Pikmin 2

Five-man Napsack: Difference between revisions

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[[File:thumb_fivemannapsack.jpg|frame|Concept art of the treasure.]]
[[File:thumb_fivemannapsack.jpg|thumb|Concept art of the treasure.]]
The '''Five-man Napsack''' is a plaid and very worn flannel [[Wikipedia:Glove|glove]], a treasure in ''[[Pikmin 2]]''. It is found on the last [[sublevel]] (5) of the [[White Flower Garden]], and is held by a troublesome [[Burrowing Snagret]]. Once this treasure is retrieved, the [[Napsack]] is added to the [[Exploration Kit]].
The '''Five-man Napsack''' is a plaid and very worn flannel [[Wikipedia:Glove|glove]], a treasure in ''[[Pikmin 2]]''. It is found on the final [[Sublevel]] of the cave [[White Flower Garden]], and is held by a troublesome [[Burrowing Snagret]]. Once this treasure is retrieved, the Napsack is added to the [[Exploration Kit]].


==Napsack==
==Napsack==
The Napsack provides a quick method of returning to the Pikmin [[Onion]]s above ground or the [[Research Pod]] when [[cave|underground]], which is achieved by holding the X-button for a few seconds (C in the ''[[New Play Control!]]'' [[New Play Control! Pikmin 2|version of the game]]) once it has been obtained. The [[Captain]] in control when it is used falls asleep, and any nearby [[Pikmin family|Pikmin]], up to a maximum of four, carry him to their associated Onion, a minimum of just one being required.
The Napsack provides a quick method of returning to the Pikmin [[Onion]]s above ground or the [[Research Pod]] when [[cave|underground]], which is achieved by holding the X Button for a few seconds (C twice if you have Pikmin with you in the ''[[New Play Control!]]'' [[New Play Control! Pikmin 2|version of the game]]) once it has been obtained. The [[Captain]] in control when it is used falls asleep, and any nearby [[Pikmin family|Pikmin]], up to a maximum of four, carry him to their associated Onion, a minimum of just one being required.


This may seem like a useless ability, as it is possible to walk back to the Onions, taking more than four Pikmin as well; in actuality, the pilot is carried back as quickly as if all flowered [[White Pikmin]] were holding him, regardless of the colour of the actual Pikmin doing the carrying. The practical application of this is that it saves precious time: additionally, while one Captain is being returned to the landing area, the player can control the other, thereby getting a little extra done.
This may seem like a useless ability, as it is possible to walk back to the Onions, taking more than four Pikmin as well; in actuality, the pilot is carried back as quickly as if all flowered [[White Pikmin]] were holding him, regardless of the color of the actual Pikmin doing the carrying. The practical application of this is that it saves precious time: additionally, while one Captain is being returned to the landing area, the player can control the other, thereby getting a little extra done.


This ability is similar to that in [[Pikmin (game)|''Pikmin'']], which is activated by holding down on the D-pad. Up to five Pikmin subsequently carry [[Captain Olimar|Olimar]] away, in doing so rendering him impervious to attacks. If any [[Pikmin (species)|Pikmin]] carry Olimar to one of their Onions, the Onion will spin like it is making more Pikmin, but it actually sends out fireworks and Olimar is safely returned to the ground. This function does not exist in Pikmin 2, even though the Pikmin can carry Olimar to an [[Onion]].
This ability is similar to that in ''[[Pikmin (game)|Pikmin]]'', which is activated by holding down on the D-pad (C twice if you have Pikmin with you, for New Play Control) . Up to five Pikmin subsequently carry [[Captain Olimar|Olimar]] away, in doing so rendering him impervious to attacks. If any [[Pikmin (species)|Pikmin]] carry Olimar to one of their Onions, the Onion will spin like it is making more Pikmin, but it actually sends out fireworks and Olimar is safely returned to the ground. This function does not exist in ''Pikmin 2'', even though the Pikmin can carry Olimar to an [[Onion]].


If the [[Captain]] in the Napsack is picked up by a [[Dweevil]] and this beast wanders off the sublevel into the abyss, a [[frozen captain glitch|glitch]] occurs.
If the [[Captain]] in the Napsack is picked up by a [[Dweevil]] and this beast wanders off the sublevel into the abyss, a [[frozen Captain glitch|glitch]] occurs.


{{Notes|journal=y|sale=y}}
{{notes|treasure}}


{{Treasures}}
{{Treasures}}
[[Category:Exploration Kit]]
[[Category:Exploration Kit]]
[[Category:White Flower Garden]]

Revision as of 13:58, April 6, 2012

Five-man Napsack
File:Five-man Napsack.jpg
Number 187
Series Explorer's Friend Series
Value Poko × 100
Weight 15
Maximum carriers 25 Pikmin
Location White Flower Garden
Challenge Mode levels None
Artwork of the Five-man Napsack.
Concept art of the treasure.

The Five-man Napsack is a plaid and very worn flannel glove, a treasure in Pikmin 2. It is found on the final Sublevel of the cave White Flower Garden, and is held by a troublesome Burrowing Snagret. Once this treasure is retrieved, the Napsack is added to the Exploration Kit.

Napsack

The Napsack provides a quick method of returning to the Pikmin Onions above ground or the Research Pod when underground, which is achieved by holding the X Button for a few seconds (C twice if you have Pikmin with you in the New Play Control! version of the game) once it has been obtained. The Captain in control when it is used falls asleep, and any nearby Pikmin, up to a maximum of four, carry him to their associated Onion, a minimum of just one being required.

This may seem like a useless ability, as it is possible to walk back to the Onions, taking more than four Pikmin as well; in actuality, the pilot is carried back as quickly as if all flowered White Pikmin were holding him, regardless of the color of the actual Pikmin doing the carrying. The practical application of this is that it saves precious time: additionally, while one Captain is being returned to the landing area, the player can control the other, thereby getting a little extra done.

This ability is similar to that in Pikmin, which is activated by holding down on the D-pad (C twice if you have Pikmin with you, for New Play Control) . Up to five Pikmin subsequently carry Olimar away, in doing so rendering him impervious to attacks. If any Pikmin carry Olimar to one of their Onions, the Onion will spin like it is making more Pikmin, but it actually sends out fireworks and Olimar is safely returned to the ground. This function does not exist in Pikmin 2, even though the Pikmin can carry Olimar to an Onion.

If the Captain in the Napsack is picked up by a Dweevil and this beast wanders off the sublevel into the abyss, a glitch occurs.

{{notes:treasure/{{{2}}}|block=y}}