Engulfed Castle
Engulfed Castle | |
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[[File:|]] | |
Location | Serene Shores |
Sublevels | 5 |
Rescues | 2 |
Treasures | 17 |
Onions | 0 |
Hazards | |
Suggested Pikmin | Blue Pikmin |
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The Engulfed Castle is a cave in the Serene Shores in Pikmin 4. It has five sublevels. Only Blue Pikmin can access its entrance, as it is submerged in undrainable water. Hazards of all types appear throughout the cave; Glow Pikmin spawned from Glow Seeds or a suitably upgraded Oatchi can be utilized to clear them, although neither are strictly required, as all hazards can be destroyed or circumvented even with just Blue Pikmin.
The boss of this cave, the Waterwraith, is unique in that it will drop from the ceiling after five minutes have passed in any sublevel. It is extremely dangerous, instantly killing both Pikmin and enemies indiscriminately. It cannot be hurt whatsoever until the cave's final sublevel, where Violet Candypop Buds will allow for the creation of its only weakness, Purple Pikmin. Defeating the Waterwraith unlocks an exit leading to the top of an otherwise inaccessible hill, allowing passage and collection of a good portion of treasures in the Serene Shores' upper half. This cave has × 1,145 worth of treasure.
How to reach
The entrance to Engulfed Castle is found in a flooded alcove beneath the clay bridge next to the Water's Edge base. No matter if it is past noon or not, the entrance will always be submerged in water, meaning only Blue Pikmin can enter and exit from here.
The exit can also be used to re-enter the cave. Because it is not submerged, any Pikmin type can enter or exit from here, although the game will still only recommend Blue Pikmin. It is found in the area behind the Water's Edge base, up from the paper bag that must be pushed down beforehand.
Notes
Olimar's Voyage Log
Waterwraith
On the first four sublevels, the Waterwraith will drop down from the ceiling after five minutes. There are a few things to keep in mind about it:
- It will patrol the sublevel, attempting to target and crush Pikmin with its rollers. However, these rollers will also indiscriminately destroy traps and instantly kill most enemies. Use this to your advantage.
- Unlike Pikmin 2, the Waterwraith can navigate into corners to crush Pikmin. As such, hiding in corners is generally ineffective.
- The Waterwraith moves noticeably slower compared to its depiction in Pikmin 2. It is relatively easy to outmaneuver it while riding Oatchi, but be cautious: One wrong move could result in the Waterwraith crushing Oatchi, leaving your entire army to its mercy. Additionally, the Waterwraith is powerful enough to instantly knock out Oatchi if he is rolled over without armor upgrades.
- The Waterwraith prioritizes crushing Pikmin above all else and will even ignore the player character and Oatchi in order to do so.
- There is absolutely no way to harm it until the final sublevel, so don't even bother trying.
- Move quickly and efficiently to try and complete as much of the sublevel as possible before it shows up. If worst comes to worst, you can always return to the cave after completing it to collect the remaining treasures.
- Once defeated on the final sublevel, the Waterwraith will never respawn, even on earlier sublevels, allowing for one to take their time when collecting any treasures that were left behind.
Sublevel 1
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- Treasures:
- Hoop of Passion
- Ice Sword
- Juicy Gaggle
- Secured Satchel
- Vanishing Cookie (Inside Fiery Bulblax)
- Enemies:
- Honeywisp × 1
- Fiery Blowhog × 2
- Pyroclasmic Slooch × 2
- Fiery Bulblax × 1
- Waterwraith × 1 (Doesn't respawn after being defeated)
- Obstacles:
- Tools:
- Wild Pikmin:
- Blue Pikmin × 10 (if 50 or less Blue Pikmin)
- Others:
Sublevel 2
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- Treasures:
- Crush Nugget × 2 (Inside Bulborb)
- Daughter of the Earth (Buried)
- Enemies:
- Albino Dwarf Bulborb × 6
- Bulborb × 1
- Pearly Clamclamp × 1
- Fiery Dweevil × 2
- Waterwraith × 1 (Doesn't respawn after being defeated in sublevel 5)
- Obstacles:
- Tools:
- Wild Pikmin:
- Blue Pikmin × 10 (if 50 or less Blue Pikmin)
- Others:
- Castaway (Inside Pearly Clamclamp)
Sublevel 3
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- Treasures:
- Enemies:
- Withering Blowhog × 1
- Wollyhop × 2
- Anode Dweevil × 2
- Honeywisp × 2
- Joustmite × 1
- Waterwraith × 1 (Doesn't respawn after being defeated in sublevel 5)
- Obstacles:
- Tools:
- Wild Pikmin:
- Blue Pikmin × 10 (if 50 or less Blue Pikmin)
- Others:
Sublevel 4
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- Treasures:
- Difficult-Choice Totem
- Insect Condo (Inside Startle Spore)
- Turn-of-Events Track
- Velvety Dreamdrop
- Enemies:
- Moldy Dwarf Bulborb × 4
- Honeywisp × 1
- Startle Spore × 1
- Venom Dweevil × 4
- Waterwraith × 1 (Doesn't respawn after being defeated in sublevel 5)
- Obstacles:
- Tools:
- Wild Pikmin:
- Blue Pikmin × 10 (if 50 or less Blue Pikmin)
- Others:
Sublevel 5
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- Treasures:
- Glinty Circular Disc (Inside Waterwraith)
- Noble Goo (Buried)
- Enemies:
- Mitite × 1 (Only if Waterwraith was killed in an earlier visit)
- Waterwraith × 1 (Doesn't respawn after being defeated in sublevel 5)
- Obstacles:
- Tools:
- Wild Pikmin:
- Blue Pikmin × 5 (if 50 or less Blue Pikmin)
- Others:
- Castaway
- Candypop Bud (Purple) × 2
Gallery
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Names in other languages
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Language | Name | Meaning |
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French | Fort englouti | Engulfed fort |
German | Unterwasserburg | undersea castle |
Trivia
- This cave is a direct homage to Submerged Castle from Pikmin 2, with many of the sublevel layouts being recreations of those from the former cave. However, there are some notable differences:
- In sublevel 2, there is an adult Bulborb and several Albino Dwarf Bulborb where a Bulbmin parent and its children were originally placed. A Pearly Clamclamp also houses the treasure at the end of the pipe section.
- In sublevel 3, there are no Anode Beetles. Instead, a Joustmite is added.
- In sublevel 4, instead of several explosive obstacles and enemies, more poison enemies are added to aid in the "poison" hazard theme of the sublevel. Venom Dweevils in particular hold bomb rocks atop their heads to possible reference the absent Volatile Dweevils found in this level's original counterpart.
- All sublevels have safe zones marked by green floors where the Waterwraith can't reach.
- The original music that plays in Submerged Castle doesn't play at first, but fades in as the Waterwraith's arrival approaches. It doesn't play at all after the Waterwraith has been defeated, as it no longer shows up in the cave.
- After the Waterwraith is defeated, the player can unlock the cave's exit above ground, allowing them to enter the cave with other types. However, the Waterwraith itself will not spawn once it's defeated.