Dream Material: Difference between revisions
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==Anti-Electrifier== | ==Anti-Electrifier== | ||
===Pikmin 2=== | |||
The Anti-Electrifier, when unlocked, makes the [[captain|captains']] suits immune to [[Hazards#Electricity|electricity]], including electrical attacks. The [[Titan Dweevil|Titan Dweevil's]] electrical blasts, however, still knock captains down, but without dealing any space-suit damage. This device is particularly useful when trying to pass by electrical hazards with a group of [[Yellow Pikmin]]. | The Anti-Electrifier, when unlocked, makes the [[captain|captains']] suits immune to [[Hazards#Electricity|electricity]], including electrical attacks. The [[Titan Dweevil|Titan Dweevil's]] electrical blasts, however, still knock captains down, but without dealing any space-suit damage. This device is particularly useful when trying to pass by electrical hazards with a group of [[Yellow Pikmin]]. | ||
=== | ===Pikmin 3=== | ||
The Anti-Electrifier, along with the [[Forged Courage|Scorch Guard]] and [[Justice Alloy|Metal Suit Z]] return in [[Pikmin 3]]. It has the same function in [[Pikmin 2]], to protect the [[Leader|user]] from [[Hazard#electricity|electricity]] and [[Plasm Wraith|electric attacks]]. It also allows you to attack enemies with an [[Bearded Amprat|electric defense]]. It's found in the [[Distant Tundra]] near the snowy patch where [[Charlie]] crash landed in the beginning of the game. Exploration note area hint 5 says that [[Captain Olimar]] buried it because he doesn't need it anymore and hopes that someone else will find a use for it. He even put an instruction manual for it (which tells you the function of it). All 3 suits are said to be sold on [[Koppai]]. In [[Mission Mode]]'s battle bosses you don't have any of the suits. To prove it, face the [[Plasm Wraith|6th boss]] and run into the discharge plasm (the one that looks like a plasma globe). | The Anti-Electrifier, along with the [[Forged Courage|Scorch Guard]] and [[Justice Alloy|Metal Suit Z]] return in [[Pikmin 3]]. It has the same function in [[Pikmin 2]], to protect the [[Leader|user]] from [[Hazard#electricity|electricity]] and [[Plasm Wraith|electric attacks]]. It also allows you to attack enemies with an [[Bearded Amprat|electric defense]]. It's found in the [[Distant Tundra]] near the snowy patch where [[Charlie]] crash landed in the beginning of the game. Exploration note area hint 5 says that [[Captain Olimar]] buried it because he doesn't need it anymore and hopes that someone else will find a use for it. He even put an instruction manual for it (which tells you the function of it). All 3 suits are said to be sold on [[Koppai]]. In [[Mission Mode]]'s battle bosses you don't have any of the suits. To prove it, face the [[Plasm Wraith|6th boss]] and run into the discharge plasm (the one that looks like a plasma globe). | ||
Revision as of 20:17, May 22, 2014
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File:Dream Material.jpg | |||
Number | 192 | ||
Series | Explorer's Friend Series | ||
Value | × 100 | ||
Weight | 10 | ||
Maximum carriers | 20 Pikmin | ||
Location | Glutton's Kitchen | ||
Challenge Mode levels | None |
The Dream Material is a treasure in Pikmin 2; it is actually a large white eraser. It is found on the last sublevel (6) of the Glutton's Kitchen, and is held by the territorial Giant Breadbug. When Olimar retrieves this treasure, the ship turns it into a useable item known as the Anti-Electrifier. If the Giant Breadbug is defeated first, the other Breadbugs won't take it to their dens.
Anti-Electrifier
Pikmin 2
The Anti-Electrifier, when unlocked, makes the captains' suits immune to electricity, including electrical attacks. The Titan Dweevil's electrical blasts, however, still knock captains down, but without dealing any space-suit damage. This device is particularly useful when trying to pass by electrical hazards with a group of Yellow Pikmin.
Pikmin 3
The Anti-Electrifier, along with the Scorch Guard and Metal Suit Z return in Pikmin 3. It has the same function in Pikmin 2, to protect the user from electricity and electric attacks. It also allows you to attack enemies with an electric defense. It's found in the Distant Tundra near the snowy patch where Charlie crash landed in the beginning of the game. Exploration note area hint 5 says that Captain Olimar buried it because he doesn't need it anymore and hopes that someone else will find a use for it. He even put an instruction manual for it (which tells you the function of it). All 3 suits are said to be sold on Koppai. In Mission Mode's battle bosses you don't have any of the suits. To prove it, face the 6th boss and run into the discharge plasm (the one that looks like a plasma globe).
Area Hint 5
Looks like someone took a tumble here in the fresh snow... Perhaps someone else is stranded here! If anyone is reading this there are several electrical contraptions in this area. I've buried something here in the snow. Hopefully it's useful!
Notes
Ship's dialogs
“Processing...How bizarre. An item appears to have fallen out of that freakish creature.
It must have been a greedy beast to swallow something like this.
This intriguing material does not conduct electricity.
It is far more advanced than the material I was researching. ...How frustrating.
A space suit made from this wonder alloy would insulate the wearer from electric shocks.
Excellent! This new material has allowed me to complete my Anti-Electrifier!
It is my own invention, with only the smallest iota of outside inspiration.
I have reconfigured your suits with this new material. They will now protect you from electricity!”