Bulborb
|
|
|
|
Appears in
|
Pikmin 3
|
Scientific name
|
Oculus kageyamii russus
|
Family
|
Grub-dog
|
Areas
|
Garden of Hope, Tropical Wilds, Formidable Oak
|
Mission Mode Collect Treasure! stages
|
Tropical Forest, Twilight Hollow, Shaded Garden, Tropical Forest Remix, Twilight Hollow Remix, Beastly Caverns
|
Mission Mode Battle Enemies! stages
|
Tropical Forest, Silver Lake, Thirsty Desert, Shaded Garden, Garden of Hope Remix, Formidable Oak Remix
|
Side Story days
|
None
|
Bingo Battle stages
|
Shaded Terrace, Stagnant Sea, Twisted Cavern, Arid Metropolis, Rusted Labyrinth, Jigsaw Fortress, Blooming Terrace, Parched Brook, Buried Pond, Sandbox Kingdom, Corroded Maze, Jigsaw Colosseum
|
Attacks
|
Eat Pikmin
|
- This article is about the red grub-dog. For other uses, see Bulborb (disambiguation).
The Bulborb (チャッピー?, lit.: "Chappy"), called the Spotty Bulborb in Pikmin and the Red Bulborb (アカチャッピー?, lit.: "Red Chappy") in Pikmin 2, is a common enemy in the Pikmin series. Bulborbs are the most prominent enemies in the franchise, with images and icons of them often being used to represent enemies in general, and appear in all 4 main-series Pikmin games. In Hey! Pikmin, a Bulborb serves as the game's first boss. Bulborbs are the most commonly encountered member of the grub-dog family of enemies.
Bulborbs have pointed snouts, eyes on stalks, and a red back with white spots. They only have two teeth, sharp fangs on either side of their mouth. They are largely nocturnal creatures and spend much of their time sleeping, only waking up when detecting potential prey, or during the night. They are often found sleeping near Dwarf Bulborbs, which are actually members of a different species.
Stats
Behavior
A Bulborb sleeping during the day.
Bulborbs are nocturnal creatures, and sleep in open locations during the day. In the main series of games, this exposes them to being attacked by Pikmin, as they won't wake up until they are attacked. However, Dwarf Bulborbs and Dwarf Bulbears in Pikmin will let out a screech when agitated, awakening any nearby Bulborbs. An object being carried adjacent to a Bulborb can also wake up the enemy.
Once awake, they become aggressive, and will run towards nearby Pikmin and lunge at them to try and eat them. If it manages to catch any Pikmin, it will stand up and eat them; otherwise it will trip then try again. If there are a lot of Pikmin attacking it at once, it will shake them off and then start trying to eat again. If their eyestalks are attacked, they will panic and break off whatever they are doing to shake away their assailants.
Bulborbs behave very differently in Hey! Pikmin, as one takes on the role of the boss of the Brilliant Garden. In this game they are larger, more aggressive, slower, and not nocturnal. When defeated, the Bulborb drops the Flashy Monument.
In Pikmin 4s Night expeditions, they don’t sleep and act like how they’ve been seen once awoken. They roam about and will attempt to attack any nearby Pikmin and eat them. During the Night expeditions, after a certain amount of time their eyes will glow bright red and they will head directly towards a Lumiknoll or a Tricknoll instead of walking around a set space to attack it, making them act more aggressive than normal.
Locations
- See: Bulborb/Locations
Strategy
The following article or section contains guides. The strategies shown are just suggestions.
|
Artwork of several Pikmin attacking a Spotty Bulborb.
Swarming a large group of 50 or so Pikmin onto a Spotty Bulborb, preferably Red Pikmin due to their increased attack power, proves quite effective most of the time. If only a few Pikmin are available, they should be thrown onto the Bulborb's back repeatedly while retreating if the enemy starts charging at them. Waiting until it goes back to sleep takes longer, but is a lot safer. Bomb-rocks can also be used to attack a Spotty Bulborb, and it takes two blasts to kill it this way. If you attack its back it will usually do a quarter-turn right, hiding some of its back from your current position.
Rather than swarming it, continuously tossing Pikmin onto its back is preferable when the army is at least 30 Pikmin strong, even if some are shaken off. A few Purple Pikmin can cause serious damage, especially if they stun the Red Bulborb. If it is accidentally awakened before being attacked by Pikmin, you should run away until it turns around, then make a new pass at it.
If the Pikmin army is very small, another strategy is to wake up the Red Bulborb and make it chase the leader until it goes far enough away from its starting location, at which point it will turn around and return to its original sleeping spot. Once it returns there, attacking at the moment it starts sleeping can provide the player with a few crucial seconds in which the Red Bulborb is entirely immobilized and harmless.
In some metal-themed caves, Red Bulborbs can be led off of the stage by awakening it and quickly running around a hole in the sublevel, causing it to fall off.
Charging a Bulborb from behind is the most reliable way to defeat this enemy in Pikmin 3. As few as 20 Red Pikmin can be enough to defeat the enemy before it has the chance to eat any, though this will not always work. If approaching the enemy from the front, throwing Pikmin directly at its eyes is an effective strategy, as this will cause the Bulborb to spend a couple of seconds flinching before it can attack again. If the Bulborb shakes Pikmin off, make sure to whistle them before they are eaten. You can also escape from a Bulborb by hiding under a tall plant.
If the Bulborb is sleeping, it is wiser to hop on Oatchi's back in order to use his Rush ability combined with a squad of at least 30 Pikmin; even with no upgrades, the Rush will launch Pikmin forward when Oatchi hits the Bulborb, making this a simple and effective tactic. If Oatchi has the Mega Chomp and Stun skills, you can also take down a Bulborb with only Oatchi on his own.
If the Bulborb is currently awake and chasing you, it's better to let it sleep to try again. If you have no way of escaping it, you should circle around the Bulborb and throw Pikmin on its back, and call them before they get shaken off, as the Bulborb will instantly start eating any Pikmin shaken off by it. Bulborbs in this game don't flinch when Pikmin are thrown directly at their eyes, so aiming at the back is safest. Even with a squad of less than 10 Pikmin, the tactic stated above should work if done successfully, though it is risky.
In Hey! Pikmin, the Bulborb is a boss, and is fought in a standalone battle at The Shadow in the Brush. Olimar starts the fight with 20 Red Pikmin. The objective is to deplete the Bulborb's health by throwing Pikmin at its backside. If the Bulborb is facing towards Olimar, then wait for it to bend over and throw a Pikmin at its eye. This will stun it and give you time to run under it to the other side. Once on the other side, proceed to throw the Pikmin onto its vulnerable backside until it shakes them off. The Bulborb will periodically jump into the blades of grass in the backdrop and shuffle around in them until eventually popping back out at the last place Olimar was standing. The player can tell when it will jump out because right before it does it will rustle in a single place. If the Bulborb is attacked once it has shaken off any attacking Pikmin, then it'll slowly turn around to face the group, snarling aggressively, before swooping around once in a circle, attempting to snatch up any Pikmin. After it does this, it'll proceed to do its attack from the grass. While it is bending over, if Olimar or a Pikmin are in its line of sight it will run forward and attempt to eat them.
Technical information
Pikmin technical information (?)
|
Internal name
|
swallow
|
HP
|
1100
|
Pikmin 2 technical information (?)
|
Internal name
|
chappy
|
Global properties (List)
|
ID
|
Japanese comment
|
Property
|
Value
|
s000
|
friction(not used)
|
Friction
|
0.5
|
s001
|
wallReflection
|
Unknown (wall bounce speed multiplier?)
|
0.5
|
s002
|
faceDirAdjust
|
Unknown
|
0.25
|
s003
|
accel
|
Acceleration
|
0.1
|
s004
|
bounceFactor
|
Unknown (bounce when it hits the ground?)
|
0.3
|
fp00
|
ライフ
|
HP
|
750
|
fp01
|
マップとの当り
|
Unknown (related to slopes)
|
40
|
fp02
|
ダメージスケールXZ
|
Horizontal damage scale
|
0.3
|
fp03
|
ダメージスケールY
|
Vertical damage scale
|
0.3
|
fp04
|
ダメージフレーム
|
Damage scale duration
|
0.35
|
fp05
|
質量
|
Unknown (weight?)
|
0.1
|
fp06
|
速度
|
Move speed
|
100
|
fp08
|
回転速度率
|
Rotation acceleration
|
0.4
|
fp09
|
テリトリー
|
Territory radius
|
400
|
fp10
|
ホーム範囲
|
"Home" radius
|
15
|
fp11
|
プライベート距離
|
"Private" radius
|
70
|
fp12
|
視界距離
|
Sight radius
|
500
|
fp13
|
視界角度
|
FOV
|
90
|
fp14
|
探索距離
|
Unknown (exploration radius?)
|
500
|
fp15
|
探索角度
|
Unknown (exploration angle?)
|
90
|
fp16
|
振り払い率
|
Successful shake rate
|
1
|
fp17
|
振り払い力
|
Shake knockback
|
120
|
fp18
|
振り払いダメージ
|
Shake damage
|
1
|
fp19
|
振り払い範囲
|
Shake range
|
40
|
fp20
|
攻撃可能範囲
|
Unknown (shock attack max range?)
|
75
|
fp21
|
攻撃可能角度
|
Unknown (shock attack max angle?)
|
25
|
fp22
|
攻撃ヒット範囲
|
Unknown (attack hit range?)
|
80
|
fp23
|
攻撃ヒット角度
|
Unknown (attack hit angle?)
|
35
|
fp24
|
攻撃力
|
Attack damage
|
10
|
fp25
|
視界高
|
Unknown (height visibility?)
|
50
|
fp26
|
探索高
|
Unknown (exploration height?)
|
50
|
fp27
|
ライフの高さ
|
HP wheel height
|
90
|
fp28
|
回転最大速度
|
Rotation speed
|
4
|
fp29
|
警戒時間
|
Unknown (warning time?)
|
7
|
fp30
|
警戒ライフ
|
Unknown
|
30
|
fp31
|
ライフ回復率
|
Regeneration rate
|
0
|
fp32
|
LOD半径
|
Off-camera radius
|
40
|
fp33
|
マップとのあたりポリゴンの選定
|
Collision processing radius
|
50
|
fp34
|
ピクミンとのあたり
|
Pikmin damage radius
|
30
|
fp35
|
石化時間
|
Petrification duration
|
1
|
fp36
|
ヒップドロップダメージ
|
Purple Pikmin drop damage
|
50
|
fp37
|
地震気絶確立
|
Purple Pikmin stun chance
|
0.3 (30%)
|
fp38
|
地震気絶時間
|
Purple Pikmin stun time
|
5
|
ip01
|
振り払い打撃A
|
Shake mode 1 – hit count
|
6
|
ip02
|
振り払い張付1
|
Shake mode 1 – Pikmin requirement
|
5
|
ip03
|
振り払い打撃B
|
Shake mode 2 – hit count
|
12
|
ip04
|
振り払い張付2
|
Shake mode 2 – Pikmin requirement
|
10
|
ip05
|
振り払い打撃C
|
Shake mode 3 – hit count
|
17
|
ip06
|
振り払い張付3
|
Shake mode 3 – Pikmin requirement
|
20
|
ip07
|
振り払い打撃D
|
Shake mode 4 – hit count
|
22
|
Specific properties
|
ID
|
Japanese comment
|
Property
|
Value
|
fp01
|
足元範囲
|
Determines rotation speed while standing (lower values give faster rotations)
|
30
|
fp02
|
白ピクミン毒
|
White Pikmin poison damage
|
750
|
Hey! Pikmin technical information (?)
|
Internal name
|
boss_chappy
|
Generator name(s)
|
boss_chappy
|
Other information
Gallery
Olimar and his Pikmin fighting a Bulborb.
n GIF showing the dots on a Bulborb's back oscillating in size.
Sketches of the Bulborb from the Pikmin Official Player's Guide.
A dead Bulborb being carried off in an early version of Pikmin. Note how it is upside-down, unlike the final game, where it is simply slumped over.
Clay artwork of a Bulborb fighting some Pikmin.
The Bulborb in the title screen.
Plastic model the Bulborb.
Alternate version featuring Pikmin.
Artwork of the Bulborb for the Official Nintendo Magazine. Notice how the spots on its back appear to stick out.
Close-up screenshot of a Bulborb.
A Bulborb being locked onto.
A Bulborb waking up after getting Alph tossed onto it.
A Bulborb about to bite Alph.
A Bulborb eating some Red Pikmin.
A Bulborb burping after a meal.
A Bulborb (on the left) burping after eating some Pikmin in Bingo Battle.
Pikmin attacking a Red Bulborb in the E3 2012 trailer for Pikmin 3.
Artwork of Pikmin fighting a Bulborb.
Artwork of a Bulborb enraged by a Lumiknoll's presence.
A Bulborb being attacked by Pikmin, from the Pikmin 4 reveal.
A Bulborb with glowing red eyes, seen during night expeditions.
Olimar and his squad of Pikmin walking under the Bulborb.
The Bulborb in the process of dying.
- See more: Bulborb images category.