Fire geyser: Difference between revisions
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[[File:Fire geysers P3 screenshot.jpg|thumb|300px|A group of fire geysers in ''Pikmin 3''.]] | [[File:Fire geysers P3 screenshot.jpg|thumb|300px|A group of fire geysers in ''Pikmin 3''.]] | ||
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===''Pikmin 4''=== | |||
==Trivia== | ==Trivia== | ||
*Fire geysers can awaken sleeping enemies, such as [[Bulborb|Red Bulborb]]s or [[Fiery Bulblax]]es. This can be observed in the [[Dream Den]] (sublevel 5). | *Fire geysers can awaken sleeping enemies, such as [[Bulborb|Red Bulborb]]s or [[Fiery Bulblax]]es. This can be observed in the [[Dream Den]] (sublevel 5). |
Revision as of 17:42, July 31, 2023
Because this subject has no official name, the name "Fire geyser" is conjectural. |
Fire geysers are holes protruding from a surface that occasionally spit out columns of fire. Unlike regular geysers, fire geysers are harmful to Pikmin that are not Red Pikmin or Bulbmin, and they also damage leaders unless the Scorch Guard upgrade has been collected. Their main purpose is to block pathways, encouraging the player to use Red Pikmin to explore the area to avoid other Pikmin types catching on fire.
In Pikmin, fire geysers are in static locations, spit fire at regular intervals, and cannot be destroyed (although they can be punched by Captain Olimar, even if it is pointless). They deal a considerable amount of damage to Captain Olimar, and may hit him multiple times during the same discharge.
In Pikmin 2, fire geysers are damageable, and if destroyed, they will stop ejecting fire, making them harmless. Although any Pikmin type can damage a fire geyser, Pikmin that are vulnerable to fire are likely to get burned if the geyser shoots out a column of fire during the attack.
In Pikmin 3, fire geysers act like the ones in Pikmin, except they are not visible when they are not shooting fire or about to shoot fire. The only way to tell a fire geyser is somewhere is when a pillar of fire emerges from the ground. This can catch unwary players by surprise. Leaders can punch fire geysers in this game, but the geysers won't take any damage.
In Hey! Pikmin, fire geysers are very large and can be found on both floors and ceilings. They are the main mechanic of the Ordeal of Flame area.
Locations
Pikmin
Story Mode
- The Forest Navel × 10
- The Distant Spring × 7
- The Final Trial × 9
Challenge Mode
- The Impact Site × 3
- The Forest of Hope × 2
- The Final Trial × 7
Pikmin 2
Story Mode
- Valley of Repose (does not appear above ground)
- Subterranean Complex
- Sublevel 3 × 6
- Frontier Cavern
- Sublevel 3 × 2
- Sublevel 6 × 5
- Subterranean Complex
- Awakening Wood (does not appear above ground)
- Hole of Beasts
- Sublevel 3 × 14
- Sublevel 4 × 4
- Bulblax Kingdom
- Sublevel 2 × 6
- Sublevel 6 × 5
- Sublevel 7 × 12
- Hole of Beasts
- Perplexing Pool (does not appear above ground)
- Citadel of Spiders
- Sublevel 2 × 5
- Sublevel 4 × 5
- Shower Room
- Sublevel 5 × 5
- Submerged Castle
- Sublevel 1 × 7
- Citadel of Spiders
- Wistful Wild (does not appear above ground)
- Cavern of Chaos
- Sublevel 4 × 13
- Dream Den
- Sublevel 5 × 3
- Sublevel 8 × over 20
- Cavern of Chaos
Challenge Mode
- Cavernous Abyss
- Sublevel 1 × 4
- Hazard Training
- Sublevel 1 × 7
- Sublevel 2 × 7
- Cave of Snarls
- Sublevel 1 × 3
- Abduction Den
- Sublevel 1 × 3
- Breeding Ground
- Sublevel 3 × 14
- Emperor's Realm
- Sublevel 1 × 4
- Sublevel 2 × 6
- Sublevel 3 × 7
- Sublevel 4 × 7
- Sublevel 5 × 13
Pikmin 3
The following article or section is in need of assistance from someone who plays Pikmin 3. |
Story Mode
- Tropical Wilds × 5
- Distant Tundra × 10
Bingo Battle
- Rusted Labyrinth layout A × 12
- Rusted Labyrinth layout B × 30
- Jigsaw Fortress layout B × 19
Hey! Pikmin
The following article or section is in need of assistance from someone who plays Hey! Pikmin. |
- Snowfall Field
- Secret Spots
Technical information
Pikmin 2 technical information (?) | |||
---|---|---|---|
Internal name | hiba
| ||
Global properties (List) | |||
ID | Japanese comment | Property | Value |
s000 | friction(not used) | Friction | 0.5 |
s001 | wallReflection | Unknown (wall bounce speed multiplier?) | 0.5 |
s002 | faceDirAdjust | Unknown | 0.25 |
s003 | accel | Acceleration | 0.1 |
s004 | bounceFactor | Unknown (bounce when it hits the ground?) | 0.3 |
fp00 | ライフ | HP | 150 |
fp01 | マップとの当り | Unknown (related to slopes) | 10 |
fp02 | ダメージスケールXZ | Horizontal damage scale | 0.5 |
fp03 | ダメージスケールY | Vertical damage scale | 1 |
fp04 | ダメージフレーム | Damage scale duration | 0.25 |
fp05 | 質量 | Unknown (weight?) | 1 |
fp06 | 速度 | Move speed | 0 |
fp08 | 回転速度率 | Rotation acceleration | 0 |
fp09 | テリトリー | Territory radius | 1 |
fp10 | ホーム範囲 | "Home" radius | 1 |
fp11 | プライベート距離 | "Private" radius | 0 |
fp12 | 視界距離 | Sight radius | 0 |
fp13 | 視界角度 | FOV | 0 |
fp14 | 探索距離 | Unknown (exploration radius?) | 0 |
fp15 | 探索角度 | Unknown (exploration angle?) | 0 |
fp16 | 振り払い率 | Successful shake rate | 0 |
fp17 | 振り払い力 | Shake knockback | 0 |
fp18 | 振り払いダメージ | Shake damage | 0 |
fp19 | 振り払い範囲 | Shake range | 0 |
fp20 | 攻撃可能範囲 | Unknown (shock attack max range?) | 60 |
fp21 | 攻撃可能角度 | Unknown (shock attack max angle?) | 10 |
fp22 | 攻撃ヒット範囲 | Unknown (attack hit range?) | 15 |
fp23 | 攻撃ヒット角度 | Unknown (attack hit angle?) | 0 |
fp24 | 攻撃力 | Attack damage | 10 |
fp25 | 視界高 | Unknown (height visibility?) | 0 |
fp26 | 探索高 | Unknown (exploration height?) | 0 |
fp27 | ライフの高さ | HP wheel height | 80 |
fp28 | 回転最大速度 | Rotation speed | 0 |
fp29 | 警戒時間 | Unknown (warning time?) | 0 |
fp30 | 警戒ライフ | Unknown | 0 |
fp31 | ライフ回復率 | Regeneration rate | 0.0065 |
fp32 | LOD半径 | Off-camera radius | 30 |
fp33 | マップとのあたりポリゴンの選定 | Collision processing radius | 20 |
fp34 | ピクミンとのあたり | Pikmin damage radius | 10 |
fp35 | 石化時間 | Petrification duration | 1 |
fp36 | ヒップドロップダメージ | Purple Pikmin drop damage | 50 |
fp37 | 地震気絶確立 | Purple Pikmin stun chance | 0 (0%) |
fp38 | 地震気絶時間 | Purple Pikmin stun time | 5 |
ip01 | 振り払い打撃A | Shake mode 1 – hit count | 0 |
ip02 | 振り払い張付1 | Shake mode 1 – Pikmin requirement | 0 |
ip03 | 振り払い打撃B | Shake mode 2 – hit count | 0 |
ip04 | 振り払い張付2 | Shake mode 2 – Pikmin requirement | 0 |
ip05 | 振り払い打撃C | Shake mode 3 – hit count | 0 |
ip06 | 振り払い張付3 | Shake mode 3 – Pikmin requirement | 0 |
ip07 | 振り払い打撃D | Shake mode 4 – hit count | 0 |
Specific properties | |||
ID | Japanese comment | Property | Value |
fp02 | ウェイト時間 | Idle duration | 3 |
fp01 | 火吐き時間 | Fire spew duration | 2.5 |
fp03 | 停止時間 | Unknown (stop duration?) | 30 |
Pikmin 3 technical information (?) | |
---|---|
Internal name | hiba
|
HP | 1 |
Rock Pikmin throw hits to kill | 0 |
White Pikmin ingestions to kill | 0 |
Bomb rock explosions to kill | 0 |
Bomb rock ingestions to kill | 0 |
Number of direct hits on top to kill | 0 |
Damage to leaders | 10 |
Territory radius | 0 |
Mission Mode value | 0 |
Gallery
Pikmin
- Fire geyser.png
Two fire geysers. The left geyser is active, while the right one is inactive.
Pikmin 2
Fire geysers near Yellow Wollywogs in the Citadel of Spiders.
- Fire Geyser.png
A fire geyser near Olimar in Pikmin 2.
- Fire geyser Pikmin 2.jpg
Two fire geysers in the Hole of Beasts, one active and the other one inactive.
Pikmin 3
A triangle of fire geysers in the Tropical Wilds.
Pikmin 4
Trivia
- Fire geysers can awaken sleeping enemies, such as Red Bulborbs or Fiery Bulblaxes. This can be observed in the Dream Den (sublevel 5).
- In Pikmin 3, leaders can punch fire geysers even though Pikmin can't attack them. This may be an intended feature that was scrapped for unknown reasons.
See also
Obstacles |
---|
Arachnode web • Bag • Bamboo gate • Bomb rock • Boulder • Bramble gate ( White • Black) • Breakable pot • Buried object • Cardboard box ( Tin box) • Clipboard • Clog • Cobblestone block • Cold air • Crystals ( Small • Large • Crystal nodule • Icicle) • Crystal wall • Dam • Dirt block (Solid dirt block) • Dirt wall • Dried plant • Electric gate • Electrical wire • Flames • Hazard generator ( Bubble blower • Electricity generator • Fire geyser • Ice vent • Poison emitter • Water spout) • High ledge • Hydro jelly • Hydroe bramble • Ice block • Ice wall • Iron block • Iron fence ( Rusty • White) • Kingcap ( Poisonous) • Mud pool • Numbered gate • Paper bag • Potted plant • Purple Pikmin needed • Reinforced wall ( White • Gray • Black) • Sizzling floor • Spotcap ( Poisonous) • Sprinkler • Sticky mold • [icon] Stubborn rocks • Switch gate ( White • Red • Blue) • Trowel • Tunnel ( Narrow • Pup) • Water body • Wooden stake |
Minor obstacles |