Pikmin 2

Prototype Detector: Difference between revisions

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[[File:thumb_prototypedetector.jpg|frame|Concept art of the treasure.]]
[[File:thumb_prototypedetector.jpg|frame|Concept art of the treasure.]]
The '''Prototype Detector''' is a treasure in ''[[Pikmin 2]]''. It is a toy called a "Love Tester", produced by [[Nintendo]] in the 1970s. It is found on the last [[sublevel]] of the [[Hole of Beasts]], and is held by this [[cave|cave's]] boss, the [[Empress Bulblax]]. When [[Olimar]] retrieves this treasure, he'll unlock the '''Treasure Gauge'''.
The '''Prototype Detector''' is a treasure in ''[[Pikmin 2]]''. It is a toy called a 'Love Tester', produced by [[Nintendo]] in the 1970s. It is found on the last [[sublevel]] (5) of the [[Hole of Beasts]], and is held by this [[cave|cave's]] boss, the [[Empress Bulblax]]. When [[Olimar]] retrieves this treasure, he'll unlock the [[Treasure Gauge]].
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==Treasure Gauge==
==Treasure Gauge==
[[Image:treasuregauge.JPG|100px|left|thumb|The Treasure Gauge indicator that appears on the bottom right of the screen. It is currently activated.]]
[[Image:treasuregauge.JPG|frame|left|The Treasure Gauge indicator that appears on the bottom right of the screen. It is currently activated.]]
[[File:LoveTester.png|thumb|The original "Love Tester" made by Nintendo in its pre-NES era.]]
[[File:LoveTester.png|thumb|The original 'Love Tester' made by Nintendo in its pre-NES era.]]
The Treasure Gauge is a very reliable device that helps with tracking down every treasure in the game. There is a needle that wiggles continuously when a treasure is in the current field or cave, no matter if an enemy has it or it is buried. As the active [[captain]] approaches a treasure, the needle moves to the right and starts to flash and beep. When all the treasures in an area have been collected, or there were never any present, the device automatically turns off with an echoing beep indicating this, and the box turns gray.
The Treasure Gauge is a very reliable device that helps with tracking down every treasure in the game. There is a needle that wiggles continuously when a treasure is in the current field or cave, no matter if an enemy has it or it is buried. As the active [[captain]] approaches a treasure, the needle moves to the right and starts to flash and beep. When all the treasures in an area have been collected, or there were never any present, the device automatically turns off with an echoing beep indicating this, and the box turns gray.


If there is an [[Antenna Beetle]] in the area, the box glows purple and the needle moves around erratically, along with incessant beeps and strange noises. [[Olimar's notes]] indicate that this is because the Beetle's wings produce supersonic waves; the creature must be defeated for the gauge to function normally again.
If there is an [[Antenna Beetle]] in the area, the box glows purple and the needle moves around erratically, along with incessant beeps and strange noises. [[Olimar's notes]] indicate that this is because the Beetle's wings produce supersonic waves; the creature must be defeated for the guage to function normally again.


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Revision as of 18:11, December 7, 2011

Prototype Detector
Prototype Detector.jpg
Number 186
Series Explorer's Friend Series
Value Poko × 200
Weight 35
Maximum carriers 45 Pikmin
Location Hole of Beasts
Challenge Mode levels None
Artwork of the Prototype Detector.
Concept art of the treasure.

The Prototype Detector is a treasure in Pikmin 2. It is a toy called a 'Love Tester', produced by Nintendo in the 1970s. It is found on the last sublevel (5) of the Hole of Beasts, and is held by this cave's boss, the Empress Bulblax. When Olimar retrieves this treasure, he'll unlock the Treasure Gauge.

Treasure Gauge

File:Treasuregauge.JPG
The Treasure Gauge indicator that appears on the bottom right of the screen. It is currently activated.
The original 'Love Tester' made by Nintendo in its pre-NES era.

The Treasure Gauge is a very reliable device that helps with tracking down every treasure in the game. There is a needle that wiggles continuously when a treasure is in the current field or cave, no matter if an enemy has it or it is buried. As the active captain approaches a treasure, the needle moves to the right and starts to flash and beep. When all the treasures in an area have been collected, or there were never any present, the device automatically turns off with an echoing beep indicating this, and the box turns gray.

If there is an Antenna Beetle in the area, the box glows purple and the needle moves around erratically, along with incessant beeps and strange noises. Olimar's notes indicate that this is because the Beetle's wings produce supersonic waves; the creature must be defeated for the guage to function normally again.

{{notes:treasure/{{{2}}}|block=y}}