Trial of the Sage Leaf: Difference between revisions
(→Names in other languages: Added each foreign name (french) for each story) |
(→Names in other languages: better french translation) |
||
Line 340: | Line 340: | ||
{{Foreignname | {{Foreignname | ||
|Fra=Rang VIII - Cohue en cuisine | |Fra=Rang VIII - Cohue en cuisine | ||
|FraM=Rank VIII - | |FraM=Rank VIII - Kitchen throng | ||
}} | }} | ||
Revision as of 11:02, August 8, 2023
Trial of the Sage Leaf | |
---|---|
[[File:|]] | |
Location | Rescue Command Post |
Sublevels | 10 |
Rescues | None |
Treasures | None |
Onions | 2 |
The following article or section contains guides. |
The following article or section is in need of assistance from someone who plays Pikmin 4. |
The Trial of the Sage Leaf is a special Dandori Challenge cave in Pikmin 4. While it is only one cave, it features ten individual Dandori Challenges that give the player unique tasks that differ from other Dandori Challenge Caves, such as reaching a specific point in the level, or gathering a specific item.
How to reach
The following article or section is in need of assistance from someone who plays Pikmin 4. |
The Trial of the Sage Leaf is only accessible once the player has successfully completed Olimar's Shipwreck Tale. Once this is completed, the cave appears in the corner behind the Onion. Choosing to explore it, for no matter how long, will equal to one in-game day, meaning once the cave is exited the day will end automatically.
1st Story: Bulblaxes
The following article or section is in need of assistance from someone who plays Pikmin 4. |
Defeat All the Creatures
"First, a preliminary trial. See if you can defeat all the Bulborbs, Bulblaxes, and Bulbears. " - The Sage Leaf
The 1st Story has a Dandori Level of 3, giving the player 4 minutes to defeat all enemies.
Platinum: 4:00 - 1:45
Gold: 1:44 - 1:20
Silver: 1:19 - 1:00
Bronze: 0:59 and lower
- Starting Pikmin:
- 10x Red Pikmin
- Enemies:
- 2x Dwarf Bulborbs
- 1x Bulborb
- 1x Whiptongue Bulborb
- 1x Orange Bulborb
- 1x Dwarf Orange Bulborb
- 1x Fiery Bulblax
- 1x Bulbear
- 2x Dwarf Bulbears
- Obstacles:
- 1x Dirt Wall
- 1x Ice Gate
- 1x Sticky Mold
- 1x Bouncy Mushroom
- 1x Fire Geyser
- Wild Pikmin:
- 25x Red Pikmin
- 10x Ice Pikmin
Guide: Hop on Oatchi and head to the room ahead of you, throw your Red Pikmin at the Dwarf Bulborb then pluck the sprouts on your left. Charge your Rush ability using Oatchi, defeat the Bulborb, and pick up the bomb rock. Next, go to the room with the Dwarf Bulbears and Spotty Bulbear, direct your bomb rock towards the Spotty Bulbear, and finish it off with a Rush. Next, go to the room with the Ice Pikmin sprouts and pluck them. After that, you can ignore the Dirt Wall and backtrack towards the Ice Gate and use Rush to break through. Defeat the Whiptongue Bulborb and pluck the Ice Pikmin. Then, Defeat the Fiery Bulblax in the next room, get rid of the Sticky Mold which blocks a Bouncy Mushroom, and jump on to pluck more Red Pikmin. Now, guide the Frosty Bulborb to the Fire Geyser to defeat it. After that Defeat the Dwarf Orange Bulborb and the Orange Bulborb with a perfectly angled Rush attack.
It is reccomended to have acquired the Plucking Whistle prior to attempting this Dandori Challenge as it would be easier to pluck your pikmin and save time.
2nd Story: Snow Problem
The following article or section is in need of assistance from someone who plays Pikmin 4. |
Reach the Sage Leaf
Build yourself a clay mound, and come find me. Be careful not to freeze in the meantime.
The 2nd Story has a Dandori Level of 3, giving the player 6 minutes to reach the Sage Leaf. To do so, the player must collect the material piles scattered around the stage and use them to build a ledge.
- Starting Pikmin:
- Enemies:
- Obstacles:
- Wild Pikmin:
Your first priority should be to collect the fire starters and use them to light the torches, as your Red Pikmin will otherwise freeze due to the cave's cold temperatures. Keep in mind that fire starters can also destroy ice gates in one hit, so use them instead of wasting time breaking them down with Ice Pikmin. Try to eliminate the Arctic Cannon Larvae as soon as you can to prevent them from interfering with material transport.
3rd Story: Dig Deep
The following article or section is in need of assistance from someone who plays Pikmin 4. |
Collect All the Treasures
Those who perfect the art of excavation can call themselves Dandori masters. Don't let it be an elusive dream... Dig away!
The 3rd Story has a Dandori Level of 3, giving the player 5 minutes to collect all treasure.
- Starting Pikmin:
- Enemies:
- Obstacles:
- Narrow tunnel
- Wild Pikmin:
4th Story: Dandori Seas
The following article or section is in need of assistance from someone who plays Pikmin 4. |
Reach the Sage Leaf
Collect all the treasures in the sea, then come find me.
The 4th Story has a Dandori Level of 3, giving the player 7 minutes to collect all treasure, and reach the Leaf Sage.
Platinum: 4:00 - 2:30
Gold: 2:29 - 2:00
Silver: 1:59 - 1:00
Bronze: 0:59 and lower
- Starting Pikmin:
- Enemies:
- Obstacles:
- Wild Pikmin:
5th Story: The White Key
The following article or section is in need of assistance from someone who plays Pikmin 4. |
Capture the White Jewel
When the nine dragon jewels have been gathered, the way will open. Do you have what it takes to capture the white jewel?
The 5th Story has a Dandori Level of 4, giving the player 7 minutes to collect all treasure, and gather the White Onion. Completing this story allows the player to produce White Pikmin with the Onion.
- Starting Pikmin:
- Enemies:
- Obstacles:
- Wild Pikmin:
Start by immediatly sending your Winged Pikmins on the webbed ball, and your White Pikmins to the ball on the floor right under the starting point. Go with your rock pikmin to uproot the 5 White Pikmin next to the Onion, and charge at the Arctic Canon Beetle to kill it. Charge through the poison mushrooms with Oatchi, kill the Miniature Snootwhackers with a charge and send 7 Winged Pikmin to the stick leading to one of the treasures. Send 7 Rock Pikmin to uproot and carry the burrowed treasure. At this point, you should be able to use the Idler's alert to get your first 14 pikmin from the first treasures back. Get the second webbed ball down using flying, and take the path towards the Mammoth Snootwhacker. On the way, kill the Moldy Dwarf Bulborbs using Oatchi's charge and get the White Pikmin you got to carry the treasure. Kill the Mammoth Snootwhacker using the Rock Pikmins you have, get the Super Spicy Spray it drops, get the treasure using winged Pikmin, and send some remaining White or Rock Pikmins to dig up the onion while the last balls are getting transported. Prepare 20 Winged Pikmins once you have all the treasures, give them the Super Spicy Spray and rush them towards the onion as soon as the gate opens, they will transport it faster
6th Story: Gimmick Gambit
The following article or section is in need of assistance from someone who plays Pikmin 4. |
Reach the Sage Leaf
Can you outsmart the gimmicks and defeat the gambit? Show me the extent of your wits.
The 6th Story has a Dandori Level of 4, giving the player 4 minutes to reach the Sage Leaf.
- Starting Pikmin:
- Enemies:
- Obstacles:
- Wild Pikmin:
7th Story: One Fell Jump
The following article or section is in need of assistance from someone who plays Pikmin 4. |
Defeat All the Creatures
Try scattering the area with overwhelming force. How many can you thump out at once?
The 7th Story has a Dandori Level of 4, giving the player 1 minute to kill all 99 creatures.
- Starting Pikmin:
- 5 Purple Pikmin
- Enemies:
- Bulborb Larva x90
- Shearflea x9
- Obstacles:
- None
- Wild Pikmin:
- None
Do not mount Oatchi and send him to kill things as soon as he isn't doing something. In the meantime, throw your Purple Pikmin in the biggest packs of enemies and pray to the autolock gods that they don't target isolated enemies too much. Don't bother recalling Pikmin too often as long as you have at least 2 Purple Pikmin with you, as it takes too long. The best way to succeed in this challenge is to use the stomp from the thrown Purple pikmin in the biggest packs possible, Oatchi will usually chomp down the stray or isolated enemies once their numbers are reduced, so focus on killing big packs at once. Rushes are also effective at eliminating clustered enemies, and if absolutely necessary either Oatchi or the player can serve as live bait to get enemies clustered together.
8th Story: Crowded Kitchen
The following article or section is in need of assistance from someone who plays Pikmin 4. |
Collect All the Treasures
Powerful Purples and whirlwind Whites. Can you put them both to work effectively?
The 8th Story has a Dandori Level of 4, giving the player 4 minutes to gather all treasures.
- Starting Pikmin:
- Enemies:
- Obstacles:
- Wild Pikmin:
9th Story: Turf Turmoil
The following article or section is in need of assistance from someone who plays Pikmin 4. |
Defeat All the Creatures
A territorial battle with survival on the line. Don't let natural selection get the better of you. Show those creatures who's superior.
The 9th Story has a Dandori Level of 5, giving the player 5 minutes to defeat all 6 creatures.
- Starting Pikmin:
- Enemies:
- Obstacles:
- Wild Pikmin:
- Candypop Bud (Purple)
Start by sending 5 Rock Pikmin to the Porquillion and let them fight it by themselves while you do the rest of the challenge. Unpluck the 5 Rock Pikmin in the corner and charge the two Mama Sheargrubs to kill them. Break the crystal wall, send 5 Rock Pikmin in the purple Candypop Bud while you go walk over the Foolix to make it spawn. Unpluck the 5 Purple pikmins, send 2 to tug on the Foolix's tail and charge at it as soon as it's vulnerable. To kill it in the quickest way, repeat a cycle of: chomp twice then charge with Oatchi as soon as you can, which should allows you to kill it in 2 cycles. After the Foolix is dead, spawn 5 more Purples while going to the Snabrek arena, prompt it to spawn, get the purples, and wait for it to plant itself into the ground and get stuck, then charge it. It should shake the pikmin off before dying but only require to get charged while he's trying to come out of the ground once or twice. Transform the next 5 Purple Pikmin using the Candypop Bud, but do not waste time breaking the wall! Just go through the center room (without provoking the Emperor Bulblax) While you wait for the Candypop Bud seeds to sprout, send Oatchi to the dirt moat next to the Porquillon and get him to dig up the Super Spicy spray. Once you have gotten the 5 Purples, go back to the Porquillon which should be a few hits from death, finish him, get the Super Spicy spray and go with Oatchi to kill the Emperor Bulblax by charging every time you can (once it's done attacking if it attacked first).
Final Story: The Purple Key
The following article or section is in need of assistance from someone who plays Pikmin 4. |
Capture the Purple Jewel
Can you capture the purple jewel of the earth? Use your skills to determine what needs to be done, and what doesn't.
The 10th Story has a Dandori Level of 5, giving the player 5 minutes to collect the Purple Onion. Completing this story allows the player to produce Purple Pikmin with the Onion.
- Starting Pikmin:
- Enemies:
- Obstacles:
- Wild Pikmin:
(To pluck Pikmin, don't forget to use the Plucking Whistle rather than plucking manually, which takes a lot of time!) Regroup with Oatchi after having plucked the 5 Ice Pikmin at the start, and use the Candypop Bud to get 5 Purple Pikmin. Destroy the Waterwraith's rollers (you don't need to kill it afterwards, just chase it away if it's in the way), break the Hydro Jelly containing 3 Purples after having sent Oatchi to dig the moat next to the dirt wall. Get the Onion down from its placements using 8 Purples and 20 Ice Pikmin, and get Oatchi to swallow it once it's down. Break the dirt wall, the crystal wall with the bomb Oatchi dug up then go ahead to clear the way (kill the Blowhogs, uproot the plants.) Once the plant is uprooted, kill the Startle Spore and the Arctic cannon larva with the help of Oatchi. As soon as they are handled, get Oatchi to swallow the Onion again while you transform 5 more Ice Pikmin in purples and use them to lower the paper bag, then wait for Oatchi to waddle his way to the ship.
Gallery
This article or section is in need of more images. |
Names in other languages
The following article or section is in need of assistance from someone who plays Pikmin 4. |
Trial of the Sage Leaf
Language | Name | Meaning |
---|---|---|
French | Défis du Sage Feuillu | Leafling Sage's challenges |
German | Probe des Laubweisen | Trial of the Leaf Sage |
1st Story: Bulblaxes
Language | Name | Meaning |
---|---|---|
French | Rang I - Canidés fouisseurs | Rank I - Grub-dogs |
2nd Story: Snow Problem
Language | Name | Meaning |
---|---|---|
French | Rang II - Problème de neige | Rank II - Snow problem |
3rd Story: Dig Deep
Language | Name | Meaning |
---|---|---|
French | Rang III - Carrière de rêves | Rank III - Dream quarry |
4th Story: Dandori Seas
Language | Name | Meaning |
---|---|---|
French | Rang IV - Mer Dandori | Rank IV -Dandori sea |
5th Story: The White Key
Language | Name | Meaning |
---|---|---|
French | Rang V - Clé blanche | Rank V - White key |
6th Story: Gimmick Gambit
Language | Name | Meaning |
---|---|---|
French | Rang VI - Dédale automatisé | Rank VI - Automated maze |
7th Story: One Fell Jump
Language | Name | Meaning |
---|---|---|
French | Rang VII - Jardin d'un coup | Rank VII - Garden in one go |
8th Story: Crowded Kitchen
Language | Name | Meaning |
---|---|---|
French | Rang VIII - Cohue en cuisine | Rank VIII - Kitchen throng |
9th Story: Turf Turmoil
Language | Name | Meaning |
---|---|---|
French | Rang IX - Conflit territorial | Rank IX - Turf conflict |
Final Story: The Purple Key
Language | Name | Meaning |
---|---|---|
French | Rang final - Clé violette | Final rank - Purple key |
See also
The following article or section is in need of assistance from someone who plays Pikmin 4. |
The following article or section is in need of assistance from someone who plays Pikmin 4. |