsuchi''': Soil three way crossing that presumably contains an item. Unused.
File:P2CU_item_way3_tsuchi.jpg|'''item_way3_tsuchi''': Soil three-way crossing that presumably contains an item. Unused.
File:P2CU_item_way4_conc.jpg|'''item_way4_conc''': Concrete four way crossing that presumably contains an item. Unused.
File:P2CU_item_way4_conc.jpg|'''item_way4_conc''': Concrete four-way crossing that presumably contains an item. Unused.
File:P2CU_item_way4_metal.jpg|'''item_way4_metal''': Metal four way crossing that presumably contains an item. Unused.
File:P2CU_item_way4_metal.jpg|'''item_way4_metal''': Metal four-way crossing that presumably contains an item. Unused.
File:P2CU_item_way4_tsuchi.jpg|'''item_way4_tsuchi''': Soil four way crossing that presumably contains an item. Unused.
File:P2CU_item_way4_tsuchi.jpg|'''item_way4_tsuchi''': Soil four-way crossing that presumably contains an item. Unused.
File:P2CU_item_wayl_conc.jpg|'''item_wayl_conc''': Turning concrete corridor that presumably contains an item. Unused.
File:P2CU_item_wayl_conc.jpg|'''item_wayl_conc''': Turning concrete corridor that presumably contains an item. Unused.
File:P2CU_item_wayl_metal.jpg|'''item_wayl_metal''': Turning metal corridor that presumably contains an item. Unused.
File:P2CU_item_wayl_metal.jpg|'''item_wayl_metal''': Turning metal corridor that presumably contains an item. Unused.
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File:P2CU_room_big_kusachi.jpg|'''room_big_tekiF_kusachi''': Near duplicate of '''room_big_kusachi''' (garden room with an upside-down bucket), differing only on '''grid.bin''' and '''layout.txt'''. Used only on the Sniper Room.
File:P2CU_room_big_kusachi.jpg|'''room_big_tekiF_kusachi''': Near duplicate of '''room_big_kusachi''' (garden room with an upside-down bucket), differing only on '''grid.bin''' and '''layout.txt'''. Used only on the Sniper Room.
File:P2CU_room_block1_3_tsuchi.jpg|'''room_block1_3_hiba_tsuchi''': Near duplicate of '''room_block1_3_tsuchi''' (soil room with a wall with a rectangular hole), differing only on '''layout.txt'''. Used only on sublevel 3 of the [[Hole of Beasts]] and sublevel 1 of the [[Emperor's Realm]].
File:P2CU_room_block1_3_tsuchi.jpg|'''room_block1_3_hiba_tsuchi''': Near duplicate of '''room_block1_3_tsuchi''' (soil room with a wall with a rectangular hole), differing only on '''layout.txt'''. Used only on sublevel 3 of the [[Hole of Beasts]] and sublevel 1 of the [[Emperor's Realm]].
File:P2CU_room_cent_4_metal.jpg|'''room_cent2_4_metal''': Near duplicate of '''room_cent_4_metal''' (large metal four way crossing with purple center), differing only on '''layout.txt'''. Used only on sublevel 1 of the [[White Flower Garden]] and sublevel 12 of the [[Hole of Heroes]].
File:P2CU_room_cent_4_metal.jpg|'''room_cent2_4_metal''': Near duplicate of '''room_cent_4_metal''' (large metal four-way crossing with purple center), differing only on '''layout.txt'''. Used only on sublevel 1 of the [[White Flower Garden]] and sublevel 12 of the [[Hole of Heroes]].
File:P2CU_room_cent_4_tsuchi.jpg|'''room_cent_4_mat_tsuchi''': Near duplicate of '''room_cent_4_tsuchi''' (circular soil room with 4 long exits), differing only on '''layout.txt'''. Unused.
File:P2CU_room_cent_4_tsuchi.jpg|'''room_cent_4_mat_tsuchi''': Near duplicate of '''room_cent_4_tsuchi''' (circular soil room with 4 long exits), differing only on '''layout.txt'''. Unused.
File:P2CU_room_hitode4x4_3_metal.jpg|'''room_hitode4x4_tekiF_3_metal''': Near duplicate of '''room_hitode4x4_3_metal''' (metal room with raised platform with [[Armored Cannon Beetle Larva]]e), differing only on '''layout.txt'''. Used only on sublevel 3 of the [[Subterranean Complex]] and sublevel 1 of the [[Brawny Abyss]].
File:P2CU_room_hitode4x4_3_metal.jpg|'''room_hitode4x4_tekiF_3_metal''': Near duplicate of '''room_hitode4x4_3_metal''' (metal room with raised platform with [[Armored Cannon Beetle Larva]]e), differing only on '''layout.txt'''. Used only on sublevel 3 of the [[Subterranean Complex]] and sublevel 1 of the [[Brawny Abyss]].
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File:P2CU_room_bunki7x7_8_tile.jpg|'''room_vs_bunki7x7_8_tile''': Variant of '''room_bunki7x7_8_tile''' (large square tile room with 5 exits).
File:P2CU_room_bunki7x7_8_tile.jpg|'''room_vs_bunki7x7_8_tile''': Variant of '''room_bunki7x7_8_tile''' (large square tile room with 5 exits).
File:P2CU_room_drypool5x5_5_tile.jpg|'''room_vs_drypool5x5_5_tile''': Variant of '''room_drypool5x5_5_tile''' (tile room with a dip with no water).
File:P2CU_room_drypool5x5_5_tile.jpg|'''room_vs_drypool5x5_5_tile''': Variant of '''room_drypool5x5_5_tile''' (tile room with a dip with no water).
File:P2CU_room_hitode2x3_5_metal.jpg|'''room_vs_hitode2x3_5_metal''': Variant of '''room_hitode2x3_5_metal''' (large four way metal crossing).
File:P2CU_room_hitode2x3_5_metal.jpg|'''room_vs_hitode2x3_5_metal''': Variant of '''room_hitode2x3_5_metal''' (large four-way metal crossing).
File:P2CU_room_hitode3x3m_5_conc.jpg|'''room_vs_hitode3x3m_5_conc''': Variant of '''room_hitode3x3m_5_conc''' (concrete room with 2 walls in the way).
File:P2CU_room_hitode3x3m_5_conc.jpg|'''room_vs_hitode3x3m_5_conc''': Variant of '''room_hitode3x3m_5_conc''' (concrete room with 2 walls in the way).
File:P2CU_room_hitode4x4_6_metal.jpg|'''room_vs_hitode4x4_6_metal''': Variant of '''room_hitode4x4_6_metal''' (room with a rusty closed hatch ).
File:P2CU_room_hitode4x4_6_metal.jpg|'''room_vs_hitode4x4_6_metal''': Variant of '''room_hitode4x4_6_metal''' (room with a rusty closed hatch ).
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File:P2CU_room_ike3_2_snow.jpg|'''room_vs_ike3_2_snow''': Variant of '''room_ike3_2_snow''' (snow room with a ramp leading to the top of a wall in the middle).
File:P2CU_room_ike3_2_snow.jpg|'''room_vs_ike3_2_snow''': Variant of '''room_ike3_2_snow''' (snow room with a ramp leading to the top of a wall in the middle).
File:P2CU_room_mid1_6_tsuchi.jpg|'''room_vs_mid1_6_tsuchi''': Variant of '''room_mid1_6_tsuchi''' (soil room with 6 exits).
File:P2CU_room_mid1_6_tsuchi.jpg|'''room_vs_mid1_6_tsuchi''': Variant of '''room_mid1_6_tsuchi''' (soil room with 6 exits).
File:P2CU_room_mid_kusachi.jpg|'''room_vs_mid_kusachi''': Variant of '''room_mid_kusachi''' (large three way garden crossing).
File:P2CU_room_mid_kusachi.jpg|'''room_vs_mid_kusachi''': Variant of '''room_mid_kusachi''' (large three-way garden crossing).
File:P2CU_room_mid_sara2_8_toy.jpg|'''room_vs_mid_sara2_8_toy''': Variant of '''room_mid_sara2_8_toy''' (garden room with 3 colored half-discs).
File:P2CU_room_mid_sara2_8_toy.jpg|'''room_vs_mid_sara2_8_toy''': Variant of '''room_mid_sara2_8_toy''' (garden room with 3 colored half-discs).
File:P2CU_room_nobo1_4_metal.jpg|'''room_vs_nobo2_4_metal''': Variant of '''room_nobo2_4_metal''' (zigzagging and spiraling metal corridors).
File:P2CU_room_nobo1_4_metal.jpg|'''room_vs_nobo2_4_metal''': Variant of '''room_nobo2_4_metal''' (zigzagging and spiraling metal corridors).

Revision as of 12:51, January 2, 2014

Caves in Pikmin 2 are made out of randomly placed units. There are units that represent dead ends, corridors, crossings, and rooms. Every cave's sublevel has a list of units that can be used by the game to create it; the latter is then responsible to randomly align the units in order to create a level with no unconnected exits.

There are three types of units, as defined by the "room type" property, defined in the sublevel unit definition text files:

  • Dead ends/alcoves: These close off pathways and exits of rooms. Internally, these are called "caps", and their "room type" is 0.
  • Corridors: pathways and corridors that normally don't have any special features; their walls decide the path or paths the player can take. Their "room type" is 2.
  • Rooms: decorated and often large rooms, featuring walls and objects organized in a certain fashion. Their "room type" is 1.

List of units

The following is a list of all existing units in Pikmin 2, used and unused.

Concrete

Garden

Metal

Snow

Soil

Toybox

Tiles

Others

Pathways with items

The following units are copies of the regular pathway units, but presumed to have items (normally eggs) in them, judging by the names. All of these are unused.

Near duplicates

These units are near duplicates of existing units, differing only on certain internal files. These duplicates could exist for a variety of reasons, but most of the time, it's to change the general layout of an existing unit, for the purposes of the cave or the objects within.

2-Player variants

As with the previous section, these units are near duplicates of existing units, but with layout.txt changed to fit the 2-Player Battle arenas.