Engulfed Castle: Difference between revisions
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** {{icon| | ** {{icon|Vonda|y|v=P4}} (Inside Pearly Clamclamp) | ||
== Sublevel 3 == | == Sublevel 3 == |
Revision as of 23:33, August 5, 2023
Engulfed Castle | |
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[[File:|]] | |
Location | Serene Shores |
Sublevels | 5 |
Rescues | 2 |
Treasures | 17 |
Onions | 0 |
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The Engulfed Castle is a cave in the Serene Shores in Pikmin 4. It has five sublevels. Only Blue Pikmin can access its entrance, though hazards of all types appear. Glow Pikmin spawned from Glow Seeds or a suitably upgraded Oatchi can be utilized to clear otherwise dangerous hazards. Neither are strictly required however, as all the hazards can be destroyed or circumvented with just Blue Pikmin. The boss of this cave, the Waterwraith, is unique in that they will drop from the celling after enough time has passed in any sublevel. It can instantly kill enemies and Pikmin, and cannot be stopped without Purple Pikmin. Defeating the Waterwraith unlocks an exit leading to the top of an otherwise inaccessible hill.
This cave acts as a homage ‐ and at times remaster ‐ of the Submerged Castle from Pikmin 2, with some sublevels being nearly identical.
How to reach
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Inbetween the Blossoming Dunes and Water's Edge bases is a buildable bridge to link them. Building it is unnecessary to accessing the cave, as the entrance is instead underneath what it would be built within a flooded alcove. Now matter if the water is drained or not, the entrance will always be surrounded by water, meaning only Blue Pikmin can enter and exit from here.
The exit can also be used to re-enter the cave. Because it is not submerged, any pikmin type can enter or exit from here. It is found in the area behind the Water's Edge base, up from the paper bag that much be pushed down beforehand.
Notes
Olimar's Voyage Log
Sublevel 1
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- Treasures:
- Hoop of Passion
- Ice Sword
- Juicy Gaggle
- Secured Satchel
- Vanishing Cookie (Inside Fiery Bulblax)
- Enemies:
- Honeywisp × 1
- Fiery Blowhog × 2
- Pyroclasmic Slooch × 2
- Fiery Bulblax × 1
- Waterwraith × 1 (Doesn't respawn after first killing)
- Obstacles:
- Tools:
- Wild Pikmin:
- Blue Pikmin × 10
- Others:
Sublevel 2
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- Treasures:
- Crush Nugget × 2 (Inside Bulborb)
- Daughter of the Earth (Buried)
- Enemies:
- Albino Dwarf Bulborb × 6
- Bulborb × 1
- Pearly Clamclamp × 1
- Fiery Dweevil × 2
- Waterwraith × 1 (Doesn't respawn after first killing)
- Obstacles:
- Tools:
- Wild Pikmin:
- Others:
Sublevel 3
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- Treasures:
- Enemies:
- Withering Blowhog × 1
- Wollyhop × 2
- Anode Dweevil × 2
- Honeywisp × 2
- Joustmite × 1
- Waterwraith × 1 (Doesn't respawn after first killing)
- Obstacles:
- Tools:
- Wild Pikmin:
- Others:
Sublevel 4
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- Treasures:
- Difficult-Choice Totem
- Insect Condo (Inside Startle Spore)
- Turn-of-Events Track
- Velvety Dreamdrop
- Enemies:
- Moldy Dwarf Bulborb × 4
- Honeywisp × 1
- Startle Spore × 1
- Venom Dweevil × 4
- Waterwraith × 1 (Doesn't respawn after first killing)
- Obstacles:
- Tools:
- Wild Pikmin:
- Others:
Sublevel 5
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- Treasures:
- Glinty Circular Disc (Inside Waterwraith)
- Noble Goo (Buried)
- Enemies:
- Mitite × 1 (Only if Waterwraith was killed in an earlier visit)
- Waterwraith × 1 (Doesn't respawn after first killing)
- Obstacles:
- Tools:
- Wild Pikmin:
- Blue Pikmin × 5 (When the amount of Blue Pikmin is under a certain limit)
- Others:
Gallery
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Names in other languages
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Language | Name | Meaning |
---|---|---|
French | Fort englouti | Engulfed fort |
German | Unterwasserburg | undersea castle |
Trivia
- As said before, this cavern is very similar to the Submerged Castle from Pikmin 2. Not only with the amount of sublevels or the use of the Waterwraith, but also the type of enemies and their placements, the elemental focus of each sublevel, and even some layouts being almost identical to how they were presented in the former cave. However, since not all assets from Pikmin 2 exist in Pikmin 4, there are some notable differences.
- In sublevel 2, rather than a Bulbmin parent and its offspring, there is an adult Bulborb and several Albino Dwarf Bulborb. A Pearly Clamclamp also houses the treasure at the end of the pipe section.
- In sublevel 3, there are no Anode Beetles. Instead, a Joustmite is added.
- In sublevel 4, instead of several explosive obstacles and enemies, more poison enemies are added to aid in the "poison" hazard theme of the sublevel. Venom Dweevils in particular hold bomb rocks atop their heads to possible reference the absent Volatile Dweevils found in this level's original counterpart.
- All sublevels have safe zones marked by green floors where the Waterwraith can't reach.
- The original music that plays in Submerged Castle doesn't play at first, but fades in as the Waterwraith's arrival approaches. It doesn't play at all after the Waterwraith has been defeated, as it no longer shows up in the cave.
- After the Waterwraith is defeated, the player can unlock the cave's exit above ground, allowing them to enter the cave with other types. However, the Waterwraith itself will not spawn once it's defeated.
See also
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