Pikmin 4

Trial of the Sage Leaf: Difference between revisions

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{{game icons|p4=y}}
{{game icons|p4=y}}
{{infobox cave
{{infobox cave
|image     =  
|image = P4 Trial of the Sage Leaf Cave Entrance.png
|size     =  
|size = 250px
|caption  =  
|caption  =  
|location  = Rescue Command Post
|location  = Rescue Command Post
|sublevels = 10
|sublevels = 10
|rescues  = None
|rescues  = None
|treasures = Unknown
|treasures = None
|onions    = 2
|onions    = 2
}}
}}
{{guide}}
{{guide}}
{{game help|p4|Fill in the infobox and write an overview of the cave.}}
{{game help|p4|Fill in the infobox and write an overview of the cave.}}
The '''Trial of the Sage Leaf''' is a special [[Dandori Challenge]] cave in ''[[Pikmin 4]]''. While it is only one cave, it features ten individual Dandori Challenges that give the player unique tasks that differ from other Dandori Challenge Caves, such as reaching a specific point in the level, or gathering a specific item.
The '''Trial of the Sage Leaf''' is a special [[Dandori Challenge]] cave in ''[[Pikmin 4]]''. While it is only one cave, it features ten individual Dandori Challenges that give the player unique tasks that differ from other Dandori Challenge caves, such as reaching a specific point in the level, or gathering a specific item. It is directed by the [[Sage Leaf]], a uniquely white [[leafling]] whose stated purpose with the trial is to help the [[Pikmin 4 player character|player character]] master [[dandori]].


== How to reach ==
== How to reach ==
{{game help|p4|Describe how to reach the cave in the area it's found in.}}
The Trial of the Sage Leaf is only accessible once the player has successfully completed [[Olimar's Shipwreck Tale]], which itself is only accessible after defeating Olimar in [[Leafy Showdown]]. Once returned and cured of the [[leafling]] state, he will appear by the [[S.S. Dolphin]] at [[Rescue Command Post]] the following day. Talking to him, one can access the Olimar's Shipwreck Tale side mode. Once the player has achieved the good ending by collecting all 30 ship parts within the 15 days, Olimar will mention that he saw a cave within the area, and [[Collin]] confirms this as it appears in the corner behind the [[Onion]], previously hidden by dirt.
The Trial of the Sage Leaf is only accessible once the player has successfully completed [[Olimar's Shipwreck Tale]]. Once this is completed, the cave appears in the corner behind the [[Onion]].
 
Choosing to explore it, for no matter how long, will equal to one in-game [[day]], meaning once the cave is exited the day will end automatically.


== 1st Story: Bulblaxes ==
== 1st Story: Bulblaxes ==
{{game help|p4|List the objects in this sublevel, then write a guide on how to complete it. If there are multiple sublevels, copy this section for each one.}}
 
{{infobox dandori challenge
|screenshot =
|name      = Bulblaxes
|map        = Bulblaxes map.png
|size      = 205px
|red        = 35
|ice        = 10
|bronze    = 0:59 - time out
|silver    = 1:19 - 1:00 left
|gold      = 1:44 - 1:20 left
|platinum  = 4:00 - 1:45 left
|dandori    = 3
|time      = 4:00
|music      = ''[[Music in Pikmin 4#Dandori Challenge (Sage Leaf)|Dandori Challenge (Sage Leaf)]]''
}}
 
'''''Defeat All the Creatures'''''  
'''''Defeat All the Creatures'''''  


''First, a preliminary trial. See if you can defeat all the Bulborbs, Bulblaxes, and Bulbears.''  
"''First, a preliminary trial. See if you can defeat all the Bulborbs, Bulblaxes, and Bulbears.'' " - The Sage Leaf
 
The 1st Story has a Dandori Level of 3, giving the player 4 minutes to kill all enemies.


* '''Starting Pikmin''':
* '''Starting Pikmin''':
** [[Red Pikmin]]
** {{icon|Red Pikmin|v=P4|y}} × 10
* '''Enemies''':
* '''Enemies''':
** [[Dwarf Bulborb]]
** {{icon|Bulborb|v=P4|y}} × 1
** [[Bulborb]]
** {{icon|Dwarf Bulbear|v=P4|y}} × 2
** [[Whiptongue Bulborb]]
** {{icon|Dwarf Bulborb|v=P4|y}} × 2
** [[Orange Bulborb]]
** {{icon|Dwarf Orange Bulborb|v=P4|y}} × 1
** [[Dwarf Orange Bulborb]]
** {{icon|Fiery Bulblax|v=P4|y}} × 1
** [[Fiery Bulblax]]
** {{icon|Frosty Bulborb|v=P4|y}} × 1
** [[Bulbear]]
** {{icon|Orange Bulborb|v=P4|y}} × 1
** [[Dwarf Bulbear]]
** {{icon|Spotty Bulbear|v=P4|y}} × 1
** {{icon|Whiptongue Bulborb|v=P4|y}} × 1
* '''Obstacles''':
* '''Obstacles''':
** Clay Jars
** {{icon|Dirt wall|y|v=P4}} × 1
** Fire Geyser
** {{icon|Fire geyser|y|v=P4}} × 1
** {{icon|Ice wall|y|v=P4}} × 1
** {{icon|Sticky mold|v=P4|y}} × 1
* '''Tools'''
** {{icon|Bomb rock|v=P4|y}} × 1
** {{icon|Bouncy Mushroom|v=P4|y}} × 1 (inside sticky mold)
* '''Wild Pikmin''':
* '''Wild Pikmin''':
** [[Red Pikmin]]
** {{icon|Ice Pikmin|v=P4|y}} × 10
** [[Ice Pikmin]]
** {{icon|Red Pikmin|v=P4|y}} × 25
 
Hop on [[Oatchi]] and head to the room ahead of you, throw your [[Red Pikmin]] at the [[Dwarf Bulborb]] then pluck the [[sprout]]s on your left. Charge your [[Rush]] ability using Oatchi, defeat the [[Bulborb]], and pick up the [[Bomb rock]]. Next, go to the room with the [[Dwarf Bulbear]]s and [[Spotty Bulbear]], direct your bomb rock towards the Spotty Bulbear, and finish it off with a Rush. Next, go to the room with the [[Ice Pikmin]] sprouts and pluck them. After that, you can ignore the [[Dirt wall]] and backtrack towards the [[Ice wall]] and use Rush to break through. Defeat the [[Whiptongue Bulborb]] and pluck the Ice Pikmin. Then, Defeat the [[Fiery Bulblax]] in the next room, get rid of the Sticky mold which blocks a [[Bouncy Mushroom]], and jump on to pluck more Red Pikmin. Now, guide the [[Frosty Bulborb]] to the [[Fire geyser]] to defeat it. After that defeat the [[Dwarf Orange Bulborb]] and the [[Orange Bulborb]] with a perfectly angled Rush attack.
 
It is recommended to have acquired the [[Plucking Whistle]] prior to attempting this Dandori Challenge as it would be easier to pluck your Pikmin and save time.
 
Alternatively, you could go to the room in front of you and throw your [[Pikmin family|Pikmin]] on the two [[Dwarf Bulborb]]s and pluck the [[Red Pikmin]] sprouts. Go to your left and hop on [[Oatchi]] and rush through the two [[Dwarf Bulbear]]s and to the room with [[Ice Pikmin]] sprouts and pluck them. Then rush through the Dwarf Bulbears again, defeating them, and try to hit the [[Spotty Bulbear]] in the rear. After you defeat it, go back to the room with the [[Bulborb]] and beat it up. Then, after defeating it, pick up the [[Bomb rock]] and charge your Ice Pikmin at the [[Ice gate]]. Walk though the iron bars and throw your Pikmin at the [[Fiery Bulblax]] and defeat it. Go to the left and defeat the [[Whiptongue Bulborb]], then pluck the Ice Pikmin. Once the Ice gate is broken, call Oatchi and go behind you to the room with the [[Sticky mold]] and charge everyone towards the mushrooms. After it is removed, jump on the [[Bouncy Mushroom]] and pluck the Pikmin and go right. Trick the [[Frosty Bulborb]] into the [[Fire geyser]], melting the ice on its back, and rush it. After defeating it, go forward, and take out your [[Bomb rock]] and throw it in the middle of the [[Orange  Bulborb]] and [[Dwarf Orange Bulborb]] particularly from outside their territory so they don't move away from it.


== 2nd Story: Snow Problem ==
== 2nd Story: Snow Problem ==
{{game help|p4|List the objects in this sublevel, then write a guide on how to complete it. If there are multiple sublevels, copy this section for each one.}}
 
{{infobox dandori challenge
|screenshot =
|name      = Snow Problem
|map        = Snow Problem map.png
|size      = 250px
|red        = 35
|bronze    = 0:59 - time out
|silver    = 1:19 - 1:00 left
|gold      = 1:44 - 1:20 left
|platinum  = 6:00 - 1:45 left
|dandori    = 3
|time      =  6:00
|music      = ''[[Music in Pikmin 4#Dandori Challenge (Sage Leaf)|Dandori Challenge (Sage Leaf)]]''
}}
 
'''''Reach the Sage Leaf'''''  
'''''Reach the Sage Leaf'''''  


''Build yourself a clay mound, and come find me. Be careful not to freeze in the meantime.''  
''Build yourself a clay mound, and come find me. Be careful not to freeze in the meantime.''  
The 2nd Story has a Dandori Level of 3, giving the player 6 minutes to reach the Sage Leaf.


* '''Starting Pikmin''':
* '''Starting Pikmin''':
**  
** {{icon|Red Pikmin|v=P4|y}} × 10
* '''Enemies''':
* '''Enemies''':
** [[Arctic Cannon Larva]]
** {{icon|Arctic Cannon Larva|v=P4|y}} × 3
** [[Dwarf Frosty Bulborb]]
** {{icon|Dwarf Frosty Bulborb|v=P4|y}} × 5
** [[Snowy Blowhog]]
** {{icon|Icy Blowhog|v=P4|y}} × 1
** [[Icy Blowhog]]
* '''Obstacles''':
* '''Obstacles''':
**  
** {{icon|Hydro jelly|y|v=P4}} × 3
** {{icon|Ice wall|y|v=P4}} × 2
* '''Tools''':
** {{icon|Clay mound|y|v=P4}} × 1 (requires 45 raw material)
* '''Wild Pikmin''':
* '''Wild Pikmin''':
**
** {{icon|Red Pikmin|v=P4|y}} × 25 (5 inside a hydro jelly, 15 buried)
 
Your first priority should be to collect the [[Fire starter|Fire starters]] and use them to light the torches and burn the hay. Utilize the extra Fire starters you get from the torches to destroy the [[Hydro jelly|Hydro jellies]] and the [[Ice wall]]. [[Oatchi]]'s main job will be destroying enemies as you go, so make sure to have [[Thermal Defense]] and upgraded [[Rush]] and possibly [[Oatchi#Chomp|Chomp]] on him. As the material piles are all small, it is likely faster first to collect the farther away ones each in one go while clearing the enemies, then set a few [[Pikmin family|Pikmin]] to build the [[Clay#Clay mound|Clay mound]] while the rest collect the nearer material groups in two rounds.


== 3rd Story: Dig Deep ==
== 3rd Story: Dig Deep ==
{{game help|p4|List the objects in this sublevel, then write a guide on how to complete it. If there are multiple sublevels, copy this section for each one.}}
{{infobox dandori challenge
|screenshot =
|name      = Dig Deep
|map        = Dig Deep map.png
|size      = 250px
|yellow    = 25
|ice        = 15
|white      = 15
|bronze    = 0:29 - time out
|silver    = 0:44 - 0:30 left
|gold      = 0:59 - 0:45 left
|platinum  = 5:00 - 1:00 left
|dandori    = 3
|time      = 5:00
|music      = ''[[Music in Pikmin 4#Dandori Challenge (Sage Leaf)|Dandori Challenge (Sage Leaf)]]''
}}
{{game help|p4|Write a guide on how to complete this sublevel. If there are multiple sublevels, copy this section for each one.}}
'''''Collect All the Treasures'''''  
'''''Collect All the Treasures'''''  


''Those who perfect the art of excavation can call themselves Dandori masters. Don't let it be an elusive dream... Dig away!''  
''Those who perfect the art of excavation can call themselves Dandori masters. Don't let it be an elusive dream... Dig away!''  
The 3rd Story has a Dandori Level of 3, giving the player 5 minutes to collect all treasure.


* '''Starting Pikmin''':
* '''Starting Pikmin''':
** [[Yellow Pikmin]]
** {{icon|White Pikmin|v=P4|y}} × 10
** [[Ice Pikmin]]
** {{icon|Ice Pikmin|v=P4|y}} × 10
* '''Treasures''':
** {{icon|Universal Rubber Cutie|v=P4|y}} × 1 (partially buried)
** {{icon|Planetary Rubber Cutie|v=P4|y}} × 2 (partially buried)
** {{icon|Sticky Jewel|v=P4|y}} × 1 (partially buried)
** {{icon|Sweet Stumble-Not|v=P4|y}} × 1 (partially buried)
** {{icon|Searing Acidshock|v=P4|y}} × 1 (in dirt mound)
** {{icon|Cupid's Grenade|v=P4|y}} × 1 (fully buried)
** {{icon|Velvety Dreamdrop|v=P4|y}} × 1 (partially buried)
** {{icon|Astringent Clump|v=P4|y}} × 1 (partially buried)
** {{icon|Wayward Moon|v=P4|y}} × 1 (partially buried)
** {{icon|Difficult-Choice Totem|v=P4|y}} × 1 (inside Glint Beetle)
** {{icon|Chance Totem|v=P4|y}} × 1 (inside Glint Beetle)
** {{icon|Go-with-the-Flow Totem|v=P4|y}} × 1 (inside Glint Beetle)
** {{icon|Long-Shot Totem|v=P4|y}} × 1 (fully buried)
** {{icon|Delectable Bouquet|v=P4|y}} × 1 (fully buried)
* '''Enemies''':
* '''Enemies''':
** [[Withering Blowhog]]s
** {{icon|Withering Blowhog|v=P4|y}} × 2
** [[Iridescent Glint Beetle]]
** {{icon|Iridescent Glint Beetle|v=P4|y}} × 1
** [[Flighty Joustmite]]
** {{icon|Flighty Joustmite|v=P4|y}} × 1
** [[Creeping Chrysanthemum]]
** {{icon|Creeping Chrysanthemum|v=P4|y}} × 1
* '''Obstacles''':
* '''Obstacles''':
** Narrow tunnel
** {{icon|Narrow tunnel|v=P4|y}}
* '''Wild Pikmin''':
* '''Wild Pikmin''':
** [[Yellow Pikmin]]
** {{icon|Yellow Pikmin|v=P4|y}} × 25 (buried)
** [[Ice Pikmin]]
** {{icon|Ice Pikmin|v=P4|y}} × 5 (buried)
** [[White Pikmin]]
** {{icon|White Pikmin|v=P4|y}} × 5 (buried)


== 4th Story: Dandori Seas ==
== 4th Story: Dandori Seas ==
{{game help|p4|List the objects in this sublevel, then write a guide on how to complete it. If there are multiple sublevels, copy this section for each one.}}
 
{{infobox dandori challenge
|screenshot =
|name      = Dandori Seas
|map        = Dandori Seas map.png
|size      = 250px
|blue      = 35
|winged    = 15
|bronze    = 0:59 - time out
|silver    = 1:59 - 1:00 left
|gold      = 2:29 - 2:00 left
|platinum  = 7:00 - 2:30 left
|dandori    = 3
|time      = 7:00
|music      = ''[[Music in Pikmin 4#Dandori Challenge (Sage Leaf)|Dandori Challenge (Sage Leaf)]]''
}}
 
'''''Reach the Sage Leaf'''''  
'''''Reach the Sage Leaf'''''  


''Collect all the treasures in the sea, then come find me.''  
''Collect all the treasures in the sea, then come find me.''  
The 4th Story has a Dandori Level of 3, giving the player 7 minutes to collect all treasure, and reach the Leaf Sage.


* '''Starting Pikmin''':
* '''Starting Pikmin''':
**  
** {{icon|Blue Pikmin|v=P4|y}} × 5
* '''Treasures''':
** {{icon|Disguised Delicacy|v=P4|y}} × 1
** {{icon|Scaly Custard|v=P4|y}} × 1
** {{icon|Heroine's Tear|v=P4|y}} × 1
** {{icon|Fire-Breathing Feast|v=P4|y}} × 1
** {{icon|Stellar Extrusion|v=P4|y}} × 1
** {{icon|Cupid's Grenade|v=P4|y}} × 3
** {{icon|Dusk Pustules|v=P4|y}} × 1
** {{icon|Maestro of Flavor|v=P4|y}} × 2
** {{icon|Belted Delicacy|v=P4|y}} × 2
** {{icon|Fish-Bed Snack|v=P4|y}} × 2
* '''Enemies''':
* '''Enemies''':
**  
** {{icon|Watery Blowhog|v=P4|y}} × 2
** {{icon|Wollyhop|v=P4|y}} × 2
** {{icon|Bug-Eyed Crawmad|v=P4|y}} × 1
* '''Obstacles''':
* '''Obstacles''':
**  
** {{icon|Dirt wall|v=P4|y}} × 1
** {{icon|Numbered gate|v=P4|y}} × 1 (locked by the fifteen treasures)
** {{icon|Tin box|y}} × 1
* '''Wild Pikmin''':
* '''Wild Pikmin''':
**
** {{icon|Blue Pikmin|v=P4|y}} × 30 (20 are buried)
** {{icon|Winged Pikmin|v=P4|y}} × 15 (buried)
 
Start by sending the [[Pikmin 4 player character|player character]] to pluck the two sets of [[Winged Pikmin]] (the [[Plucking Whistle]] can obtain the second set from across the ramp) while [[Oatchi]] kills the nearby [[Watery Blowhog]] for five [[Blue Pikmin]]. Have Oatchi jump into the water and travel to the [[Tin Box]] and push it (you will need to dismiss your Blue Pikmin to have him do it). Meanwhile, take the player character to the far island to pluck the last Winged Pikmin, grab the three [[Cupid's Grenade|Cupid's Grenades]], and send them to break the large egg for an [[Ultra-Spicy Spray]]. Call the five Blue Pikmin from the bush and put them on the [[Stellar Extrusion]]. Send the player to the small area near the Tin Box and sound the [[Idler's Alert]] while Oatchi plucks the ten Blue Pikmin under the box and the five on that same area, then use the Ultra-Spicy Spray and have his squad kill the [[Bug-Eyed Crawmad]] and obtain another. Use the Winged Pikmin in two waves to collect the six sushi pieces while Oatchi and the Blue Pikmin collect the remaining treasures with the other Ultra-Spicy Spray.


== 5th Story: The White Key ==
== 5th Story: The White Key ==
{{game help|p4|List the objects in this sublevel, then write a guide on how to complete it. If there are multiple sublevels, copy this section for each one.}}
 
{{infobox dandori challenge
|screenshot =
|name      = The White Key
|map        = The White Key map.png
|size      = 250px
|rock      = 21
|winged    = 21
|white      = 21
|bronze    = 0:59 - time out
|silver    = 1:19 - 1:00 left
|gold      = 1:44 - 1:20 left
|platinum  = 7:00 - 1:45 left
|dandori    = 4
|time      = 7:00
|music      = ''[[Music in Pikmin 4#Dandori Challenge (Sage Leaf)|Dandori Challenge (Sage Leaf)]]''
}}
 
'''''Capture the White Jewel'''''  
'''''Capture the White Jewel'''''  


''When the nine dragon jewels have been gathered, the way will open. Do you have what it takes to capture the white jewel?''  
''When the nine dragon jewels have been gathered, the way will open. Do you have what it takes to capture the white jewel?''  
The 5th Story has a Dandori Level of 4, giving the player 7 minutes to collect all treasure, and gather the White Onion. Completing this story allows the player to produce White Pikmin with the Onion.


* '''Starting Pikmin''':
* '''Starting Pikmin''':
**  
** {{icon|White Pikmin|v=P4|y}} × 7
** {{icon|Rock Pikmin|v=P4|y}} × 14
** {{icon|Winged Pikmin|v=P4|y}} × 7
* '''Treasures''':
** {{icon|Sphere of Desire|v=P4|y}} × 1
** {{icon|Sphere of Family|v=P4|y}} × 1
** {{icon|Sphere of Heart|v=P4|y}} × 1 (hanging from web)
** {{icon|Sphere of Beginnings|v=P4|y}} × 1 (partially buried)
** {{icon|Sphere of Vitality|v=P4|y}} × 1
** {{icon|Sphere of Calm|v=P4|y}} × 1 (hanging from web)
** {{icon|Sphere of Good Fortune|v=P4|y}} × 1 (hanging from web)
** {{icon|Sphere of Trust|v=P4|y}} × 1
** {{icon|Sphere of Support|v=P4|y}} × 1
* '''Enemies''':
* '''Enemies''':
** [[Armored Cannon Larva]]
** {{icon|Armored Cannon Larva|v=P4|y}} × 1
** [[Moldy Dwarf Bulborb]]
** {{icon|Moldy Dwarf Bulborb|v=P4|y}} × 2
** [[Miniature Snootwhacker]]
** {{icon|Miniature Snootwhacker|v=P4|y}} × 2
** [[Mammoth Snootwhacker]]
** {{icon|Mammoth Snootwhacker|v=P4|y}} × 1
* '''Obstacles''':
* '''Obstacles''':
**  
** {{icon|Numbered gate|v=P4|y}} × 1 (locked by the nine treasures)
** {{icon|Sticky mold|v=P4|y}} × 1 (with [[poison Spotcap]]s)
* '''Tools''':
** {{icon|Bouncy Mushroom|v=P4|y}} × 9
* '''Wild Pikmin''':
* '''Wild Pikmin''':
**
** {{icon|White Pikmin|v=P4|y}} × 14 (7 are buried)
** {{icon|Rock Pikmin|v=P4|y}} × 7 (buried)
** {{icon|Winged Pikmin|v=P4|y}} × 14 (7 are buried)
 
Start by immediately sending your [[Winged Pikmin]] on the webbed [[Sphere of Heart]], and your [[White Pikmin]] to the [[Sphere of Desire]] on the floor right under the starting point. Go with your [[Rock Pikmin]] to uproot the seven White Pikmin next to the [[White Onion]], and use [[Rush]] at the [[Armoured Cannon Larva]] to kill it. Rush through the poison mushrooms with [[Oatchi]], kill the [[Miniature Snootwhacker|Miniature Snootwhackers]] with a Rush and send seven Winged Pikmin to the climbing stick leading to the [[Sphere of Vitality]]. Send seven Rock Pikmin to uproot and carry the burrowed [[Sphere of Beginnings]]. At this point, you should be able to use the [[Idler's Alert]] to get your first fourteen [[Pikmin family|Pikmin]] from the first treasures back. Get the webbed [[Sphere of Good Fortune]] down using Winged Pikmin, and take the path towards the [[Mammoth Snootwhacker]]. On the way, kill the [[Moldy Dwarf Bulborb|Moldy Dwarf Bulborbs]] using Oatchi's [[Rush]], collect the [[Ultra-Spicy Spray]] from the left egg in the dead-end, and get the White Pikmin you got to carry the [[Sphere of Family]]. Kill the Mammoth Snootwhacker using the Rock Pikmin you have and the Ultra-Spicy Spray, get the replacement Ultra-Spicy Spray it drops, get the [[Sphere of Calm]] using Winged Pikmin, and send some remaining White Pikmin or Rock Pikmin to dig up the Onion while the last treasures are getting transported. Prepare 20 Winged Pikmin once you have all the treasures, give them the Ultra-Spicy Spray and rush them towards the Onion as soon as the gate opens. If the time is low, use White Pikmin or Oatchi with [[Swallow]] instead.


== 6th Story: Gimmick Gambit ==
== 6th Story: Gimmick Gambit ==
{{game help|p4|List the objects in this sublevel, then write a guide on how to complete it. If there are multiple sublevels, copy this section for each one.}}
 
{{infobox dandori challenge
|screenshot =
|name      = Gimmick Gambit
|map        = Gimmick Gambit map.png
|size      = 250px
|red        = 15
|bronze    = 0:59 - time out
|silver    = 1:19 - 1:00 left
|gold      = 1:44 - 1:20 left
|platinum  = 4:00 - 1:45 left
|dandori    = 4
|time      = 4:00
|music      = ''[[Music in Pikmin 4#Dandori Challenge (Sage Leaf)|Dandori Challenge (Sage Leaf)]]''
}}
 
'''''Reach the Sage Leaf'''''  
'''''Reach the Sage Leaf'''''  


''Can you outsmart the gimmicks and defeat the gambit? Show me the extent of your wits.''
''Can you outsmart the gimmicks and defeat the gambit? Show me the extent of your wits.''
   
   
The 6th Story has a Dandori Level of 4, giving the player 4 minutes to reach the Sage Leaf.
* '''Starting Pikmin''':
 
** {{icon|Red Pikmin|v=P4|y}} × 10
* '''Starting Pikmin''':
* '''Treasures''':
**  
** {{icon|Orbital Communication Sphere|v=P4|y}} × 3
* '''Enemies''':
* '''Enemies''':
**  
** {{icon|Fiery Dweevil|v=P4|yes}} (carrying [[bomb rock]]) × indefinite
* '''Obstacles''':
* '''Obstacles''':
**  
** {{icon|Numbered gate|v=P4|y}} × 1 (locked by the three treasures)
** {{icon|White gate|v=P4|l=Switch gate|n=Switch gate|y}} × 3
** {{icon|Iron fence|v=P4|y}} × 1
** {{icon|Ice vent|v=P4|y}} × 1
** {{icon|Crystal wall|v=P4|y}} × 1
** {{icon|Moving walkway|v=P4|y}} × 4
* '''Tools''':
** {{icon|Bouncy Mushroom|v=P4|y}} × 13
** {{icon|Fan|v=P4|y}} × 3
** {{icon|Climbing rope|v=P4|y}} × 1
** {{icon|Floating platform|v=P4|y}} × 1
** {{icon|Slide rail|v=P4|y}} × 1
** {{icon|Switch|v=P4|y}} × 4
* '''Wild Pikmin''':
* '''Wild Pikmin''':
**
** {{icon|Red Pikmin|v=P4|y}} × 5 (buried)
 
Immediately throw 5 [[Red Pikmin]] on a nearby mushroom to push down a rope. Scale the rope and throw one [[Pikmin family|Pikmin]] on the same mushroom to open the metal [[gate]]. To collect the three treasures, move the base over, have the Pikmin destroy the ice geyser, use the five Pikmin that don't go for the nearby Sphere to pull down the one on a web, and have [[Oatchi]] [[Rush]] and collect the third one. Next walk into the new area and bait the exploding [[Dweevil]] to the glass gate. Finally throw one Pikmin onto the conveyer belt and do the puzzle involving switching the conveyor belts. The final gate will open and you can proceed to the Sage Leaf.
 
It is also possible to skip the entire level and reach the Sage Leaf using a well-timed jump with Oatchi.{{cite youtube|D3GZIg7Tgjo|demonstrating the 6th Story: Gimmick Gambit finished in under 15 seconds}}


== 7th Story: One Fell Jump ==
== 7th Story: One Fell Jump ==
{{game help|p4|List the objects in this sublevel, then write a guide on how to complete it. If there are multiple sublevels, copy this section for each one.}}
 
{{infobox dandori challenge
|screenshot =
|name      = One Fell Jump
|map        = One Fell Jump map.png
|size      = 250px
|purple    = 5
|bronze    = 0:03 - time out
|silver    = 0:07 - 0:04 left
|gold      = 0:11 - 0:08 left
|platinum  = 1:00 - 0:12 left
|dandori    = 4
|time      = 1:00
|music      = ''[[Music in Pikmin 4#Dandori Challenge (Sage Leaf)|Dandori Challenge (Sage Leaf)]]''
}}
 
'''''Defeat All the Creatures'''''  
'''''Defeat All the Creatures'''''  


''Try scattering the area with overwhelming force. How many can you thump out at once?''
''Try scattering the area with overwhelming force. How many can you thump out at once?''
   
   
The 7th Story has a Dandori Level of 4, giving the player 1 minute to kill all 99 creatures.
* '''Starting Pikmin''':
* '''Starting Pikmin''':
** 5 Purple Pikmin
** {{icon|Purple Pikmin|v=P4|y}} × 5
* '''Enemies''':
* '''Enemies''':
** [[Bulborb Larva]]
** {{icon|Bulborb Larva|v=P4|y}} x90
** [[Shearflea]]
** {{icon|Shearflea|v=P4|y}} x9
* '''Obstacles''':
* '''Obstacles''':
** None
** None
Line 159: Line 342:
** None
** None


Careful use of Rushes and throws are necessary to complete this stage within the time limit; if worse comes to worst, you may need to use the player as bait to get the enemies to cluster together so they can be killed in larger quantities. Be mindful that Shearfleas tend to jump around and will disable commands if they latch onto the player or Oatchi- kill them first if possible.
Send [[Oatchi]] to kill things as soon as he isn't doing something. In the meantime, throw your [[Purple Pikmin]] in the biggest packs of enemies, trying not to target isolated enemies too much. Don't bother recalling [[Pikmin family|Pikmin]] too often as long as you have at least two Purple Pikmin with you, as it takes too long. The best way to succeed in this challenge is to use the stomp from the thrown Purple Pikmin in the biggest packs possible (defeating multiple enemies in groups). Oatchi will usually chomp down the stray or isolated enemies once their numbers are reduced, so focus on killing big packs at once. Prioritize the [[Shearflea|Shearfleas]], which can avoid the shockwaves from a thrown Purple Pikmin if they're jumping and will prevent Oatchi or the player from acting if they're allowed to latch onto them. [[Rush|Rushes]] are also effective at eliminating clustered enemies, and if absolutely necessary either Oatchi or the player can serve as live bait to get enemies clustered together.


== 8th Story: Crowded Kitchen ==
== 8th Story: Crowded Kitchen ==
{{game help|p4|List the objects in this sublevel, then write a guide on how to complete it. If there are multiple sublevels, copy this section for each one.}}
'''''Collect All the Treasures'''''


''Powerful Purples and whirlwind Whites. Can you put them both to work effectively?''
{{infobox dandori challenge
|screenshot =
|name      = Crowded Kitchen
|map        = Crowded Kitchen map.png
|size      = 250px
|purplecb  = 1
|white      = 20
|bronze    = 0:29 - time out
|silver    = 0:44 - 0:30 left
|gold      = 0:59 - 0:45 left
|platinum  = 4:00 - 1:00 left
|dandori    = 4
|time      = 4:00
|music      = ''[[Music in Pikmin 4#Dandori Challenge (Sage Leaf)|Dandori Challenge (Sage Leaf)]]''
}}
 
''''' Collect All the Treasures'''''
 
''Powerful Purples and Whirlwind Whites. Can you put them both to work effectively?''
   
   
The 8th Story has a Dandori Level of 4, giving the player 4 minutes to gather all treasures.
* '''Starting Pikmin''':
* '''Starting Pikmin''':
**  
** None
* '''Treasures''':
** {{icon|Foolish Fruit|v=P4|y}} × 1
** {{icon|Citrus Lump|v=P4|y}} × 2
** {{icon|Crew-Cut Gourd|v=P4|y}} × 1
** {{icon|Daughter of the Earth|v=P4|y}} × 1 (fully buried)
** {{icon|Love Nugget|v=P4|y}} × 1
** {{icon|Mysterious Carriage|v=P4|y}} × 1
** {{icon|Insect Condo|v=P4|y}} × 1
** {{icon|Anxious Sprout|v=P4|y}} × 1
** {{icon|Fire-Breathing Feast|v=P4|y}} × 1
** {{icon|Gold Nugget|v=P4|y}} × 90 (piles of 20, 30, and 40)
* '''Enemies''':
* '''Enemies''':
**  
** None
* '''Obstacles''':
* '''Obstacles''':
**  
** {{icon|Bag|v=P4|y}} × 1
** {{icon|Breakable pot|v=P4|y}} × 3 (2 are together)
** {{icon|Cardboard box|y}} × 1
** {{icon|Potted plant|v=P4|y}} × 1
** {{icon|Sticky mold|v=P4|y}} × 2 (one is [[poison]])
* '''Wild Pikmin''':
* '''Wild Pikmin''':
**
** [[Candypop Bud]] (Purple) × 1
** {{icon|White Pikmin|v=P4|y}} × 20 (5 inside one set of jars, 10 inside the other two, 5 buried under the Mysterious Carriage)
 
You'll want the [[Plucking Whistle]] for this. First have [[Oatchi]] rush the nearest jars to gain five [[White Pikmin]]; send the player and those White Pikmin to the [[poison]] [[Kingcap]] and have them work on it. Meanwhile, destroy the [[Sticky mold|Sticky molds]] with Oatchi and [[Rush]] the remaining jars, then call the last five White Pikmin out from under the [[Mysterious Carriage]]. Throw them all onto the Eggs and then have Oatchi go to the [[Candypop]] Bud. Have the player throw their White Pikmin into the Bud and then go to gather the [[Maturity|flowered]] White Pikmin and go through the bars to have them pull the potted plant. Using Oatchi, Rush the ledge with the [[Citrus Lump|Citrus Lumps]], then bring the Purple Pikmin to deflate the bag and send Oatchi to carry the Mysterious Carriage. Use the player to call the Purple Pikmin, flower them (Oatchi's lower throw height makes getting the Purple Pikmin up there very tedious), and throw one to push the box. The plant should be pulled by now, so throw Purple Pikmin onto the treasures in that area. Send Oatchi to the far corner to pull the fishing line while the player distributes the White Pikmin onto the three piles of [[Gold Nuggets]] and has the one Purple Pikmin grab the Gold Nugget it can now collect. As things are collected, have Oatchi collect the [[Anxious Sprout]] and clean up the other treasures with the Purples.


== 9th Story: Turf Turmoil ==
== 9th Story: Turf Turmoil ==
{{game help|p4|List the objects in this sublevel, then write a guide on how to complete it. If there are multiple sublevels, copy this section for each one.}}
 
'''''Defeat All the Creatures'''''  
{{infobox dandori challenge
|screenshot =
|name      = Turf Turmoil
|map        = Turf Turmoil map.png
|size      = 250px
|rock      = 20
|purplecb  = 3
|bronze    = 0:44 - time out
|silver    = 1:09 - 0:45 left
|gold      = 1:29 - 1:10 left
|platinum  = 5:00 - 1:30 left
|dandori    = 5
|time      = 5:00
|music      = ''[[Music in Pikmin 4#Dandori Challenge (Sage Leaf)|Dandori Challenge (Sage Leaf)]]''
}}
 
''''' Defeat All the Creatures'''''  


''A territorial battle with survival on the line. Don't let natural selection get the better of you. Show those creatures who's superior.''
''A territorial battle with survival on the line. Don't let natural selection get the better of you. Show those creatures who's superior.''
   
   
The 9th Story has a Dandori Level of 5, giving the player 5 minutes to defeat all 6 creatures.
* '''Starting Pikmin''':
* '''Starting Pikmin''':
** [[Rock Pikmin]]
** {{icon|Rock Pikmin|v=P4|y}} × 15
* '''Enemies''':
* '''Enemies''':
** [[Mama Sheargrub]] x2
** {{icon|Mama Sheargrub|v=P4|y}} × 2
** [[Porquillion]]
** {{icon|Porquillion|v=P4|y}} × 1
** [[Burrowing Snagret]]
** {{icon|Burrowing Snagret|v=P4|y}} × 1
** [[Foolix]]
** {{icon|Foolix|v=P4|y}} × 1
** [[Emperor Bulblax]]
** {{icon|Emperor Bulblax|v=P4|y}} × 1
* '''Obstacles''':
* '''Obstacles''':
**  
** {{icon|Crystal wall|v=P4|y}} × 2
* '''Wild Pikmin''':
* '''Wild Pikmin''':
** [[Candypop Bud]] (Purple)
** {{icon|Rock Pikmin|v=P4|y}} × 5
** [[Candypop Bud]] (Purple) × 3
 
Start by sending five [[Rock Pikmin]] to the [[Porquillion]] and let them fight it by themselves while you do the rest of the challenge. Pluck the five Rock Pikmin in the corner and [[Rush]] the two [[Mama Sheargrub|Mama Sheargrubs]] to kill them. Break the [[Crystal wall]], and send five Rock Pikmin in the Purple [[Candypop Bud]] while you go walk over the [[Foolix]] to make it spawn. Pluck the 5 [[Purple Pikmin]], send two to tug on the Foolix's tail, and Rush at it as soon as it's vulnerable. To kill it in the quickest way, repeat a cycle of: chomp twice then Rush with Oatchi as soon as you can, which should allow you to kill it in two cycles. After the Foolix is dead, spawn five more Purple Pikmin while going to the [[Burrowing Snagret]] arena, prompt it to spawn, get the Purple Pikmin, and wait for it to plant itself into the ground and get stuck, then Rush it. It should shake the [[Pikmin family|Pikmin]] off before dying but only require to get Rushed while it's trying to come out of the ground once or twice. Transform the next five Purple Pikmin using the Candypop Bud, but do not waste time breaking the wall! Just go through the center room (without provoking the [[Emperor Bulblax]]) While you wait for the Candypop Bud seeds to sprout, send Oatchi to the dirt moat next to the Porquillon and get him to dig up the [[Ultra-Spicy Spray]]. Once you have gotten the five Purple Pikmin, go back to the Porquillon which should be a few hits from death, finish him, get the Ultra Spicy Spray, and go with Oatchi to kill the Emperor Bulblax by Rushing every time you can (once it's done attacking if it attacked first).


== Final Story: The Purple Key ==
== Final Story: The Purple Key ==
{{game help|p4|List the objects in this sublevel, then write a guide on how to complete it. If there are multiple sublevels, copy this section for each one.}}
 
'''''Capture the Purple Jewel'''''  
{{infobox dandori challenge
|screenshot =
|name      = The Purple Key
|map        = The Purple Key map.png
|size      = 250px
|ice        = 45
|purple    = 3
|purplecb  = 2
|bronze    = 0:14 - time out
|silver    = 0:44 - 0:15 left
|gold      = 1:14 - 0:45 left
|platinum  = 5:00 - 1:15 left
|dandori    = 5
|time      = 5:00
|music      = ''[[Music in Pikmin 4#Dandori Challenge (Sage Leaf)|Dandori Challenge (Sage Leaf)]]''
}}
 
''''' Capture the Purple Jewel'''''  


''Can you capture the purple jewel of the earth? Use your skills to determine what needs to be done, and what doesn't.''
''Can you capture the purple jewel of the earth? Use your skills to determine what needs to be done, and what doesn't.''
   
   
The 10th Story has a Dandori Level of 5, giving the player 5 minutes to collect the Purple Onion. Completing this story allows the player to produce Purple Pikmin with the Onion.
* '''Starting Pikmin''':
* '''Starting Pikmin''':
** [[Ice Pikmin]]
** {{icon|Ice Pikmin|v=P4|y}} × 20
* '''Enemies''':
* '''Enemies''':
** [[Waterwraith]]
** {{icon|Arctic Cannon Larva|v=P4|y}} × 1
** [[Bulborb Larva]]
** {{icon|Bulborb Larva|v=P4|y}}, indefinitely from [[Dirt-mound]]
** [[Lesser Spotted Jellyfloat]]
** {{icon|Desiccated Skitter Leaf|v=P4|y}} × 5
** [[Fiery Blowhog]]
** {{icon|Dwarf Bulbear|y|v=P4}} × 3, 1 Falls around the Purple onion, 2 Falls where the Lesser Spotted Jellyfloat is
** [[Snowy Blowhog]]
** {{icon|Fiery Blowhog|v=P4|y}} × 1
** [[Startle Spore]]
** {{icon|Lesser Spotted Jellyfloat|v=P4|y}} × 1
** [[Arctic Cannon Larva]]
** {{icon|Snowy Blowhog|v=P4|y}} × 1
** {{icon|Startle Spore|v=P4|y}} × 1
** {{icon|Waterwraith|v=P4|y}} × 1
* '''Obstacles''':
* '''Obstacles''':
** [[Crystal Wall]]
** {{icon|Bag|v=P4|y}} × 2 (one 50 weight, one 100 weight)
** [[Paper Bag]]
** {{icon|Crystal wall|v=P4|y}} × 1
** [[Dirt Wall]]
** {{icon|Dirt wall|v=P4|y}} × 1
** {{icon|Hydro jelly|v=P4|y}} × 2
** {{icon|Ice wall|v=P4|y}} × 1
** {{icon|Potted plant|v=P4|y}} × 1
* '''Wild Pikmin''':
* '''Wild Pikmin''':
** [[Ice Pikmin]]
** {{icon|Ice Pikmin|v=P4|y}} × 25 (5 buried, 10 in each hydro jelly)
** [[Purple Pikmin]]
** {{icon|Purple Pikmin|v=P4|y}} × 3 (inside a hydro jelly)
** [[Candypop Bud]] (Purple) × 2
* '''Others'''
** {{icon|Purple Onion|y|v=P4}} × 1 (single time)


A good way to beat this challenge is to think outside the box. Go backwards in the course. You get 8 [[Purple Pikmin]] (5 from a [[Candypop Bud]], 3 from a [[Hydro Jelly]]) and 20 [[Ice Pikmin]] by plucking them. This will give you enough strength to lower down the [[Paper Bag]] that requires 100 Pikmin. Now, use the Candypop Bud to convert at least 2 Ice Pikmin into Purple Pikmin, giving you enough Pikmin to carry the onion and have a good offense; alternatively, Oatchi can be used since he will carry it faster via Swallow. Clear the path while the Pikmin are carrying the onion. You may choose to spend some time at the beginning to defeat the [[Waterwraith]], but that is not required- it's better to just destroy its rollers so it won't interfere.
Have the [[Pikmin 4 player character|player character]] pluck the five [[Ice Pikmin]] at the start (or preferably use the [[Plucking Whistle]]) and break the [[Hydro jelly]] on the upper level containing three [[Purple Pikmin]] and ten more Ice Pikmin. Have [[Oatchi]] [[Rush]] the [[Purple Onion]] to knock it down and then have him swallow it. Destroy the Waterwraith's rollers (you don't need to kill it afterwards, just chase it away if it's in the way) and the [[Dwarf Bulbear]] that spawns, then have the Purple Pikmin lower the bag. Use Purple Pikmin to kill the [[Bulborb Larva|Bulborb Larvae]] so the Ice Pikmin can destroy their spawn point, then kill both [[Blowhog family|Blowhog]]s with all the Pikmin (and the help of Oatchi if he arrives before you're done; make sure to send him to [[Swallow]] the Onion again if he does). Repeat this strategy with the [[Desiccated Skitter Leaf|Desiccated Skitter Leaves]], the [[Ice wall]], and the [[Arctic Cannon Larva]], using Oatchi for sure this time. Transform five more Ice Pikmin into Purple Pikmin and use them to lower the bag, then wait for Oatchi to waddle his way to the ship.


== Gallery ==
== Gallery ==
{{image}}
{{image}}
<gallery>
<gallery>
Volatile_Fiery_Dweevil_P4.jpg|The infinitely respawning [[Fiery Dweevil]] with a [[Bomb Rock]].
7th_Story_One_Fell_Jump_Wide_Shot.jpg|The 7th Story of the Trial.
CrowdedKitchenStress.jpg|The menu that shows the treasures and time remaining.
</gallery>
</gallery>


== Names in other languages ==
== Names in other languages ==
{{game help|p4|Fill in the names in other languages, for the main languages at least.}}
 
'''Trial of the Sage Leaf'''
{{foreignname
|Jap  = 葉っぱ仙人の挑戦状
|JapR = Happa Sennin no Chōsenjō
|JapM = Leaf [[wiktionary:仙人#Japanese|Sennin]]'s Challenges
|ChiTrad  = 葉子仙人的戰帖
|ChiTradR = Yèzi Xiānrén de Zhàntiē
|ChiTradM =
|ChiSimp  = 叶子仙人的战帖
|ChiSimpR = Yèzi Xiānrén de Zhàntiē
|ChiSimpM =
|Dut  = Proef van de bladwijze
|DutM = Trial of the leaf sage
|Fra  = Défis du Sage Feuillu
|FraM = The Leafling Sage's challenges
|Ger  = Probe des Laubweisen
|GerM = Trial of the Leaf Sage
|Ita  = Prova del fogliolino saggio
|ItaM = Trial of the sage leafling
|Kor  =
|KorR =
|KorM =
|Spa  = Retos del sabio frondante
|SpaM = The leafling sage's challenges
|Por  = Desafios do folhósofo
|PorM = The leaflosopher's challenges
}}
 
'''1st Story: [[Bulblax|Bulblaxes]]'''
{{foreignname
|Jap  = 初ダン 出目斑の根城
|JapR = Shodan - Dememadara no Nejiro
|JapM = 1st Rank - Citadel of [[Grub-dog family|Grub-dogs]]
|ChiTrad  = 初段 凸眼斑的巢穴
|ChiTradR = Chūduàn - Tūyǎnbān de Cháoxué
|ChiTradM =
|ChiSimp  = 初段 凸眼斑的巢穴
|ChiSimpR = Chūduàn - Tūyǎnbān de Cháoxué
|ChiSimpM =
|Dut  = Deel 1: bulblaxbende
|DutM = Part 1: bulblax gang/mess
|Fra  = Rang I - Canidés fouisseurs
|FraM = Rank I - [[Grub-dog family|Grub-dogs]]
|Ger  = 1. Ebene: Punktkäfer
|GerM = 1st Level: [[Bulborb|Bulborbs]]
|Ita  = Sfida 1: Tana di bulbici
|ItaM = Challenge 1: Burrow of Bulbaxes
|Kor  =
|KorR =
|KorM =
|Spa  = Reto I: Guarida de bulbos
|SpaM = Challenge I: Bulborb den
|Por  = 1º desafio - Bulbolhões mil
|PorM = 1st challenge - A thousand Bulblaxes
}}
 
'''2nd Story: Snow Problem'''
{{foreignname
|Jap  = 弐ダン 雪達磨製作所
|JapR = Nidan - Yukidaruma Seisakujo
|JapM = 2nd Rank - Snowman Factory
|ChiTrad  = 貳段 雪人不倒翁製造所
|ChiTradR = Èrduàn - Xuěrén Bùdǎowēng Zhìzào-suǒ
|ChiTradM =
|ChiSimp  = 贰段 雪人不倒翁制造所
|ChiSimpR = Èrduàn - Xuěrén Bùdǎowēng Zhìzào-suǒ
|ChiSimpM =
|Dut  = Deel 2: sneeuwbalval
|DutM = Part 2: snowball tumble/trap
|Fra  = Rang II - Problème de neige
|FraM = Rank II - Snow problem
|Ger  = 2. Ebene: Schneeproblem
|GerM = 2nd Level: Snow Problem
|Ita  = Sfida 2: Problema nevoso
|ItaM = Challenge 2: Snowy problem
|Kor  =
|KorR =
|KorM =
|Spa  = Reto II: Problema nevado
|SpaM = Challenge II: Snowy problem
|Por = 2º desafio - Numa fria
|PorM = 2nd challenge - Messy situation
|PorN = Literally "a cold one"
notes = y
}}
 
'''3rd Story: Dig Deep'''
{{foreignname
|Jap  = 参ダン 徒夢の採掘場
|JapR = Sandan - Adayume no Saikutsujou
|JapM = 3rd Rank - Fleeting Dream Quarry
|ChiTrad  = 參段 浮夢採掘場
|ChiTradR = Sānduàn - Fúmèng Cǎijué-cháng
|ChiTradM =
|ChiSimp  = 参段 浮梦采掘场
|ChiSimpR = Sānduàn - Fúmèng Cǎijué-cháng
|ChiSimpM =
|Dut  = Deel 3: uitgraafuitdaging
|DutM = Part 3: excavation challenge
|Fra  = Rang III - Carrière de rêves
|FraM = Rank III - Dream quarry
|FraN  = Maybe a pun on "carrière de rêve" (dream career)
|Ger  = 3. Ebene: Ausgrabungen
|GerM = 3rd Level: Excavations
|Ita  = Sfida 3: Scavo profondo
|ItaM = Challenge 3: Deep dig
|Kor  =
|KorR =
|KorM =
|Spa  = Reto III: Cantera de sueños
|SpaM = Challenge II: Dream quarry
|Por  = 3º desafio - Vai fundo
|PorM = 3rd challenge - Go for it
|PorN = Literally "Go deeper"
|notes = y
}}
 
'''4th Story: Dandori Seas'''
{{foreignname
|Jap  = 肆ダン ダンドリ海舘
|JapR = Shidan - Dandori Kaikan
|JapM = 4th Rank - Dandori Seaside Inn
|ChiTrad  = 肆段 當多慮海館
|ChiTradR = Sìduàn - Dāngduōlǜ Hǎiguǎn
|ChiTradM =
|ChiSimp  = 肆段 当多虑海馆
|ChiSimpR = Sìduàn - Dāngduōlǜ Hǎiguǎn
|ChiSimpM =
|Dut  = Deel 4: Dandori-zee
|DutM = Part 4: Dandori sea
|Fra  = Rang IV - Mer Dandori
|FraM = Rank IV - Dandori sea
|Ger  = 4. Ebene: Dandori-Meer
|GerM = 4th Level: Dandori Sea
|Ita  = Sfida 4: Mar Dandori
|ItaM = Challenge 4: Dandori sea
|Kor  =
|KorR =
|KorM =
|Spa  = Reto IV: Mar Dandori
|SpaM = Challenge IV: Dandori sea
|Por  = 4º desafio - Mar Dandori
|PorM = 4th challenge - Dandori sea
}}
 
'''5th Story: The White Key'''
{{foreignname
|Jap  = 伍ダン 白の免許皆傳
|JapR = Godan - Shiro no Menkyokaiden
|JapM = 5th Rank - Conferring Full Mastership of White
|ChiTrad  = 伍段 白色真傳盡得
|ChiTradR = Wǔduàn - Báisè Zhēnchuán Jìn Dé
|ChiTradM =
|ChiSimp  = 伍段 白色真传尽得
|ChiSimpR = Wǔduàn - Báisè Zhēnchuán Jìn Dé
|ChiSimpM =
|Dut  = Deel 5: het witte juweel
|DutM = Part 5: the white jewel
|Fra  = Rang V - Clé blanche
|FraM = Rank V - White key
|Ger  = 5. Ebene: Weißer Schlüssel
|GerM = 5th Level: White Key
|Ita  = Sfida 5: Chiave bianca
|ItaM = Challenge 5: White key
|Kor  =
|KorR =
|KorM =
|Spa  = Reto V: La llave blanca
|SpaM = Challenge V: The white key
|Por  = 5º desafio - Chave branca
|PorM = 5th challenge - White key
}}
 
'''6th Story: Gimmick Gambit'''
{{foreignname
|Jap  = 陸ダン からくりの砦
|JapR = Rokudan - Karakuri no Toride
|JapM = 6th Rank - Mechanism Fortress
|ChiTrad  = 陸段 機關要塞
|ChiTradR = Liùduàn - Jīguān Yàosài
|ChiTradM =
|ChiSimp  = 陆段 机关要塞
|ChiSimpR = Liùduàn - Jīguān Yàosài
|ChiSimpM =
|Dut  = Deel 6: platformpuzzels
|DutM = Part 6: platform puzzles
|Fra  = Rang VI - Dédale automatisé
|FraM = Rank VI - Automated maze
|Ger  = 6. Ebene: Techniklabyrinth
|GerM = 6th Level: Technology Labyrinth
|Ita  = Sfida 6: Forte automatico
|ItaM = Challenge 6: Automatic fort
|Kor  =
|KorR =
|KorM =
|Spa  = Reto VI: Fortaleza autómata
|SpaM = Challenge VI: Automaton fortress
|Por  = 6º desafio - Ação em cadeia
|PorM = 6th challenge - Chain action
}}
 
'''7th Story: One Fell Jump'''
{{foreignname
|Jap  = 漆ダン 一網打尽の庭
|JapR = Shichidan - Ichimōdajin no Niwa
|JapM = 7th Rank - Garden of "One fell swoop"
|ChiTrad  = 柒段 一網打盡庭園
|ChiTradR = Qīduàn - Yīwǎngdǎjìn Tíngyuán
|ChiTradM =
|ChiSimp  = 柒段 一网打尽庭园
|ChiSimpR = Qīduàn - Yīwǎngdǎjìn Tíngyuán
|ChiSimpM =
|Dut  = Deel 7: gooi-en-smijtwerk
|DutM = Part 7: throwing-and-flinging work
|Fra  = Rang VII - Jardin d'un coup
|FraM = Rank VII - Garden of one go
|Ger  = 7. Ebene: Rundumschlag
|GerM = 7th Level: Sweeping Blow
|Ita  = Sfida 7: Orto della caduta
|ItaM = Challenge 7: Drop garden
|Kor  =
|KorR =
|KorM =
|Spa  = Reto VII: Jardín carambola
|SpaM = Challenge VII: "One fell swoop" garden
|Por  = 7º desafio - Horta de hordas
|PorM = 7th challenge - Horde garden
}}
 
'''8th Story: Crowded Kitchen'''
{{foreignname
|Jap  = 捌ダン 急か急か台所
|JapR = Hachidan - Sekaseka Daidokoro
|JapM = 8th Rank - Fast-paced Kitchen
|ChiTrad  = 捌段 急急廚房
|ChiTradR = Bāduàn - Jíjí Chúfáng
|ChiTradM =
|ChiSimp  = 捌段 急急厨房
|ChiSimpR = Bāduàn - Jíjí Chúfáng
|ChiSimpM =
|Dut  = Deel 8: keukenkabaal
|DutM = Part 8: kitchen racket
|Fra  = Rang VIII - Cohue en cuisine
|FraM = Rank VIII - Kitchen throng
|Ger  = 8. Ebene: Beengte Küche
|GerM = 8th Level: Cramped Kitchen
|Ita  = Sfida 8: Cucina concitata
|ItaM = Challenge 8: Frantic kitchen
|Kor  =
|KorR =
|KorM =
|Spa  = Reto VIII: Cocina bulliciosa
|SpaM = Challenge VIII: Bustling kitchen
|Por  = 8º desafio - Poder coletivo
|PorM = 8th challenge - Collective power
}}
 
'''9th Story: Turf Turmoil'''
{{foreignname
|Jap  = 玖ダン 淘汰の縄張り
|JapR = Kyūdan - Tōta no Nawabari
|JapM = 9th Rank - Territory of Selection
|ChiTrad  = 玖段 淘汰地盤
|ChiTradR = Jiǔduàn - Táotài Dìpán
|ChiTradM =
|ChiSimp  = 玖段 淘汰地盘
|ChiSimpR = Jiǔduàn - Táotài Dìpán
|ChiSimpM =
|Dut  = Deel 9: territoriumtest
|DutM = Part 9: territory test
|Fra  = Rang IX - Conflit territorial
|FraM = Rank IX - Territorial conflict
|Ger  = 9. Ebene: Alle gegen alle
|GerM = 9th Level: Free-for-All
|Ita  = Sfida 9: Zolla selettiva
|ItaM = Challenge 9: Selective turf
|Kor  =
|KorR =
|KorM =
|Spa  = Reto IX: Caos territorial
|SpaM = Challenge IX: Territorial chaos
|Por  = 9º desafio - Conflito territorial
|PorM = 9th challenge - Territorial conflict
}}
 
'''Final Story: The Purple Key'''
{{foreignname
{{foreignname
|Jap  =  
|Jap  = 終ダン 紫の免許皆傳
|JapR =  
|JapR = Shūdan - Murasaki no Menkyokaiden
|JapM =  
|JapM = Final Rank - Conferring Full Mastership of Purple
|ChiTrad  =  
|ChiTrad  = 終段 紫色真傳盡得
|ChiTradR =  
|ChiTradR = Zhōngduàn - Zǐsè Zhēnchuán Jìn Dé
|ChiTradM =  
|ChiTradM =  
|Dut  =  
|ChiSimp  = 终段 紫色真传尽得
|DutM =  
|ChiSimpR = Zhōngduàn - Zǐsè Zhēnchuán Jìn Dé
|Fra  =  
|ChiSimpM =
|FraM =  
|Dut  = Slotdeel: het paarse juweel
|Ger  =  
|DutM = Final part: the purple jewel
|GerM =  
|Fra  = Rang final - Clé violette
|Ita  =  
|FraM = Final rank - Purple key
|ItaM =  
|Ger  = Letzte Ebene: Lila Schlüssel
|GerM = Last Level: Purple Key
|Ita  = Sfida finale: Chiave viola
|ItaM = Final challenge: Purple key
|Kor  =  
|Kor  =  
|KorR =  
|KorR =  
|KorM =  
|KorM =  
|Por =  
|Spa = Reto final: La llave morada
|PorM =  
|SpaM = Final challenge: The purple key
|Spa =  
|Por = Desafio final - Chave roxa
|SpaM =  
|PorM = Final challenge - Purple key
}}
}}
==Trivia==
*In the 9th story, the boss music speeds up when less than a minute remains on the clock.
*It is possible to carry enemy corpses back to the [[S.S. Beagle]] in all stories except the 8th, which contains no enemies. There is never an incentive to do this however (unlike other Dandori Challenges), so the Sage Leaf will warn the player character if they do it.
*Many of the stories in the Trial of the Sage Leaf are remixed versions of previously existing Dandori Challenges and cave sublevels in ''[[Pikmin 4]]''.
**1st Story: Bulblaxes is a modified version of [[Cliff-Hanger's Hold]].
**2nd Story: Snow Problem is a modified version of [[Hefty Haulway]].
**3rd Story: Dig Deep is a modified version of [[Oasis of Order]].
**4th Story: Dandori Seas is a modified version of [[Planning Pools]].
**7th Story: One Fell Jump is a modified version of sublevel 4 of the [[Secluded Courtyard]].
**8th Story: Crowded Kitchen is a modified version of [[Rockaway Cellars]].
**9th Story: Turf Turmoil is a modified version of [[Toggle Training]].
**10th Story: The Purple Key is a modified version of sublevel 3 of the [[Engulfed Castle]]
**Unlike other stories that use modified versions of maps that are already in ''Pikmin 4'', 5th Story: The White Key uses a recreated version of the [[cave unit]] seen on sublevel 5 of [[Subterranean Complex]] and sublevel 4 of [[Dream Den]].


== See also ==
== See also ==
{{game help|p4|Link to similar subjects.}}
*[[Dandori Challenge]]
*[[Rescue Command Post]]
*[[Olimar's Shipwreck Tale]]
 
== References ==
{{refs}}


{{Rescue Command Post}}
{{p4 caves}}
{{p4 caves}}
{{game help|p4|Place this article in the category of the area it's in.}}

Latest revision as of 16:05, October 31, 2024

Trial of the Sage Leaf
The cave entrance to the Trial of the Sage Leaf.
Location Rescue Command Post
Sublevels 10
Rescues None
Treasures None
Onions 2

The following article or section contains guides.
The strategies shown are just suggestions.

The following article or section is in need of assistance from someone who plays Pikmin 4.
Particularly: Fill in the infobox and write an overview of the cave.

The Trial of the Sage Leaf is a special Dandori Challenge cave in Pikmin 4. While it is only one cave, it features ten individual Dandori Challenges that give the player unique tasks that differ from other Dandori Challenge caves, such as reaching a specific point in the level, or gathering a specific item. It is directed by the Sage Leaf, a uniquely white leafling whose stated purpose with the trial is to help the player character master dandori.

How to reach[edit]

The Trial of the Sage Leaf is only accessible once the player has successfully completed Olimar's Shipwreck Tale, which itself is only accessible after defeating Olimar in Leafy Showdown. Once returned and cured of the leafling state, he will appear by the S.S. Dolphin at Rescue Command Post the following day. Talking to him, one can access the Olimar's Shipwreck Tale side mode. Once the player has achieved the good ending by collecting all 30 ship parts within the 15 days, Olimar will mention that he saw a cave within the area, and Collin confirms this as it appears in the corner behind the Onion, previously hidden by dirt.

Choosing to explore it, for no matter how long, will equal to one in-game day, meaning once the cave is exited the day will end automatically.

1st Story: Bulblaxes[edit]

Bulblaxes
The texture for Bulblaxes's radar map in Pikmin 4, rotated to face north.
Available Pikmin
Red Pikmin Ice Pikmin
35 10
Requirements
Bronze Silver Gold Platinum
0:59 - time out 1:19 - 1:00 left 1:44 - 1:20 left 4:00 - 1:45 left
Dandori level A flame icon used to indicate the Dandori Level of Dandori Challenges, Dandori Battles, and the Danger Level of night expeditions. A flame icon used to indicate the Dandori Level of Dandori Challenges, Dandori Battles, and the Danger Level of night expeditions. A flame icon used to indicate the Dandori Level of Dandori Challenges, Dandori Battles, and the Danger Level of night expeditions. A modified version of  to represent the empty ratings up to 5. A modified version of  to represent the empty ratings up to 5.
Time limit 4:00
Music Dandori Challenge (Sage Leaf)

Defeat All the Creatures

"First, a preliminary trial. See if you can defeat all the Bulborbs, Bulblaxes, and Bulbears. " - The Sage Leaf

Hop on Oatchi and head to the room ahead of you, throw your Red Pikmin at the Dwarf Bulborb then pluck the sprouts on your left. Charge your Rush ability using Oatchi, defeat the Bulborb, and pick up the Bomb rock. Next, go to the room with the Dwarf Bulbears and Spotty Bulbear, direct your bomb rock towards the Spotty Bulbear, and finish it off with a Rush. Next, go to the room with the Ice Pikmin sprouts and pluck them. After that, you can ignore the Dirt wall and backtrack towards the Ice wall and use Rush to break through. Defeat the Whiptongue Bulborb and pluck the Ice Pikmin. Then, Defeat the Fiery Bulblax in the next room, get rid of the Sticky mold which blocks a Bouncy Mushroom, and jump on to pluck more Red Pikmin. Now, guide the Frosty Bulborb to the Fire geyser to defeat it. After that defeat the Dwarf Orange Bulborb and the Orange Bulborb with a perfectly angled Rush attack.

It is recommended to have acquired the Plucking Whistle prior to attempting this Dandori Challenge as it would be easier to pluck your Pikmin and save time.

Alternatively, you could go to the room in front of you and throw your Pikmin on the two Dwarf Bulborbs and pluck the Red Pikmin sprouts. Go to your left and hop on Oatchi and rush through the two Dwarf Bulbears and to the room with Ice Pikmin sprouts and pluck them. Then rush through the Dwarf Bulbears again, defeating them, and try to hit the Spotty Bulbear in the rear. After you defeat it, go back to the room with the Bulborb and beat it up. Then, after defeating it, pick up the Bomb rock and charge your Ice Pikmin at the Ice gate. Walk though the iron bars and throw your Pikmin at the Fiery Bulblax and defeat it. Go to the left and defeat the Whiptongue Bulborb, then pluck the Ice Pikmin. Once the Ice gate is broken, call Oatchi and go behind you to the room with the Sticky mold and charge everyone towards the mushrooms. After it is removed, jump on the Bouncy Mushroom and pluck the Pikmin and go right. Trick the Frosty Bulborb into the Fire geyser, melting the ice on its back, and rush it. After defeating it, go forward, and take out your Bomb rock and throw it in the middle of the Orange Bulborb and Dwarf Orange Bulborb particularly from outside their territory so they don't move away from it.

2nd Story: Snow Problem[edit]

Snow Problem
The texture for Snow Problem's radar map in Pikmin 4, rotated to face north.
Available Pikmin
Red Pikmin
35
Requirements
Bronze Silver Gold Platinum
0:59 - time out 1:19 - 1:00 left 1:44 - 1:20 left 6:00 - 1:45 left
Dandori level A flame icon used to indicate the Dandori Level of Dandori Challenges, Dandori Battles, and the Danger Level of night expeditions. A flame icon used to indicate the Dandori Level of Dandori Challenges, Dandori Battles, and the Danger Level of night expeditions. A flame icon used to indicate the Dandori Level of Dandori Challenges, Dandori Battles, and the Danger Level of night expeditions. A modified version of  to represent the empty ratings up to 5. A modified version of  to represent the empty ratings up to 5.
Time limit 6:00
Music Dandori Challenge (Sage Leaf)

Reach the Sage Leaf

Build yourself a clay mound, and come find me. Be careful not to freeze in the meantime.

Your first priority should be to collect the Fire starters and use them to light the torches and burn the hay. Utilize the extra Fire starters you get from the torches to destroy the Hydro jellies and the Ice wall. Oatchi's main job will be destroying enemies as you go, so make sure to have Thermal Defense and upgraded Rush and possibly Chomp on him. As the material piles are all small, it is likely faster first to collect the farther away ones each in one go while clearing the enemies, then set a few Pikmin to build the Clay mound while the rest collect the nearer material groups in two rounds.

3rd Story: Dig Deep[edit]

Dig Deep
The texture for Dig Deep's radar map in Pikmin 4, with the water edited in.
Available Pikmin
Yellow Pikmin Ice Pikmin White Pikmin
25 15 15
Requirements
Bronze Silver Gold Platinum
0:29 - time out 0:44 - 0:30 left 0:59 - 0:45 left 5:00 - 1:00 left
Dandori level A flame icon used to indicate the Dandori Level of Dandori Challenges, Dandori Battles, and the Danger Level of night expeditions. A flame icon used to indicate the Dandori Level of Dandori Challenges, Dandori Battles, and the Danger Level of night expeditions. A flame icon used to indicate the Dandori Level of Dandori Challenges, Dandori Battles, and the Danger Level of night expeditions. A modified version of  to represent the empty ratings up to 5. A modified version of  to represent the empty ratings up to 5.
Time limit 5:00
Music Dandori Challenge (Sage Leaf)

The following article or section is in need of assistance from someone who plays Pikmin 4.
Particularly: Write a guide on how to complete this sublevel. If there are multiple sublevels, copy this section for each one.

Collect All the Treasures

Those who perfect the art of excavation can call themselves Dandori masters. Don't let it be an elusive dream... Dig away!

4th Story: Dandori Seas[edit]

Dandori Seas
The texture for Dandori Seas's radar map in Pikmin 4, rotated north and with the water edited in.
Available Pikmin
Blue Pikmin Winged Pikmin
35 15
Requirements
Bronze Silver Gold Platinum
0:59 - time out 1:59 - 1:00 left 2:29 - 2:00 left 7:00 - 2:30 left
Dandori level A flame icon used to indicate the Dandori Level of Dandori Challenges, Dandori Battles, and the Danger Level of night expeditions. A flame icon used to indicate the Dandori Level of Dandori Challenges, Dandori Battles, and the Danger Level of night expeditions. A flame icon used to indicate the Dandori Level of Dandori Challenges, Dandori Battles, and the Danger Level of night expeditions. A modified version of  to represent the empty ratings up to 5. A modified version of  to represent the empty ratings up to 5.
Time limit 7:00
Music Dandori Challenge (Sage Leaf)

Reach the Sage Leaf

Collect all the treasures in the sea, then come find me.

Start by sending the player character to pluck the two sets of Winged Pikmin (the Plucking Whistle can obtain the second set from across the ramp) while Oatchi kills the nearby Watery Blowhog for five Blue Pikmin. Have Oatchi jump into the water and travel to the Tin Box and push it (you will need to dismiss your Blue Pikmin to have him do it). Meanwhile, take the player character to the far island to pluck the last Winged Pikmin, grab the three Cupid's Grenades, and send them to break the large egg for an Ultra-Spicy Spray. Call the five Blue Pikmin from the bush and put them on the Stellar Extrusion. Send the player to the small area near the Tin Box and sound the Idler's Alert while Oatchi plucks the ten Blue Pikmin under the box and the five on that same area, then use the Ultra-Spicy Spray and have his squad kill the Bug-Eyed Crawmad and obtain another. Use the Winged Pikmin in two waves to collect the six sushi pieces while Oatchi and the Blue Pikmin collect the remaining treasures with the other Ultra-Spicy Spray.

5th Story: The White Key[edit]

The White Key
The texture for The White Key's radar map in Pikmin 4.
Available Pikmin
Rock Pikmin Winged Pikmin White Pikmin
21 21 21
Requirements
Bronze Silver Gold Platinum
0:59 - time out 1:19 - 1:00 left 1:44 - 1:20 left 7:00 - 1:45 left
Dandori level A flame icon used to indicate the Dandori Level of Dandori Challenges, Dandori Battles, and the Danger Level of night expeditions. A flame icon used to indicate the Dandori Level of Dandori Challenges, Dandori Battles, and the Danger Level of night expeditions. A flame icon used to indicate the Dandori Level of Dandori Challenges, Dandori Battles, and the Danger Level of night expeditions. A flame icon used to indicate the Dandori Level of Dandori Challenges, Dandori Battles, and the Danger Level of night expeditions. A modified version of  to represent the empty ratings up to 5.
Time limit 7:00
Music Dandori Challenge (Sage Leaf)

Capture the White Jewel

When the nine dragon jewels have been gathered, the way will open. Do you have what it takes to capture the white jewel?

Start by immediately sending your Winged Pikmin on the webbed Sphere of Heart, and your White Pikmin to the Sphere of Desire on the floor right under the starting point. Go with your Rock Pikmin to uproot the seven White Pikmin next to the White Onion, and use Rush at the Armoured Cannon Larva to kill it. Rush through the poison mushrooms with Oatchi, kill the Miniature Snootwhackers with a Rush and send seven Winged Pikmin to the climbing stick leading to the Sphere of Vitality. Send seven Rock Pikmin to uproot and carry the burrowed Sphere of Beginnings. At this point, you should be able to use the Idler's Alert to get your first fourteen Pikmin from the first treasures back. Get the webbed Sphere of Good Fortune down using Winged Pikmin, and take the path towards the Mammoth Snootwhacker. On the way, kill the Moldy Dwarf Bulborbs using Oatchi's Rush, collect the Ultra-Spicy Spray from the left egg in the dead-end, and get the White Pikmin you got to carry the Sphere of Family. Kill the Mammoth Snootwhacker using the Rock Pikmin you have and the Ultra-Spicy Spray, get the replacement Ultra-Spicy Spray it drops, get the Sphere of Calm using Winged Pikmin, and send some remaining White Pikmin or Rock Pikmin to dig up the Onion while the last treasures are getting transported. Prepare 20 Winged Pikmin once you have all the treasures, give them the Ultra-Spicy Spray and rush them towards the Onion as soon as the gate opens. If the time is low, use White Pikmin or Oatchi with Swallow instead.

6th Story: Gimmick Gambit[edit]

Gimmick Gambit
The texture for Gimmick Gambit's radar map in Pikmin 4.
Available Pikmin
Red Pikmin
15
Requirements
Bronze Silver Gold Platinum
0:59 - time out 1:19 - 1:00 left 1:44 - 1:20 left 4:00 - 1:45 left
Dandori level A flame icon used to indicate the Dandori Level of Dandori Challenges, Dandori Battles, and the Danger Level of night expeditions. A flame icon used to indicate the Dandori Level of Dandori Challenges, Dandori Battles, and the Danger Level of night expeditions. A flame icon used to indicate the Dandori Level of Dandori Challenges, Dandori Battles, and the Danger Level of night expeditions. A flame icon used to indicate the Dandori Level of Dandori Challenges, Dandori Battles, and the Danger Level of night expeditions. A modified version of  to represent the empty ratings up to 5.
Time limit 4:00
Music Dandori Challenge (Sage Leaf)

Reach the Sage Leaf

Can you outsmart the gimmicks and defeat the gambit? Show me the extent of your wits.

Immediately throw 5 Red Pikmin on a nearby mushroom to push down a rope. Scale the rope and throw one Pikmin on the same mushroom to open the metal gate. To collect the three treasures, move the base over, have the Pikmin destroy the ice geyser, use the five Pikmin that don't go for the nearby Sphere to pull down the one on a web, and have Oatchi Rush and collect the third one. Next walk into the new area and bait the exploding Dweevil to the glass gate. Finally throw one Pikmin onto the conveyer belt and do the puzzle involving switching the conveyor belts. The final gate will open and you can proceed to the Sage Leaf.

It is also possible to skip the entire level and reach the Sage Leaf using a well-timed jump with Oatchi.[1]

7th Story: One Fell Jump[edit]

One Fell Jump
The texture for One Fell Jump's radar map in Pikmin 4, rotated to face north.
Available Pikmin
Purple Pikmin
5
Requirements
Bronze Silver Gold Platinum
0:03 - time out 0:07 - 0:04 left 0:11 - 0:08 left 1:00 - 0:12 left
Dandori level A flame icon used to indicate the Dandori Level of Dandori Challenges, Dandori Battles, and the Danger Level of night expeditions. A flame icon used to indicate the Dandori Level of Dandori Challenges, Dandori Battles, and the Danger Level of night expeditions. A flame icon used to indicate the Dandori Level of Dandori Challenges, Dandori Battles, and the Danger Level of night expeditions. A flame icon used to indicate the Dandori Level of Dandori Challenges, Dandori Battles, and the Danger Level of night expeditions. A modified version of  to represent the empty ratings up to 5.
Time limit 1:00
Music Dandori Challenge (Sage Leaf)

Defeat All the Creatures

Try scattering the area with overwhelming force. How many can you thump out at once?

Send Oatchi to kill things as soon as he isn't doing something. In the meantime, throw your Purple Pikmin in the biggest packs of enemies, trying not to target isolated enemies too much. Don't bother recalling Pikmin too often as long as you have at least two Purple Pikmin with you, as it takes too long. The best way to succeed in this challenge is to use the stomp from the thrown Purple Pikmin in the biggest packs possible (defeating multiple enemies in groups). Oatchi will usually chomp down the stray or isolated enemies once their numbers are reduced, so focus on killing big packs at once. Prioritize the Shearfleas, which can avoid the shockwaves from a thrown Purple Pikmin if they're jumping and will prevent Oatchi or the player from acting if they're allowed to latch onto them. Rushes are also effective at eliminating clustered enemies, and if absolutely necessary either Oatchi or the player can serve as live bait to get enemies clustered together.

8th Story: Crowded Kitchen[edit]

Crowded Kitchen
The texture for Crowded Kitchen's radar map in Pikmin 4.
Available Pikmin
White Pikmin Candypop Bud
20 1
Requirements
Bronze Silver Gold Platinum
0:29 - time out 0:44 - 0:30 left 0:59 - 0:45 left 4:00 - 1:00 left
Dandori level A flame icon used to indicate the Dandori Level of Dandori Challenges, Dandori Battles, and the Danger Level of night expeditions. A flame icon used to indicate the Dandori Level of Dandori Challenges, Dandori Battles, and the Danger Level of night expeditions. A flame icon used to indicate the Dandori Level of Dandori Challenges, Dandori Battles, and the Danger Level of night expeditions. A flame icon used to indicate the Dandori Level of Dandori Challenges, Dandori Battles, and the Danger Level of night expeditions. A modified version of  to represent the empty ratings up to 5.
Time limit 4:00
Music Dandori Challenge (Sage Leaf)

Collect All the Treasures

Powerful Purples and Whirlwind Whites. Can you put them both to work effectively?

You'll want the Plucking Whistle for this. First have Oatchi rush the nearest jars to gain five White Pikmin; send the player and those White Pikmin to the poison Kingcap and have them work on it. Meanwhile, destroy the Sticky molds with Oatchi and Rush the remaining jars, then call the last five White Pikmin out from under the Mysterious Carriage. Throw them all onto the Eggs and then have Oatchi go to the Candypop Bud. Have the player throw their White Pikmin into the Bud and then go to gather the flowered White Pikmin and go through the bars to have them pull the potted plant. Using Oatchi, Rush the ledge with the Citrus Lumps, then bring the Purple Pikmin to deflate the bag and send Oatchi to carry the Mysterious Carriage. Use the player to call the Purple Pikmin, flower them (Oatchi's lower throw height makes getting the Purple Pikmin up there very tedious), and throw one to push the box. The plant should be pulled by now, so throw Purple Pikmin onto the treasures in that area. Send Oatchi to the far corner to pull the fishing line while the player distributes the White Pikmin onto the three piles of Gold Nuggets and has the one Purple Pikmin grab the Gold Nugget it can now collect. As things are collected, have Oatchi collect the Anxious Sprout and clean up the other treasures with the Purples.

9th Story: Turf Turmoil[edit]

Turf Turmoil
The texture for Turf Turmoil's radar map in Pikmin 4, rotated to face north.
Available Pikmin
Rock Pikmin Candypop Bud
20 3
Requirements
Bronze Silver Gold Platinum
0:44 - time out 1:09 - 0:45 left 1:29 - 1:10 left 5:00 - 1:30 left
Dandori level A flame icon used to indicate the Dandori Level of Dandori Challenges, Dandori Battles, and the Danger Level of night expeditions. A flame icon used to indicate the Dandori Level of Dandori Challenges, Dandori Battles, and the Danger Level of night expeditions. A flame icon used to indicate the Dandori Level of Dandori Challenges, Dandori Battles, and the Danger Level of night expeditions. A flame icon used to indicate the Dandori Level of Dandori Challenges, Dandori Battles, and the Danger Level of night expeditions. A flame icon used to indicate the Dandori Level of Dandori Challenges, Dandori Battles, and the Danger Level of night expeditions.
Time limit 5:00
Music Dandori Challenge (Sage Leaf)

Defeat All the Creatures

A territorial battle with survival on the line. Don't let natural selection get the better of you. Show those creatures who's superior.

Start by sending five Rock Pikmin to the Porquillion and let them fight it by themselves while you do the rest of the challenge. Pluck the five Rock Pikmin in the corner and Rush the two Mama Sheargrubs to kill them. Break the Crystal wall, and send five Rock Pikmin in the Purple Candypop Bud while you go walk over the Foolix to make it spawn. Pluck the 5 Purple Pikmin, send two to tug on the Foolix's tail, and Rush at it as soon as it's vulnerable. To kill it in the quickest way, repeat a cycle of: chomp twice then Rush with Oatchi as soon as you can, which should allow you to kill it in two cycles. After the Foolix is dead, spawn five more Purple Pikmin while going to the Burrowing Snagret arena, prompt it to spawn, get the Purple Pikmin, and wait for it to plant itself into the ground and get stuck, then Rush it. It should shake the Pikmin off before dying but only require to get Rushed while it's trying to come out of the ground once or twice. Transform the next five Purple Pikmin using the Candypop Bud, but do not waste time breaking the wall! Just go through the center room (without provoking the Emperor Bulblax) While you wait for the Candypop Bud seeds to sprout, send Oatchi to the dirt moat next to the Porquillon and get him to dig up the Ultra-Spicy Spray. Once you have gotten the five Purple Pikmin, go back to the Porquillon which should be a few hits from death, finish him, get the Ultra Spicy Spray, and go with Oatchi to kill the Emperor Bulblax by Rushing every time you can (once it's done attacking if it attacked first).

Final Story: The Purple Key[edit]

The Purple Key
The texture for The Purple Key's radar map in Pikmin 4, rotated to face north.
Available Pikmin
Ice Pikmin Purple Pikmin Candypop Bud
45 3 2
Requirements
Bronze Silver Gold Platinum
0:14 - time out 0:44 - 0:15 left 1:14 - 0:45 left 5:00 - 1:15 left
Dandori level A flame icon used to indicate the Dandori Level of Dandori Challenges, Dandori Battles, and the Danger Level of night expeditions. A flame icon used to indicate the Dandori Level of Dandori Challenges, Dandori Battles, and the Danger Level of night expeditions. A flame icon used to indicate the Dandori Level of Dandori Challenges, Dandori Battles, and the Danger Level of night expeditions. A flame icon used to indicate the Dandori Level of Dandori Challenges, Dandori Battles, and the Danger Level of night expeditions. A flame icon used to indicate the Dandori Level of Dandori Challenges, Dandori Battles, and the Danger Level of night expeditions.
Time limit 5:00
Music Dandori Challenge (Sage Leaf)

Capture the Purple Jewel

Can you capture the purple jewel of the earth? Use your skills to determine what needs to be done, and what doesn't.

Have the player character pluck the five Ice Pikmin at the start (or preferably use the Plucking Whistle) and break the Hydro jelly on the upper level containing three Purple Pikmin and ten more Ice Pikmin. Have Oatchi Rush the Purple Onion to knock it down and then have him swallow it. Destroy the Waterwraith's rollers (you don't need to kill it afterwards, just chase it away if it's in the way) and the Dwarf Bulbear that spawns, then have the Purple Pikmin lower the bag. Use Purple Pikmin to kill the Bulborb Larvae so the Ice Pikmin can destroy their spawn point, then kill both Blowhogs with all the Pikmin (and the help of Oatchi if he arrives before you're done; make sure to send him to Swallow the Onion again if he does). Repeat this strategy with the Desiccated Skitter Leaves, the Ice wall, and the Arctic Cannon Larva, using Oatchi for sure this time. Transform five more Ice Pikmin into Purple Pikmin and use them to lower the bag, then wait for Oatchi to waddle his way to the ship.

Gallery[edit]

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Names in other languages[edit]

Trial of the Sage Leaf

Language Name Meaning
Flag of Japan Japanese 葉っぱ仙人の挑戦状?
Happa Sennin no Chōsenjō
Leaf Sennin's Challenges
Flag of the Republic of China (Taiwan) Chinese
(traditional)
葉子仙人的戰帖
Yèzi Xiānrén de Zhàntiē
Flag of China Chinese
(simplified)
叶子仙人的战帖
Yèzi Xiānrén de Zhàntiē
Flag of the Netherlands Dutch Proef van de bladwijze Trial of the leaf sage
Flag of France French Défis du Sage Feuillu The Leafling Sage's challenges
Flag of Germany German Probe des Laubweisen Trial of the Leaf Sage
Flag of Italy Italian Prova del fogliolino saggio Trial of the sage leafling
Flag of Brazil Portuguese Desafios do folhósofo The leaflosopher's challenges
Flag of Spain Spanish Retos del sabio frondante The leafling sage's challenges

1st Story: Bulblaxes

Language Name Meaning
Flag of Japan Japanese 初ダン 出目斑の根城?
Shodan - Dememadara no Nejiro
1st Rank - Citadel of Grub-dogs
Flag of the Republic of China (Taiwan) Chinese
(traditional)
初段 凸眼斑的巢穴
Chūduàn - Tūyǎnbān de Cháoxué
Flag of China Chinese
(simplified)
初段 凸眼斑的巢穴
Chūduàn - Tūyǎnbān de Cháoxué
Flag of the Netherlands Dutch Deel 1: bulblaxbende Part 1: bulblax gang/mess
Flag of France French Rang I - Canidés fouisseurs Rank I - Grub-dogs
Flag of Germany German 1. Ebene: Punktkäfer 1st Level: Bulborbs
Flag of Italy Italian Sfida 1: Tana di bulbici Challenge 1: Burrow of Bulbaxes
Flag of Brazil Portuguese 1º desafio - Bulbolhões mil 1st challenge - A thousand Bulblaxes
Flag of Spain Spanish Reto I: Guarida de bulbos Challenge I: Bulborb den

2nd Story: Snow Problem

Language Name Meaning
Flag of Japan Japanese 弐ダン 雪達磨製作所?
Nidan - Yukidaruma Seisakujo
2nd Rank - Snowman Factory
Flag of the Republic of China (Taiwan) Chinese
(traditional)
貳段 雪人不倒翁製造所
Èrduàn - Xuěrén Bùdǎowēng Zhìzào-suǒ
Flag of China Chinese
(simplified)
贰段 雪人不倒翁制造所
Èrduàn - Xuěrén Bùdǎowēng Zhìzào-suǒ
Flag of the Netherlands Dutch Deel 2: sneeuwbalval Part 2: snowball tumble/trap
Flag of France French Rang II - Problème de neige Rank II - Snow problem
Flag of Germany German 2. Ebene: Schneeproblem 2nd Level: Snow Problem
Flag of Italy Italian Sfida 2: Problema nevoso Challenge 2: Snowy problem
Flag of Brazil Portuguese 2º desafio - Numa fria 2nd challenge - Messy situation
Flag of Spain Spanish Reto II: Problema nevado Challenge II: Snowy problem

3rd Story: Dig Deep

Language Name Meaning Notes
Flag of Japan Japanese 参ダン 徒夢の採掘場?
Sandan - Adayume no Saikutsujou
3rd Rank - Fleeting Dream Quarry
Flag of the Republic of China (Taiwan) Chinese
(traditional)
參段 浮夢採掘場
Sānduàn - Fúmèng Cǎijué-cháng
Flag of China Chinese
(simplified)
参段 浮梦采掘场
Sānduàn - Fúmèng Cǎijué-cháng
Flag of the Netherlands Dutch Deel 3: uitgraafuitdaging Part 3: excavation challenge
Flag of France French Rang III - Carrière de rêves Rank III - Dream quarry Maybe a pun on "carrière de rêve" (dream career)
Flag of Germany German 3. Ebene: Ausgrabungen 3rd Level: Excavations
Flag of Italy Italian Sfida 3: Scavo profondo Challenge 3: Deep dig
Flag of Brazil Portuguese 3º desafio - Vai fundo 3rd challenge - Go for it Literally "Go deeper"
Flag of Spain Spanish Reto III: Cantera de sueños Challenge II: Dream quarry

4th Story: Dandori Seas

Language Name Meaning
Flag of Japan Japanese 肆ダン ダンドリ海舘?
Shidan - Dandori Kaikan
4th Rank - Dandori Seaside Inn
Flag of the Republic of China (Taiwan) Chinese
(traditional)
肆段 當多慮海館
Sìduàn - Dāngduōlǜ Hǎiguǎn
Flag of China Chinese
(simplified)
肆段 当多虑海馆
Sìduàn - Dāngduōlǜ Hǎiguǎn
Flag of the Netherlands Dutch Deel 4: Dandori-zee Part 4: Dandori sea
Flag of France French Rang IV - Mer Dandori Rank IV - Dandori sea
Flag of Germany German 4. Ebene: Dandori-Meer 4th Level: Dandori Sea
Flag of Italy Italian Sfida 4: Mar Dandori Challenge 4: Dandori sea
Flag of Brazil Portuguese 4º desafio - Mar Dandori 4th challenge - Dandori sea
Flag of Spain Spanish Reto IV: Mar Dandori Challenge IV: Dandori sea

5th Story: The White Key

Language Name Meaning
Flag of Japan Japanese 伍ダン 白の免許皆傳?
Godan - Shiro no Menkyokaiden
5th Rank - Conferring Full Mastership of White
Flag of the Republic of China (Taiwan) Chinese
(traditional)
伍段 白色真傳盡得
Wǔduàn - Báisè Zhēnchuán Jìn Dé
Flag of China Chinese
(simplified)
伍段 白色真传尽得
Wǔduàn - Báisè Zhēnchuán Jìn Dé
Flag of the Netherlands Dutch Deel 5: het witte juweel Part 5: the white jewel
Flag of France French Rang V - Clé blanche Rank V - White key
Flag of Germany German 5. Ebene: Weißer Schlüssel 5th Level: White Key
Flag of Italy Italian Sfida 5: Chiave bianca Challenge 5: White key
Flag of Brazil Portuguese 5º desafio - Chave branca 5th challenge - White key
Flag of Spain Spanish Reto V: La llave blanca Challenge V: The white key

6th Story: Gimmick Gambit

Language Name Meaning
Flag of Japan Japanese 陸ダン からくりの砦?
Rokudan - Karakuri no Toride
6th Rank - Mechanism Fortress
Flag of the Republic of China (Taiwan) Chinese
(traditional)
陸段 機關要塞
Liùduàn - Jīguān Yàosài
Flag of China Chinese
(simplified)
陆段 机关要塞
Liùduàn - Jīguān Yàosài
Flag of the Netherlands Dutch Deel 6: platformpuzzels Part 6: platform puzzles
Flag of France French Rang VI - Dédale automatisé Rank VI - Automated maze
Flag of Germany German 6. Ebene: Techniklabyrinth 6th Level: Technology Labyrinth
Flag of Italy Italian Sfida 6: Forte automatico Challenge 6: Automatic fort
Flag of Brazil Portuguese 6º desafio - Ação em cadeia 6th challenge - Chain action
Flag of Spain Spanish Reto VI: Fortaleza autómata Challenge VI: Automaton fortress

7th Story: One Fell Jump

Language Name Meaning
Flag of Japan Japanese 漆ダン 一網打尽の庭?
Shichidan - Ichimōdajin no Niwa
7th Rank - Garden of "One fell swoop"
Flag of the Republic of China (Taiwan) Chinese
(traditional)
柒段 一網打盡庭園
Qīduàn - Yīwǎngdǎjìn Tíngyuán
Flag of China Chinese
(simplified)
柒段 一网打尽庭园
Qīduàn - Yīwǎngdǎjìn Tíngyuán
Flag of the Netherlands Dutch Deel 7: gooi-en-smijtwerk Part 7: throwing-and-flinging work
Flag of France French Rang VII - Jardin d'un coup Rank VII - Garden of one go
Flag of Germany German 7. Ebene: Rundumschlag 7th Level: Sweeping Blow
Flag of Italy Italian Sfida 7: Orto della caduta Challenge 7: Drop garden
Flag of Brazil Portuguese 7º desafio - Horta de hordas 7th challenge - Horde garden
Flag of Spain Spanish Reto VII: Jardín carambola Challenge VII: "One fell swoop" garden

8th Story: Crowded Kitchen

Language Name Meaning
Flag of Japan Japanese 捌ダン 急か急か台所?
Hachidan - Sekaseka Daidokoro
8th Rank - Fast-paced Kitchen
Flag of the Republic of China (Taiwan) Chinese
(traditional)
捌段 急急廚房
Bāduàn - Jíjí Chúfáng
Flag of China Chinese
(simplified)
捌段 急急厨房
Bāduàn - Jíjí Chúfáng
Flag of the Netherlands Dutch Deel 8: keukenkabaal Part 8: kitchen racket
Flag of France French Rang VIII - Cohue en cuisine Rank VIII - Kitchen throng
Flag of Germany German 8. Ebene: Beengte Küche 8th Level: Cramped Kitchen
Flag of Italy Italian Sfida 8: Cucina concitata Challenge 8: Frantic kitchen
Flag of Brazil Portuguese 8º desafio - Poder coletivo 8th challenge - Collective power
Flag of Spain Spanish Reto VIII: Cocina bulliciosa Challenge VIII: Bustling kitchen

9th Story: Turf Turmoil

Language Name Meaning
Flag of Japan Japanese 玖ダン 淘汰の縄張り?
Kyūdan - Tōta no Nawabari
9th Rank - Territory of Selection
Flag of the Republic of China (Taiwan) Chinese
(traditional)
玖段 淘汰地盤
Jiǔduàn - Táotài Dìpán
Flag of China Chinese
(simplified)
玖段 淘汰地盘
Jiǔduàn - Táotài Dìpán
Flag of the Netherlands Dutch Deel 9: territoriumtest Part 9: territory test
Flag of France French Rang IX - Conflit territorial Rank IX - Territorial conflict
Flag of Germany German 9. Ebene: Alle gegen alle 9th Level: Free-for-All
Flag of Italy Italian Sfida 9: Zolla selettiva Challenge 9: Selective turf
Flag of Brazil Portuguese 9º desafio - Conflito territorial 9th challenge - Territorial conflict
Flag of Spain Spanish Reto IX: Caos territorial Challenge IX: Territorial chaos

Final Story: The Purple Key

Language Name Meaning
Flag of Japan Japanese 終ダン 紫の免許皆傳?
Shūdan - Murasaki no Menkyokaiden
Final Rank - Conferring Full Mastership of Purple
Flag of the Republic of China (Taiwan) Chinese
(traditional)
終段 紫色真傳盡得
Zhōngduàn - Zǐsè Zhēnchuán Jìn Dé
Flag of China Chinese
(simplified)
终段 紫色真传尽得
Zhōngduàn - Zǐsè Zhēnchuán Jìn Dé
Flag of the Netherlands Dutch Slotdeel: het paarse juweel Final part: the purple jewel
Flag of France French Rang final - Clé violette Final rank - Purple key
Flag of Germany German Letzte Ebene: Lila Schlüssel Last Level: Purple Key
Flag of Italy Italian Sfida finale: Chiave viola Final challenge: Purple key
Flag of Brazil Portuguese Desafio final - Chave roxa Final challenge - Purple key
Flag of Spain Spanish Reto final: La llave morada Final challenge: The purple key

Trivia[edit]

  • In the 9th story, the boss music speeds up when less than a minute remains on the clock.
  • It is possible to carry enemy corpses back to the S.S. Beagle in all stories except the 8th, which contains no enemies. There is never an incentive to do this however (unlike other Dandori Challenges), so the Sage Leaf will warn the player character if they do it.
  • Many of the stories in the Trial of the Sage Leaf are remixed versions of previously existing Dandori Challenges and cave sublevels in Pikmin 4.

See also[edit]

References[edit]

  1. ^ YouTube video demonstrating the 6th Story: Gimmick Gambit finished in under 15 seconds