Engulfed Castle
Engulfed Castle | |
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[[File:|]] | |
Location | Serene Shores |
Sublevels | 5 |
Rescues | 2 |
Treasures | 17 |
Onions | 0 |
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The Engulfed Castle is a cave in the Serene Shores in Pikmin 4. It has five sublevels. Only Blue Pikmin can access its entrance, though hazards of all types appear. Glow Pikmin spawned from Glow Seeds or a suitably upgraded Oatchi can be utilized to clear otherwise dangerous hazards. Neither are strictly required however, as all the hazards can be destroyed or circumvented with just Blue Pikmin. The boss of this cave, the Waterwraith, is unique in that they will drop from the ceiling after enough time has passed in any sublevel. It can instantly kill enemies and Pikmin, and cannot be stopped without Purple Pikmin. Defeating the Waterwraith unlocks an exit leading to the top of an otherwise inaccessible hill. This cave has × 1145 worth of treasure.
How to reach
The entrance to Engulfed Castle is found in a flooded alcove beneath the clay bridge next to the Water's Edge base. No matter if it is past noon or not, the entrance will always be submerged in water, meaning only Blue Pikmin can enter and exit from here.
The exit can also be used to re-enter the cave. Because it is not submerged, any Pikmin type can enter or exit from here. It is found in the area behind the Water's Edge base, up from the paper bag that must be pushed down beforehand.
Notes
Olimar's Voyage Log
Sublevel 1
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- Treasures:
- Hoop of Passion
- Ice Sword
- Juicy Gaggle
- Secured Satchel
- Vanishing Cookie (Inside Fiery Bulblax)
- Enemies:
- Honeywisp × 1
- Fiery Blowhog × 2
- Pyroclasmic Slooch × 2
- Fiery Bulblax × 1
- Waterwraith × 1 (Doesn't respawn after being defeated)
- Obstacles:
- Tools:
- Wild Pikmin:
- Blue Pikmin × 10
- Others:
Sublevel 2
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- Treasures:
- Crush Nugget × 2 (Inside Bulborb)
- Daughter of the Earth (Buried)
- Enemies:
- Albino Dwarf Bulborb × 6
- Bulborb × 1
- Pearly Clamclamp × 1
- Fiery Dweevil × 2
- Waterwraith × 1 (Doesn't respawn after being defeated in sublevel 5)
- Obstacles:
- Tools:
- Wild Pikmin:
- Others:
- Castaway (Inside Pearly Clamclamp)
Sublevel 3
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- Treasures:
- Enemies:
- Withering Blowhog × 1
- Wollyhop × 2
- Anode Dweevil × 2
- Honeywisp × 2
- Joustmite × 1
- Waterwraith × 1 (Doesn't respawn after being defeated in sublevel 5)
- Obstacles:
- Tools:
- Wild Pikmin:
- Others:
Sublevel 4
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- Treasures:
- Difficult-Choice Totem
- Insect Condo (Inside Startle Spore)
- Turn-of-Events Track
- Velvety Dreamdrop
- Enemies:
- Moldy Dwarf Bulborb × 4
- Honeywisp × 1
- Startle Spore × 1
- Venom Dweevil × 4
- Waterwraith × 1 (Doesn't respawn after being defeated in sublevel 5)
- Obstacles:
- Tools:
- Wild Pikmin:
- Others:
Sublevel 5
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- Treasures:
- Glinty Circular Disc (Inside Waterwraith)
- Noble Goo (Buried)
- Enemies:
- Mitite × 1 (Only if Waterwraith was killed in an earlier visit)
- Waterwraith × 1 (Doesn't respawn after being defeated in sublevel 5)
- Obstacles:
- Tools:
- Wild Pikmin:
- Blue Pikmin × 5 (When the amount of Blue Pikmin is under a certain limit)
- Others:
- Castaway
- Candypop Bud (Purple) × 2
Gallery
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Names in other languages
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Language | Name | Meaning |
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French | Fort englouti | Engulfed fort |
German | Unterwasserburg | undersea castle |
Trivia
- This cave is a direct homage to Submerged Castle from Pikmin 2, with many of the sublevel layouts being recreations of those from the former cave. However, there are some notable differences:
- In sublevel 2, there is an adult Bulborb and several Albino Dwarf Bulborb where a Bulbmin parent and its children were originally placed. A Pearly Clamclamp also houses the treasure at the end of the pipe section.
- In sublevel 3, there are no Anode Beetles. Instead, a Joustmite is added.
- In sublevel 4, instead of several explosive obstacles and enemies, more poison enemies are added to aid in the "poison" hazard theme of the sublevel. Venom Dweevils in particular hold bomb rocks atop their heads to possible reference the absent Volatile Dweevils found in this level's original counterpart.
- All sublevels have safe zones marked by green floors where the Waterwraith can't reach.
- The original music that plays in Submerged Castle doesn't play at first, but fades in as the Waterwraith's arrival approaches. It doesn't play at all after the Waterwraith has been defeated, as it no longer shows up in the cave.
- After the Waterwraith is defeated, the player can unlock the cave's exit above ground, allowing them to enter the cave with other types. However, the Waterwraith itself will not spawn once it's defeated.